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Take a Chance! Name: Class: Decide if each statement will happen, might happen or won’t happen. Write the number for each statement (1–8) in the diagram below. 5. water will wet the frogs that live in the pond 1. a frog lives in the pond 2. the pond 6. The frogs will turn into tadpoles dries up plants live in the pond 3. the water is muddy 7. an elephant lives in the pond 8. the pond will fill if it rains 4. the pond becomes a river will happen won’t happen might happen up Play this game in a group of three. You’ll need the gameboard template, plus a six-sided dice. How many turns do you need to get a lucky 6? Write your guess here: ______________ The winner of the game has the least number of rounds and lowest total score to get a lucky number ‘6’. Write your name next to Player 1, 2 or 3 on the gameboard (p3). Taking turns, throw the dice. If you don’t throw a ‘6’, ma rk a cross (X) over the next stu d. If you throw a ‘6’, you have achieved the highest score and don’t need to throw the dice again this round. Throw the dice again. When all players have thrown a ‘6’, count the scores for that round and make your predictions for the next round. Write your name and scores here: Name of player Did you know? WINNER! Round 1 Round 2 Round 3 © Refraction Media. All rights reserved Stop & Predict Circle whether it is LIKELY or UNLIKELY that the winner of Round 1 will also win Round 2? ______________________________ You are more likely to have these names: Isabella Charlotte Olivia Mia Ruby Total Jack Lachlan Joshua Thomas Oliver You are less likely to have these names: Lorraine Beverley Elizabeth Judith Helen Patricia Ian Ronald Kenneth Geoffrey PLAYER 1_________________________ PLAYER 2_________________________ PLAYER 3_________________________ Teacher’s Notes STATISTICS AND PROBABILITY Students explore likely and unlikely situations, make predictions and consider chance events with this ready-to-go Statistics and probability lesson for early Primary maths. Additional resources required One six-sided dice for each group. Discussion This resource, designed to engage students in the idea of chance and probability, looks at representation of simple data on a graph. It encourages students to make predictions and peer assessments about likely, unlikely and chance events, and encourages them to share ideas and engage in discussions about predictions. What to do Students complete the worksheet and then play the game using the gameboard template on p3. Each student, or player, represents their data by building a bar graph in a vertical column on the gameboard. They mark each throw of the dice that is not a ‘6’ as a cross (X) over a stud on the gameboard. If a player throws a ‘6’, they finish the round and don’t throw the dice again until the next round. At the end of each round, players count the total number of crosses in their column and write their scores in the table. The player with the lowest score wins the round. The players make a new vertical column on the gameboard for each new round. Extension activity After the second round ask students to predict the overall winner of the game. Ask if their prediction is a chance event or if they are basing it on evidence. If they are basing it on evidence, ask them to explain their evidence. ACARA curriculum links Foundation Year 1 Year 2 ACMNA001 ACMNA015 ACMNA030 ACMNA004 ACMSP024 ACMNA036 ACMSP011 ACMSP262 ACMSP047 ACMSP263 ACMSP048 ACMSP049 © Refraction Media. All rights reserved