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Transcript
Search
CSE 473
Artificial Intelligence
Oren Etzioni
What is Search?
Search is a class of techniques for
systematically finding or constructing
solutions to problems.
Example technique: generate-and-test.
Example problem: Combination lock.
1. Generate a possible solution.
2. Test the solution.
3. If solution found THEN done ELSE return
to step 1.
© Daniel S. Weld
2
Why is search interesting?
Many (all?) AI problems can be formulated as
search problems!
Examples:
• Path planning
• Games
• Natural Language Processing
• Machine learning
• Genetic algorithms
© Daniel S. Weld
3
Weak Methods
“In the knowledge lies the power…”
[Feigenbaum]
But what if no knowledge????
© Daniel S. Weld
4
Search Tree Example:
Fragment of 8-Puzzle Problem Space
© Daniel S. Weld
5
Search thru a
Problem Space / State Space
Input:
•
•
•
•
Set of states
Operators [and costs]
Start state
Goal state [test]
Output:
• Path: start  a state satisfying goal test
• [May require shortest path]
© Daniel S. Weld
6
Example: Route Planning
Input:
• Set of states
• Operators [and costs]
• Start state
• Goal state (test)
Output:
© Daniel S. Weld
7
Example: N Queens
Input:
• Set of states
• Operators [and costs]
Q
Q
Q
Q
• Start state
• Goal state (test)
Output
© Daniel S. Weld
8
Classifying Search
GUESSING (“Tree Search”)
• Guess how to extend a partial solution to a
problem.
• Generates a tree of (partial) solutions.
• The leafs of the tree are either “failures” or
represent complete solutions
SIMPLIFYING (“Inference”)
• Infer new, stronger constraints by combining
one or more constraints (without any “guessing”)
Example:
therefore
X+2Y = 3
X+Y =1
Y = 2
WANDERING (“Markov chain”)
• Perform a (biased) random walk through the
space of (partial or total) solutions
© Daniel S. Weld
9
Roadmap
Guessing – State Space Search
1.
2.
3.
4.
5.
6.
7.
8.
9.
BFS
DFS
Iterative Deepening
Bidirectional
Best-first search
A*
Game tree
Davis-Putnam (logic)
Cutset conditioning (probability)
1.
2.
3.
4.
Forward Checking
Path Consistency (Waltz labeling, temporal algebra)
Resolution
“Bucket Algorithm”
Constraint
Satisfaction
Simplification – Constraint Propagation
Wandering – Randomized Search
1. Hillclimbing
2. Simulated annealing
3. Walksat
4.S. Weld
Monte-Carlo Methods
© Daniel
10
Search Strategies v2
Blind Search
•
•
•
•
Depth first search
Breadth first search
Iterative deepening search
Iterative broadening search
Informed Search
Constraint Satisfaction
Adversary Search
© Daniel S. Weld
11
Depth First Search
Maintain stack of nodes to visit
Evaluation
• Complete?
Not for infinite spaces
a
• Time Complexity?
O(b^d)
b
• Space Complexity?
e
O(d)
c
© Daniel S. Weld
d
f
g
h
12
Breadth First Search
Maintain queue of nodes to visit
Evaluation
• Complete?
Yes
a
• Time Complexity?
O(b^d)
b
c
• Space Complexity?
O(b^d)
© Daniel S. Weld
d
e
f
g
h
13
Memory a Limitation?
Suppose:
2 GHz CPU
1 GB main memory
100 instructions / expansion
5 bytes / node
200,000 expansions / sec
Memory filled in 100 sec … < 2 minutes
© Daniel S. Weld
14
Iterative Deepening Search
DFS with limit; incrementally grow limit
Evaluation
• Complete?
Yes
a b e
• Time Complexity?
O(b^d)
• Space Complexity?
O(d)
© Daniel S. Weld
g
c f
h
d i
j
k
L
15
Cost of Iterative Deepening
© Daniel S. Weld
b
ratio ID to DFS
2
3
3
2
5
1.5
10
1.2
25
1.08
100
1.02
16
Forwards vs. Backwards
© Daniel S. Weld
17
vs. Bidirectional
© Daniel S. Weld
18
Problem
All these methods are slow
Solution
© Daniel S. Weld
(blind)
 add guidance (“heurstic estimate”)
 “informed search”
19