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☻Error control☻ ☻ Network architecture ☻ ☻ Protocols ☻ ☻ Transmission Efficiency and Throughput ☻ SYST5030/4030 Causes of errors • Errors are caused by: – various kinds of surrounding noise which disturbs the signal going through a medium like copper, coaxial cable, etc. – properties of the medium • attenuation distortion (high frequencies lose power more rapidly than low frequencies) • delay distortion (different frequencies travel through the medium at different speeds) SYST5030/4030 Error Prevention • Shielding • Relocating cables • Conditioning (carriers guarantee the maximum number of errors that can occur) – C-type conditioning compensates for attenuation and delay distortions. – D-type conditioning improves signal to noise ratio. SYST5030/4030 ERROR DETECTION AND CONTROL PARITY CHECKING Single Parity bit: Total number of 1 bits must always be even. V = 0110101 (7-bit ASCII code). Since, the number of 1’s is even, add a 0 as the eighth bit. Therefore, 8-bit representation of V is 01101010. Similarly, W = 0001101 (7-bit ASCII code) Since, the number of 1’s is odd, add a 1 as the eighth bit. Therefore, 8-bit representation of W is 00011011. (In odd parity system, total number of 1 bits is always odd.) What is the drawback with the single parity method? SYST5030/4030 CYCLICAL PARITY CHECKING This method requires two parity bits per character. Assuming six bits of code (bits 1 through 6) add two parity bits (bits 7 and 8) such that bit 7 is the parity for bits 1, 3 and 5, while bit 8 is the parity for bits 2, 4, and 6. Again, total number of ones is even in both cases. 0 1 1 0 0 1 1 0 Parity 2 Parity 1 How is this method better than having a single parity bit? SYST5030/4030 M-of-N Codes The code is designed in such a way that there will always be M 1’s and N-M 0’s in each valid character of the code. Example 4-of-8 Code (from IBM) In this 8-bit code there must be exactly 4 ones and 4 zeros. Valid characters: Invalid characters: 00001111 00000111 01011010 11100000 00011110 SYST5030/4030 Hamming codes Parity Bit Yes Yes No Yes No No No Yes No No No Bit place 1 2 Data 3 4 1 Parity 1 0 Transmit 1 0 5 6 7 1 0 0 1 1 1 8 9 10 11 1 1 0 1 1 0 0 1 0 0 0 The table above shows how the character 1100110 is converted into its hamming code equivalent. Even parity is used in this case. Bit 1 checks: 1, 3, 5, 7, 9, 11 Bit 2 checks: 2, 3, 6, 7, 10, 11 Bit 4 checks: 4, 5, 6, 7 Bit 8 checks: 8, 9, 10, 11 Hamming codes are Forward error correcting codes SYST5030/4030 Cyclical Redundancy Check (CRC) • This is applied to an entire block of data in synchronous communication. • A 16-bit (or more commonly 32-bit) number is calculated from the entire block, and attached to the end of the block by the sender. • The receiver performs a similar calculation and compares the 16-bit value to see if it is the same. If they are not the same, it indicates an error in the transmission. • This is a highly reliable scheme with almost 100% error detection capability. SYST5030/4030 Transmission Efficiency and throughput Transmission efficiency is defined as: Total number of information bits sent Total number of bits sent In asynchronous transmission, efficiency = 70% In synchronous transmission, efficiency is much higher SYST5030/4030 Throughput Throughput: number of information bits received per second after also accounting for retransmissions due to errors. Efficiency = 80% Error rate = 1% Modem speed = 9600 bits per second Throughput = 9600 x 0.80 x (1 – 0.01) = 7603.2 bits per second This is also called transmission rate of information bits. Note: Throughput is less than efficiency. SYST5030/4030 Defines: Network Architecture 1) The way communications functions are divided into layers. 2) Protocols, standards and messages at each layer. Objective of the layered approach: 1) Each layer performs one set of functions. 2) Each layer isolates the layers above it from the complexities below Protocols in each layer are the set of rules agreed to and followed by both parties for successful communication. SYST5030/4030 Layered Network Architecture • Several layers are involved in data communications (7 in OSI, 4 in TCP/IP) • The most important layers (and the ones in TCP/IP) are: – Application layer: handles the details of particular applications (e.g., Telnet, Ftp, SMTP, SNMP). – Transport layer:provides reliable flow of data between end system hosts for the application layer. – Network layer: performs addressing and routing. – Link Layer: responsible for error control, flow control, message delineation, link management (media access control). Also called network interface layer. General principle: division of work across layers. SYST5030/4030 OSI Layered Protocol Host Computer Host Computer Application layer Application layer Presentation layer Presentation layer Session layer Session layer Transport layer Transport layer Network layer Network Network layer layer Network layer Data Link layer Data Data Link Link layer layer Data Link layer Physical layer Physical Physical layer layer (Intermediate node) Physical layer SYST5030/4030 What if your Web-browser used an Implementation of the OSI model? Application layer CLIENT *openserver (char 180.232.23.10,char 80) Presentation layer Get (http:180.232.23.10:80) Session layer Transport layer Begin Flag Address Data Link layer Information Get (http:180.232.23.10:80) 8 bits 01111110 8 or 16 bits Get Ending Flag 01111110 Get (http:180.232.23.10:80) TO 01111110 Network layer Control TO Application Programming Interface 7. Application 1. 2. 3. 4. 5. 6. Transport Presentation Session Network Data Physical Link layer layer layer layer sends layer transforms encodes notifies splits encapsulates breaks bits message into data up endmessage physical down message into to into commonly system packets message into representation Network DLhost and size with API used of packets and (voltages, a data storage pending controls sender sign-waves, application and format data flow layer pulses (for of light, example transmission. destination etc.) communicates and Ascii) sends address with it onto the “wire” application between two network devices. 01111110 8 bits 8 or 16 bits (http:180.232 01111110 .23.10:80) 01111110 Get (http:180.232.23.10:80) 8 bits 8 or 16 bits Physical layer SYST5030/4030 5. layer transforms 1.3Physical 2. 4. Physical Data Network Link layer layer layer receives rebits intoup physical physical assembles breaks receives representation packet message NL packet and of representation (voltages, bits into calculates turns DL size them best packets back port DL sign-waves, pulses of light, packets to get to endetc.) and –sends onto the system then itsends “wire” two packetbetween back down network to DLL devices. Data Data Link Link layer layer Information Ending Flag 01111110 8 bits 8 or 16 bits 01111110 8 bits 8 or 16 bits (http:180.232 01111110 .23.10:80) 01111110 TO Network Network layer layer Control TO Begin Flag Address 01111110 Get 01111110 Get (http:180.232.23.10:80) 8 bits 8 or 16 bits Physical Physical layer layer (Intermediate node) SYST5030/4030 1. Application 2. 3. 4. 5. 6. 7. Transport Presentation Session Network Data Physical Link layer layer layer layer layer layer receives reencodes notifies re-assembles removes assembles physical sends message sending message representation packet through back and of into system message packet/addressing sends bits Network from format itthat up (if API the to used wire, NL up to byand the application message needed) information sends serverbit-patterns application haslayer and been up to received, sends DLL information and terminates up to TL connection SERVER Application layer CLIENT *openserver (char 180.232.23.10,char 80) Presentation layer Get (http:180.232.23.10:80) Session layer Transport layer Begin Flag Address Data Link layer Information Get (http:180.232.23.10:80) 8 bits 01111110 8 or 16 bits Get Ending Flag 01111110 Get (http:180.232.23.10:80) TO 01111110 Network layer Control TO Application Programming Interface 01111110 8 bits 8 or 16 bits (http:180.232 01111110 .23.10:80) 01111110 Get (http:180.232.23.10:80) 8 bits 8 or 16 bits Physical layer SYST5030/4030 OSI Layered Protocol Host Computer Host Computer Application layer Application layer Presentation layer Presentation layer Session layer Session layer Transport layer Transport layer Network layer Network Network layer layer Network layer Data Link layer Data Data Link Link layer layer Data Link layer Physical layer Physical Physical layer layer (Intermediate node) Physical layer SYST5030/4030 The Level 3 Approach Network Layer Primary Attribute 3 Addressing QoS 2 1 Multiplexing Low Error Rate Fault Tolerance High Capacity Physical Medium SYST5030/4030 Layers in protocols Source: Kurose and Ross (2001), “Computer Networking: A Top-Down Approach Featuring the Internet” SYST5030/4030 Implementing an Architecture • Each layer appends its own header to the application data. • At the receiving end, each layer strips off the corresponding header. SYST5030/4030 Data Link protocols Need a reliable way of exchanging information at data link layer BSC (Binary Synchronous Communications) SDLC (Synchronous Data Link Control) HDLC (High Level Data Link Control) Protocol Features and Issues •Communications line control (polling/selecting) •Framing •Addressing •Synchronization •Data transparency •Error control •Flow control •Fragmentation and reassembly SYST5030/4030 Multipoint SDLC network SYST5030/4030 SDLC Frame Begin Flag Address 01111110 8 bits Control 8 or 16 bits Information Variable length Frame Check Sequence Ending Flag 16 bits 01111110 SYST5030/4030 How Data Link Protocol Works (Automatic Repeat Request - ARQ - method) • Stop and wait ARQ: – Sender stops and waits for response from receiver after each packet – Receiver sends ACK if no errors in message – Receiver sends NACK if errors in message. This is a half-duplex method used in BSC protocol. SYST5030/4030 Stop and wait ARQ A B frame 0 Ack1 frame 1 Ack0 In this case, there are only two frames numbered 0 and 1 SYST5030/4030 Protocol for error correction (Automatic Repeat Request) • Continuous ARQ: – sender does not wait for response from receiver after each packet – receiver asks for retransmission of erroneous packets. This is a full-duplex method. It is also called sliding window protocol. It is used in SDLC protocol. SYST5030/4030 B A Continuous ARQ 1 Frame 0 received okay 2 3 4 Frame 1 received okay Frame 2 received okay Frame 3 received okay 5 Frame 4 received okay 6 Frame 5 not received 7 5 6 7 Frame 6 received okay Frame 7 received okay Frame 5 received okay Frame 6 received okay Frame 7 received okay Note: Received Receipts will go back from B to A (not animated) SYST5030/4030