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Lecture 14 MPLS Intro to Transport, Reliability, and TCP 15-441 Networking, Spring 2007 As usual, adapted from Srini Seshan and David Anderson, 15-441, Fall ‘06 1 Multi Protocol Label Switching MPLS Selective combination of VCs + IP » Today: MPLS useful for traffic engineering, reducing core complexity, and VPNs Core idea: Layer 2 carries VC label » Could be ATM (which has its own tag) » Could be a “shim” on top of Ethernet/etc.: » Existing routers could act as MPLS switches just by examining that shim -- no radical re-design. Gets flexibility benefits, though not cell switching advantages Layer 3 (IP) header Layer 2 header Layer 3 (IP) header MPLS label Layer 2 header 2 MPLS + IP Map packet onto Forward Equivalence Class (FEC) » Simple case: longest prefix match of destination address » More complex if QoS of policy routing is used In MPLS, a label is associated with the packet when it enters the network and forwarding is based on the label in the network core. » Label is swapped (as ATM VCIs) Potential advantages. » » » » Packet forwarding can be faster Routing can be based on ingress router and port Can use more complex routing decisions Can force packets to followed a pinned route 3 MPLS core, IP interface MPLS tag assigned MPLS tag stripped IP IP IP IP 1 A 1 3 2 R2 C 3 4 1 R1 2 B 4 3 R4 1 2 R3 3 2 4 D 4 MPLS forwarding in core 4 MPLS use case #1: VPNs 10.1.0.0/24 10.1.0.0/24 1 A 1 3 2 R2 C 3 4 1 R1 2 B 4 R4 1 2 10.1.0.0/24 3 R3 3 2 4 D 4 10.1.0.0/24 MPLS tags can differentiate green VPN from orange VPN. 5 MPLS use case #2: Reduced State Core EBGP A EBGP C R2 R1 A-> C pkt Internal routers must know all C destinations R3 1 A 1 R4 IP Core 3 2 R2 EBGP C 3 4 1 R1 MPLS Core 2 4 R1 uses MPLS tunnel to R4. . R4 know routes, but R1 and R2 and R3 don’t. 1 2 R3 3 3 R4 2 4 4 6 MPLS use case #3: Traffic Engineering As discussed earlier -- can pick routes based upon more than just destination Used in practice by many ISPs, though certainly not all. 7 MPLS Mechanisms MPLS packet forwarding: implementation of the label is technology specific. » Could be ATM VCI or a short extra “MPLS” header Supports stacked labels. » Operations can be “swap” (normal label swapping), “push” and “pop” labels. – VERY flexible! Like creating tunnels, but much simpler -- only adds a small label. Label 20 CoS S 3 1 TTL 8 8 MPLS Discussion Original motivation. » Fast packet forwarding: – Use of ATM hardware – Avoid complex “longest prefix” route lookup – Limitations of routing table sizes » Quality of service Currently mostly used for traffic engineering and network management. » LSPs can be thought of as “programmable links” that can be set up under software control » on top of a simple, static hardware infrastructure 9 Further reading - MPLS MPLS isn’t in the book - sorry. Juniper has a few good presentations at NANOG (the North American Network Operators Group; a big collection of ISPs): » http://www.nanog.org/mtg-0310/minei.html » http://www.nanog.org/mtg-0402/minei.html » Practical and realistic view of what people are doing _today_ with MPLS. 10 Packets over SONET Same as statically configured ATM pipes, but pipes are SONET channels. Properties. – Bandwidth management is much less flexible + Much lower transmission overhead (no ATM headers) mux OC-48 mux mux 11 Take Home Points Costs/benefits/goals of virtual circuits Cell switching (ATM) » Fixed-size pkts: Fast hardware » Packet size picked for low voice jitter. Understand tradeoffs. » Beware packet shredder effect (drop entire pkt) Tag/label swapping » Basis for most VCs. » Makes label assignment link-local. Understand mechanism. MPLS - IP meets virtual circuits » MPLS tunnels used for VPNs, traffic engineering, reduced core routing table sizes 12 Transport Layer Transport introduction Error recovery & flow control 13 Transport Protocols Lowest level end-toend protocol. » Header generated by sender is interpreted only by the destination » Routers view transport header as part of the payload 7 7 6 6 5 5 Transport Transport IP IP IP Datalink 2 2 Datalink Physical 1 1 Physical router 14 Functionality Split Network provides best-effort delivery End-systems implement many functions » » » » » » » Reliability In-order delivery Demultiplexing Message boundaries Connection abstraction Congestion control … 15 Transport Protocols UDP provides just integrity and demux TCP adds… » » » » » » » Connection-oriented Reliable Ordered Point-to-point Byte-stream Full duplex Flow and congestion controlled 16 UDP: User Datagram Protocol [RFC 768] “No frills,” “bare bones” Internet transport protocol “Best effort” service, UDP segments may be: » Lost » Delivered out of order to app Connectionless: » No handshaking between UDP sender, receiver » Each UDP segment handled independently of others Why is there a UDP? No connection establishment (which can add delay) Simple: no connection state at sender, receiver Small header No congestion control: UDP can blast away as fast as desired 17 UDP, cont. Often used for streaming multimedia apps » Loss tolerant » Rate sensitive Other UDP uses (why?): Length, in bytes of UDP segment, including header 32 bits Source port # Dest port # Length Checksum » DNS, SNMP Reliable transfer over UDP » Must be at application layer » Application-specific error recovery Application data (message) UDP segment format 18 UDP Checksum Goal: detect “errors” (e.g., flipped bits) in transmitted segment – optional use! Sender: Treat segment contents as sequence of 16-bit integers Checksum: addition (1’s complement sum) of segment contents Sender puts checksum value into UDP checksum field Receiver: Compute checksum of received segment Check if computed checksum equals checksum field value: » NO - error detected » YES - no error detected But maybe errors nonethless? 19 High-Level TCP Characteristics Protocol implemented entirely at the ends » Fate sharing Protocol has evolved over time and will continue to do so » » » » Nearly impossible to change the header Use options to add information to the header Change processing at endpoints Backward compatibility is what makes it TCP 20 TCP Header Source port Destination port Sequence number Flags: SYN FIN RESET PUSH URG ACK Acknowledgement HdrLen 0 Flags Advertised window Checksum Urgent pointer Options (variable) Data 21 Evolution of TCP 1984 Nagel’s algorithm to reduce overhead of small packets; predicts congestion collapse 1975 Three-way handshake Raymond Tomlinson In SIGCOMM 75 1983 BSD Unix 4.2 supports TCP/IP 1974 TCP described by Vint Cerf and Bob Kahn In IEEE Trans Comm 1986 Congestion collapse observed 1982 TCP & IP RFC 793 & 791 1975 1980 1987 Karn’s algorithm to better estimate round-trip time 1985 1990 4.3BSD Reno fast retransmit delayed ACK’s 1988 Van Jacobson’s algorithms congestion avoidance and congestion control (most implemented in 4.3BSD Tahoe) 1990 22 TCP Through the 1990s 1994 T/TCP (Braden) Transaction TCP 1993 1994 TCP Vegas ECN (Brakmo et al) (Floyd) delay-based Explicit congestion avoidance Congestion Notification 1993 1994 1996 SACK TCP (Floyd et al) Selective Acknowledgement 1996 Hoe NewReno startup and loss recovery 1996 FACK TCP (Mathis et al) extension to SACK 1996 23 Outline Transport introduction Error recovery & flow control 24 Stop and Wait ARQ » Receiver sends acknowledgement (ACK) when it receives packet » Sender waits for ACK and timeouts if it does not arrive within some time period Simplest ARQ protocol Send a packet, stop and wait until ACK arrives Receiver Timeout Sender Time 25 ACK lost Timeout Timeout Timeout Timeout Timeout Time Timeout Recovering from Error Packet lost Early timeout DUPLICATE PACKETS!!! 26 Problems with Stop and Wait How to recognize a duplicate Performance » Can only send one packet per round trip 27 How to Recognize Resends? Use sequence numbers » both packets and acks Sequence # in packet is finite How big should it be? » For stop and wait? One bit – won’t send seq #1 until received ACK for seq #0 28 How to Keep the Pipe Full? Send multiple packets without waiting for first to be acked » Number of pkts in flight = window Reliable, unordered delivery » Several parallel stop & waits » Send new packet after each ack » Sender keeps list of unack’ed packets; resends after timeout » Receiver same as stop & wait How large a window is needed? » Suppose 10Mbps link, 4ms delay, 500byte pkts – 1? 10? 20? » Round trip delay * bandwidth = capacity of pipe 29 Sliding Window Reliable, ordered delivery Receiver has to hold onto a packet until all prior packets have arrived » Why might this be difficult for just parallel stop & wait? » Sender must prevent buffer overflow at receiver Circular buffer at sender and receiver » Packets in transit buffer size » Advance when sender and receiver agree packets at beginning have been received 30 Sender/Receiver State Sender Max ACK received Receiver Next expected Next seqnum … … … … Sender window Sent & Acked Sent Not Acked OK to Send Not Usable Max acceptable Receiver window Received & Acked Acceptable Packet Not Usable 31 Sequence Numbers How large do sequence numbers need to be? » Must be able to detect wrap-around » Depends on sender/receiver window size E.g. » Max seq = 7, send win=recv win=7 » If pkts 0..6 are sent succesfully and all acks lost – Receiver expects 7,0..5, sender retransmits old 0..6!!! Max sequence must be send window + recv window 32 Window Sliding – Common Case On reception of new ACK (i.e. ACK for something that was not acked earlier) » Increase sequence of max ACK received » Send next packet On reception of new in-order data packet (next expected) » Hand packet to application » Send cumulative ACK – acknowledges reception of all packets up to sequence number » Increase sequence of max acceptable packet 33 Loss Recovery On reception of out-of-order packet » Send nothing (wait for source to timeout) » Cumulative ACK (helps source identify loss) Timeout (Go-Back-N recovery) » Set timer upon transmission of packet » Retransmit all unacknowledged packets Performance during loss recovery » No longer have an entire window in transit » Can have much more clever loss recovery 34 Go-Back-N in Action 35 Selective Repeat Receiver individually acknowledges all correctly received pkts » Buffers packets, as needed, for eventual in-order delivery to upper layer Sender only resends packets for which ACK not received » Sender timer for each unACKed packet Sender window » N consecutive seq #’s » Again limits seq #s of sent, unACKed packets 36 Selective Repeat: Sender, Receiver Windows 37 Important Lessons Transport service » UDP mostly just IP service » TCP congestion controlled, reliable, byte stream Types of ARQ protocols » Stop-and-wait slow, simple » Go-back-n can keep link utilized (except w/ losses) » Selective repeat efficient loss recovery Sliding window flow control » Addresses buffering issues and keeps link utilized 38 Next Lecture Congestion control TCP Reliability 39