Peer-to-Peer File Sharing Game using Correlated

... utility using the expected delay they experience in file sharing. Specifically, if no users contribute to uploading files for the others, the server has to respond to all data requests from the users and the users may experience a long delay. If some of the users cooperate in uploading files, all th ...

... utility using the expected delay they experience in file sharing. Specifically, if no users contribute to uploading files for the others, the server has to respond to all data requests from the users and the users may experience a long delay. If some of the users cooperate in uploading files, all th ...

(Bemisia tabaci) INFESTING BRINJAL PLANTS

... strategies (see Figure 2). The optimal choice of A depends on what you think will B. And best of B depends on what you do A. A pair of strategies is Nash equilibrium if the choice of A is optimal, given that of B, and B is optimal, given that of A. Neither player knows what the other will do when yo ...

... strategies (see Figure 2). The optimal choice of A depends on what you think will B. And best of B depends on what you do A. A pair of strategies is Nash equilibrium if the choice of A is optimal, given that of B, and B is optimal, given that of A. Neither player knows what the other will do when yo ...

Evolution leads to Kantian morality

... Economics traditionally takes individuals’ motivations–their preferences–as given. Hence, the predictive power of economic models depends on the assumptions made regarding these motivations. But if preferences are inherited from past generations, a theory of their evolutionary foundation is called f ...

... Economics traditionally takes individuals’ motivations–their preferences–as given. Hence, the predictive power of economic models depends on the assumptions made regarding these motivations. But if preferences are inherited from past generations, a theory of their evolutionary foundation is called f ...

iese07 VanZandt 5034778 en

... σ of the equivalence class is an “almost everywhere” interim BNE, meaning that, for every player i and µ -a.e. type ti ∈ Ti , σi (ti ) is a best response to σ−i (whereas for an interim BNE, this should hold for every ti ∈ Ti ). Remark 1. The important commonality of a common prior is that players ag ...

... σ of the equivalence class is an “almost everywhere” interim BNE, meaning that, for every player i and µ -a.e. type ti ∈ Ti , σi (ti ) is a best response to σ−i (whereas for an interim BNE, this should hold for every ti ∈ Ti ). Remark 1. The important commonality of a common prior is that players ag ...

The Stochastic Response Dynamic: A New Approach to Learning

... assured to uniquely converge. The convergence however is no longer to a single state of the game, but rather to a probability distribution over the possible states of the game. In the language of Markov chains, the stochastic response dynamic is uniquely ergodic and converges strongly (in total var ...

... assured to uniquely converge. The convergence however is no longer to a single state of the game, but rather to a probability distribution over the possible states of the game. In the language of Markov chains, the stochastic response dynamic is uniquely ergodic and converges strongly (in total var ...

Lecture Notes on Adverse Selection and Signaling

... If r(·) is no longer a constant, then this may exaggerate to a phenomenon known as adverse selection occurs. Adverse selection is said to occur when an informed individual’s trading decision depends on her unobservable characteristics in a manner that adversely affects the uninformed agents in the m ...

... If r(·) is no longer a constant, then this may exaggerate to a phenomenon known as adverse selection occurs. Adverse selection is said to occur when an informed individual’s trading decision depends on her unobservable characteristics in a manner that adversely affects the uninformed agents in the m ...

Nash Q-Learning for General-Sum Stochastic Games

... Whereas it is possible to apply Q-learning in a straightforward fashion to each agent in a multiagent system, doing so (as recognized in several of the studies cited above) neglects two issues specific to the multiagent context. First, the environment consists of other agents who are similarly adapt ...

... Whereas it is possible to apply Q-learning in a straightforward fashion to each agent in a multiagent system, doing so (as recognized in several of the studies cited above) neglects two issues specific to the multiagent context. First, the environment consists of other agents who are similarly adapt ...

Solution Manual Game Theory: An Introduction

... (a) Can you find an amount of drinking that no person should drink? Answer: The utility from drinking 0 is equal to 0. If a decision maker drinks = 2 then, if he has the largest = 6, his payoﬀ is = 6 × 2 − 4 × (2)2 = −4 and it is easy to see that decision makers with smaller values of will o ...

... (a) Can you find an amount of drinking that no person should drink? Answer: The utility from drinking 0 is equal to 0. If a decision maker drinks = 2 then, if he has the largest = 6, his payoﬀ is = 6 × 2 − 4 × (2)2 = −4 and it is easy to see that decision makers with smaller values of will o ...

COURNOT AND THE OLIGOPOLY PROBLEM Xavier VIVES

... payoffs, can be supported as a supply function equilibrium. Two ways have been proposed to limit the number of equilibria. The first uses a competitive pricing assumption which pins down the supply function of the firm, corresponding to the short run cost schedule, via a capacity choice [Dixon (1985 ...

... payoffs, can be supported as a supply function equilibrium. Two ways have been proposed to limit the number of equilibria. The first uses a competitive pricing assumption which pins down the supply function of the firm, corresponding to the short run cost schedule, via a capacity choice [Dixon (1985 ...

Stochastic Learning Dynamics and Speed of Convergence in

... the payoff difference is higher than the switching cost, which is modelled as the realization of an idiosyncratic random variable. Thus, from an observer’s standpoint, the player switches with a probability that is monotonically increasing in the payoff difference between his current strategy and a ...

... the payoff difference is higher than the switching cost, which is modelled as the realization of an idiosyncratic random variable. Thus, from an observer’s standpoint, the player switches with a probability that is monotonically increasing in the payoff difference between his current strategy and a ...