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CS 497: Computer Graphics James Money Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. Overview Things to discuss: • Contracts with Dr. Fairfield. • Tests, Quizzes, and Projects. • Attendance and Lectures • Course Contents • Grading Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. Contract w/ Dr. Fairfield • You must complete a contract with Dr. Fairfield within two weeks of the start of the semester or when you sign up for the class. • It must include arrangements on grading, attendance, etc. • I must also receive a copy of the contract. Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. Tests, Quizzes, and Projects • Tests: There will be no tests as I can foresee it. However, I might schedule one. • Quizzes: I reserve the right to give unannounced quizzes on material I have covered in lectures. • Projects: They are assigned in advance and must be turned in by the due date at 4:30PM in Dr. Fairfield’s office or Dr. Sochacki’s office. Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. Attendance & Lectures • Attendance: You are expected to attend class everyday and 10% of grade is based on that. • Lectures: I will give lectures almost everyday. Come prepared to learn and respond to ideas in class. Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. Course Contents • Matrices, Vectors, and operations on them. • 3D Modeling • 3D Clipping • Visible Surface Determination • Lighting and Lighting techniques. • Shading • Texture Mapping • Graphics Databases • Object Collision Luigi’s Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. Grading • Attendance: 10% • Projects I, II, and III: 50% – Broken into 10%, 20% and 20% • Final Project: 40% Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. The Problem: We want to view a 3D World on a 2D surface such as a computer monitor given an arbitrary view point and view angles in that world. We want this world to be as accurate as possible for us, such that we can not distinguish it from reality. Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. The Solution: The answer lies in a mathematical approach called Projections. Projections transform 3D objects onto a 2D plane, from which we are viewing. Before we can discuss projections, we must discuss the mathematical backgrounds that form the basis of projections, which is where we will begin next time! Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author. Homework • • • • • Read Chapter 1 Read section 3.6,3.14 Read Chapter 4 if needed. Read Chapter 5. Read Chapter 6. Copyright 1999 by James H. Money. All rights reserved. Except as permitted under United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the author.