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INNOVATION AND ENGINEERING DESIGN UNIT III DESIGN & SKETCHING This material is based upon work supported by the National Science Foundation under Grant No. 0402616. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the view of the National Science Foundation (NSF). DESIGN  Design is a purposeful activity that results in a technological solution to a problem. SKETCHING      Sketching is a simple method of presenting ideas by putting them onto paper (or other media). Pencil, paper, eraser Everyone can do it! Methods that can be duplicated/practiced easily! Can be done anywhere! DRAFTING    Systematic method of modeling ideas onto paper Universal system = Universal language of industry Standards are in place    Line weight “Alphabet of lines” Others LINE WEIGHT  Communicate meaning/emphasis  Point system     72 points = one inch Small units Used in computer fonts 1/16, 1//8, etc. do not work ALPHABET OF LINES  Provide specific meaning  Border line (name gives definition)  Object line (name gives definition)  Center line (name gives definition)  Others DIMENSIONING       Provide pertinent information Must be very accurate/neat! Can be very laborious/time consuming Many rules to guide drafter Computers have simplified See handout on rules/examples LETTERING        Communicate designers intent Make or break the design Must be neat and organized Very time consuming Individual styles with rules Computer has simplified/sped up the process Example in handout DRAWING TYPES      Orthographic projection Oblique projection Isometric projection Perspective projection Other terms used   Axonometric Trimetric ORTHOGRAPHIC    Object viewed from one line of sight Two dimensional Six possible views    View as if in a glass box Top, bottom, front, back, R.side, L.side. Three views used (most often)  Front, top, R.side ORTHOGRAPHIC  Layout used D T H F W   R S S Each share two common dimensions F=w,h T=w,d RS=d,h OBLIQUE        Simplest pictorial Pictorial (as the eye sees it) Optical illusion Shows three dimensions Front view Depth shown with 45 angle Handout example OBLIQUE H D W ISOMETRIC        More realistic depth Pictorial (as the eye sees it) Optical illusion Shows three dimensions Uses two angles 30 degrees All alike dimensions are parallel Most commonly used ISOMETRIC  Three base lines H W D BLOCKING IN      Start all objects as a rectangle or a square Determine dimensions Add special features/parts Refine/darken Handout example COMPUTER   Computer Assisted Design CAD-computer assisted design or computer assisted drafting   CADD-computer assisted design and drafting ProDesktop Software  FREE to the student! COMPUTER     Frees up time to be creative Avoids repetitive tasks Increases productivity Can be integrated with other systems easily    Laser Milling Unlimited other possibilities LET’S DO SOME    Designing Sketching CAD  ProDesktop