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Courseware in Higher Education Effectiveness and Salient Trends By: Fengfeng Ke, [email protected] Literature on Courseware in Higher Education (2005-2015) 35 30 25 20 15 10 5 0 Courseware in Higher Education Interactive and hybrid learning MOOCs Intelligent tutoring systems Adaptive and interactive multimedia Games Educational data mining and learning analytics Immersive learning systems Interactive and hybrid learning Design and evaluation of an online or hybrid e-learning Higher course completion rate among the students assigned to the hybrid-format section, in comparison with students in the traditional-format section (Bowen, Chingos, Lack, & Nygren, 2014). The odds of graduating increase for students with distance education coursework in the first year of study (Shea & Bidjerano, 2014). Recent focus on adaptive, personalized e-learning system development MOOCs Open Courseware (OCW) and Massive Open Online Course (MOOC) movements Empirical research is limited No significant difference between students in MOOCs and students in traditional sections in terms of pass rates, scores on common assessments, and grades (Griffiths, Chingos, Mulhern, & Spies, 2014). Most MOOCs’ instructional deign quality is low (Sinclari, Boyatt, Rockes, & Joy, 2014). Intelligent Tutoring Systems Meta-analyses (Kulik & Fletcher, 2015; Ma, Adesope, Nesbit, & Liu, 2014; Nye, Graesser, & Hu, 2014; Steenbergen-Hu & Cooper, 2014; VanLehn, 2011) consistently reported a moderate to large positive effect of intelligent tutoring systems on students’ learning outcomes in comparison with conventional, teacher-led instruction and non-ITS computer-based instruction. Such an effect is consistently found in varied implementation settings, for all levels of education and diverse subject domains. Adaptive and Interactive Multimedia Ranging from non-interactive lecturing video and audio (e.g., podcasting), interactive simulation and pedagogical agent, to digital learning game and 3D web application Preliminary findings support the learning effectiveness of adaptivity (in content presentation and guidance). Educational Data Mining and Learning Analytics Data mining and learning analytics as means to examine methods of learner assessment and creating dynamic learner support Data mining: Automated methods for discovery within educational data for automated adaption Learning analytics: Human-led methods for exploring educational data to provide instructor support Current research on educational data mining and learning analytics focuses on development-based product evaluation Course Signals (CS) at Purdue University (http://www.itap.purdue.edu/learning/tools/signals/) Games and Immersive Learning Systems Digital games improved students’ learning outcomes relative to typical instruction conditions (Clark, Tanner-Smith, & Killingsworth, 2015) Immersive, embodied condition consistently led to greater learning gains, compared to regular instruction (Johnson-Glenberg, Birchfield, Tolentino, & Koziupa, 2014) Areas in Need of Critical Research for Courseware in HE Systematic research • Longitudinal • Cross-site • Rigorous Adaptivity Model Goal • Multidisciplinary • Data-driven, multi-level adaptivity • Design model • Technology-rich pedagogy training • Supplementary vs. Change agent • Segmented initiatives