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About Internet2

... Use of the BWCTL Server and Client (25 Mins) Use of the OWAMP Server and Client (25 Mins) Use of the NDT Server and Client (25 Mins) perfSONAR Topics (30 Mins) ...
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... the IP address is part of the network ID. For example, if I had an IP address of 192.168.1.15 and a subnet mask of 255.255.255.0, the first three octets would make up the network ID and the last octet would be the host ID. The network ID assigns a unique address to the network itself, while the host ...
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SNMP, DHCP and Security

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... Delay buffering is a well-known technique [RKTS94, SJ95] used to remove jitter. Data enters the buffer as it streams to the player and leaves the buffer as the player displays the video. If network congestion causes a large interarrival time between packets, the player keeps the video smooth by play ...
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... goal: allow host to dynamically obtain its IP address from network server when it joins network  can renew its lease on address in use  allows reuse of addresses (only hold address while ...
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... IP prefix hijacking based on network reachability monitoring  We used a fingerprinting scheme in order to determine the network reachability of a specific network  We proposed DNS host and firewall policy fingerprinting methods for network reachability monitoring  We validated the effectiveness o ...
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GD-Aggregate: A WAN Virtual Topology Building Tool for
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... other aggregates’ guaranteed rates < their data throughputs (when link capacity is precious). GR-Aggregate does not talk about this situation. What will happen? ...
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Lag



In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.
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