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Welcome to COS 461 Vivek Pai Spring 2003 CS 461 1 Mechanics • First time teaching 461 – But have been doing some level of networking for a while… • Same book as last year – Peterson/Davie – Will also put others on reserve • Syllabus on web site, but not updated – General concepts the same – Actual dates will differ Spring 2003 CS 461 2 Assignment • Read Chapter 1 • Send me an e-mail – Name, year, phone #, preferred e-mail address – Jpeg image of yourself – Reason for taking the course • Go to newsgroup pu.cs.461 Spring 2003 CS 461 3 But First, A Word From Slammer Bank of America said 13,000 of its ATMs refused to dispense cash. In South Korea, the country's largest ISP, KT, said all almost all its customers lost their connections during the attack. Chinese computer users saw sites freeze and a dramatic slowdown in download speeds, as the worm's effects hit the Internet's nameservers--the computers that translate Web addresses into numerical Internet Protocol addresses. And all this in just 376 bytes of code, meaning the entire SQL Slammer worm code is about half the length of this paragraph. Spring 2003 CS 461 4 Introduction Outline Statistical Multiplexing Inter-Process Communication Network Architecture Performance Metrics Implementation Issues Spring 2003 CS 461 5 Building Blocks • Nodes: PC, special-purpose hardware… – hosts – switches • Links: coax cable, optical fiber… – point-to-point – multiple access Spring 2003 … CS 461 6 Switched Networks • A network can be defined recursively as... – two or more nodes connected by a link, or Spring 2003 – two or more networks connected by a node CS 461 7 Strategies • Circuit switching: carry bit streams – original telephone network • Packet switching: store-and-forward messages – Internet Spring 2003 CS 461 8 Addressing and Routing • Address: byte-string that identifies a node – usually unique • Routing: process of forwarding messages to the destination node based on its address • Types of addresses – unicast: node-specific – broadcast: all nodes on the network – multicast: some subset of nodes on the network Spring 2003 CS 461 9 Multiplexing • Time-Division Multiplexing (TDM) • Frequency-Division Multiplexing (FDM) L1 R1 L2 R2 L3 Spring 2003 Switch 1 Switch 2 CS 461 R3 10 Statistical Multiplexing • • • • • On-demand time-division Schedule link on a per-packet basis Packets from different sources interleaved on link Buffer packets that are contending for the link Buffer (queue) overflow is called congestion … Spring 2003 CS 461 11 Inter-Process Communication • Turn host-to-host connectivity into process-to-process communication. • Fill gap between what applications expect and what the underlying technology provides. Host Host Application Host Channel Application Host Host Spring 2003 CS 461 12 IPC Abstractions • Request/Reply – distributed file systems – digital libraries (web) • Stream-Based – video: sequence of frames • 1/4 NTSC = 352x240 pixels • (352 x 240 x 24)/8=247.5KB • 30 fps = 7500KBps = 60Mbps – video applications • on-demand video • video conferencing Spring 2003 CS 461 13 What Goes Wrong in the Network? • Bit-level errors (electrical interference) • Packet-level errors (congestion) • Link and node failures • Packets are delayed • Packets are deliver out-of-order • Third parties eavesdrop Spring 2003 CS 461 14 Layering • Use abstractions to hide complexity • Abstraction naturally lead to layering • Alternative abstractions at each layer Application programs Request/reply Message stream channel channel Host-to-host connectivity Hardware Spring 2003 CS 461 15 Protocols • Building blocks of a network architecture • Each protocol object has two different interfaces – service interface: operations on this protocol – peer-to-peer interface: messages exchanged with peer • Term “protocol” is overloaded – specification of peer-to-peer interface – module that implements this interface Spring 2003 CS 461 16 Interfaces Host 1 High-level object Protocol Spring 2003 Host 2 Service interface Peer-to-peer interface CS 461 High-level object Protocol 17 Protocol Machinery • Protocol Graph – most peer-to-peer communication is indirect – peer-to-peer is direct only at hardware level Host 2 Host 1 Digital Video File library application application application RRP Digital Video File library application application application MSP RRP HHP Spring 2003 MSP HHP CS 461 18 Machinery (cont) • Multiplexing and Demultiplexing (demux key) • Encapsulation (header/body) Host 1 Host 2 Application program Application program Data Data RRP RRP RRP Data RRP Data HHP HHP HHP RRP Data Spring 2003 CS 461 19 Internet Architecture • Defined by Internet Engineering Task Force (IETF) • Hourglass Design • Application vs Application Protocol (FTP, HTTP) FTP HTTP NV TFTP UDP TCP IP NET1 Spring 2003 NET2 CS 461 … NETn 20 ISO Architecture End host End host Application Application Presentation Presentation Session Session Transport Transport Network Network Network Network Data link Data link Data link Data link Physical Physical Physical Physical One or more nodes within the network Spring 2003 CS 461 21 Performance Metrics • Bandwidth (throughput) – data transmitted per time unit – link versus end-to-end – notation • KB = 210 bytes • Mbps = 106 bits per second • Latency (delay) – time to send message from point A to point B – one-way versus round-trip time (RTT) – components Latency = Propagation + Transmit + Queue Propagation = Distance / c Transmit = Size / Bandwidth Spring 2003 CS 461 22 Bandwidth versus Latency • Relative importance – 1-byte: 1ms vs 100ms dominates 1Mbps vs 100Mbps – 25MB: 1Mbps vs 100Mbps dominates 1ms vs 100ms • Infinite bandwidth – RTT dominates • Throughput = TransferSize / TransferTime • TransferTime = RTT + 1/Bandwidth x TransferSize – 1-MB file to 1-Gbps link as 1-KB packet to 1-Mbps link Spring 2003 CS 461 23 Delay x Bandwidth Product • Amount of data “in flight” or “in the pipe” • Usually relative to RTT • Example: 100ms x 45Mbps = 560KB Delay Bandw idth Spring 2003 CS 461 24 Socket API • Creating a socket int socket(int domain, int type, int protocol) • domain = PF_INET, PF_UNIX • type = SOCK_STREAM, SOCK_DGRAM, SOCK_RAW • Passive Open (on server) int bind(int socket, struct sockaddr *addr, int addr_len) int listen(int socket, int backlog) int accept(int socket, struct sockaddr *addr, int addr_len) Spring 2003 CS 461 25 Sockets (cont) • Active Open (on client) int connect(int socket, struct sockaddr *addr, int addr_len) • Sending/Receiving Messages int send(int socket, char *msg, int mlen, int flags) int recv(int socket, char *buf, int blen, int flags) Spring 2003 CS 461 26 Protocol-to-Protocol Interface • Configure multiple layers – static versus extensible • Process Model – avoid context switches • Buffer Model – avoid data copies Spring 2003 CS 461 27