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Smile Squad Game Rules “Smile Squad” is a two-player card game for kids ages 6 – ıı. Players compete to be the first to score 32 points or more – the number of teeth in a healthy grown-up smile – by matching cards while learning important dental health information. Traits: Indicates the Color trait (Pink, Blue, Green, Orange or MultiColor) and the Shape trait (■ ● ▲ or ★) of that card for matching purposes. Notches: These line up to determine if combos are legal. Points: Scoring value when played as part of a combo. Type: Indicates Hero, Action or Villain card. VILLAIN CODE: VL019 THIS WICKED WARRIOR WIELDS A SHIELD THAT LULLS KIDS INTO SKIPPING THE TOOTHBRUSH BEFORE SKIPP BED. HE DREAMS UP SCHEMES FOR BE NIGHTMARISH N IG NEW WAYS TO CREATE points CAVITIES C AV WHILE THEY SLEEP. 2 Text: Important oral health tips to help kids take care of their teeth. Kids can go to www.SmileSquadHQ.com and enter special codes found on each card to learn more about the characters and actions pictured. Game Setup • • • • Shuffle the deck and deal five cards to each player. Place the remaining cards in the deck facedown between the two players. Turn over the top card of the deck and place it face-up to form the discard pile. Choose youngest player to go first. Turn Order Draw Phase • Draw one card either from the top of the deck or the top of the discard pile. Action Phase • Perform one of the following actions: – Play a single two- or three-card combo to score points. – Give up any one card from your hand to the discard pile. Then draw one new replacement card from the top of the deck. – Keep your cards and pass. Final Phase • Count your cards. If you have more than seven in your hand, discard down to seven. • Tell your opponent, “Smile, it’s your turn.” Play Combos and Score Poins Like A Hero! Match cards by traits (color or shape) to form a legal two-or three-card combo. Perfect matches are formed when both traits (Color and Shape) on adjacent cards in a combo are the same. • • • • • Choose cards in hand to match. Read the card text aloud. Place the matching cards on the table. Add up the point values. Draw any bonus cards earned (from the top of the deck or the discard pile). – A three-card combo earns one bonus draw. – Each perfect match earns one bonus draw. There are three legal card combos: HERO ACTION Match a Hero card with an Action card. CODE: HR005 3 points GLINT KNOWS THE WAY TO BRUSH EACH TIME THAT DRIVES AWAY EAC TTHE HE GOOP AND GRIME. CODE: AT036 GIVE EVERY TOOTH ITS FAIR ATTENTION BY SCRUBBING THE FRONT, BACK AND TOP OF EACH ONE. FRONT CLEAN THE PARTS YOU CAN’T CLE EVEN E VE SEE TO REMOVE HIDDEN HORRORS H O THAT ROT AWAY TEETH. points 2 J JA JAWBONE VILLAIN ACTION Match an Action card with a Villain card. CODE: VL025 CODE: AT029 ROUND UP THE LEFTOVER GUNK BY FLOSSING EVERY DAY AND CAPTURE FLOSS THE LITTLE BITS THAT LIKE TO HIDE FFROM RO YOUR TOOTHBRUSH. 2 points CHOMP SKULK VILLAIN ACTION CODE: HR008 3 2 TOOTHY T TO OO TEAM-UP HERO points THIS GRUFF, JAW-GRINDING MISCHIEF-MAKER ABUSES HIS TEETH BY CH CHEWING ON ALL THE THINGS YOU NEVER SHOULD. NO PEN, PENCIL NEV OR O R PIECE OF HARD CANDY IS points SAFE S A FROM HIS METAL MANDIBLE. CHOM KNOWS TO USE THE KIND CHOMP OF PASTE THAT MAKES SURE PLAQUE P LA GERMS ARE ERASED. CODE: VL017 CODE: AT051 RELY ON YOUR BEST ALLY IN THE FIGHT TO KEEP YOUR TEETH CLEAN AND HEALTHY. VISIT YOUR FFRIENDLY RI DENTIST REGULARLY. 10 points THIS SHADOWY GHOST OF MEALS-PAST-EATEN HAUNTS ALONG THE G GUMLINE AND HIDES FROM BRUSHING, TOO. AVOIDING THE BR LLIGHT, IG IT LIES IN WAIT TO ROT point AWAY A W THE TEETH AND GUMS. 1 Match a Hero card with an Action card; and match that same Action card with a Villain card. Some combos are illegal: HERO VILLAIN Combos without an Action card cannot be played. CODE: HR002 3 points SPARK KNOWS THE WAY TO SPARKLE FLOSS THAT SHOWS THOSE FLO NASTY N A GERMS WHO’S BOSS. CODE: VL016 THIS INSIDIOUS IMP SHOWS PATIENCE AS IT POKES AND PRODS ALONG THE GUMLINE FOR THE PERFECT SPOT TO GUML DIG. GIVEN TIME AND NO DIG DETERRENTS, D ET IT WILL REACH THE points ROOTS R O IT SEEKS. 2 HERO VILLAIN Hero cards cannot be matched with Villain cards. CODE: HR011 3 points PEARL KNOWS THE KEY TO A HEALTHY SMILE THAT KEEPS AWAY THE SM CREATURES C R VILE. CODE: VL018 THIS SWEET-SEEMING SHE-SPY LINES HER COAT WITH TEMPTING TREATS AND A ACIDIC SODAS. BEWARE. HER CLASPED COLLAR MASKS HE AM MANGLED MAW FILLED WITH points SUGAR-ROTTED S U CHOPPERS. 3 VILLAIN VILLAIN Cards of the same type cannot be matched. CODE: VL022 THIS RANCID REPTILE SPEWS NASTY BREATH THAT REEKS OF TOTAL MOUTH NEGLECT. THE FOUL FIRE HE SPITS NEGLE STINKS SO BAD THAT IT’S BEEN STI KNOWN K N TO KNOCK THE HEARTIEST points HEROES H E TO THEIR KNEES. 2 CODE: VL023 THIS ICKY, STICKY AND DOWNRIGHT LAZY LUMP OF GOOP LOVES TO COAT KIDS’ TEETH WITH HIS GROSS AND SLIMY DECAY-CAUSING GRIME. HE SL FFIERCELY IE FEARS THE FOAM OF point FFLAVORED LA TOOTHPASTE. 1