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A Multi-Threaded Neural Network Approach to Go Chris Nielubowicz CGS4914 July 5th, 2007 Summary ➲ Motivation ➲ Problem ➲ Popular logical game - Go Board Summary of Go - Pic 1, Pic 2, Pic 3 No current implementations using NN (Neural Networks) Create a program or heuristic to play Go Solution Modular network programming One module per “topic” or “idea” Literature Sources ➲ ➲ ➲ Mehrotra, K., Mohan, C. and Ranka, S. Elements of Artificial Neural Networks. Massachusetts: MIT Press, 1997. Baba, N. and Jain, L. Computational Intelligence in Games. New York: Physica-Verlag, 2001. Ripley, B.D. Pattern Recognition and Neural Networks. Cambridge, UK: University Press, 1996. Work Performed Research types of networks Determine appropriate network topology Begin coding front-end GUI Create test patterns Work to Complete Code network Teach network through training patterns Touch up interface Overhaul concepts Write report Examples of Preliminary Work Screenshots of CGoban - CGoban New network topology – Back Propagation: 0,0 - 0,2 0,0 0,1 0,3 - 0,5 0,2 0,3 0,4