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Transcript
Internet Routers
Past, Present and Future
Nick McKeown
Stanford University
British Computer Society
June 2006
Outline

What is an Internet router?


The early days: Modified computers


What limits performance: Memory access time
Programmable against uncertainty
The middle years: Specialized for performance
Needed new architectures, theory, and practice
 So how did we do?


Now: Internet showing its age


Simple model breaking down
The future: Simplify (again) or move over
© Nick McKeown 2006
Ada Lovelace
001100
011001
110101
11011
http://www.adalovelace.com
http://www.adalovelace.com
Ada Lovelace
© Nick McKeown 2006
Routers process heads
Data
Head
© Nick McKeown 2006
Head
Definitions
N
1
…
2
3
R
…
…
4
5
8
6
7
N = number of linecards. Typically 8-32 per chassis
R = line-rate. 1Gb/s, 2.5Gb/s, 10Gb/s, 40Gb/s, 100Gb/s
Capacity of router = N x R
© Nick McKeown 2006
Data
Header
01000111100010101001110100011001
1. Internet Address
2. Age
3. Checksum to protect header
© Nick McKeown 2006
Lookup internet address
Check and update checksum
Check and update age
© Nick McKeown 2006
Barebones Router
Router Control and Management
© Nick McKeown 2006
Barebones Router
© Nick McKeown 2006
Barebones Router
© Nick McKeown 2006
Bottlenecks
Memory, memory, …
1
© Nick McKeown 2006
2
DRAM as bottleneck
DRAM then
DRAM now
d
Address
Data
d
Address
Data
DRAMs designed to maximize number of bytes
 d has stayed constant (yield)
 d determines access time (capacitance)
a Access time (“speed”) has stayed constant

© Nick McKeown 2006
Outline

What is an Internet router?


The early days: Modified computers


What limits performance: Memory access time
Programmable against uncertainty
The middle years: Specialized for performance
Needed new architectures, theory, and practice
 So how did we do?


The present: Internet showing its age


Simple model breaking down
The future: Simplify or move over
© Nick McKeown 2006
Early days: Modified Computer
Must run at rate N x R
R
R
R
R
R
R
R
R
Bottlenecks
© Nick McKeown 2006
2nd Generation Router
R
R
R
R
© Nick McKeown 2006
Early days: Modified Computer
• Function more important than speed
• 1993 (WWW) changed everything
• We badly needed
– Some new architecture
– Some theory
– Some practice
© Nick McKeown 2006
3rd Generation Router: Switch
NxR
© Nick McKeown 2006
© Nick McKeown 2006
1xR
Arbiter
© Nick McKeown 2006
Arbiter Arbiter Arbiter Arbiter
Arbiter Arbiter Arbiter Arbiter
© Nick McKeown 2006
Developed at Abrizio Inc.
Arbiter
4th Generation Router
Multirack; optics inside
Optical links
100s
of metres
Linecards
© Nick McKeown 2006
Switch
More 4th Generation Routers
Alcatel 7670 RSP
Juniper TX8/T640
TX8
Avici TSR
© Nick McKeown 2006
Cisco CRS-1
Power consumption per chassis
16
14
Power (kW)
12
10
8
6
4
2
0
1990 1993 1996 1999 2002 2003 2004
© Nick McKeown 2006
5th Generation routers?
Load-balancing over passive optics
© Nick McKeown 2006
5th Generation routers?
Load-balancing over passive optics
Zero-power
switching
Passive
 No arbiter
Optical
 Guaranteed
performance
Switch
(AWGR)
 Electronic
processing at R
a Very scalable. Petabits?

© Nick McKeown 2006
Examples of Router Theory
1.
2.
3.
There’s something special about “2”
Making fast queues
How big should the queue be?
© Nick McKeown 2006
Case 1: Placing calls
Crosspoint switch
Permutation
1
1
1
1
D
1
1
1
1
1
0 0
1
0 1
1 0
0 0 0
0 0 0
0 01
1
0 0 0
0 0 0
0 0 0
0 0
0 0
0 1
1
11 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
1
10
0 0
0 1
1
0
0
0
0
0
0
11
0
A crosspoint switch supports all permutations
 So it is “non-blocking”
2
 But it needs N crosspoints

© Nick McKeown 2006
Case 1: Placing Calls
Uncertainty costs
1
10 0
0 1
1 0
0 0 0
0 0 0
0 01
1
0 0 0
0 0 0
0 0 0
0 0 0
© Nick McKeown 2006
0
0
0
11
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
1


If I give you the permutation, you can route it.
If I give you entries one at a time, you can’t.
Clos (1950s): But if you make it run
2 times faster
you can route calls one at a time.
Case 2: Mimicking
NxR
© Nick McKeown 2006
Case 2: Mimicking
1xR
© Nick McKeown 2006
Are they equivalent?
NR
No.
R
© Nick McKeown 2006
Case 2: Mimicking
1xR
© Nick McKeown 2006
?xR
Algorithm
Now are they equivalent?
NR
Yes, if it runs 2 times faster.
R
2R
Algorithm
© Nick McKeown 2006
Case 3: Are they equivalent?
Yes, if it runs 2 times faster.
© Nick McKeown 2006
Case 4: Routing packets with uncertainty
R
1
Rates
0.1
0.3
0.5
0.1
0.2
0.1
0.2
0.5
0.5
0.3
0.1
0.1
© Nick McKeown 2006
0.2
0.3
0.2
0.3
Algorithm
If you know the rates, you can find a sequence of permutations:
=
0
0
0
1
0
1
0
0
1
0
0
0
0
0
1
0
0
1
0
0
0
0
0
1
1
0
0
0
0
0
1
0
1
0
0
0
0
0
0
1
0
1
0
0
0
0
1
0
But we don’t know the rates (they are always changing)
Case 4: Routing packets with
uncertainty
2
3
© Nick McKeown 2006
If you choose the permutations one at a time,
and you can spend as long as you want choosing,
then you can support any pattern of rates.
But if you have to make decisions one at a time,
then the switch has to run 2 times faster.
Case 5: Load-balancing
Load-balancing to support all rate matrices:
– Requires the network to run 2 times faster
Case 6: Local versus global decisions
Local (“selfish”) routing decisions:
– Cost twice as much as global decisions
© Nick McKeown 2006
Examples of Router Theory
1.
2.
3.
There’s something special about “2”
Making fast queues
How big should the queue be?
© Nick McKeown 2006
Fast Queues
1
Cheap and plentiful
 Too slow

2
Fast enough
 50x as expensive

Network industry buys over $500M of SRAMs per year.
Computer industry has its own solution: Cache in SRAM, Store in DRAM
But networking can’t tolerate a “miss-rate”
© Nick McKeown 2006
Fast Queues
3
Fast as SRAM
 Big as DRAM
 Never misses

1
Q
SRAM size:
Qb ln Q
© Nick McKeown 2006
Developed as “Network Memory” by Nemo Systems
Examples of Router Theory
1.
2.
3.
There’s something special about “2”
Making fast queues
How big should the queue be?
© Nick McKeown 2006
How big should the queue be?
?
© Nick McKeown 2006
Packet delay = T
?
R
Rule of thumb: Queue needs to hold 2T x R packets
© Nick McKeown 2006
How big should the queue be?
The story so far
# packets
at 10Gb/s
1,000,000
10,000
20
2T  R
2T  R 



O(20)
n
Where
© Nick McKeown 2006
n = number of flows passing through router
Outline

What is an Internet router?


The early days: Modified computers


Needed new architectures, theory, and practice
So how did we do?
The present: Internet showing its age


Programmable against uncertainty
The middle years: Specialized for performance


What limits performance: Memory access time
Simple model breaking down
The future: Simplify or move over
© Nick McKeown 2006
What to expect
 Link
speeds followed Moore’s Law
 User demand doubled every year
 Router
capacity limited by memory speed
 DRAM is no faster now than 10 years ago
a
Routers should have fallen behind
© Nick McKeown 2006
Backbone router capacity
Followed Moore’s Law
1Tb/s
100Gb/s
10Gb/s
Router capacity per chassis
doubled every 18 months
1Gb/s
1986
© Nick McKeown 2006
1988
1990
1992
1994
1996
1998
2000
2002
2004
Outline

What is an Internet router?


The early days: Modified computers


What limits performance: Memory access time
Programmable against uncertainty
The middle years: Specialized for performance
Needed new architectures, theory, and practice
 So how did we do?


The present: Internet showing its age


Simple model breaking down
The future: Simplify or move over
© Nick McKeown 2006
What’s happened since
End of the Internet end-to-end model
+
Uncertainty
+
Lack of competition
a Explosion of complexity in routers
IPv6, multicast, ACLs, firewall, virtual routing, MPLS,
Diffserv, IntServ, RSVP, ATM, IP Tunnels, IPSec,
VPNs, Virtual routing, Calea, …
a Power-hungry, expensive, unreliable
© Nick McKeown 2006
Packet processing gets harder
Operations per
arriving packet
What we’d like
(more features)
What we can do if
1.
We’re lucky
2.
Line-rates don’t exceed
3.
We ignore power
Moore’s Law
More likely…
1997
© Nick McKeown 2006
2001
time
Outline

What is an Internet router?


The early days: Modified computers


What limits performance: Memory access time
Programmable against uncertainty
The middle years: Specialized for performance
Needed new architectures, theory, and practice
 So how did we do?


The present: Internet showing its age


Simple model breaking down
The future: Simplify or move over
© Nick McKeown 2006
Prediction
Increased need for
dependability & reliability
of the whole network
© Nick McKeown 2006
Unfashionable Predictions
In 10 years, big routers will be much simpler
 Fewer features
 Much smaller queues
(Prevailing wisdom is that they will become more complex with big queues)
© Nick McKeown 2006
Current network operators

Grossly over-provisioned
Hard to predict traffic now
 Harder to predict traffic growth
 Resilience against failure of routers and links


Over-provision by 50% to protect against 2% failures
Customers hate delay and delay variation
 Current usage less than 10%


No network provider makes profit from public
Internet service

Subsidised by voice (especially mobile) and VPNs
© Nick McKeown 2006
Trends in networks
• Consolidation of (i.e. reduction in) number of
network providers
– Does it converge on competition or monopoly?
• Emerging structure around population centres
– One regional centre per 5-10 million people
– UK: 5-10 centres
– USA: 30-50 centres
• Increased “meshing” and load-balancing
© Nick McKeown 2006
Current Structure
Reproduced with permission of Bill Cheswick, Lumeta Inc
© Nick McKeown 2006
Emerging Structure
© Nick McKeown 2006
Can we exploit emerging
structure and consolidation to
make networks simpler, more
dependable and even profitable?
Valiant Load-Balancing
© Nick McKeown 2006
Valiant Load-Balancing
Operates over logical mesh of optical circuits
 Supports all traffic patterns



No need to over-provision against uncertainty
Resilient against failure
Network can be designed for any amount of resilience
 Over-provision by 5% to provably protect against 5%
failures (1:1 instead of 20:1)

Simple Routing
 Cost

Can be used close to 100% load
 Less expensive than today’s network

© Nick McKeown 2006
Unfashionable Predictions
In 10 years, we will be close to a monopoly.
(Get over it)
In 15 years, flow-by-flow load-balancing
will be common.
© Nick McKeown 2006
What about optical routers?
Prevailing wisdom
“A router must...
1. Process headers,
2. Switch packet-by-packet, and
3. Buffer packets during times of congestion.
Optics suck at all three.”
Emerging possibilities
1.
2.
3.
Process headers: Carry headers slower; process electronically.
Switch packets: Valiant Load Balancing means no packet-by-packet sw
Buffer packets: 20-50 packets might be enough in the backbone
DARPA DOD-N Program (LASOR and IRIS Projects)
© Nick McKeown 2006
Integrated optical buffers
Think: 10-50 packets on a chip
© Nick McKeown 2006
[Burmeister and Bowers, UCSB]
Unfashionable Predictions
In 15 years, optical routers will be possible
(Not ready to predict that they will be necessary)
© Nick McKeown 2006
Unfashionable Predictions
In 10 years, big routers will be much simpler
 Fewer features
 Much smaller queues
…and they will have to compete with optical
dynamic circuit switches (DCS)
© Nick McKeown 2006
Structure of switching centers
© Nick McKeown 2006
Circuit switches control the topology
SONET/SDH, DWDM
© Nick McKeown 2006
Conventional Wisdom
Circuit switching finally eliminated?
© Nick McKeown 2006
Circuit Switches
Advantages of circuit switches
– Well-suited to optics
– Circuit switches are simple
“Start with a packet switch and throw 90% of it away”
–
–
–
–
Higher capacity per unit volume
Higher capacity per watt
Lower cost per Gb/s
No queues, no delay variation
Disadvantages
– They are unfashionable
© Nick McKeown 2006
DCS: Capacity on demand
between border routers
© Nick McKeown 2006
© Nick McKeown 2006
Unfashionable Predictions
In 15 years, fast dynamic circuit switches
will be common
Will big routers be something of the past….?
© Nick McKeown 2006
Thank you!