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References, Aliases, Garbage
Collection and Packages
• Packages and Importing Classes
• Reading for this Lecture: L&L, 3.2 - 3.3
• Familiarize yourself with Appendix M as a
reference for the Java Class Library
References
• A primitive variable contains the value itself, but
an object variable contains an object reference
• An object reference can be thought of as a pointer
to the location of the object in memory
• Rather than dealing with arbitrary address values,
we often depict a reference graphically
num1
title
38
“Moby Dick"
Assignment Revisited
• The act of assignment takes a copy of a value
and stores it in a variable
• For primitive types:
Before:
num1
38
num2
96
num2 = num1;
After:
num1
38
num2
38
Reference Assignment
• For object references, assignment copies
the address:
“Moby Dick"
title
Before:
title2
“Silas Marner"
title2 = title;
title
After:
“Moby Dick"
title2
Garbage: See later slide
“Silas Marner"
Aliases
• Two or more references that refer to the same
object are called aliases of each other
• That creates an interesting situation: one object
can be accessed using more than one reference
variable
• Aliases can be useful, but should be managed
carefully
• Changing an object via one reference variable
changes it for all of its aliases, because there is
really only one object
Garbage Collection
• When there are no longer any variables containing
a reference to an object (e.g. “Silas Marner” on the
earlier slide), the program can no longer access it
• The object is useless and is considered garbage
• Periodically, Java performs automatic garbage
collection and returns an object's memory to the
system for future use
• In other languages such as C/C++, the programmer
must write explicit code to do the garbage collection
Garbage Collection
• Setting object variable’s value equal to null,
makes the object garbage (unavailable):
Before:
After:
“Moby Dick"
title
title
= null;
title
null
No object
Garbage now
“Moby Dick"
Garbage Collection
• If an object variable’s value is equal to null,
any reference to an attribute or method of
that object will cause your program to fail.
String title = new String(“Moby Dick”);
System.out.println(title.length());
// prints 9
title = null;
System.out.println(title.length());
// fails
The String Class
• Because strings are so common, we don't
have to use the new operator to create a
String object
title = “Moby Dick";
• This special syntax works only for strings
• Each string literal (enclosed in double
quotes) represents a String object
String Methods
• Once a String object has been created,
neither its value nor its length can be changed
• Thus we say that an object of the String class
is immutable
• However, several methods of the String class
return new String objects that are modified
versions of the original
• See the list of String methods on page 119
and in Appendix M
String Indexes
• It is occasionally helpful to refer to a particular
character within a string
• This can be done by specifying the character's
numeric index
• The indexes begin at zero in each string
• In the string “Moby Dick", the character ‘M' is
at index 0 and the ‘D' is at index 5
• See StringMutation.java (page 120)
Class Libraries
• A class library is a collection of classes that we can
use when developing programs
• The Java standard class library is part of any Java
development environment
• Its classes are not part of the Java language per
se, but we rely on them heavily
• Various classes we've already used (System,
Scanner, String) are part of the Java standard
class library (Look them up in Appendix M!)
• Other class libraries can be obtained through third
party vendors, or you can create them yourself
Packages
• The classes of the Java standard class library
are organized into packages
• Some packages in the standard class library are:
Package
Purpose
java.lang
java.applet
java.awt
javax.swing
java.net
java.util
javax.xml.parsers
General support
Creating applets for the web
Graphics and graphical user interfaces
Additional graphics capabilities
Network communication
Utilities
XML document processing
The import Declaration
• When you want to use a class contained in a
package, you can use its fully qualified name
java.util.Scanner scan = ...
• Or you can import the package containing the
class and just use the class name Scanner
import java.util.Scanner;
Scanner scan = ...
• To import all classes in a particular package, you
can use the * wildcard character
import java.util.*;
The import Declaration
• All classes of the java.lang package are
imported automatically into all programs
• It's as if all programs contain the following line:
import java.lang.*;
• That's why we didn't have to import the System
or String classes explicitly in earlier programs
• The Scanner class, on the other hand, is part of
the java.util package, so that class must be
imported as part of its package