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Variables in Java A variable holds either Primitive value Or an object int num; Scanner scan; Once declared => un-initialized - num - scan Object declaration Variable referring to an object must be declared with the class name as the object type String name; => name is an object reference variable No object is created with this declaration doesn’t hold an object, but a reference to the object can be set to null => does not refer to an object String name; name = null; Creating an object Generally, we use the new operator To create an object name = new String (“James Bond"); This calls the String constructor, which is a special method that sets up the object Creating an object is called instantiation Returns a reference to the newly created object The object is said to be an instance of a particular class Reference variables name “James Bond” Object reference variable Pointer to the location of the created object in memory uses the dot operator to access the objects methods int count ; count = name.length( ); Appended after the object reference. Method being invoked A method invocation can be thought of As asking an object to perform a service Shortcuts Initializing the variable in the declaration String title = new String(“JAVA software solution”); Whenever a string literal appears A String object is created automatically => String city = “London”; // statement is VALID For String, the explicit use of new can be eliminated Assignment revisited The act of assignment Takes a copy of a value and stores it in a variable For primitive types: Before: num1 38 num2 96 num2 = num1; After: num1 38 num2 38 Reference assignment For object references Assignment copies the address Before: name1 "Steve Jobs" name2 "Steve Wozniak" name2 = name1; name1 After: name2 "Steve Jobs" Aliases num1 Effect of assignment on primitive values 5 num1 12 num2 12 num1 = num2; num2 name1 12 Effect of assignment on object references “string1” name1 name2 = name1; name2 “string2” name2 aliases “string1” Aliases (cont’d) 2 or more references referring to same object Are called aliases of each other => multiple reference variable can be used To access the object Changing an object thru one reference Changes it for all of its aliases Because there is really only one object Garbage collection When an object no longer has any valid references to it It becomes useless, and therefore is called garbage Java performs automatic garbage collection periodically Returning an object’s memory to the system for future use In other languages (like C++) The programmer is responsible for Performing garbage collection Background information Keep in mind Object reference variable stores an address interaction with an object occurs via reference variables You can use a variable, ONLY if you have reference to it When last reference to object is lost Object can no longer contribute to the program At this point, the object is called garbage Occasionally, JAVA collects all garbage and free memory Outline Creating Objects The String Class Packages Formatting Output Enumerated Types Wrapper Classes Components and Containers Images Class library JAVA class library Provides support when developing JAVA programs includes classes containing valuable methods String class is part of the JAVA standard class library was created by employees at Sun (who created JAVA) is made up of clusters of related classes Called JAVA APIs, or application programming interfaces Packages Classes of the JAVA standard library are grouped into packages Each class is part of a particular package String is part of the java.lang package Scanner is part of the java.util package Different packages exist in JAVA Package Purpose java.lang java.applet java.awt javax.swing java.net General support Creating applets for the web Graphics and graphical user interfaces Additional graphics capabilities Network communication import declaration To use classes from any package, either Fully qualify the reference including the package name, Every time it is referenced java.util.Scanner scan = new java.util.Scanner(System.in) This however becomes tiring!! import declaration Or, use an import declaration To simplify these references Import the class, and then use just the class name import java.util.Scanner Refer to Import_example.java to import all classes in a particular package You can use the * wildcard character import java.util.*; Different forms of import declaration Import uses an asterisk to indicate Any class inside the package might be used import java.util.*; the name of the particular class If only one class of a certain package is needed import java.util.Scanner; Java.lang package All classes of the java.lang package are imported automatically into all programs It is as if all programs contain the following line import java.lang.*; That is why we didn’t have to import String classes The Scanner class Is part of java.util package And therefore must be imported Java.lang java.lang package Automatically imported Fundamental, thought of as basic extension of language Therefore Any class in java.lang package can be used Such as System, String, etc… Without an explicit import declaration Any program contains: import java.lang.* JAVA 10 commandments You must declare every identifier that is not a JAVA reserved word Not doing so results in an error message JAVA is a case-sensitive language so two identifiers that are capitalized differently are treated differently Check for mismatched quotes in char literals Each char literal starts and ends with an apostrophe In an assignment statement, make sure that the identifier to the left of = is a variable and not a named constant JAVA 10 commandments (cont’d) Make sure your statements end with semicolons The file name that holds the program but with the extension .java If the public class is named Driver => file: Driver.java Be careful when using the /* */ to delimit comments If you forget the */, must be the same as the name of the public class then everything that follows will be treated as a comment Confirm that every open brace { in the program is matched by a close brace } JAVA 10 commandments (cont’d) To print a double quote within a literal string, use the symbol \” Make sure that the application class and main are public Outline Character Strings Variables and Assignment Primitive Data Types Expressions Data Conversion Interactive Programs Graphics Applets Drawing Shapes Interactive programs Programs generally Need input on which to operate It is often useful To design a program that reads data interactively During execution That way, New results are computed each time the program is run Depending on the data that is entered The Scanner class How to design programs reading data from the user interactively? Scanner class provides convenient methods for reading input values of various types Can be setup to read input from the keyboard Keyboard input is represented by the System.in object Reading input First, you create a Scanner object The following line creates the Scanner object That reads from the keyboard Scanner scan = new Scanner (System.in); The new operator creates the Scanner object Use the Scanner object to invoke methods answer = scan.nextLine(); Reads the input line and returns it as one String scan.nextInt(), scan.nextDouble Used to read data of particular types Example See Echo.java The Scanner class is part of the java.util library Methods such as nextInt()and nextDouble() that must be imported into a program to use Scanner Read data of particular types See GasMileage.java