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15.4 How Light Behaves The study of light is called optics. By understanding how light behaves, scientists have learned to design a variety of optical instruments that aid in the study of the universe. For example, microscopes enable us to examine extremely small objects, such as single-celled organisms. With telescopes, we can observe distant but very large objects, such as galaxies and planets. Optics also enables us to understand vision. The colors of the sky, the sparkle of a diamond, and many other parts of the everyday world. 15.4.1 Illumination A body that gives off light is called luminous, like all those glow-in-the-dark toys, and a body that gives off light when it is heated is called incandescent, like the filament in a light bulb. A body is illuminated when you can see it because it reflects light towards your eyes. A star, the pixels of your computer screen, and the gas in a flourescent light are luminous. Why? Because they give off light but not due to heating. The filament of a bulb and molten lava are incandescent because they give off light due to heating. The moon and your book do not give off any light, but they are illuminated by reflected light from the sun or from your lamp. Radiant Flux – the amount of energy radiated in a unit of time by an electromagnetic wave source. Luminous Flux (F) – the electromagnetic radiation in only the visible range of wavelengths. It is measured in lumen (lm) Illuminance (E) – the luminous flux per square meter and is measured in lm/m2 or lux. Luminous Intensity (I) of a source in a particular direction, using the unit candela (cd). One cd is equal to 1 lumen/steradian. The steradian is the unit of solid angle, given by A/R² where A is the area of the sphere and R is the radius. 15.4.2 Reflection Refract – change direction. Transparent (materials) – let's light rays pass through it without mixing them up. Translucent (materials) – allows rays pass through it, but it mixes them up so that you cannot see clearly through the material. Opaque (materials) – blocks all light. Normal – a line perpendicular to the reflecting surface. The angle between the path of an incoming ray and a normal is called the angle of incidence. Wherever a ray reflects from a surface, it has an equal angle to the normal at that spot as it had before the reflection. If you have a nice, clean, flat, shiny mirror, the light will still be recognizable as the beam from the flashlight is called specular reflection. Diffuse Reflection – the reflection will no longer look like the beam of light before it was reflected. 15.4.3 Refraction Waves that do not reflect back from a boundary but travel into the new medium instead are said to refract. In one dimension, the wave just move just moves straight into the new material, adjusting only its speed. In two dimensions, the angle formed by the refracted ray and the boundary will change from the incident angle, because the wave moves at a different speed in the new medium. When light passes through a surface, its speed changes. If the light enters at any angle except a right angle, the change in the light's speed changes it's direction of travel. The angle i between an approaching ray and the interfere between two media is called the angle of incidence of the ray. The angle r between the receding ray at the interface has passed though is called the angle of refraction. 15.4.3.1 Snell's Law Snell's Law is a relationship between indices of refraction, the angles of incidence and refraction, and speeds in this problem: sin i / sin r = v₁ / v₂ This result is known as Snell's Law after its discoverer, the seventeenth – century Dustch astronomer Willebrord Snell. 15.4.3.2 Index of Refraction The ratio between the speed of light c and its speed v in a particular medium is called index of refraction of the medium. The greater the index of refraction, the greater the extent to which a light beam is deflected on entering or leaving the medium. The symbol for the index of refraction is n, so that n = c / v. Substance Air Benzene Carbon Disulfide Diamond Ethyl alcohol Glass, crown Glass, flint Ice Lucite and plexiglas Quartz Water Zircon n 1.0003 1.5 1.63 2.42 1.36 1.52 1.63 1.31 1.51 1.46 1.33 1.92 It is easy to write Snell's law in terms of the indexes of refraction n₁ and n₂ of two successive media. This is usually written in the form n₁sin i = n₂ sin r 15.4.4 Absorption Opaque materials absorb certain colors of light. Transparent materials also absorb certain colors if they contain dyes or pigments. Scattering describes what happens when light rays strike atoms, molecules, or other individual tiny particles. These particles send the rays of light off in a new directions ----- that is, they cause the rays to scatter. On a clear day, the ocean appears blue because of two processes: 1. The ocean's surface reflects some of the blue light from the sy toward the observer. 2. Light coming directly from the sun enters the water. The water molecules then scatter more blue rays toward the observer than they do the other colors in sunlight. Example: A beam of parallel light enters a block of ice at an angle of incidence of 30°. What is the angle of refraction in the ice? Solution: The index of refraction of air and ice are, respectively, 1.00 and 1.31 sin r = (nair / nice) sin i = 1.00 / 1.31 sin 30° = 0.382