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Transcript
LOGO
OSI data link
layer
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OSI data link layer
OSI model layer 2
TCP/IP model part of Network Access
layer
Application
Presentation
Session
Transport
Network
Data link
Physical
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Data
stream
HTTP, FTP,
TFTP, SMTP
etc
Segment
TCP, UDP
Packet
IP
Transport
Internet
Frame
Ethernet,
WAN
technologies
Network Access
Bits
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Application
2
Data link layer topics
Data Link layer protocols
Preparing data for transmission
Media access control methods
Logical network topologies
Encapsulating packets into frames
Layer 2 frame structure and header
and trailer fields
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Functions of data link layer
Encapsulates packets by adding a
frame header and trailer including
appropriate addressing.
Controls access to the transmission
medium.
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Hops
There may be a different layer 2
protocol in use on each hop of a
journey.
Different media, different types of
link, different bandwidths, LAN/WAN
affect the choice of protocol.
Different protocols have different
frames.
The router removes the old frame and
adds a new header and trailer for the
next hop.
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Sublayers
Network
Data link
Logical link
control
Media access
control
Physical
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Sets up the frame
header and trailer
to encapsulate the
packet.
Identifies network
layer protocol.
Adds layer 2
address.
Marks frame start
and end.
6
Standards
Institute of Electrical and Electronics
Engineers
IEEE 802.2 Logical link control
IEEE 802.3 Ethernet
IEEE 802.5 Token ring
IEEE 802.11
Wi-fi
International Telecommunication Union
(ITU)
Various WAN standards: HDLC, ISDN,
Frame relay
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Point to point link
Only two devices on the network
Full duplex: both can send at the
same time, no problem with media
access
Half duplex: data can only travel one
way at a time so one device can send
at a time. Simple media access
control.
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Shared medium
Physical bus
Star with hub
Needs media access control.
If there is no control there will be
many collisions and the frames will be
destroyed.
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Controlled media access
Predictable, deterministic.
Each device is given a time when it
may send, and it most not send at any
other time.
High overhead.
No collisions.
Token passing – each host in turn
gets the token and is allowed to send.
E.g. token ring, FDDI
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Contention based media
access
 Non-deterministic, first come first served.
 Each device “listens” and sends when the
medium seems to be clear.
 Low overhead.
 Collisions occur.
 Need a way of re-sending lost frames.
 Becomes inefficient on large networks.
 E.g. traditional Ethernet.
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Variation on contention
based
Traditional Ethernet uses CSMA/CD
(collision detection): collisions are
allowed and detected, frames sent
again.
Wi-fi uses CSMA/CA (collision
avoidance): when the medium is
clear, host sends signal to say it is
about to use the medium. It then
sends.
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Different environments
Fragile environment e.g. satellite link
– frames are likely to be lost – need large
overhead of control mechanisms to make
sure data arrives.
Protected environment e.g. modern
LAN – frames not often lost – do not
need such elaborate control
mechanisms
Therefore need different layer 2
protocols
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Addressing needs
Point to point link – only one possible
destination. Minimal addressing.
Multi-access network – need full
addressing system.
Therefore need different layer 2
protocols.
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Layer 2 frame format
All protocols have the same general
form but there are variations.
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PPP frame
Point to point links. Minimal
addressing. Control mechanisms.
Start
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Minimal
address
Packet
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Check
and
stop
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Ethernet frame
Multi-access links. Full addressing.
No control field.
Same for all Ethernet
types/bandwidths.
Timing
and
start
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Addresses
48 bits
each
Layer 3
protocol
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Packet
Check
and
stop
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802.11 Wi-Fi
LAN wireless protocol
Fragile environment – lots of
interference, risk of lost frames,
contention.
Every transmission needs to be
acknowledged.
No acknowledgement – re-send
frame.
Lots of control mechanisms in frame.
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End to end
PC sends packet to server
Packet header has PC IP address and
source and server IP address as
destination.
Frame header has PC MAC address as
source and router MAC address as
destination.
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Within a LAN
Hubs and switches link hosts
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Between networks
Routers link networks together and
act as gateways between them.
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Hub
Frame comes in. Hub
regenerates it and
forwards it through all
ports except incoming
port.
Shared medium, shared
bandwidth. Hosts are in
the same collision domain.
Cheap.
For small LANs only.
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Switch
Frame comes in. Switch
regenerates it and
forwards it to destination
only.
Segments network into
separate collision
domains.
More expensive but
better performance than
hub
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LOGO
Thank You
Ref: S Ward Abingdon and Witney College
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