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By Tim Pollino What is the Controversy? • For two decades, video games have been the scapegoat for violence around the world. • Media makes violent video games to blame for delinquent teens and extreme cases of violence, like homicides. • The problem, there is little to no proof to support this. Studies • Christopher J. Ferguson, who wrote an article on the matter for The Chronicle of Higher Education, stated “After the 2007 Virginia Tech shooting, pundits such as TV’s Dr. Phil and politicians like Mitt Romney stated emphatically that video games were one cause of the tragedy. Later, in the official investigation, it emerged that the shooter did not play violent games.” Video Games, Sandy Hook, and real world Expectations • Every time a mass murder occurs and the criminal happened to play violent video games, the media spreads the information like wildfire, making it seem as if anyone who plays violent video games will be prone to be just as violent • There have been people, like Adam Lanza, the one responsible for the Sandy Hook shooting, have played violent video games. However, that does not make video games the cause. Video games are played by millions all around the world. For instance, Call of Duty 4 was on the list of Lanza’s known video games he played. Blaming video games for his violent actions at Sandy Hook would be the same as saying that the millions of people who played the same game online are expected to be just as violent. • According to Infinity Ward, Call of Duty 4’s game developing company, 4.4 million people played Call of Duty 4 on the Xbox 360 on multiplayer. Those statistics don’t even count PlayStation 3 video game players or the game’s usage off line. Are the people around the world really supposed to expect that many video game players to go on a violent rampage? What does the FBI Think? • Even FBI profilers are in a disagreement over people blaming video games for causing real-world violence. Former FBI profiler, Mary Ellen O’Toole talked to CBS News on the hot topic. • “It's my experience that video games do not cause violence,” O'Toole told CBS News, “However, it is one of the risk variables when we do a threat assessment for the risk to act out violently. It's important that I point out that as a threat assessment and as a former FBI profiler, we don't see these as the cause violence,” she added, “We see them as sources of fueling ideation that's already there.” In Conclusion • Video games are not a cause for the violent crimes in the real world. Just like films and other forms of media, video games are being used as scapegoats for the real problems. A more likely blame would be the factual mental illnesses that are almost always discovered to be a factor for a violent crime, like the Sandy Hook shooting, in an investigation. Mental illness is a major factor in people’s behaviors. If a person is mentally ill and happens to play violent video games with the desire to act like them, then that person was sick in the head to begin with and should not have his or her mental illness be overshadowed by the media bashing at the person’s apparent video game interests. It should not matter whether or not a mass murderer happened to play video games. What should matter in a link to violence and mass murderers would be their family history, their mental health, and their living environment. Those are viable causes for a violent criminal’s background towards why they would commit such heinous crimes, not playing video games.