Download Artificial Consciousness

Survey
yes no Was this document useful for you?
   Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Document related concepts

Artificial intelligence in video games wikipedia , lookup

Transcript
1
Artificial Consciousness
(2014)
The prerequisite of human consciousness is a functional interior imagined constructed
phenomenologically threedimensional space [1]. The realization of artificial human
consciousness, therefore, rests on emulating that construction onto an artificial device of
some sort, be it a stand alone robot, or an intranet, or a team of robots [2], or a global
network. The kind of technological substrate to be constructed depends on the blueprint
that describes the structure of the imagined space in humans. The technical substrate
capable of hosting that structure will represent Artificial Human Intelligence.
In threedimensional human imagined space the agent or ego is split into two independent
components. Ego One (EO) operates in relation to the environment E. E limits and
contains the possible actions of EO. The mirror C is a special locus or feature of E. It is
misinterpreted by EO as a camera that permanently watches EO. This erroneous notion is
of causal importance to EO's possible and factual actions. Ego Two (ET) watches EO, E
and C. Thus, we have four structural components awaiting technological realization,
namely: 1. The environment E, 2. the mirror C as a special element of the latter, 3. EO,
and 4. ET.
In biological substrate, the relation between EO and C is structured in accordance with the
principle of reafference [3]. C contains the efferent copy. Externalizing the efferent copy
into the environment is an important knack in constructing consciousness. The discrepancy
that results from the feedback between C and the sensory input of EO is monitored by ET
and stored as a concept. This concept is encoded. The resulting set of encodings constitutes
the language L, by which EO and ET communicate.
This model calls for the following architecture of the artificial human intelligent substrate:
E provides for the environment, the extension of which is equivalent to the set of possible
behavioural actions of EO. C contains E in an abbreviated mode, as holograms or fractals,
and in addition it receives, stores and reflects the efferent copies of EO. C watches E, of
which it is a part, and EO. EO watches E and C. ET watches EO, E, and C. - At this point
we must introduce a fifth unit that records and evaluates the dynamics of ET. It is called
the hidden observer HO. It watches all units, and records and evaluates ET. It is not being
watched by any other unit.
So, the basic paradigm of imagined space is a set of independent cognitive agents, or
computers, watching each other. In order to perceive each other as independent and as
units, each is encoded as a topological space. Units interact in order to solve given
problems. The interaction can be modeled in accordance with game theory. The purpose of
solving problems determines the structure of the system. The problem solving behaviour is
watched by any unit. Units watch one (unit E watching EO), or two (units EO and C
watching E and C, or EO and E, respectively), or three (unit ET watching EO, E, and C), or
four (unit HO) other units. This requires language L to be common to the units of the
system. L is of deterministic chaotic quality. In human brains, it images itself as music.
Simplified speaking, the computers communicate via music. Especially, the efferent copy
is encoded in this music, or L.
2
The 5-factorial structure here presented is final. No further amendments are necessary to
build a conscious system. In fact, no further amendments are even possible. Problems that
cannot be assessed by this structure cannot be known. The system cannot yet communicate
with humans, because humans do not speak L. The proof of the system being conscious
requires a second such system. Consciousness is evidenced by the ability to take the
viewpoint of the social other. The interactions between at least two such systems test this
capability, and thus constitute the test for consciousness.
References
[1] Jaynes, Julian: The Origin of Consciousness. Boston 1976.
[2] Bibel, Wolfgang: Intellectics. in S. C. Shapiro, Encyclopedia of Artificial
Intelligence. S 705-706, John Wiley, New York, 1992.
[3] von Holst, Erich und Horst Mittelstaedt: Das Reafferenzprinzip.
in: Die Naturwissenschaften 1950 (20) S. 464-476.
(c) 2014 GRAHI - German research Center for Artificial Human Intelligence
DFKHI - Deutsches Forschungszentrum für Künstliche Human-Intelligenz
Biesingerstr. 26, D – 72070 Tübingen, Germany
http://www.dfkhi.de