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Chapter 10 The Internet: Mass Communication Gets Personal What is the Internet? • “A diverse set of independent networks, interlinked to provide its users with the appearance of a single, uniform network.” • A mass medium incorporating elements of interpersonal, group, and mass communications. Development of the Internet • How do we make incompatible computers talk with each other? • How do we share information? • Can we maintain military communication after nuclear war? (But this system was never built!) Packet Switching • 1964: Paul Baran develops decentralized computer network for Air Force. • Messages are broken into small data packets. • Packets are sent independently across the network. • Receiving computer reassembles message. • But Air Force doesn’t build this network. • Donald Davies proposes similar civilian network for Britain. Also not built. How Packet Switching Works ARPAnet • Pentagon’s Advanced Research Projects Agency • Networking incompatible computers across the country • Went online in 1969, same year as the moon landing Connecting Incompatible Networks • ARPAnet led to multiple packet-switching networks • How do you link them together? • Bob Kahn and Vint Cerf created rules for networks to communicate with each other The Internet • TCP/IP—Transmission Control Protocol/Internet Protocol How data are transmitted and how computers can locate each other. • Internet Internetworking of networks. Interpersonal Communication on the Internet • Electronic mail (e-mail) A message sent from one computer user to another across a network. • Instant message (IM) An e-mail system that allows two or more users to chat with one another in real time. Group Communication on the Internet • Listservs An Internet discussion group made up of subscribers that use e-mail to exchange messages between members of the group. • Usenet The original Internet discussion forum that covers thousands of specialized topics. Mass Communication on the Internet • Predecessors of the Web • Hypertext Material in a format containing links that allow the reader to move from one section to another and from one document to another. Tim Berners-Lee and the Web • Enquire Within Upon Everything • Wouldn’t it be a good idea to be able to share documents located on computers anywhere in the world? • Created the World Wide Web and gave the software away for free. Major Components of the Web • Uniform resource locator (URL) The address of the content placed on the Web. • Hypertext transfer protocol (http) The standard set of rules for sending Web content over the Internet. • Hypertext markup language (HTML) The programming language used to describe the content on Web pages. Key Web Principles • One address to take users to a document. • Everything should be accessible/linkable. • Any type of data should be available on any type of computer. • The Web should be a tool for interaction, not just publication. • No central control. Accessing the Web • Mosaic—The first graphical Web browser • Growth of high-speed continuous (broadband) access to the broadband Internet access • Expansion of mobile access to Internet Who is on the Web? • Traditional news media: CNN, USA Today, NPR • Movies and television: Promotion of shorthead content and distribution of long-tail content • New media: Slate, Huffington Post, Daily Beast • Aggregator sites: Google, Yahoo, AOL Video Games as Mass Communication • Video game consoles as media content devices • Mario, Sonic and Master Sergeant—Video game stars • New venue for advertising • Profitable part of popular culture • Major element of media synergy Giving Individuals a Voice • Online media makes everyone a publisher. • Wikipedia A crowd-sourced encyclopedia. • Weblogs (blogs) A collection of links and commentary in hypertext form. • Is search a medium? Long-Tail Online News • Citizen journalism • Sharing news through social media • Mobile phone video The Hacker Ethic • “Access to computers should be unlimited and total.” • “All information wants to be free.” • “Mistrust authority—promote decentralization.” • People should be judged by skills, not by “bogus criteria such as degrees, age, race, or position.” Cyberspace • Taken from word cybernetics—the science of communication and control theory. • Originally used in 1982 magazine story by William Gibson. • Gibson also coined cyberpunk—a style of writing and movies that deal with the blurring of the lines between humans and computers. Community on the Net • Less than 25 percent of world has Internet access. • Digital divide: Affluent communities have more access to Internet than do poorer and rural communities. • Mobile media starting to bridge gap Conflicts Over Digital Media • Controlling online content • Privacy and the Web • Is the online world where we want to be? Media Convergence • Bringing together traditional legacy media with online media • Reverse synergy: When you get the worst of both by combining old and new media • Moving from media outlets to brands: Is the New York Times a newspaper or a brand of news?