Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
FICTIONAL JOURNAL ISSUE 02. PROPAGANDA SUBMISSION GUIDELINES OPEN CALL 02. PROPAGANDA On Friday 24 June 2016, Europe woke up into a new reality. Against all odds, Great Britain had voted in a referendum to leave the European Union. Stock markets plummeted, and both traditional and social media exploded in disbelief. In the following days, ‘what is EU’ became one of the most popular online searches in the UK. Leaders of the Brexit movement admitted that some of the arguments for leaving the EU were exaggerated, half-truths or outright lies. Many of those who had voted to leave, regretted and pleaded for a new referendum, admitting that they voted based on loose promises, nostalgia and rebellion against the current state of affairs without even believing that their votes would actually matter much. Questions of propaganda[1] have become urgent. In addition to Brexit, phenomena such as the success of Donald Trump, rise of populist politics or the aftermath of the coup in Turkey in the summer 2016 have created situations that affect the lives of millions. In the design field, events such as What Design Can Do Refugee Challenge[2] or questions of design authorship in the case of designer Daan Roosegaarde[3], have created fierce argumentation about the communicative role of design and a designer. Propagation of movements, ideologies and opinions is assisted by the development of algorithms, online news media and social media. These contribute to formation of ever-differentiating echo chambers in which information, ideas and beliefs are amplified and repeated in increasingly enclosed systems. These echo chambers, which recognize the behaviour of an individual, disallow and underrepresent competing views and opinions. Design bears a strong communicative power and a long common journey with both commercial and political propaganda in terms of graphic or product design. As design traditionally carries an aura of exclusivity and desire, it has been used as a tool for commercialism for decades. Advertising, fairs and design weeks are perhaps the most striking distribution channels for the ‘propaganda.’ Today, design is increasingly becoming a tool for social change. As counterterrorism analyst Artur Beifuss states, “design, advertising and counterterrorism are fields that should work together.” Design is a medium that propagates through material and immaterial forms, such as objects, furniture, environment, graphics, systems or services. How can design interventions respond to the current societal phenomenon and state of propaganda? How does design contribute to the structuring of flows of propaganda? What is the current state of propaganda in the design field? What does design propagate – and what should it propagate? The word ‘propaganda’ [https://en.oxforddictionaries.com/definition/propaganda] bears a religious origin with a meaning of setting an ideology or a movement forward. As a political action, propaganda became strongly associated with warfare after the World War I. Soon after, methods of propaganda became the foundation for the 20th century commercial marketing and promotion. [1] Pater, Ruben. 21 April 2016. “Treating the refugee crisis as a design problem is problematic.” Dezeen Opinion. www.dezeen.com/2016/04/21/ruben-pater-opinion-whatdesign-can-do-refugee-crisis-problematic-design/ (28 Oct 2016). [2] Schouwenberg, Louise. 26 February 2016. “It’s about time we rethink the notion of authorship.” Dezeen Opinion. www.dezeen.com/2016/02/26/louise-schouwenberg-opiniondan-roosegaarde-rethinking-authorship-ownership-collaboration-design-architecture/ (28 Oct 2016) [3] PROPAGANDA #01 SURFACE. AESTHETICS™ Statement. In an increasingly image-based world, reading is becoming seeing. How we consume and relate to information is becoming increasingly performative, immersive and experiential. Within design practice, is forming aesthetics around content becoming as important as the content itself? Have aesthetics become content? Reference. In 1959, designers Charles and Ray Eames were commissioned by the United States Information Agency USIA to make a film about a day in the life of the United States as part of the cultural exchange between the Soviet Union and the USA. The film ‘Glimpses of the USA’[1] was projected onto seven screens in one of Buckminster Fuller’s geodesic domes inside the Sokolniki Park in Moscow, USSR. Article. Metahaven. Sprawl Space, 2015–16. http://sprawl.space (25 Oct 2016). Eames, Charles and Ray 1959. Glimpses of the USA. www.youtube.com/watch?v=Ob0aSyDUK4A (25 Oct 2016). [1] PROPAGANDA #02 INFRASTRUCTURE. SOFT MANEUVERS Statement. Built environments create messages that affect human behaviour. How space and materials are constructed has consequence on how people encounter themselves and each other. This construction also signifies whether an environment is inclusive or exclusive. Built structures act as ways to facilitate the opening up of parts of the city to new cultural landscapes and thought, yet they can also radically gentrify existing communities. How does and how PAGE 1.3 FICTIONAL JOURNAL ISSUE 02. PROPAGANDA SUBMISSION GUIDELINES should design act within these existing structures? Is materiality propaganda? What is the responsibility of designers in relation to how they present their work? Reference. Oslo Opera House, 2007. The Oslo Opera House designed by Snøhetta was built in 2007 in Oslo, Norway. The building is as much landscape as architecture in design and creates new, commonly used public space in a previously inaccessible seashore. Reference. Salone Internazionale del Mobile di Milano (Milan Furniture Fair or Milan Design Fair) is the largest trade fair of its kind in the world. Launched in 1961 and originally sponsored by the furniture manufacturers FederelegnoArredo trade association, the fair originally focused on creating a market for Italian furniture design. Article. Lambert, Léopold 2015. When Walls Tighten on Bodies. Avery Review, Issue 11 – November 2015. www.averyreview.com/issues/11/the-politics-ofnarrowness-when-walls-tighten-on-bodies (25 Oct 2016). Wainwright, Oliver 18 August 2016. The Guardian, 18 August. ‘The Worst Place on Earth’: Inside Assad’s Brutal Saydnaya Prison. www.theguardian.com/ artanddesign/2016/aug/18/saydnaya-prison-syria-assadamnesty-reconstruction (25 Oct 2016). PROPAGANDA #03 OBJECT. ACCIDENTAL TRANSMISSIONS Statement. Objects have been used for centuries by religions to propagate faith. It is well known that objects program how we interact with the everyday world. They shape our gestures, interactions with other people and spatial understanding. How do objects transfer unconscious meaning, accidentally or on purpose? What is the relation between matter and image? Reference. IBM Billboards, 2016. Three different billboards that promote the company’s ‘People for Smarter Cities’ campaign are designed to sit on, to take cover under when it rains or to pull your bags over instead of carrying them. The campaign initiated and implemented by advertising agency Ogilvy & Matter France that collaborated with IBM to inspire people to think smarter about their neighbourhood. Article. Cochrane, Lauren 20 April 2016. Scam or subversion? How a DHL T-shirt became this year’s musthave. The Guardian. www.theguardian.com/fashion/2016/ apr/19/dhl-t-shirt-vetements-fashion-paris-catwalk (25 Oct 2016). PROPAGANDA #04 INSTITUTION. HYPERTUTION Statement. Design fairs have traditionally facilitated a relationship between design and industry, communicating design with an aura of glossy consumerism. Moreover, these institutions have the power to validate work. The validation of certain design works rather than others, is a way to create an image of what design is. On one hand, this validation shapes the work of a designer wanting to be a part of the institution, and on the other, it shapes images that affect how an audience perceives design. In the recent years, platforms for showcasing design are becoming increasingly participatory, durational, critical and subversive, yet an ‘aura’ of consumerism remains. What could or should be an alternative to traditional design institutions? Article. Fairs, Marcus 14 April 2016. This Year Milan Stopped Being A Furniture Fair And Became Something More Interesting. Dezeen. www.dezeen.com/2016/04/14/ milan-design-week-2016-megabrands-nike-audi-marcusfairs-opinion (15 Oct 2016). Wainwright, Oliver 26 May 2016. Alejandro Aravena’s Venice Architecture Biennale: ‘We Can’t Forget Beauty in Our Battles.’ www.theguardian.com/artanddesign/2016/may/26/ venice-architecture-biennale-alejandro-aravena (25 Oct 2016). PROPAGANDA #05 METHOD. RELIABLE FORMING Statement. Design processes amplify the transmittal of certain values from human to human. The process of designing an object, system, technology, interface or urban space is often a top-down process structured by the use of defined methodologies that collect, analyse, conceptualise and implement human behaviour. These methodologies – qualitative, quantitative or experimental – are used by global conglomerates, design consultancies and taught within design educational institutions. They are seen as a way to rationalise the intricacies and nuances of human behaviour into palatable data that can be translated to sellable product or optimise workflow. How do the processes and methodologies of design shape user behaviour? Should designers take part in global methodologies or anchor themselves in specific contexts? How do or how should design methodologies transmit values of a designer or a company? Reference. IDEO Method Cards[1] are a collection of 51 cards representing diverse ways that design teams can understand the people they are designing for. They are used to make a number of different methods accessible to all members of a design team, to explain how and when the methods are best used, and to demonstrate how they have been applied to real design projects. Article. Harris, Tristan 18 May 2016. How Technology Hijacks People’s Minds – from a Magician and Google’s Design Ethicist. Medium.com. https://medium.com/swlh/ how-technology-hijacks-peoples-minds-from-a-magicianand-google-s-design-ethicist-56d62ef5edf3#.oy5kei9ty (25 Oct 2016). Curtis, Adam 2002. The Century of the Self. www.youtube. com/watch?v=eJ3RzGoQC4s (25 Oct 2016). [1] www.ideo.com/work/method-cards PAGE 2.3 FICTIONAL JOURNAL ISSUE 02. PROPAGANDA SUBMISSION GUIDELINES SUBMISSION GUIDELINES Fictional Journal’s Open Call 02. Propaganda welcomes proposals by designers, writers, sociologists, researchers, visionaries and thinkers, who constructively approach the phenomenon of propaganda from design perspective. Fictional Journal is looking for reflective, experimental and speculative approaches, but also practical proposals are very welcome. Contributor of each selected contribution will be provided with a € 500 (+ VAT, if applicable) fee. Selected contributions can be considered as first steps in chains of thought and action with potential to grow into a practical design project. Deadline for submissions is 30 November 2016. OPEN CALL. 1 – The proposed contributions must respond to the open call. Each proposed contribution must be new (not published elsewhere prior to Fictional Journal) or be a clear new branch, spin-off or further step to an existing project. 2 – Each submitted proposal can, but doesn’t have to, respond to one of the sub-themes of the open call. 3 – Medium of contributions is free as long as it can be translated to digital and spatial media. A contribution can be an object, collection, system, real or imagined service, installation, speculative vision, research, essay, image essay, film, audio, illustration, performance, proposed (new) media or services to create or prevent new or different echo chambers, or other. 4 – Proposals must be submitted in English. 5 – Proposals must be submitted through an online form on www.fictional-journal.com/open-call-propaganda. Images and possible film of the proposals must be uploaded to Dropbox (www.dropbox.com), WeTransfer (www.wetransfer. com) or equivalent – only links to images or film will be copypasted to the submissions form. 6 – Deadline for the submissions is 30 November 2016. SELECTED CONTRIBUTIONS. 7 – Final selection of contributions will be made by an editorial board consisting of Fictional Journal editorial / curatorial board and two external advisors: editor Nick Axel (www.nickaxel.net) and another advisor (tbc). 8 – The contributions selected from an open call will respond to the following criteria: • Provides a fresh perspective to one of the sub-themes or otherwise clearly responds to and provides insight to the issue; the proposal includes a vision of how the contribution contributes to the theme or design discourse around ‘design as communication’ • Is technically (re)presentable on an online publication, and includes a vision of how the contributors envisions the contribution online • Provides a vision of the contribution in a spatial medium; as an installation, talk, workshop, performance etc. that will develop the contribution further, provide a new perspective to it and open it up to new audiences • Is comprehensible within the given time frame 9 – Contributor of each selected contribution will receive a € 500 fee (+ VAT, if the contributor is VAT eligible). Each selected contributor has to be able to invoice Fictional Journal. 10 – Fictional Journal is a digital-spatial publication to publish commissioned individual or group projects. Each of the published projects remain an individual work of the maker. Fictional Journal encourages the contributors to continue developing the works / projects commissioned by Fictional Journal, and exhibit them also outside Fictional Journal. 11 – Each contributor is responsible for copyrights of the content of the contribution. 12 – Contributions can be in another language apart from English for a well-founded reason, however contributions must be also translated into English by the contributor; a film can also be subtitled into English. 13 – Selected contributors will be informed by 15 December 2016. 14 – Deadline for final contributions will be 31 January 2017. The issue will be launched in April 2017. PAGE 3.3