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Basic Microcontroller System Microcontroller-Based System Memory CPU I/O Interface To I/O BUS CPU: Central Processor Unit Microcontroller I/O: Input/Output e.g. M68HC11 Memory: Program and Data Bus: Address signals, Control signals, and Data signals Central Processing Unit (CPU) 68HC11 68HC11 Register Set 7 Accumulator A 15 15 15 15 15 15 Clock is implied 0 7 Accumulator B Double Accumulator D INDEX REGISTER X INDEX REGISTER Y STACK POINTER PROGRAM COUNTER 0 0 0 0 0 00 68HC11 Memory Address Space 8 bits $0000 $0001 $0002 $0003 $FFFC $FFFD $FFFE $FFFF Instruction Execution Cycle • Fetch – Decode - Execute – Fetch stage • Operations code (op-code) is loaded from memory into the Instruction Register (IR) – Decode stage • Instruction is “decoded” into a set of “microinstructions” (e.g. FSM) – Execution stage • The micro-instructions are executed. This may involve loading the “operand” from memory. Instruction Execution Cycle • Comments: – Each instruction requires N clock cycles for execution. N varies from 2 to 12 – An Op-code is also referred to as • Machine code which are the binary codes that are used to represent the instruction. Simple Example Reset EQU $FFFE ; Set symbol Reset to FFFE16 Program EQU $E000 ; Set symbol Program to E00016 ORG Program ; Set the assembler’s location to the value ; represented by symbol Program. Top: LDAA #$23 ; Load the A register with 2316 LDAB #$BE ; Load the B register with BE16 ABA ; Add the A and B registers. Result is stored in A. STAA $1000 ; Store the value in the A register in ; memory location $1000. The A reg is ; unchanged. L0: BRA L0 Org Reset ; Branch to Label L0 ; set the assembler’s location to the value ; represented by symbol Reset. FDB Top ; Form a double byte from symbol TOP. Stored it at the ; current memory location. Simple Example • We can also represent this as: – A $23 ; The A register is assigned $23 – B $BE ; The B register is assigned $BE –AA+B; A=A+B – ($1000) A ;The contents at memory location ; $0100 is replaced with $23+$BE Simple Example (cont) • The assembler will convert our program to: Address $E000 $E002 $E004 $E005 $E008 …….. $FFFE Opcode 86 c6 1b b7 20 Operand 23 be Operand 10 fe 00 e0 00 What do all of these numbers mean? Simple Example (cont) • Example: $E000 86 23 • $E000: – This is the memory location or address where the program or data is located. • $86 – This is the Operation Code or opcode – The opcode is the Hex (i.e. binary) representation of the instruction. • $86 means LDAA # or – Load the A register with a constant value for the 68HC11 • Where is the value to be loaded? • $23 – This is the operand for the opcode. For this instruction, 23 is the constant value to be loaded into the A register. Simple Example (cont) • Example: $E002 c6 be • $E002: – This is the memory location or address where this program or data is located. • $C6 (note the change from the previous instruction) – This is the Operation Code or opcode – The opcode is the Hex (i.e. binary) representation of the instruction. • $c6 means LDAB # or – Load the B register with a constant value for the 68HC11 • Where is the value to be loaded? • $be – This is the operand for the opcode. For this instruction, 23 is the constant value to be loaded into the A register. Simple Example (cont) • $E004 1b – $1b = ABA – Note: we don’t need an operand for this one • $E005 b7 10 00 – $b7 = STAA in an extended memory address – address is stored at the operand – $1000 is the storage address • Note: the contents at location $1000 are overwritten Simple Example (cont) • $E008 20 fe – $20 = This is the BRAnch opcode. • The program counter (PC) is set to • PC= PC + relative address (signed addition) – $fe is the relative address. – After fetching the instruction, the PC points to the next instruction. – In this case • • • • PC = $E00A, after fetching this instruction PC = $E00A + $FE = $E00A + $FFFE(sign extended) PC = $E008 (or we branch right back to this instruction) This is an infinite loop. How do we get out of this? Simple Example (cont) • Hit the RESET button!!!!!! • $FFFE E0 00 – This is data (not program) stored in the Interrupt Vector Table (IVT) at the Reset interrupt location. – This will cause our program to begin executing the program stored at location $E000 whenever we hit the Reset button. Simple Example (cont) • In memory, our program appears as $E000: 86 23 c6 be 1b b7 10 00 20 fe ……….. $FFFE: E0 00 When we hit the Reset button, the Program counter is set equal to the data stored at location $FFFE. Instruction Execution Cycle • How does this all work? – Recall, Instruction Execution Cycle – Fetch – Decode – Execute • Fetch stage – Operations code (op-code) is loaded from memory into the Instruction Register (IR) • Decode stage – Instruction is “decoded” into a set of “micro-instructions” (e.g. FSM) • Execution stage – The micro-instructions are executed. This may involve loading the “operand” from memory. Simple Example (cont) • When we hit the Reset button, the Program counter is set equal to the data stored at location $FFFE, or 1. PC ($FFFE) = $E000 – Program counter is loaded with the contents of memory location $FFFE Simple Example (cont) 2. Fetch Opcode IR ($E000) = 86 3. Decode Opcode CPU decodes as LDAA # 4. Execute opcode CPU fetches operand as next byte from program memory. Instruction is executed. Program counter is incremented PC = PC + 2 • Process repeats for next byte Simple Example (cont) 2. Fetch Opcode IR ($E002) = c6 3. Decode Opcode CPU decodes as LDAB # 4. Execute opcode CPU fetches operand as next byte from program memory. Instruction is executed. Program counter is incremented PC = PC + 2 • • Process repeats for next byte ………….. TPS Quiz THRSIM11 Design Procedure 1. 2. 3. 4. 5. 6. 7. Use THRSIM11 to develop program Assemble program with THRSIM11 assembler Correct any assembly errors Simulate program using THRSIM11 simulator Correct any logical errors Download program to board (if needed) Correct any hardware errors Assembler • An assembler converts the assembly language program into machine code. • The machine code is also known as the op-code. We will use a Mnemonic (e.g. LDAA) to represent this op-code. Assembler – THRSIM 11 • We’ll use the THRSIM11 assembler • Syntax: () = Optional – (Label) Opcode (Operand) (Comment) – Ex: • Loop: • • LDAA #$2F Load Accumulator A with Hex $2f Label Field - Optional • Must start in the first position of line • One to fifteen characters – Upper- and lower-case letters a-z • Case sensitive – Digits 0-9, Period (.), Dollar sign ($), or underscore (_) • First character must be – Alphabetic, period, or underscore • Last character should be a colon (:) (BP) • Label may be by itself Label Field - Optional • Labels must be unique • If an asterisk (*) is the first character, the rest of the line is considered a Comment. Op-code or Operation Field • Required field • Contains mnemonic for the operation or assembler directive (or pseudooperation) • Not case sensitive • Must not begin in the first position – Will be treated as label if it begins in the first position Operand Field • Operand of Op-Code (if, needed) • Can consist of: – Symbols – assembler replaces the symbol with its value • Ex: COUNT EQU $5F • LDAA COUNT • EQU is an assembler directive. It instructions the assembler to replace the symbol COUNT with the value of $5F, so the above is equivalent to: – LDAA $5F Operand Field • Constants - Value does not change – Formats: • • • • • $ = Hex: Ex: COUNT EQU $5A % = Binary: Ex: COUNT EQU %01011010 Blank = Decimal: Ex: COUNT EQU 70 ‘ = ASCII: COUNT EQU ‘0 (i.e. $30) Note: assembler will convert each format to HEX – Constants must be consistent with • bit width (i.e. 8-bit or 16-bit) • type (i.e. signed or unsigned) Operand Field • Expressions –Assembler can evaluate simple expressions to compute the value of the operand – Operators • • • • + = Addition - = Subtraction * = Multiplication / = Division Operand Field • Expressions – – Operators (continued) • • • • % = Remainder after division & = Bitwise AND | = Bitwise OR ^ = Bitwise XOR – Evaluated by assembler from left to right – Signed two’s complement arithmetic – Can use only constants Operand Field • Expressions – – Examples • COUNT EQU $1F • EX1: LDAA COUNT+$0A – A ($1F+$0A) = ($19) Assembler Directive: EQU • • • • Equates a symbol to a value Syntax: Label EQU Expression (comment) Note: the Label is NOT stored in memory. Label is just an alias for expression • Ex: – TEST EQU $3000 – LDX #TEST – This is the same as LDX #$3000 Assembler Directive: ORG • • • • Set assembler’s counter to expression Syntax: (Label) ORG Expression (comment) Ex: – Code EQU $3000 – ORG Code – Assembler assumes Program Counter now contains the value of $3000 Assembler Directive: RMB • • • • Reserve memory bytes Syntax: (Label) RMB Expression (comment) Ex: – Buffer1 RMB $10 – Buffer2 RMB $10 – The assembler saves $10 bytes of RAM for a data buffer located at address Buffer1. For example, if Buffer1 is located at address $2000, assembler will locate Buffer2 at $2000+$0010 = $2010. Assembler Directive: FCB • Form constant byte • Syntax: • (Label) FCB Expression, (Exp), (Exp), (comment) • Stores a constant byte in a memory location. Note: difference with EQU • Ex: – – – – – Data EQU $1000 ORG Data Buffer1 FCB $10,$FA,$2F Result is at memory address $1000, we have $1000: 10 FA 2F Assembler Directive: FDB • Stands for “Form Double-Byte constant” Using square brackets [ ] to denote optional elements • Syntax: – [label][:] FDB expression [, expression] … [, expression] [comment] • Semantics (meaning, function, behavior): – Stores one or more 16-bit values in subsequent memory locations. • Uses “Big Endian” format: stores MSB first, LSB second. • Note the difference between this and EQU! – EQU assigns the symbol (label) to the value of given Expression – FCB, FDB, etc. assign the symbol to the current address, and specify the contents of memory starting at that address • Example: Buffer1 FDB $10FA,$2FFF – Contents of memory bytes starting at address Buffer1: • $10, $FA, $2F, $FF Assembler Directive: FCC • Stands for “Form Constant Character string” • Syntax: – [label][:] FCC “string“ [comment] • Converts the given string into its ASCII equivalent. – ASCII = American Standard Code for Information Interchange • See http://www.asciitable.com for a list of codes. • Example: String: FCC “Hello“ – The data bytes stored at address String are • $48, $65, $6c, $6c, $6f A few other useful directives • BSZ – “Block Storage of Zeros” – A.k.a. ZMB “Zero Memory Bytes” – Like RMB, but clears each memory byte to 0. • FILL – “Fill memory with constant” – Syntax: FILL value, howMany – Stores value at next howMany bytes. • OPT – “Assembler output options” – Syntax: OPT opt1 [, opt2 …] • Each opti is one of these tags: c, cre, l, noc, nol, or s. – See textbook, pp.29 & 31 for details. • PAGE – “Output a page break in program listing” Comment Field • Available with all assembler directives and instructions. • Placed after operand field – Use asterisk to indicate comment in first character position • Need comments at the beginning of program (BP) • Need comment on every line. (BP) EEL-4746 Best Practices EEL-4746 Best Practices 1. All programs submitted for homework assignments must begin with the following comment: *************************** * EEL-4746 Spring 2004 Semester * Homework #N – Due (Due Date) * Problem #M * Name of Partner A * Name of Partner B **************************** * Description of Program EEL-4746 Best Practices 2. All subroutines must begin with the following comment *************************** * Subroutine Name: Mysub * Input parameter list: * Output parameter list: * Registers changed list: **************************** * Description of Subroutine EEL-4746 Best Practices 3. All lines must contain a comment 4. All labels must end with a colon (“:”) 5. Must declare and use a symbol for all constants, using EQU. EEL-4746 Best Practices 6. Program must have a well-organized overall format, such as: Header Comment, from previously *********************** * Standard Symbols Data EQU $0200 ; Start of RAM in U5, to $FFF Program EQU $1040 ; Just above config registers Stack EQU $7FFF ; Top of RAM in U5 Reset EQU $FFFE ; Reset vector location ************************ (Define your own symbols here) *********************** * Program area Start: ORG Program 1st program line ; comment *********************** * Data area Symbol ORG Data Directive … Example • Write an 68HC11 assembly language program to monitor the temperature of a power plant. If the temp >= 50C, sound the alarm. – Given the following memory addresses • Analog to digital converter = temperature (in Hex) • Port B – bit 0 = Output alarm – 0 – no alarm – 1 – alarm will sound Pseudo-Code MC68HC11 Instruction Set M68HC11 Instruction Set • Categories – Load and Store – Stack – Transfer – Decrement and Increment – Clear and Set – Shift and Rotate – Arithmetic Instructions Arithmetic Instructions • • • • • Add and Subtract Decimal Arithmetic Negating Instruction Multiplication Division Other Instructions • • • • • • • Logic Data Test Conditional Branch Unconditional Jump and Branch Subroutines Interrupt Miscellaneous Instruction Cycle 1. IR (PC) Opcode is fetched into Instruction Register 2. Instruction is decoded 3. Data or address is loaded from memory (if needed) Program Counter is updated 4. Instruction is executed (if needed) Load Instructions • Mnemonic Operation – LDAA – Load Accumulator A – LDAB – Load Accumulator B – LDD - Load Accumulator D – LDS - Load Stack Pointer – LDX - Load Index X Register – LDY - Load Index Y Register • Addressing modes: • Condition codes: All except INH Set N,Z and V=0 Mnemonic Machine Code • Immediate Mode – LDAA #$02 86 02 • Direct Addressing Mode – LDAA $02 96 02 • Extended Addressing Mode – LDAA $1002 B6 10 02 • Register Indexed (X = $1000) – LDAA $02, X A6 02 • Register Indirect (X = $1002) – LDAA 0,X A6 00 Store Instructions • Mnemonic Operation – – – – – – STAA – Store Accumulator A STAB – Store Accumulator B STD – Store Accumulator D STS – Store Stack Pointer STX – Store Index X Register STY – Store Index Y Register • Addressing modes: All except IMM and INH • Condition codes: N,Z and V=0 Mnemonic Machine Code • Immediate Mode – STAA #$02 (Illegal operation) • Direct Addressing Mode – STAA $02 5A 02 • Extended Addressing Mode – STAA $1002 7A 10 02 • Register Index (X = $1000) – STAA $02, X 6A 02 • Register Indirect (X = $1002) – STAA 0,X 6A 00 Notation: Memory Locations • $C000: 12 34 56 78 9A BC DE F0 – This means the hex bytes shown are contained in consecutive memory locations starting from address $C000. • In other words: – [$C000]=$12, [$C001]=$34, [$C002]=$56, [$C003]=$78, [$C004]=$9A, [$C005]=$BC, [$C006]=$DE, [$C007]=$F0 Notation: Memory Locations • You can visualize the memory bytes as arranged in a table… – $C000: 12 34 56 78 9A BC DE F0 – Gives this table: Address $C000 $C001 $C002 $C003 $C004 $C005 $C006 $C007 Data $12 $34 $56 $78 $9A $BC $DE $F0 16-bit Load and Store • For a 16-bit (2 byte) load and store, the high byte is stored at the lower address and the low byte is stored at the higher address. – This is called “big endian” byte ordering • The “big end” of the word comes first. • • • • • Ex: $C000: 12 34 56 78 9A BC DE LDAA $C001 A ($C001) = $34 LDX $C002 X $5678 STX $C004 ($C004) $5678 $C000: 12 34 56 78 56 78 Transfer Register Instructions • Mnemonic Operation – – – – – – – – TAB : Transfer A to B: TBA : Transfer B to A: TSX : Transfer SP to X: TSY : Transfer SP to Y: TXS : Transfer X to SP: TYS : Transfer X to SP: XGDX: Exchange D and X: XGDY: Exchange D and Y: B (A) A (B) X (SP) + 1 Y (SP) +1 SP (IX) -1 SP (IY) – 1 X D Y D • Addressing modes: INH Only • Condition codes: N,Z and V=0 (TAB and TBA only) Decrement Instructions • Mnemonic Operation – – – – – DECA DECB DES DEX DEY : Decrement A: A <- (A) – 1 : Decrement B: B <- (B) – 1 : Decrement SP: SP <- (SP) -1 : Decrement X : X <- (X) - 1 : Decrement Y : Y <- (Y) – 1 • Addressing modes: INH Only • Condition codes: – DECA,DECB: N,Z and V – DEX, DEY: Z – DES: none Decrement Instructions • Mnemonic Operation – DEC : Decrement Mem: (M) <- (M) -1 • Addressing modes: All but INH • Condition codes: N,Z and V Increment Instructions • Mnemonic Operation – – – – – INCA INCB INS INX INY : Increment A: A <- (A) + 1 : Increment B: B <- (B) + 1 : Increment SP: SP <- (SP) + 1 : Increment X : X <- (X) + 1 : Increment Y : Y <- (Y) + 1 • Addressing modes: INH Only • Condition codes: – INCA,INCB: N,Z and V – INX, INY: Z – INS: none Increment Instructions • Mnemonic Operation – INC : Increment Mem: (M) <- (M) +1 • Addressing modes: All but INH • Condition codes: N,Z and V Clear Instructions • Mnemonic Operation – CLR : Clear Memory: (M) <- 0 – CLRA : Clear A: A <- 0 – CLRB : Clear B: B <- 0 • Addressing modes: – CLR: EXT, IX, IY – CLRA, CLRB: INH only • Condition codes: N=0,Z=1,V=0,C=0 Clear and Set Bit Instructions • Mnemonic Operation – BCLR : Clear Bits – BSET : Set Bits • Addressing modes: Direct, Index • Condition codes: N,Z,V=0 • Example: – BCLR $33 $AA • Clear bits 2,4,6, and 8 at memory add $33 Arithmetic Instructions - ADD • Mnemonic Operation – – – – – – – – ABA: Add B to A: A <- (A) + (B) ABX: Add B to X: X <- (X) + (B) ABY: Add B to Y: Y <- (Y) + (B) ADDA: Add memory to A: A <- (A) + (M) ADDB: Add memory to B: B <- (B) + (M) ADDD: Add memory to D: D <- (D) + (M:M+1) ADCA: Add memory to A and C: A<- (A)+ (M) +C ADCB: Add memory to B and C: B<- (B)+ (M) +C • Addressing modes: INH or All except IHN • Condition codes: N,Z,V,C (except X and Y) Arithmetic Instructions - Sub • Mnemonic Operation – – – – – – SBA: Sub B from A: A <- (A) + (B) SUBA: Sub memory from A: A <- (A) - (M) SUBB: Sub memory from B: B <- (B) - (M) SUBD: Sub memory from D: D <- (D) - (M:M+1) SBCA: Sub memory and C from A: A<- (A)-(M)-C SBCB: Sub memory and C from B: B<- (B)-(M)-C • Addressing modes: INH or All except IHN • Condition codes: N,Z,V,C Arithmetic Instructions - Neg • Mnemonic Operation – NEG: 2’s comp memory: (m) -1*(M) – NEGA: 2’s comp A : A -1*(A) – NEGB: 2’s comp B : B -1*(B) • Addressing modes: INH or Ext, Ix, Iy • Condition codes: N,Z,V,C Condition Code Register • Special Register used for control and provide arithmetic information to programmer and CPU. Condition Code Register S X H I N Z V C Condition Code Register 7 6 5 S X H 4 3 2 1 0 I N Z V C S = Stop X = X Interrupt Bit I = Interrupt Mask Control Bits N = Negative Z = Zero V = Overflow C = Carry H = Half Carry Arithmetic Bits Compare Instructions - CMP • Mnemonic Operation – – – – – – CBA: Compare B to A: CMPA: Compare memory to A: CMPB: Compare memory to B: CMPD: Compare memory to D: CMPX: Compare memory to X: CMPY: Compare memory to Y: A-B A - (M) B - (M) D - (M:M+1) X - (M:M+1) Y – (M:M+1) • Addressing modes: INH or All except IHN • Condition codes: N,Z,V,C – Note: Only Condition Code Register (CCR) is changed by these instructions. All other registers unaffected. Examples of SBA (A−B) results Minuend (A) 7F 80 81 FF A−B 00 01 (0) (1) (127) (128, −128) (129, −127) (255, −1) 00 00 NZVC 01 NZVC 7F NZVC 80 NZVC 81 NZVC FF NZVC FF NZVC 00 NZVC 7E NZVC 7F NZVC 80 NZVC FE NZVC 81 NZVC 82 NZVC 00 NZVC 01 NZVC 02 NZVC 80 NZVC 80 NZVC 81 NZVC FF NZVC 00 NZVC 01 NZVC 7F NZVC 7F NZVC 80 NZVC FE NZVC FF NZVC 00 NZVC 7E NZVC 01 NZVC 02 NZVC 80 NZVC 81 NZVC 82 NZVC 00 NZVC (0) Subtrahend (B) 01 (1) 7F (127) 80 (128, −128) 81 (129, −127) FF (255, −1) Branch Instructions • A Branch Instruction typically follows a Compare instruction. The Branch instruction will branch if certain CCR bits are set or clear Branch Instructions • BRA – Branch Always – Unconditional “Branch” (i.e. GoTo) • BEQ - Branch if equal – Z bit = 1 • BNE – Branch if not equal – Z bit = 0 • BCC – Branch if Carry Clear – C bit = 0 • BCS – Branch if Carry Set – C bit = 1 Branch Instructions • BMI - Branch if Minus – Branch if N = 1 • BPL – Branch if “Plus” (Positive or Zero) – Branch if N = 0 • BVS – Branch if Overflow Set – Branch if V=1 • BVC – Branch if Overflow Clear – Branch if V=0 Branch Instructions Unsigned • BHI - Branch if High – Unsigned, Branch if C OR Z = 0 • BHS – Branch if Higher or Same – Unsigned, Branch if C=0 • BLO – Branch if Low – Unsigned, Branch if C = 1 • BLS – Branch if Lower or Same – Unsigned, Branch if C OR Z = 1 Branch Instructions Signed • BGE - Branch if Greater Than or Equal – Signed, Branch if N XOR V = 0 • BGT – Branch if Greater Than – Signed, Branch if Z OR (N XOR V) = 0 • BLE – Branch if Less Than or Equal – Signed, Branch if Z OR (N XOR V) = 1 • BLT – Branch if Less Than – Signed, Branch if (N XOR V) = 1 Signed vs. Unsigned Inequalities Branch Signed Test Rationale BLT NV = 1 A<B if A−B is really negative; but if V=1 then the sign bit is wrong. BGE NV = 0 A≥B if it’s not true that A<B. BLE Z+(NV) = 1 A≤B if either A<B, or if A=B (that is if A−B=0, so Z=1). BGT Z+(NV) = 0 A>B if it’s not true that A≤B. Unsigned BLO,BCS C = 1 BHS,BCC C = 0 BLS C+Z = 1 BHI C+Z = 0 A<B if A−B produced a carry (borrow) out of its high-order bit. A≥B if it’s not true that A<B. A≤B if either A<B or A=B (Z=1). A>B if it’s not true that A≤B. The Seven Possible Subtraction/ Comparison Outcomes • They are: (1) Normal, (2) Carry, (3) Overflow, (4) Zero, (5) Negative, (6) Negative-Carry, and (7) Negative-Overflow-Carry. Examples Subtract B from A (SBA) A−B=? Condition Code Flags Universal Signed Only Unsigned B B B B B B B B B B B B B B N E M P G L G L V V H H L L N Z V C E Q I L E E T T S C I S O S FF − 80 = 7F N Z V C 01 − FF = 02 N Z V C 81 − 7F = 02 N Z V C 80 − 80 = 00 N Z V C FF − 7F = 80 N Z V C 80 − 81 = FF N Z V C 7F − 81 = FE N Z V C Proof this list is exhaustive • If Z=1, then clearly N=V=C=0. – Thus our list only includes one line where Z=1. • If V=1, then C=N, because: – If V=1, then either A−B>127, or A−B < −128. • If A−B>127, then A>0, and B<0 (so that −B>0). – Thus, A<$80 and B≥$80, so A−B will do a carry (C=1). – Also, the result of A−B will be <0 (≥$80), so N=1. • If A−B<−128, then A<0 and B>0 (so that −B<0). – Thus, A≥$80 and B<$80, so A−B causes no carry (C=0). – Also, the result of A−B will be >0 (<$80), so N=0. – In either case, we note that C=N. • For V=0 we list all 4 combinations of C and N, but for V=1 we need only C=N=0 and C=N=1. Branch Examples • Example 1 – – – LDAA #$F2 (-14, signed) (242 unsigned) LDAB #$F0 (-16 signed) (240 unsigned) CBA (Compute A-B) • Result is $F2-$F0 = $F2 + $10 = $102 => $02 – – – – N bit = 0 Z bit = 0 V bit = 0 C bit = 0 (result is not negative) (result is not zero) (2’s comp overflow did not occur) (this is really, not carry out) – Note: A > B for both signed and unsigned numbers. – The following instructions will branch • BNE,BGE,BGT,BHI,BHS Branch Example • Example 2 – – – LDAA #$F2 (-14, signed) (242 unsigned) LDAB #$F2 (-14, signed) (242 unsigned) CBA (Compute A-B) • Result is $F2-$F2 = $F2+$0E=$100 => $00 – – – – N bit = 0 Z bit = 1 (result is zero) V bit = 0 C bit = 0 (not carry out) – Note: A = B for both signed and unsigned numbers. – The following instructions will branch • BEQ,BGE,BLE,BHS,BLS Branch Example • Example 3 – – – LDAA #$F2 (-14, signed) (242 unsigned) LDAB #$FF (-1, signed) (255 unsigned) CBA (Compute A-B) • Result is $F2-$FF = $F2 + $01 = $0F3 – – – – N bit = 1 (result is negative: -13) Z bit = 0 V bit = 0 C bit = 1 (not carry out) Note: A < B for both signed and unsigned numbers. The following instructions will branch BNE,BLE,BLT,BLO,BLS Branch Example • Example 4 – – – LDAA #$F2 (-14, signed) (242 unsigned) LDAB #$02 (2, signed) (2 unsigned) CBA (Compute A-B) • Result is $F2-$02 = $F2+$FE=$1F0 – – – – N bit = 1 (result is negative: signed- positive unsigned) Z bit = 0 V bit = 0 C bit = 0 (not carry out) – Note: A < B for signed and A>B unsigned numbers. – The following instructions will branch • BNE,BLE,BLT,BHI,BHS Branch Example • Example 5 – – – LDAA #$02 (2, signed) (2 unsigned) LDAB #$F2 (-14, signed) (242 unsigned) CBA (Compute A-B) • Result is $02-$F2 = $02+$0E=$10 – – – – N bit = 0 (result is positive signed: negative unsigned) Z bit = 0 V bit = 0 C bit = 1 (not carry out) – Note: A > B for signed and A<B unsigned numbers. – The following instructions will branch • BNE,BGE,BGT,BLO,BLS Branch Example • Example 6 – – – LDAA #$80 (-128 signed, +128 unsigned) LDAB #$7F (+127 signed, +127 unsigned) CBA (Compute A-B) • Result is $80-$7F = $80+$81=$101 – – – – N bit = 0 (result is negative unsigned, positive signed) Z bit = 0 V bit = 1 (Two’s comp overflow) C bit = 0 (not carry out) • Two’s comp overflow occurs when the carry into the MSB is not equal to the carry out of the MSB. In this case, carry in =0 and carry out = 1 Branch Example • Example 6 – – – LDAA #$80 (-128 signed, +128 unsigned) LDAB #$7F (+127 signed, +127 unsigned) CBA (Compute A-B) • Result is $80-$7F = $80+$81=$101 – – – – N bit = 0 (result is negative unsigned, positive signed) Z bit = 0 V bit = 1 (Two’s comp overflow) C bit = 0 (not carry out) – Note: A < B for signed and A>B unsigned numbers. – The following instructions will branch • BNE,BLE,BLT,BHS,BHI Example 4-43 • Let A=$FF and ($1000) = $00 • Given Code Fragment: – CMPA $1000 • Indicate whether each of the following branches will be taken • BGE, BLE, BGT, BLT, BEQ, BNE, BHS, BLS, BHI, BLO Example 4-43: Solution • Let A=$FF and ($1000) = $00 • BGE, BLE, BGT, BLT, BEQ, BNE, BHS, BLS, BHI, BLO • CMPA $1000 – As an unsigned number A = 255 – So, for unsigned numbers A>$00, A <> $00 • Unsigned Branches – BHS yes, BLS no, BHI yes, BLO no Example 4-43: Solution • Let A=$FF and ($1000) = $00 • BGE, BLE, BGT, BLT, BEQ, BNE, BHS, BLS, BHI, BLO • CMPA $1000 – As a signed number A = -1 – So, for signed numbers A<$00, A <> $00 • Signed Branches – BGE no, BLE yes, BGT no, BLT yes Example 4-43: Solution Summary • Signed Branches – BGE no, BLE yes, BGT no, BLT yes • Unsigned Branches – BHS yes, BLS no, BHI yes, BLO no • Other Branches – BEQ no, BNE yes TPS Quiz Test Instructions - TST • Test if Memory = 0 • Mnemonic Operation – TST: Test memory = 0: (m) - 0 – TSTA: Test A = 0 : A - 0 – TSTB: Test B = 0: B - 0 • Addressing modes: INH or Ext, X, Y • Condition codes: N,Z,V=0,C=0 Test Example PULA ; A (SP) * Pull instruction does not affect CCR TSTA ; Tests if A=0 * This instruction will set N and Z bits BPL Label ; Branch if A>0 • Test Bits Instructions - BIT • Mnemonic Operation – BITA: AND Register A with memory: A AND (MEM) – BITB: AND Register B with memory: B AND (MEM) • Addressing modes: IMM,DIR, Ext, X, Y • Condition codes: N,Z,C=V=0 • Note: Memory does NOT change, Only CCR Bit Example Memory EQU $1000 MASK EQU %10000000 ……… LDAA #MASK ; A ($80) BITA Memory ; Result = $80 AND $FF = $80 ; N=1 and Z=0 ORG Data Memory FCB $FF * Shifting Instructions Shift Bit Instructions - ASL • Mnemonic Operation – – – – ASL Arithmetic Shift Left Memory ASLA: Arithmetic Shift Left A ASLB: Arithmetic Shift Left B ASLD: Arithmetic Shift Left D (16 bits) • Addressing modes: INH or Direct, Index • Condition codes: N,Z,V,C ASL C 7 6 5 4 3 Multiplies by 2 2 1 0 0 Shift Bit Instructions - ASR • Mnemonic Operation – – – – ASR Arithmetic Shift Right Memory ASRA: Arithmetic Shift Right A ASRB: Arithmetic Shift Right B ASRD: Arithmetic Shift Right D (16 bits) • Addressing modes: INH or Direct, Index • Condition codes: N,Z,V,C ASR 7 6 5 Sign bit preserved 4 3 Divides by 2 2 1 0 C Shift Bit Instructions - LSL • Mnemonic Operation – – – – LSL Logical Shift Left Memory LSLA: Logical Shift Left A LSLB: Logical Shift Left B LSLD: Logical Shift Left D (16 bits) • Addressing modes: INH or Direct, Index • Condition codes: N,Z,V,C LSL C 7 6 5 4 3 Multiplies by 2 2 1 0 0 Shift Bit Instructions - LSR • Mnemonic Operation – – – – LSR Logical Shift Right Memory LSRA: Logical Right Left A LSRB: Logical Right Left B LSRD: Logical Right Left D (16 bits) • Addressing modes: INH or Direct, Index • Condition codes: N=0,Z,V,C LSR 0 7 6 5 4 3 Divides by 2 2 1 0 C Shift Bit Instructions - ROR • Mnemonic Operation – ROR Rotate Right Memory – RORA: Rotate Right A – RORB: Rotate Right B • Addressing modes: INH or Direct, Index • Condition codes: N,Z,V,C ROR 7 6 5 4 3 2 1 0 C Shift Bit Instructions - ROL • Mnemonic Operation – ROL Rotate Left Memory – ROLA: Rotate Left A – ROLB: Rotate Left B • Addressing modes: INH or Direct, Index • Condition codes: N,Z,V,C ROL 7 6 5 4 3 2 1 0 C Logic Instructions • Mnemonic Operation – – – – – – ANDA: Logical A and mem: A A AND (M) ANDB: Logical B and mem: B B AND (M) EORA: Exclusive OR A and mem: AA XOR (M) EORB: Exclusive OR B and mem: BB XOR (M) ORAA: OR A and mem: A A OR (M) ORAB: OR B and mem: B B OR (M) • Addressing modes: All except IHN • Condition codes: N,Z,V,C Complement Instructions • Mnemonic Operation – COM: 1’s Complement of mem: (M) (M) – COMA: 1’s Comp of A: A (A) – COMB: 1’s Comp of B: B(B) • Addressing modes: INH or EXT, X, Y (mem) • Condition codes: N,Z,V=0,C=1 Subroutine Instructions JMP/JSR/BSR/RTS JMP Instructions • Jump to Address – Similar to BRA but uses absolute address • Mnemonic Operation – JMP Address • Addressing modes: EXT, X, Y – Condition codes: none – PC Address JMP Example Program EQU $E000 Stack EQU $00FF ORG Program E000: 8E 00 FF Top: E003: 7E E0 03 Done: ********** Compare with E000: 8E 00 FF Top: E003: 20 FE Done: LDS #Stack JMP Done LDS #Stack BRA Done Why use JMP instead of BRA? Why use JMP instead of BRA? We can only Branch up to -128 to +127 bytes from the current address. If we need to Branch to an address outside of this range, we’ll need to use JMP instruction. * EXAMPLE. Assume FAR_LABEL is +$1000 bytes away from this address TSTA BEQ FAR_LABEL LDAA #NUMA ; This is the A<>0 code * This code will give us an error (out of range) Why use JMP instead of BRA? * We need to use a JMP instead TSTA BNE L1 ; Use a BNE because the label ; is local. JMP FAR_LABEL L1: LDAA #NUMA ; This is the A<>0 code JSR Instructions • Jump to Subroutine – Similar to JMP except we have the ability to return to the calling program. Same as HLL. • Mnemonic Operation – JSR Address • Addressing modes: DIR, EXT, X, Y – Condition codes: none • PSH PC ; Program Counter pushed onto stack • PC Address JSR Instruction • JSR – Pushes Program Counter onto Stack • Note: PC is pointing to the next instruction – Loads PC with Addressing of Subroutine • Starts executing program beginning at EA – How do we return from the subroutine? BSR Instructions • Branch to Subroutine • Mnemonic Operation – BSR Relative_Address • Addressing modes: REL – Condition codes: none • PSH PC ; Program Counter pushed onto stack • PC PC + Relative_Address • Note: PC is pointing to the NEXT instruction. JMP/JSR/BSR Instructions • JMP – Jump to Address – Unconditional jump to address • JSR- Jump to Subroutine – Unconditional jump to subroutine • BSR – Branch to Subroutine – Unconditional branch to a subroutine RTS - Instruction • RTS – Return from Subroutine – PULL PC from Stack • Recall this contains the EA of the instruction following the original JSR/BSR – PC Value pulled from stack • Execute program – Note: You must POP anything you have PUSHed onto the stack or the RTS will start executing the wrong program Special Arithmetic Operations Hexadecimal Number System • • • • • Base 16 Sixteen Digits: 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F Example: EF5616 Positional Number System 16 n1 4 3 2 1 16 16 16 16 16 0 0000 0001 0 1 0100 0101 4 5 1000 1001 8 9 1100 1101 C D 0010 0011 2 3 0110 0111 6 7 1010 1011 A B 1110 1111 E F Packed Binary Coded Decimals (Packed BCDs) • Use 4-bits 0-9 to represent a decimal number • Example: 123410 – As hex = $4D2 – As BCD =$0102, $0304 – As Packed BCD = $1234 • Example: 5137 – As Hex = $1411 – As BCD = $0501,$0307 – As Packed BCD = $5137 Subroutine Example ************************* * Subroutine Name: Bcd2Asc * Input parameter list: A * Output parameter list: A,B **************************** * This routine converts a Packed BCD byte in A * into a pair of ASCII characters in A,B. ************************************************** LOWER EQU $0F ; Mask for low nybble UPPER EQU $F0 ; Mask for high nybble ASCII EQU $30 ; ASCII code for numeral 0 Bcd2Asc: TAB ; Copy A register to B ANDB #LOWER ; Mask-select lower nybble of B ADDB #ASCII ; Convert B to ASCII code ANDA #UPPER ; Mask-select upper nybble of A LSRA ; Logical shift right 4 positions LSRA LSRA LSRA ADDA #ASCII ; Convert A to ASCII RTS ; Return result in A,B Using Subroutine * Standard equates CODE EQU $E000 DATA EQU $0000 STACK EQU $7FFF EOS EQU $FF array result ORG FCB RMB ORG Main: LDS LDX LDY Loop: LDAA CMPA BEQ JSR STD INX INY INY BRA Done: WAI Infloop: BRA ; ; ; ; Start Start Start We’ll code in EEPROM data in page 0 internal RAM stack at top of external RAM. use hex $FF to mark end-of-string of BCD bytes. DATA $01,$23,$45,$67,$89,EOS 10 ; Begin data segment. ; Array of packed BCD bytes ; We'll put the resulting chars here CODE #STACK #array #result 0,X #EOS Done BCD2ASC 0,Y ; ; ; ; ; ; ; ; ; ; ; Loop ; Do it all again ; End of main program, wait for interrupts ; If we ever get here, stay here Infloop Begin code segment. Load stack pointer Load address of data array Ditto for result array Get byte to convert Compare byte with end of string If end of string, then stop Call subroutine to do conversion Store D in result array Go to the next input byte Go to next output word Decimal Arithmetic Instruction • DAA – Decimal Adjust A Instruction – Used to adjust the result of the addition of two packed BCDs – Use immediately after the ADDA instruction. • Affects the A register – Example: • • • • 34 = $22 (hex) or $34 as packed BCD 29 = $1D (hex) or $29 as packed BCD $34+$29 = $5D (not a valid packed BCD) DAA: A (A) +$06 = $63 (correct packed BCD) Decimal Arithmetic Instruction • DAA – Decimal Adjust Instruction – Why do we add $06? – Note: • $01+$09 = $0A + $06 = $10 – What about $01+$02 = $03? – DAA checks CCR to determine if adjust is needed, so DAA: $03+$00 = $03 – See reference manual (p.536) for a complete list of cases MUL Instruction • MUL – Multiply Instruction – Multiplies 8-bit unsigned numbers loaded into the A and B registers – D AB – Max result = $FF$FF = $FE01 = 65,020 =2552 – For signed multiplication: • Determine sign of A and B – (−)(−)=(+), (+)(+)=(+), – NEG negative numbers – MUL, NEG (if needed) (−)(+)=(−), • Range: -1282 = -16,384 = $E100 to +1272 = 16,129 = $3F01 (+)(−)=(−) IDIV Instruction • IDIV – Integer Divide Instruction – Divides 16-bit unsigned D register by the 16-bit unsigned X register – Quotient is stored in the X register • X Integer portion of D/X – Remainder is stored in the D register • D D – Integer portion of D/X – If X is $0000, C 1, and D $FFFF – For signed division • Determine sign of A and B – (-)/(-)=+ (+)/(+)=+ (-)/(+)=(-) (+)/(-)=– NEG negative numbers – IDIV, NEG (if, needed) Fractional Numbers • Recall 20=1, 21=2, 22=4, …. • But, we can also go the other way – 2-1=0.5, 2-2=0.25, 2-3=0.125, 2-4=0.0625,… • In general, we have 2-n=1/2n • So, for example, to represent – 2.5 = %10.10 and 5.25 = %101.01 • Check: 2+0+0.5+0=2.5 • Check: 4+0+1+0+0.25=5.25 Fractional Numbers • We have – 2.5 = %10.10 and 5.25 = %101.01 • As 8 bit numbers, these become – %000010.10 and %000101.01 • Now, we really DON’T have a way to represent the decimal point in our numbers, so we have to remember where it is located. • So really, we have • 2.5 = %00001010 = $0A • 5.25 = %00010101 = $15 • And we remember that we are using 2 bits for the fractional part. Fractional Numbers • Let’s use 16-bit numbers where 4-bits (or one nybble) are reserved for the fractional part • So, Y = $NNN.N • Example, What is 375.875 in Hex? • 375 $177 • 0.875 = 1*0.5+1*0.25+1*0.125+0*0.0625 = %1110 = $E • Or, 375.875 = $177E Fractional Numbers • Let’s use 16-bit numbers where 4-bits (or one nybble) are reserved for the fractional part • So, Y = $NNN.N • Example, What is $24E3 as a fractional decimal? • $24E 590 • $3 = 0*0.5+0*0.25+1*0.125+1*0.0625=0.1875 • Or, $24E3 = 590.1875 FDIV Instruction • FDIV – Fractional Divide Instruction – Divides 16-bit unsigned D register by the 16-bit unsigned X register – D register is assumed less than X register. (Answer is less than one) – Radix point is assumed to be the same – Fractional quotient is stored in the X register. Ex: %0.1010…. – Remainder is stored in the D register – If X is $0000, C 1, and D $FFFF Miscellaneous Instructions NOP Instruction • NOP – No operation – Performs “no operation” – Can be used for “crude” timing routines • 2 Clock Cycles for each instruction – Also used for debugging • Insert NOPs in place of SWI – Software Interrupts STOP Instruction • STOP– STOP operation – Puts the CPU “to sleep” • Can be “awakened” by using an interrupt – Can be disabled by setting the STOP bit Interrupt Instructions Interrupt Instructions • CLI– Clear Interrupt Mask – Clears I bit to 0 • SEI – Set Interrupt Mask – Sets I bit to 0 • RTI – Return from Interrupt • SWI – Software Interrupt • WAI – Wait for Interrupt End of Section TPS Quiz Example 4-43 • Let A=$FF and ($1000) = $00 • A = -1 (signed), A=255 (unsigned) • Given Code Fragment: – CMPA $1000 – $FF - $00 = $FF+$00 = $FF – Condition Code Register • • • • N=1 Z=0 V=0 C=0 Example 4-43: Solution • We have: A=$FF, Mem=$00 (CMPA Mem) • CCR: N=1, Z=0, V=0, C=0 • Mnemonic:Condition checked|Our example| Yes or No • BEQ: Z = 1| Z = 0 | No • BNE: Z = 0| Z = 0 | Yes Example 4-43: Solution Unsigned Branches • We have: A=$FF, Mem=$00 (CMPA MEM) • CCR: N=1, Z=0, V=0, C=0 • • • • • Condition | Example | Yes or No BHS: C =0| C=0| Yes BLS: C OR Z = 1| 0 or 0 = 0| No BHI: C OR Z = 0 | 0 or 0 = 0| Yes BLO: C = 1| C=0| No Example 4-43: Solution Signed Branches • We have: A=$FF, Mem=$00 (CMPA Mem) • CCR: N=1, Z=0, V=0, C=0 • • • • • Branch : Condition | Example | Yes or No BGE: (N XOR Z) = 0 | (1 XOR 0) = 1 | No BLE: Z OR (N XOR Z) = 1| (0 OR (1 XOR 0)) =1|Yes BGT: Z OR (N XOR Z) = 0| (0 OR ( 1 XOR 0)) =1| No BLT: (N XOR Z) = 1 | (1 XOR 0) = 1 | YES