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Java Threads ()
Java Threads ()

... // points to the next free position in the buffer int out; // points to the next full position in the buffer Object[] buffer; ...
A wait
A wait

... means that the process invoking this operation is suspended until another process invokes x.signal;  The x.signal operation resumes exactly one suspended process. If no process is suspended, then the signal operation has no effect. ...
Kernel module programming and debugging
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... where processes can release their access on them, and give other processes a chance to access them. Others, though, are non-preemptive, and processes are given full rights to them. No other processes can then get access to them until the currently assigned process is finished with them. An example o ...
Concurrent Programming in Java
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... Key Terminology • Flow of Control - particular sequence of actions that the CPU performs • Process - individual program, representing a larger and more complex flow of control handled by the operating system • Thread – specific, smaller flow of control within a given process • Multitasking - proced ...
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... dominates one another over all circumstances and led them to develop an adaptive scheduling. This allows agent to predict the best strategy combination for different situation. The author presents the usage of user preferences to evaluate the acceptability of meeting proposals and introduced voting ...
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Lecture 5: Introduction to Concurrency in Java
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... Consider a set of sample functions of a Poisson process as in Fig. 1. If we take the random variable N ( t 1 ) at time instant t 1 (just like X ( t 1 ) in Fig. 1) then the distribution of this random variable is Poisson with parameter λ × t 1 because it represents the cumulative number of arrivals u ...
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... 2. Runnable (Ready-to-run) state ? A thread start its life from Runnable state. A thread first enters runnable state after the invoking of start() method but a thread can return to this state after either running, waiting, sleeping or coming back from blocked state also. On this state a thread is wa ...
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Scheduling (computing)

In computing, scheduling is the method by which work specified by some means is assigned to resources that complete the work. The resources may be virtual computation elements such as threads, processes or data flows, which are in turn scheduled onto hardware resources such as processors, network links or expansion cards.A scheduler is what carries out the scheduling activity. Schedulers are often implemented so they keep all compute resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality of service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU).A scheduler may aim at one of many goals, for example, maximizing throughput (the total amount of work completed per time unit), minimizing response time (time from work becoming enabled until the first point it begins execution on resources), or minimizing latency (the time between work becoming enabled and its subsequent completion), maximizing fairness (equal CPU time to each process, or more generally appropriate times according to the priority and workload of each process). In practice, these goals often conflict (e.g. throughput versus latency), thus a scheduler will implement a suitable compromise. Preference is given to any one of the concerns mentioned above, depending upon the user's needs and objectives.In real-time environments, such as embedded systems for automatic control in industry (for example robotics), the scheduler also must ensure that processes can meet deadlines; this is crucial for keeping the system stable. Scheduled tasks can also be distributed to remote devices across a network and managed through an administrative back end.
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