Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Graphical User Interface (GUI) Programming II Lecture Objectives • Understand the Event-Handling Processes in Java Caution Note!!! This lecture presentation contains a number of "hidden" slides. Feel free to read, study and learn from them on your own!!! Outline for Today's Fun • Events: What is an event? Simple (?) Example • Swing Components: JFrames JComponents An example Swing Component Design (MVC/UI-Delegate??) Events • Behind the scenes, the Java runtime environment is monitoring many things • When any of a number of things happen an event is said to occur. Sometimes the terminology is “an event gets fired“ • Examples of the types of things that can "fire" events: Pressing a key on the keyboard Clicking on a component (like a button) Entering a component with the mouse pointer Have a timer "time-out" Events (Cont’d) • Moving the mouse around any reasonably complicated GUI can literally cause hundreds if not thousands of events to occur. • Events will be ignored except for the ones that you tell Java that you are interested in doing something about. • Java maintains a data structure of all the events that you have decided to handle and looks up events and does what you tell it to do. Code from the Past: Remember??? import java.awt.*; public class HelloGUI { public static void main (String[ ] args) { System.out.println("About to make GUI"); Frame f = new Frame ("Hello GUIs"); f.setSize( 200, 200 ); f.show(); System.out.println("Finished making GUI"); }// main }// class HelloGUI Code from the Past: Remember??? What didn't work??? Making It Work (MIT Approach)! • Determine which event occurs when the "Close the Window" button is pressed: The API is your friend The lecture notes are your friend Hint: In this case it's an event called "Window Closing" • You decide what class is going to handle this event It might be the actual class which has the window. It can be any other class. Making It Work (MIT Approach)! • Write the method (and class?) that will handle the event: When this event occurs, Java is going to go to the class that you identify as the event handler or Listener. It will look for a method called: public void windowClosing(WindowEvent e) • Java will report an error to you if this class doesn't have this method. How might the designers of Java be guaranteed that you will implement this method? Interfaces: Back to School! // Note: found in java.awt.event public interface WindowListener extends EventListener { void windowActivated(WindowEvent e); void windowClosed(WindowEvent e); void windowClosing(WindowEvent e); void windowDeactivated(WindowEvent e); void windowDeiconified(WindowEvent e); void windowIconified(WindowEvent e); void windowOpened(WindowEvent e); } Using Event Interfaces Outline: So we could write a class as shown below: import java.awt.*; Import import java.awt.event.*; public class Handler implements WindowListener { public void windowActivated(WindowEvent e) {} Class definition public void windowClosed(WindowEvent e) {} public void windowClosing(WindowEvent e) { Window w = e.getWindow(); Implementation w.setVisible(false); w.dispose(); System.exit(0); } public void windowDeactivated(WindowEvent e) Dummy (lazy) implementation {} public void windowDeiconified(WindowEvent e) {} public void windowIconified(WindowEvent e) {} public void windowOpened(WindowEvent e) {} } Using Event Interfaces (Cont’d) • Register the listener with Java. That is, tell Java in which class the method will be located to run when the Window Closing Event occurs. Event Handler Registration import java.awt.*; public class HelloGUI { public static void main (String[] args) { Handler h = new Handler(); System.out.println ("About to make GUI"); Frame f = new Frame ("Hello GUIs"); f.setSize( 200, 200 ); f.addWindowListener(h); f.show(); System.out.println("Finished making GUI"); } // main } // class HelloGUI Demonstration Class Pool class HelloGUI main { Frame f Handler h } class Frame class Handler Interface WindowListener Frame Instance Handler Instance Event Handling: Key Ideas 1. Determine which event occurs 2. Decide what class is going to handle this event 3. Write the method (and class?) that will handle the event. 4. Register the listener with Java. Today’s First Wisdom Very important that you understand this simple example to understand the concepts that follow. Potential Points of Confusion • What exactly is the listener? Is it the component getting clicked on? No, the listener is the object that contains the method that Java will call when the event happens. You must tell the component getting clicked which object that is by registering: addWindowListener... As we will see it could be the same!!! • What type of listener do I use? There are only so many. See the Java API. Lecture/Instructor/Lab/WebCT/Classmates/Friends. Try yourself and experience the excitement! Potential Points of Confusion (Cont’d) • What about all those other window things (e.g. windowActivated) We actually did implement them (with empty bodies) – Lazy or dummy implementation! We said: Don't do anything! Outline for Today's Fun: Reminder • Events: What is an event? Simple (?) Example • Swing Components: JFrames JComponents An example Swing Component Design (MVC/UI-Delegate) A Call from the Past! Earlier, we cautioned about the existence of two toolkits in Java for creating GUIs: Java’s GUI Capabilities Java provides essentially two related toolkits for making GUIs: 1. The Abstract Windowing Toolkit (“AWT”), and AWT Swing 2. The Java Foundation Classes (“Swing”) Swing is merely a new, improved version of the AWT, and still uses some of AWT’s features. Today, we examine a few Swing components. The goal is to learn how Swing components in general are designed, so that you can make better use of the API. Swing: Sun’s Response to Microsoft? • In 1997, Sun announced a new graphical toolkit for Java called the “Java Foundation Classes”, or “JFC”. • This is usually called “Swing”. • The JFC/Swing classes provide well designed, powerful widgets for GUI developers. • Let’s take a look . . . Welcome to JFC/Swing Planet “Now it gets interesting . . . “ Historical Problems with AWT • All • Limited AWT widget library Addressed somewhat by JDK 1.1b3+, which allowed subclassing of components, or “lightweights” (not covered in this course) AWT components required runtime peer resources: Slow on some platforms (notably Windows) Portability problems (slightly different look, some behaviors different) Least common denominator phenomenon: If one OS (e.g., Windows) did not support a widget, the entire AWT had to suffer without it. java.awt.Button ButtonPeer AWT components required native “peer” methods to render and operate--many steps! WinNT ButtonPeer MacOS ButtonPeer Motif ButtonPeer File Edit Help CLICK ME Slow & Inflexible! Fixing AWT Problems • Developers avoided a few AWT limitations through: Pervasive use of lightweights (again, not covered in cs1312). e.g., tooltip simulation through threads/windows/components extensive coding around rigid look use of layered gifs Bottom line: Making stuff look cool or satisfying a client’s request could be a nightmare! File Edit (Tooltips required threads, window subclasses & extensive event handling) Help CLICK ME Tooltip (Layering of components requires layout subclasses) (Menu bars limited; no images possible without *extensive* simulation through components) (Image buttons required component subclassing, methods to handle ‘click’ look, as well as event handlers) Introducing Swing/JFC • Sun addressed these problems by producing Java Foundation Classes (JFC) i.e., Swing • Key elements: No reliance on native peers; the JVM does the work, and is faster Swing completely controls look and feel of all components: • PLAF, or “pluggable look and feel” Superior design: MVC-esque (Model View Control) File Edit Help CLICK ME Fast, flexible, extensible! javax.swing.JButton Swing Packages • All the new Swing components and classes need a home. Where? A subject of great debate! • For JDK 1.1, Sun used “com.sun.java.swing”; developers revolted. • Problem: developers complained this “com” designation was not appropriate for “core” class--something part of language. Why “javax”? Solution: * logical grouping javax.swing.* * minimizes transition costs * most developers happy with it Denotes ‘extension’ package that has migrated to core status * helps maintain existing JDK 1.1 code (cf. MFC lib breaks) Overview of JFC/Swing Packages • javax.swing.plaf • javax.swing • javax.swing.plaf.basic • javax.swing.table • javax.swing.plaf.metal • javax.swing.tree • javax.swing.plaf.multi • javax.swing.border • javax.swing.colorchooser • javax.swing.filechooser • javax.swing.text • javax.swing.text.html • javax.swing.text.html.parser • javax.swing.text.rtf • javax.swing.event • javax.swing.undo Overview of the Overview Packages to control the “look and feel” of Swing Text-based widgets (including html/rtf display) Components, including “aggregate” or complex components New event packages Short Examples 1. Widget Example: JButtons • The java.swing.JButton class implements a “state version” of a java.swing.AbstractButton. Many methods come from the abstract class: A variety of constructors (Strings, Icons, etc.); setRolloverEnabled(boolean); setIcon(Icon); setRolloverIcon(Icon); setActionCommand(String); -- an extra String tacked onto the event that gets fired! setContentAreaFilled(boolean) -- transparency for icons! setModel(ButtonModel); -- sets the ‘type’ of Button (you can define your own Button behaviors!) setMnemonic(char/int); -- set mnemonics for button Lesson: Check the API for useful behaviors. Cool Buttons import javax.swing.*; public class HelloWorld2 extends JFrame { Images from disk: public JButton bNew; public JPanel p; public HelloWorld2() { bNew = new JButton("New Document", new ImageIcon("Document.gif")); bNew.setRolloverEnabled(true); bNew.setRolloverIcon(new ImageIcon("New.gif")); p = new JPanel(); p.add(bNew); getContentPane().add(p); this.pack(); } public static void main(String arg[ ]) { new HelloWorld2().show(); }// class HelloWorld2 } Sets icon and rollover Icon. Note: Icon constructor took String argument, and automatically loaded image Why getContentPane() ? • The HelloWorld example required us to call getContentPane() before “add()”ing an object to the JFrame: myFrameInstance.getContentPane().add(myComponent); Usually “this” Required of JFrame, JDialog and JInternalFrame instances E.g., “myJButton” • This differs from traditional AWT container additions, where we simply call “add”, passing in the component. • Let’s cut a JFrame open to find out why . . . A JFrame Autopsy “The Pop Tart / Sandwich Duality” JLayeredPane Menu ContentPane A java.awt.Frame is composed of a single container--the Frame object itself. It is flat as a pop tart. JPanel A javax.swing.JFrame is composed of a transparent “glassPane” surface, and an inner JPanel with Contents and Menu JFrame Class View AWT Component GlassPane Frame Container ContentPane JComponent contains JFC JRootPane manages JMenuBar JFrame The JRootPane is a container with a JLayeredPane (holding the Menu and ContentPane) and a Component GlassPane. It serves as base for numerous classes. JLayeredPane JRootPane: The Content Pane The JRootPane contains only two components: the JLayeredPane and the Component GlassPane Its layout manager ignores all attempts to add new components. Instead, one must add to the JRootPane’s ContentPane, found inside the JLayeredPane. A call to getContentPane() returns an instance of the ContentPane. JRootPane: The Glass Pane public Component getGlassPane(); public void setGlassPane(Component); JFrame Blue Print We can use the top “glassPane” as a drawing area. Since it spans the entire JFrame, we can draw on top of menu bars, and every component. The JPanel has a remarkable layering feature, allowing us to stack and shuffle components. public JPanel getContentPane(); JFrame Disposal • JFrame allows you to configure how it responds to closure. Default: hides JFrame on closure attempt. To modify: invoke setDefaultCloseOperation(). E.g.,: MyJFrameInstance.setDefaultCloseOperation(WindowConstants.DO_NOTHING_ ON_CLOSE); /* behaves just like java.awt.Frame */ other constants in javax.swing.WindowConstants: HIDE_ON_CLOSE - invokes any registered WindowListener object, then hides. This is default behavior. DISPOSE_ON_CLOSE - invokes any registered WindowListener object, and then disposes. JComponent: The Generic Widget • The JComponent provides the basis for all Swing components. • JComponent extends java.awt.Container, making all Swing components large, powerful widgets. (Also, all Swing components are also containers--even if you wouldn’t normally place things in them. E.g., JButton) • In turn, JComponent is subclassed by numerous widgets. Thus, composition is favored over inheritance for widget manipulation. Jcomponent (Cont’d) Since JComponent is the basis for most Swing components, all Swing widgets have the following general features: Borders -- JComponent derived classes can have borders Accessibility -- JComponents use Swing’s accessibility features to provide additional information about the widget. Tooltips -- JComponents can have time sensitive tooltips. Double Buffering -- By default, Swing components have double buffering built in Serialization -- Ability to save state to a file. Events Here, we review event handling one more time. To understand how events work in Java, we have to look closely at how we use GUIs. When you interact with a GUI, there are many events taking place each second. Only a few of these, however, may actually be ‘delivered’ to the application. Events (Cont’d) Java uses a “delegation” event model found in many other toolkits. Under the delegation model, components fire events, which can be caught and acted on by listeners. A listener is linked to a component through a registration process. The delegation event model is contrasted to an event filtration model where all events are delivered to target components regardless of whether they asked for them. Events: General Overview Recall our first consideration of events, where our first frame would not close, even when the end of main() was reached. We explained this behavior by thinking of our program as entering an “infinite loop” when the graphics are shown. This ‘infinite loop’ is actually an event-driven cycle, but we can think of it as a “while (true)” structure that periodically polls for user input. The Real Story import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println (“About to make GUI”); Frame f = new Frame (“Hello GUIs”); f.setSize( 200, 200 ); f.show(); System.out.println (“Finished making GUI”); }// main }// class HelloGUI We usually think of our program as a single, linear set of steps being executed. But something special happens when we create graphical objects. The Real Story (Cont’d) When Java sees that you’ve created a GUI, your program gets a second “set” of linear instructions. import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println (“About to make GUI”); Frame f = new Frame (“Hello GUIs”); f.setSize( 200, 200 ); f.show(); System.out.println (“Finished making GUI”); }// main }// class HelloGUI This is actually a separate “thread”, but don’t worry if that’s unclear for now. We can think of this as a second part of our program than handles special graphics-related tasks (such as drawing the window, etc.) The Real Story (Cont’d) This model is very important to understand because as it turns out, when an event occurs--such as mouse click, it happens in the “graphics side” of the model. import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println (“About to make GUI”); Frame f = new Frame (“Hello GUIs”); f.setSize( 200, 200 ); f.show(); System.out.println (“Finished making GUI”); }// main }// class HelloGUI Mouse Click occurs The code trapping this event appears in the graphics thread Actually, there’s a separate “event queue” that handles incoming events. But this is already complicated enough. Let’s just generalize and imagine that all events arrive in the ‘graphics side’ of things. The Real Story: “Call backs” Since the event arrived in the ‘graphics half’ of our program, we need a way to have it call a method in our program. This is known as a “call back”. Our event handling code import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println (“About to make GUI”); Frame f = new Frame (“Hello GUIs”); f.setSize( 200, 200 ); f.show(); System.out.println (“Finished making GUI”); }// main }// class HelloGUI callback The code trapping this event appears in the graphics thread The Real Story: How? So Java needs to call some event handling code that we write. The trouble is, how will Java know what we called out method? We can name them anything we want, and Java won’t necessarily know what methods handle events. import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println (“About to make GUI”); Frame f = new Frame (“Hello GUIs”); f.setSize( 200, 200 ); f.show(); System.out.println (“Finished making GUI”); }// main }// class HelloGUI callback But Wait! We can use interfaces, right? Event Interfaces Java uses interfaces as its primary event handling scheme. If you implement an event-related interface, Java will know which methods to call. This is because the contract nature of interfaces requires all methods to appear in the implementing class. ActionListener import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println (“About to make GUI”); Frame f = new Frame (“Hello GUIs”); f.setSize( 200, 200 ); f.show(); System.out.println (“Finished making GUI”); }// main }// class HelloGUI public void actionPerformed (ActionEvent e) { // code doing something } This method MUST be there, so Java knows it can “callback” to it callback Why “Registration”? We are told that “event registration” must occur before event handling will occur. What does this mean? Well, since we can have any class handle events, we need to tell Java which object implements the proper event handling interface. This “registers” the component as being interested in receiving callbacks. import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println (“About to make GUI”); Frame f = new Frame (“Hello GUIs”); f.setSize( 200, 200 ); f.show(); System.out.println (“Finished making GUI”); }// main }// class HelloGUI Where to callback? An Example public class DemoFrame extends Frame { public DemoFrame( ) { super (“A poor use of inheritance, but simple”); Handler2 h = new Handler2(); this.setSize(400,400); this.setLayout(new FlowLayout()); Button b = new Button (“Click me”); this.add(b); this.show(); } // Constructor public static void main(String[] args) { DemoFrame df; df = new DemoFrame(); } // main } // DemoFrame Another Example public class Handler2 implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println (“Button was clicked”); } } // Handler2 Why doesn’t this work? Another Example (Cont’d) public class DemoFrame extends JFrame { public DemoFrame( ) { super (“A poor use of inheritance, but simple”); Handler2 h = new Handler2(); this.setSize(400,400); this.setLayout(new FlowLayout()); JButton b = new JButton (“Click me”); b.addActionListener(h); add(b); show(); } // Constructor public static void main(String[] args) { DemoFrame df; df = new DemoFrame(); } // main } // DemoFrame Question??? We said we had to have a Listener to handle the event and it had to be an object. Does it have to be a separate object? Another Example public class DemoFrame extends Frame implements ActionListener { public DemoFrame( ) { super (“A poor use of inheritance, but simple”); Handler2 h = new Handler2(); this.setSize(400,400); this.setLayout(new FlowLayout()); Button b = new Button (“Click me”); b.addActionListener(this); this.add(b); this.show(); } // Constructor public void actionPerformed(ActionEvent e) { System.out.println (“Button was clicked”); } public static void main(String[] args) { DemoFrame df; df = new DemoFrame(); } // main } // DemoFrame Is There Any Other Event There? Anything can be an event. Including general protection faults. But for the most part, good programming dictates that handled events should come from the following area of input: a Mouse events b Keyboard events c Timing events d Other user action inputs Java Event Handling Strategies With this basic understanding, we can investigate the FOUR primary means of event handling in Java Very similar Very general Very old 1 Event Listeners 2 Event Adapters 3 Semantic Events 4 Inheritance-based event handling We’ll not talk about this one… Listeners From the discussion about callbacks, we noted that interfaces were the primary mechanism for structuring our event handling. There are numerous event interfaces we can implement, roughly divided around categories of events. The next slide lists many of them. Don’t freak out because there are so many. We’ll highlight the most commonly used ones. . . Listeners: So Many Choices Package java.awt.event features: ActionListener Most commonly used in this course MouseListener MouseMotionListener AdjustmentListener ComponentListener FocusListener ContainerListener ItemListener KeyListener WindowListener TextListener As it turns out, the ActionListener is part of the “semantic” event group, even though it’s an interface. So let’s focus on simple events like MouseListener... MouseListener The MouseListener interface has several methods we have to code: public void mouseClicked(MouseEvent e) { } -- a timing-based determination; else the events are processed as pressed/releases public void mouseEntered(MouseEvent e) { } -- entry into component public void mouseExited(MouseEvent e) { } -- exit from component public void mousePressed(MouseEvent e) -- simply a press . . . { } public void mouseReleased(MouseEvent e){ } -- ... the corresponding release MouseListener: An Example import java.awt.*; import java.awt.event.*; public class MouseFrame implements MouseListener{ Color highlight, normal; boolean bHighlight = true; Frame fr; public MouseFrame () { fr = new Frame(“For demonstration only”); highlight = Color.red; normal = Color.gray; frame.setSize(400,400); Button b = new Button("Click"); b.addMouseListener(this); fr.setBackground(normal); fr.setLayout(new FlowLayout()); fr.add(b); fr.show(); } public static void main(String[] args) { new MouseFrame(); } To keep it simple, we ignore WindowEvents Note that when we run this the constructor will run and terminate MouseListener: An Example (Cont’d) public void mouseReleased(MouseEvent e){ System.out.println ("Changing color"); if (bHighlight) frame.setBackground(highlight); else frame.setBackground(normal); bHighlight = !bHighlight; } public public public public void void void void mouseClicked(MouseEvent e) {} mouseEntered(MouseEvent e) {} mouseExited(MouseEvent e) {} mousePressed(MouseEvent e) {} } // MouseFrame Event Listener Summary We need a class that implements the appropriate listener type. We need to “register” a component as interested in receiving events: addXYZListener ( <listener instance> ); Whatever listener we’re working with. E.g.: addMouseListener(this); addMouseMotionListener(myEventHandler); Event Listener: Observations 1 The “WindowListener” interface required numerous methods. 2 But only one was important to us. 3 All the rest were coded as “no-op” or no operation methods. There’s another strategy using “adapters”, using inheritance that could have saved us some trouble... Adapters Java has built-in classes called “event adapters” that implement each of the various event listeners. But all of these methods are “no-ops”. public class MouseAdapter implements MouseListener { public void mouseClicked(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} } WHY??? Key to Adapters: Inheritance MouseAdapter MouseFrame Why a bunch of no-op methods? Well, if you subclass the adapter, your class IS-A type of event listener. And you then only have to override the one or two methods you care about. The rest can be inherited as “noops” Event Adapters (Cont’d) import java.awt.*; import java.awt.event.*; public class MouseFrame extends MouseAdapter implements MouseListener{ Color highlight, normal; boolean bHighlight = true; Frame frame; public MouseFrame () { frame = new Frame(“For demonstration only”); highlight = Color.red; normal = Color.gray; frame.setSize(400,400); Button b = new Button("Click"); b.addMouseListener(this); frame.setBackground(normal); frame.setLayout(new FlowLayout()); frame.add(b); frame.show(); } public void mouseClicked(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mousePressed(MouseEvent e) {} Parent class takes care of these Event Adapters (Cont’d) public void mouseReleased(MouseEvent e){ System.out.println ("Changing color"); if (bHighlight) frame.setBackground(highlight); else frame.setBackground(normal); bHighlight = !bHighlight; } We override the one or two methods we care about public static void main(String[] args) { new MouseFrame(); } } // MouseFrame Same behavior; less code; but we use up our single inheritance public class MouseAdapter implements MouseListener { public void mouseClicked(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} } This comes with Java! import java.awt.*; import java.awt.event.*; public class MouseFrame extends MouseAdapter implements MouseListener{ Color highlight, normal; boolean bHighlight = true; Frame frame; public MouseFrame () { frame = new Frame(“For demonstration only”); highlight = Color.red; normal = Color.gray; frame.setSize(400,400); Button b = new Button("Click"); b.addMouseListener(this); frame.setBackground(normal); frame.setLayout(new FlowLayout()); frame.add(b); frame.show(); } public void mouseReleased(MouseEvent e) { System.out.println ("Changing color"); if (bHighlight) frame.setBackground(highlight); else frame.setBackground(normal); bHighlight = !bHighlight; } public static void main(String[] args) { new MouseFrame(); } } // MouseFrame Big Picture Time So far, we’ve tinkered with different ways of coding very low-level event handling. But what if our event handling needs are very general. Consider this simple dialog box: Are you sure you wish to proceed ? cancel ok There’s not much interaction that needs to be supported. Mouse entry/exit might not be needed at all. Event Handling Options: How to Decide? Costs Event Listeners (interfaces) Event Adapters (inheritance) Must code all methods; wasteful no-ops result Uses up single inheritance opportunity Benefits Keep all events in single class Good abstraction; override those methods you need Debugging Event Handlers • Debugging an event-driven program (whether applet or graphical application) is more tricky than debugging a non-event-driven program. • With an event-driven Java program, you don't explicitly code any kind of event-handling loop that "polls" for occurring events, then calls the appropriate handler(s) for those events. • Instead, the Java internals handle this polling action for you. Debugging becomes trickier because now you have to make sure that your event handling code works correctly. • You also have to make sure you're handling the correct events in the first place! For example, your code for mouseEntered( ) may work perfectly, but if you're expecting it to get called when the user clicks a mouse button, it won't be! Debugging Event Handlers (Cont’d) So, in debugging event-driven programs written with Java, the steps are: • Be sure you're handling the appropriate events: Map out on paper what events get thrown from what components, and what class(es) handle them. • Handle the events appropriately: This is the kind of debugging you're already familiar with: Once you're sure the appropriate events are getting handled, the rest is being sure the event-handling code (and the code that the event handlers call) work. Events: A Short Example To compare the three event handling techniques, let’s see a *brief* example how all three might work on a common problem. My Program Goal: Create a simple Frame that holds a TextArea and Button. TEXT AREA The Button toggles the ability to edit the TextArea BUTTON Panel subclass The Panel holding the Button and TextArea is placed in a Frame subclass, which handles its own disposal Events: A Short Example (Cont’d) import java.awt.*; import java.awt.event.*; public class MyFrame extends Frame implements WindowListener{ public static final int iWidth = 300, iHeight = 500; public MyFrame() { this.setSize(iWidth, iHeight); this.addWindowListener(this); Constructor BorderLayout border = new BorderLayout(); this.setLayout(border); } public void windowClosing (WindowEvent e) { e.getWindow().setVisible(false); e.getWindow().dispose(); System.exit(0); } public void windowActivated(WindowEvent e) {} WindowListener public void windowClosed(WindowEvent e) {} public void windowDeactivated(WindowEvent e) {} public void windowDeiconified(WindowEvent e) {} Frames are not public void windowIconified(WindowEvent e) {} self-disposing! public void windowOpened(WindowEvent e) {} (Setting Frame invisible first }// class MyFrame eliminate flicker.) Events: A Short Example (Cont’d) import java.awt.*; Advanced feature: import java.awt.event.*; “Anonymous public class MyFrame extends Frame { public static final int Inner Class”: iWidth = 300, used as a short iHeight = 500; cut. For your public MyFrame() code, use listeners { this.setSize(iWidth, iHeight); this.addWindowListener (new WindowAdapter() { Frames are not public void windowClosing (WindowEvent e) { self-disposing! e.getWindow().setVisible(false); (Setting Frame e.getWindow().dispose(); invisible first System.exit(0); eliminate flicker.) } }); BorderLayout border = new BorderLayout(); this.setLayout(border); } }// class MyFrame Events: A Short Example (Cont’d) import java.awt.*; public class Driver { public static void main (String arg[]){ Notepad note = new Notepad(); MyFrame f = new MyFrame(); f.add(note, BorderLayout.CENTER); f.show(); }//main }//class Driver