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Spelling of Shakespeare's name wikipedia , lookup
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Brain Research: Edward de Bono -http://www.mindtools.com/pages/article/newTED_07.htm , http://www.debonothinkingsystems.com/about/Edward.htm Eric Jensen - principals to brain-based learning http://www.jensenlearning.com/principles.php Movement in Learning Brain Gym http://www.braingym.com/index.html Smart Moves http://www.amazon.com/Smart-Moves-Learning-YourHead/dp/0915556278 Multiple Intelligences - Howard Gardner http://www.businessballs.com/howardgardnermultipleintelligences.htm, http://literacyworks.org/mi/assessment/findyourstrengths.html Learning Styles - Auditory, Visual or Kinesthetic online questions http://people.usd.edu/~bwjames/tut/learning-style/stylest.html home page http://people.usd.edu/~bwjames/tut/learning-style/index.html Jean Piaget - http://www.learningandteaching.info/learning/piaget.htm Kagan Structures - http://www.kaganonline.com/catalog/brain_based_learning.php Math Games to Encourage Mastery • Touch Math - great for kinesthetic learners http://www.touchmath.com/ • Chip Trading • Hot Dots http://www.eaieducation.com/search.aspx?keyword=Hot%2bDots&gclid=CNDhk LvatKwCFQYBQAode1EfIQ • Cuisenaire Rods - Puzzle books http://www.etacuisenaire.com/cuisenairerods/cuisenairerods.jsp • Domino Math • Miquon - uses Cuisenaire Rods http://www.keypress.com/x6252.xml • Learning Wrap Ups http://learningwrapups.com/wrap-ups/math-wrapups.html?SID=08d5f277ddb77d768592b3b6dc65e2ce © parentchildeducation.com 2012 Simple Math Games to Make: • Egg Carton Bounce • Gum Balls • Checkers • Ten Up • Number Jump • Coloring Sheets Games included in packet: • Even Sums / Odd Sums • Pyramid 5 - 10 • Greedy • Twenty-one • What Makes 10? • Magic Circles • Pyramid 5 and 10 • Move It • Cover That Space • Slide 17 • Hop To It • Flash Cards for addition facts to 20 Online Math Games: • http://www.fun4thebrain.com/addition.html games for learning facts 1 - 12 • http://gamequarium.com/addition.html • http://www.softschools.com/math/games/fishing_add.jsp • http://www.funbrain.com/math/ • http://www.playkidsgames.com/mathGames.htm • http://www.abcya.com/addition.htm • http://hoodamath.com/games/addition.php • http://www.abcya.com/addition.htm • http://www.learninggamesforkids.com/math_addition_games.html • http://www.free-training-tutorial.com/addition-games.html • http://funschool.kaboose.com/formula-fusion/games/game_addition_attack.html • http://www.arcademicskillbuilders.com/games/alien/alien.html • http://www.sheppardsoftware.com/mathgames/mathman/mathman_additon.htm • http://www.math-play.com/addition-games.html Spelling Development • Pre-phonemic stage • Knowledge of some letters • Begins to experiment with sound/symbol relationships • typically in writing there is a one-to-one correspondence between initial and final consonants. © parentchildeducation.com 2012 • Example: book = bk • Phonemic Spelling • Emerges around 6 years • vowels begin to be represented • Typically long vowels before short vowels because they name the letter • Attempt to sound out words • Transitional Spelling • Abandon one-to-one correspondence between sounds and symbols and begin to look at patterns in words. • Typical patterns: cvc, cvvc, cvc-e • Conventional Spelling • Emerges around the end of 3rd grade • Corrects spelling The 100 Words Most Frequently Used by Children in Their Writing (in order of frequency of use)* I it we but be went because very could will know think don’t am things and of when have so them what go as can your down school well too the my they up all she if do get people home over little two a he on had said out day about got from house by into put to is would there were at his some came saw an did who man was you me with then are this her time now around mother after didn’t in that for one like just not him back or see our no us * from Hillerich, R. (1978) A Writing Vocabulary of Elementary Children. Springfield, Illinois: Charles C. Thomas Spelling Games Orton-Gillingham - uses all 3 learning styles http://www.rochester.k12.mi.us/baldwin-elementary/pages/8606/methods-overview An overview of the Orton-Gillingham method. Some different ways to practice: • Painting - watercolors on paper or the sidewalk. • Construct with pipe cleaners, toothpicks, clay, play dough... • Comic strips - circle words or write your own using your spelling words. © parentchildeducation.com 2012 • Letter Hunt - color vowels and consonants different colors • Sentences - underline spelling word. • Twister - make felt or painted letters and spell the words with hands and feet. • Spill and shake - using word cubes • Build new words - make as many new words by changing the beginning or end of the words on the list. • Tape record spelling your words • Finding patterns - write all the words with silent letters then write 2 more words with similar pattern. Ex: bright, right, sight • Write a story using all of your spelling words. • Put your spelling words in alphabetical order. • Crossword Puzzle - using graph paper to form a crossword puzzle with the spelling words. • Rhyming pairs - Write a rhyming word for each spelling word. Then write a 4 line poem. • Guide words - write your spelling words on the left side and the look up each word in the dictionary and write the guide words on the right side. • Categorize the spelling words any way you would like, by comparing beginning letters, prefixes, blends, suffixes... • Commercial - make a short 30 second commercial using all of the spelling words. Video taping is optional. •Rock & Roll - write your own song using all of your spelling words. Then design a cd cover. • Hopscotch - write your words on a sidewalk in chalk. When you land on a space, you must spell out the words. • Draw a picture to hid your spelling words in. • Go Fishing! Write all the spelling words on card and attach a piece of magnet. Using a short dowel rod or a pencil, attach a piece of string and a magnet. Go Fishing! • Magnet Tiles - Spell the words on a refrigerator using magnet letter tiles. • Cheering - as cheerleaders would, do jumping jacks for each letter, do the cancan dance, and karate chops. • Rainbow Letters - write the consonants in one color and vowels in another. • Aerobic spelling - A fun break for older kids is to use spelling aerobics. When spelling a word they reach their hands over their head for a tall letter that when written extends above the line: (b, d, f, h, k, l, t), put hands on hips for middle letters written in between the lines: (a, c, e, i, m, n, o, r, s, u, v, w, x, z), and stretch toward their toes for letters that fall below the lines when written: (g, j, p, q, y). The students love the physical activity. • Window Magic - write the words on a door wall to look at all week. then wipe them off and start a new list. • Rainbow Words - write each spelling word 3 times in different colors. • Secret Agent Codes - assign the letters of the alphabet to a number and make your words into codes. • Bumping Writing - Write your spelling words on sandpaper, needlepoint canvas... to give the writing texture. © parentchildeducation.com 2012 Games to play with another: • Dictionary Go Fish - make up word cards and the definition. Deal out 5 cards to each person and the rest is the draw pile. • Word Demon game with spelling lists - old and new lists are made into a game. Great for review. Also known as Roots and Branches. • Baseball - they spell a word to advance to first base. As the batters successfully make a “hit” the others rotate around the bases. • Checkers - played like the traditional game but in order to move one has to spell correctly a word drawn. Games to make: • Mystery Sentences - write fun sentences with the spelling word missing. • Scrambled Letters - mix up the letter in the words On-line Spelling Games: http://parentchildeducation.com/category/topics/spelling/ My website with more ideas! http://www.funbrain.com/spell/ http://www.gamequarium.com/spelling.html Lots of games to choose from - some you can insert your own words. http://teacher.scholastic.com/tools/spelling.htm You can insert your own words http://eduplace.com/kids/hmsv/smg/ ill in the missing vowels by grade and unit from Houghton Mifflin http://www.kidsspell.com/custom_spelling_lists.php Customize spelling lists http://www.spellingcity.com/spelling-games-vocabulary-games.html http://game.zylom.com/servlet/Entry?g=3040&s=118&nocache=1320523666701 Bookworm - fun game to play with words. http://volweb.utk.edu/Schools/bedford/thomas/spellact.html http://www.educationworld.com/a_special/spelling_activities.shtml http://www.spellingbeethegame.com/ funny spelling practice http://www.knowledgeadventure.com/ © parentchildeducation.com 2012 http://www.armoredpenguin.com/crossword/ You can make your own crossword puzzles. http://www.armoredpenguin.com/wordsearch/ Another place to make your own word searches. http://www.rochester.k12.mi.us/baldwin-elementary/pages/8606/methods-overview An overview of the Orton Gillingham method. © parentchildeducation.com 2012 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 E 2 4 6 8 V 10 12 E N 14 16 18 20 22 24 S 26 28 30 32 34 36 U 2 4 6 8 10 12 M S 14 16 18 20 22 24 26 28 30 32 34 36 © parentchildeducation.com 2012 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 O 1 3 5 7 9 11 D D 13 15 17 19 21 23 S 25 27 29 31 33 35 UM 1 3 5 7 9 11 S 13 15 17 19 21 23 25 27 29 31 33 35 © parentchildeducation.com 2012 Pyramid 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 © parentchildeducation.com 2012 • Shuffle the cards. • Deal the first 15 cards face up into the spaces on the pyramid starting at the top. • Place the rest of the cards face down in the box marked “Down”. • The object of the game is to empty the pyramid of cards. • The game is played by removing pairs of cards whose sum is 5 and are not covered by another card. • 5’s can be removed by themselves. • Once all beginning exposed pairs and 5’s are removed, a card is drawn from the “Down” pile and placed face up on the “Up” box. • If an exposed card on the pyramid can be added to the top card on the “Up” pile to 5, remove the pyramid card and place it on the “Up” pile. • Continue drawing cards from the “Down” pile to make pairs with exposed cards. • When all the “Down” cards have been drawn, the game is over. • The player with the fewest cards left in the pyramid is the winner! Pyramid - 10 • Shuffle the cards. • Deal the first 15 cards face up into the spaces on the pyramid starting at the top. • Place the rest of the cards face down in the “Down” box. • The object of the game is to empty the pyramid of cards. • The game is played by removing pairs of cards whose sum is 10 and is not covered by another card. • 10’s can be removed by themselves. • Once all beginning exposed pairs and 10’s are removed, a card is drawn from the “Down” pile and placed face up on the “Up” box. • If an exposed card on the pyramid can be added to the top card on the “Up” pile to 10, remove the pyramid card and place it on the “Up” pile. • Continue drawing cards from the “Down” box to make pairs with exposed cards on the pyramid. • When all the “Down” cards have been drawn, the game is over. • The player with the fewest cards left in the pyramid is the winner! © parentchildeducation.com 2012 1 3 5 7 9 1 2 3 4 5 6 7 8 9 10 © parentchildeducation.com 2012 2 4 6 8 10 21 Number of players: 2 Materials needed: 1 die • Player 1 rolls a dice and writes down the number. • Then, taking turns, each player turns the cube only once, in any direction. • Add the points from the side facing up. • Each player must turn the cube when it is their turn. • They can not pass! • Numbers can be used more than once. • The first player to reach 21 or to be closest to 21 without going over is the winner. Sample Game: Score Player A rolls dice 4 faces up 4 Player B turns the dice once 2 faces up 6 Player A turns the dice once 3 faces up 9 Player B turns the dice once 5 faces up 14 Player A turns the dice once ... Play continues until a player comes closest to 21 or gets it! To change it up - don’t allow the numbers to be more than once. Does it affect the game? Greedy Number of players: 2 Materials needed: 2 dice, score sheet • The object of the game is to be the first person to score 100 or more points by adding the totals on the dice. • The players take turns rolling the dice, and they may roll the dice as many times in a row as they wish. • Therefore, it is possible for a player to score 100 points in one turn. • However, during any one turn, if a player rolls a 1 on either die, they lose all their points for that turn. • If they roll a 1 on both dice, he loses all of his points and starts again at 0. © parentchildeducation.com 2012