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CS 584 Iterative Methods Gaussian elimination is considered to be a direct method to solve a system. An indirect method produces a sequence of values that converges to the solution of the system. Computation is halted in an indirect algorithm when when a specified accuracy is reached. Why Iterative Methods? Sometimes we don't need to be exact. – Input has inaccuracy, etc. – Only requires a few iterations If the system is sparse, the matrix can be stored in a different format. Iterative methods are usually stable. – Errors are dampened Iterative Methods Consider the following system. 7 -8 -6 9 x1 = x2 3 -4 Now write out the equations – solve for the ith unknown in the ith equation x1 = 6/7 x2 + 3/7 x2 = 8/9 x1 - 4/9 Iterative Methods Come up with an initial guess for each xi Hopefully, the equations will produce better values and which can be used to calculate better values, etc. and will converge to the answer. Consider Are systems of equations and finite element methods related? Iterative Methods Jacobi iteration – Use all old values to compute new values k 0 10 20 30 40 50 x1 0.00000 0.14865 0.18682 0.19662 0.19913 0.19977 x2 0.00000 -0.19820 -0.24908 -0.26215 -0.26551 -0.26637 Jacobi Iteration The ith equation has the form n -1 A[i, j]x[ j ] = b[i] j =0 Which can be rewritten as: 1 x[i] = b [ i ] A [ i , j ] x [ j ] A[i, i ] j i Jacobi Iteration The vector (b - Ax) is zero when and if we get the exact answer. Define this vector to be the residual r Now rewrite the solution equation r[i ] + x[i ] x[i ] = A[i, i ] void Jacobi(float A[][], float b[], float x[], float epsilon) { int k = 0; float x1[]; float r[]; float r0norm; // Randomly select an initial x vector r = b - Ax; // This involves matrix-vector mult etc. r0norm = ||r||2; // This is basically the magnitude while (||r||2 > epsilon * r0norm) { for (j = 0; j < n; j++) x1[j] = r[j] / A[j,j] + x[j]; r = b - Ax; } x = x1; } Parallelization of Jacobi 3 main computations per iteration Inner product (2 norm) Loop calculating x[j]s Matrix-vector mult. to calculate r If A[j,j], b[j], & r[j] are on the same proc. Loop requires no communication Inner product and Matrix-vector mult require communication. Inner Product Suppose data is distributed row-wise Inner product is simply dot product – IP = Sum(x[j] * x[j]) This only requires a global sum collapse – O(log n) Matrix-Vector Multiplication Again data is distributed row-wise Each proc. requires all of the elements in the vector to calculate their part of the resulting answer. This results in all to all gather – O(n log n) Jacobi Iteration Resulting cost for float (4 bytes) – Tcomm = #iterations * (TIP + TMVM) – TIP = log p * (ts + tw * 4) – TMVM = p log p * (ts + tw * nrows/p * 4) Iterative Methods Gauss-Seidel – Use the new values as soon as available k 0 10 20 30 40 x1 0.00000 0.21977 0.20130 0.20008 0.20000 x2 0.00000 -0.24909 -0.26531 -0.26659 -0.26666 Gauss-Seidel Iteration The basic Gauss-Seidel iteration is i -1 n -1 1 xk [i ] = b[i ] - xk [ j ] A[i, j ] - xk -1[ j ] A[i, A[i, i ] j =0 j = i +1 j ] Gauss-Seidel Iteration Rule: Always use the newest values of the previously computed variables. Problem: Sequential? Gauss-Seidel is indeed sequential if the matrix is dense. Parallelism is a function of the sparsity and ordering of the equation matrix. Gauss-Seidel Iteration We can increase possible parallelism by changing the numbering of a system. Parallelizing Red-Black GSI Partitioning? Block checkerboard. Communication? 2 phases per iteration. 1- compute red cells using values from black cells 2- compute black cells using values from red cells Communication is required for each phase. Partitioning P0 P1 P2 P3 Communication P0 P1 P2 P3 Procedure Gauss-SeidelRedBlack while ( error > limit ) send black values to neighbors recv black values from neighbors compute red values send red values to neighbors recv red values from neighbors compute black values compute error endwhile /* only do every so often */ Extending Red-Black Coloring Goal: Produce a graph coloring scheme such that no node has a neighbor of the same color. Finite element methods produce graphs with only 4 neighbors. – Two colors suffice What about more complex graphs? More complex graphs Use graph coloring heuristics. Number the nodes one color at a time. Conclusion Iterative methods are used when an exact answer is not computable or needed. Gauss-Seidel converges faster than Jacobi but parallelism is trickier. Finite element codes are simply systems of equations – Solve with either Jacobi or Gauss-Seidel