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Artificial Intelligence Critique Deus Ex: Machina AI Used in the Game NPCs Robotics Conversations Sentry Droids Turrets Enemies Cues AI Techniques Aural & Visual Events Weapons NPC Speech Drawing Firing Distress Screams Environment Footsteps AI Techniques “I built an audio/visual event manager into the Unreal engine so NPCs could detect things like footsteps, gunshots, smashed windows, objects hitting the ground, drawn weapons, screams, distress, etc. -- and more importantly, it could distingish between them. I also wrote behaviors for the NPCs so they could react appropriately to these events.” http://www.planetdeusex.com/features/interviews/martin/ Tools Used to Implement AI Unreal Engine UnrealED AI pathfinding Beefed-Up States UnrealScript Visual C++ Strengths & Weaknesses NPCs Notice Changes within Environment Set Number of NPCs NPC Dialogue Varied Attacks Poor Peripheral Vision Only One Weapon Per NPC (usually) AI’s Affect on Game Play Not Too Overpowering Limited Area of Affect NPC Dialogues Much More Interesting Storyline Has A Lot to do With This