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Transcript
Take a Chance!
Name: Class:
Decide if each statement will happen, might happen or won’t happen. Write the
number for each statement (1–8) in the diagram below.
5. water will wet the frogs
that live in the pond
1. a frog lives in the pond
2. the pond
6. The frogs will
turn into tadpoles
dries up
plants live in the pond
3. the water is
muddy
7. an elephant
lives in the pond
8. the pond will fill
if it rains
4. the pond
becomes a river
will happen
won’t happen
might happen
up
Play this game in a group of three. You’ll need the gameboard template, plus a six-sided dice.
How many turns do you need to get a lucky 6? Write your guess here: ______________
The winner of the game has the least number of rounds and lowest total score to get a lucky number ‘6’.
Write your name next to Player 1, 2 or 3 on
the
gameboard (p3).
Taking turns, throw the dice.
If you don’t throw a ‘6’, ma
rk
a cross (X) over the next stu
d.
If you throw a ‘6’, you have achieved the
highest score and don’t need to throw the
dice again this round.
Throw the dice again.
When all players have thrown a ‘6’,
count the scores for that round and make
your predictions for the next round.
Write your name and scores here:
Name of player
Did you know?
WINNER!
Round 1 Round 2 Round 3
© Refraction Media. All rights reserved
Stop & Predict
Circle whether it is
LIKELY or UNLIKELY
that the winner of
Round 1 will also
win Round 2?
______________________________
You are more likely to have these names:
Isabella
Charlotte
Olivia
Mia
Ruby
Total
Jack
Lachlan
Joshua
Thomas
Oliver
You are less likely to have these names:
Lorraine
Beverley
Elizabeth
Judith
Helen
Patricia
Ian
Ronald
Kenneth
Geoffrey
PLAYER 1_________________________ PLAYER 2_________________________ PLAYER 3_________________________
Teacher’s Notes
STATISTICS AND PROBABILITY
Students explore likely and unlikely situations, make predictions and consider chance events
with this ready-to-go Statistics and probability lesson for early Primary maths.
Additional resources required
One six-sided dice for each group.
Discussion
This resource, designed to engage students in the idea of chance and probability, looks at
representation of simple data on a graph. It encourages students to make predictions and peer
assessments about likely, unlikely and chance events, and encourages them to share ideas and
engage in discussions about predictions.
What to do
Students complete the worksheet and then play the game using the gameboard template on p3.
Each student, or player, represents their data by building a bar graph in a vertical column on the
gameboard. They mark each throw of the dice that is not a ‘6’ as a cross (X) over a stud on the
gameboard. If a player throws a ‘6’, they finish the round and don’t throw the dice again until the
next round. At the end of each round, players count the total number of crosses in their column
and write their scores in the table. The player with the lowest score wins the round. The players
make a new vertical column on the gameboard for each new round.
Extension activity
After the second round ask students to predict the overall winner of the game. Ask if their
prediction is a chance event or if they are basing it on evidence. If they are basing it on
evidence, ask them to explain their evidence.
ACARA curriculum links
Foundation
Year 1
Year 2
ACMNA001
ACMNA015
ACMNA030
ACMNA004
ACMSP024
ACMNA036
ACMSP011
ACMSP262
ACMSP047
ACMSP263
ACMSP048
ACMSP049
© Refraction Media. All rights reserved