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Traci Dougherty [email protected] Link to slides: https://goo.gl/nLllwm ACL 2015: Tactility and Technology in the Latin Classroom: A Hands-on Approach 1. Dunn Model of Learning: 3. Teaching Styles: The Reading Method ● Reading carefully written stories ● Build from simple sample sentences to complex selections ● Purposeful use of that grammar toward the end of reading a classical text in Latin E.G. Oxford Latin Course, the Cambridge Latin Course, and the Ecce Latin Course The Direct Method ● Reading carefully written stories ● Immersive experience: grammar is taught in the target language ● Speaking, listening, writing and reading (not translating) Latin are important components E.G. Hans Oerberg's Lingua Latina Per Se Illustrata The Grammar-Translation Method ● Grammar has the center stage, with translation as a supporting role ● Learn paradigms and syntax and apply that knowledge to texts ● Ultimate goal of learning to read and translate Latin with precision and accuracy. E.G Wheelock's Latin, Jenney's Latin, Latin for Americans 4. Total Physical Response/Teaching Proficiency in Reading through Storytelling Method TPR Method ● Associating a vocabulary word with a physical action ● Hand Gestures ● Repetition TPRS Method ● Establish Meaning with Vocab ● Circling the Story ● Related Embedded Class Readings 5. Vocab ● ● ● ● ● ● Vale - Provide annotation system to break down the Latin sentences. Subjects = ; DO= ; Verbs = ____; Adj = ~~~~; PrepPhrase = ( ). Cat/Dog/Cat Dog - Insert a picture of each animal inside a paper protector in order to achieve back to back image. Cat = Female; Dog = Masculine; Cat Dog = Neuters/?; As the teacher cycles through a list of Latin nouns, students flip their pictures to match the gender of the word spoken. Scrambled Eggs - Mismatch the tops of plastic Easter eggs. Place pictures or words with adjective noun pairs inside the mismatched paid and ask students to find their match. Open their eggs and complete the task. Vocab Jenga - Students make a tower of blocks, defining vocab words as they go. As students pull blocks, they have to define words. If they can’t define the word, loose a turn. Vocab Video - assign students to record a video demonstrating the meaning of a word. Sparkle – students take turns spelling word letter by letter; if mistake is made, student who made mistake is out, the next student continues but starts over; last student to successfully complete last letter shouts SPARKLE; next person, is out unless they yell SPARKLE first. Grammar: ● Color by Syntax - Fill in the spaces of a coloring sheet with vocab or grammar. Create a legend that dictates which items are to be represented by which color. ● Tense Toss – Students earn points by correctly translating verbs in different tenses and shooting a basket into a net/trash can from a different distance based on tense. ● Verb Vault – Students stand in a line. As teacher reads verbs in different tenses, students jump to designated tense spot. ● Syntax Scrambles – Students re-assemble charts that have been cut into pieces. ● Preposition Party - Use the stuffed animals to demonstrate the different prepositions with a motion. Model one movement and ask the students to do the same. Then, model that same prior movement plus introduce the next movement. Culture: Myth Video: assign students to record a video re-telling part of a famous myth Scavenger Hunt – Make a series of cards with terms and definitions. Misalign the definitions and terms so they are separated between cards. Place around the room. ● Headbands – One player selects a card and places this card on their headband, facing the audience. Player can only ask the audience yes/no questions to ascertain the card content. ● Roman Dinner Party, Roman Tombstones, Roman Family Tree, Roman School ● ● Technology: ● Kahoot: This app utilizes a game-based pedagogy that encourages research and creation in learners, which is then shared by the teacher and learners to their peers. ● Socrative: As its name suggests, this app relies on questions: In its simplest form. Teachers set up ad hoc questions — multiple choice, short answer, true/false or pre-made quizzes. ● Padlet: It's like a piece of paper, but on the Web. You can pose open-ended questions and elicit multiple student responses. This can also function as a "bell-ringer" or "ticket-out-thedoor" activity, as well as a homework assignment. ● Quizlet: This app lets you easily build quizzes. It features shareable sets of vocab cards, as well as a series of games that can be played with each set. ● NearPod: Teachers can use this site to make presentations interactive and self-paced; can insert quizzes, polls, fill in the blanks, matching, etc. ● EdPuzzle: This site lets teachers insert quizzes, polls, voice over, notes into videos from youtube and other sources; teachers can monitor students’ progress. ● Periscope: Watch videos record from people all over the world; or join them live and chat. Follow @saveRome for great videos at dig sites in Ostia, Tiber River, etc. ● Remind (Remind101) - this app allows teachers to send messages — via email, cellphone, iPad or Android device — to an entire class with the push of a button.