Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Reliable Data Transfer 1 Reliable Data Transfer Problem: Reliability Want an abstraction of a reliable link even though packets can be corrupted or get lost Solution: keep track of the packets Not as simple as one would expect 2 Themes Principles for Reliable transfer Protocols as State machines More Pipelining Protocols ABP, Go-back N, Selective repeat 3 Principles of Reliable data transfer important in app, transport, link layers top-10 list of important networking topics! 4 Reliable data transfer: getting started rdt_send(): called from above, (e.g., by app.). Passed data to deliver to receiver upper layer send side udt_send(): called by rdt, to transfer packet over unreliable channel to receiver deliver_data(): called by rdt to deliver data to upper receive side rdt_rcv(): called when packet arrives on rcv-side of channel 5 Reliable data transfer: getting started Consider only unidirectional data transfer but control info will flow on both directions! Characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt) incrementally develop sender, receiver sides of reliable data transfer protocol (rdt) 6 Reliable transmission &Flow Control What to do when there is a packet loss? On the link (in the network) At the receiver (buffer overflow) Need to recoup losses What happens if the packet is lost in the network? A random event, retransmit What happens if the sender tries to transmit faster than the receiver can accept? Data will be lost unless flow control is implemented 7 Controlling the Flow of Data Slow Joe Fast Frank 8 Some Flow Control Algorithms Flow control for the ideal network Stop and Wait for noiseless channels Stop and Wait for noisy channels Sliding window protocols Sliding window with error control • Go Back N • Selective Repeat 9 Flow control in the ideal network Assumptions: Error free transmission link, Infinite buffer at the receiver No acknowledgement of frames necessary Since the data link is error-free and the receiver can buffer as many frames as it likes, no frame will ever be lost 10 Flow control in the ideal network (cont’d) Slow Joe Fast Frank Infinite bucket 11 Stop and Wait with Noiseless Channels Assumptions: Error free transmission link, Finite buffer at the receiver Problem of Buffer overflow at the receiver Buffer overflow may happen at the receiver when the sending router sends frames at a rate faster than the receiving router 12 stop-and-wait operation sender receiver first packet bit transmitted, t = 0 last packet bit transmitted, t = L / R RTT first packet bit arrives last packet bit arrives, send ACK ACK arrives, send next packet, t = RTT + L / R 13 Performance of stop and wait example: 1 Gbps link, 15 ms e-e prop. delay, 1KB packet: Ttransmit = U L (packet length in bits) 8kb/pkt = = 8 microsec R (transmission rate, bps) 10**9 b/sec = sender L/R RTT + L / R = .008 30.008 = 0.00027 microsec onds U sender: utilization – fraction of time sender busy sending 1KB pkt every 30 msec -> 33kB/sec thruput over 1 Gbps link network protocol limits use of physical resources! 14 Stop and Wait with Noiseless Channels (cont’d) Slow Joe Fast Frank Finite bucket (once full, ball is lost) 15 Stop and Wait with Noiseless Channels (cont’d) Solution: Stop-and-Wait The receiver sends an acknowledgement frame telling the sender to transmit the next data frame. The sender waits for the ACK, and if the ACK comes, it transmits the next data frame. Use 0/1 as sequence numbers Also known as Alternating bit protocol (ABP) 16 Stop and Wait with Noiseless Channels (cont’d) Data ACK Data 17 Stop and Wait (cont’d) Note that we assume an error-free transmission link and therefore ACK frames will not be lost In this flow control protocol, there are two types of frames: data frames and ACK frames. The ACK frames don’t contain any particular information, since only the arrival of the ACK frame at the sender is important. 18 Stop and Wait for Noisy Channels Assumptions: Transmission link may cause errors in frames, Finite buffer at the receiver ACK frames may now be lost 19 Problems introduced by a noisy line Problem 1: Loss of a data or ACK frame Since the transmission link is not error-free, a data or ACK frame may be lost, causing the sender to wait indefinitely for an ACK 20 Loss of an ACK frame Data ACK error ? 21 Problems introduced by a noisy line Can we solve problem 1 by introducing a timeout period for the sender? Yes, but... Problem 2: Duplicated frames If the ACK frame for a certain data frame is lost, the sender will retransmit the same frame after a time-out period, and the receiver will then have two copies of the same frame 22 Duplicated data frames Data ACK Data Duplicate data Timed Out 23 Stop and Wait for Noisy Channels (cont’d) Solution: The sender uses a timer to retransmit data frames when an ACK has not arrived The sender includes a sequence number in each frame to distinguish one frame from another. This way, the receiver knows when it has received duplicate frames. 24 Stop and Wait for Noisy Channels (cont’d) Data 1 1 ACK receiver knows to discard this data Data 1 Timed Out 1 1 25 Is Stop and Wait the best we can do? Stop and Wait is an effective form of flow control, but… It’s not very efficient. 1. Only one data frame can be in transit on the link at time 2. When waiting for an acknowledgement, the sender cannot transmit any frames a Better solution? Sliding Window 26 Pipelined protocols Pipelining: sender allows multiple, “in-flight”, yet-tobe-acknowledged pkts 27 Sliding Window Protocols Definitions Sequence Number: Each frame is assigned a sequence number that is incremented as each frame is transmitted Sender Window: Keeps track of sequence numbers for frames that have been sent but not yet acknowledged Receiver Window: Keeps track of sequence numbers for frames the receiver is allowed to accept Maximum Sender Window size: The maximum number of frames the sender may transmit without receiving any acknowledgements Maximum Receiver Window size: The maximum number of frames the receiver may receive before returning an acknowledgement to the sender 28 Simple Sliding Window with Window Size of 1 A sliding window with a maximum window size of 1 frame 7 0 1 6 Window for a 3-bit sequence number 2 5 4 3 29 Sliding Window example Sender window 7 7 0 6 1 5 2 6 1 5 3 4 7 0 2 6 1 5 3 4 7 0 2 6 1 5 3 4 0 2 3 4 Receiver window 7 7 0 6 1 5 2 3 4 (a) 7 0 6 1 5 2 3 4 (b) 7 0 6 1 5 2 3 4 (c) 0 6 1 5 2 3 4 (d) (a) Initial state, no frames transmitted, receiver expects frame 0 (b) Sender transmits frame 0, receiver buffers frame 0 (c) Receiver ACKS frame 0 (d) Sender receives ACK, removes frame 0 30 Simple Sliding Window with Window size 1 (cont’d) This protocol behaves identically to stop and wait for a noisy channel 31 Sliding Window Protocols General Remarks The sending and receiving windows do not necessarily have the same maximum size Any frame whose sequence number falls outside the receiver window is discarded at the receiver The sender window’s size grows and shrinks as frames are transmitted and acknowledged Unlike the sender window, the receiver window always remains at its maximum size 32 Sliding Window Protocols Piggybacking Acknowledgements Since we have full duplex transmission, we can “piggyback” an ACK onto the header of an outgoing data frame to make better use of the channel When a data frame arrives at a router, instead of immediately sending a separate ACK frame, the router waits until it is passed the next data frame to send. The acknowledgement is attached to the outgoing data frame. 33 Sliding Window with Maximum Sender Window Size WS With a maximum window size of 1, the sender waits for an ACK before sending another frame With a maximum window size of WS, the sender can transmit up to WS frames before “being blocked” This allows the sender to transmit several frames before waiting for an acknowledgement 34 Sender-Side Window with WS=2 7 7 0 6 1 5 2 6 1 5 3 4 2 6 7 1 5 2 3 4 1 5 2 6 7 1 5 2 3 4 (e) (a) Initial window state (b) Send frame 0 (c) Send frame 1 (d) ACK for frame 0 arrives (f) 1 5 2 (d) 7 0 6 1 5 2 3 4 (g) 3 4 (c) 0 0 6 3 4 (b) 0 7 0 6 3 4 (a) 7 7 0 0 6 1 5 2 3 4 (h) (e) Send frame 2 (f ) ACK for frame 1 arrives (g) ACK for frame 2 arrives, send frame 3 (h) ACK for frame 3 arrives 35 Pipelining Sliding window with WS > 1 is also called “pipelined” communication data stream 99 A 0 51 1 50 49 B ACK stream By allowing several frames onto the link before receiving an acknowledgement, pipelining keeps the link from being idle 36 Pipelining Example: increased utilization sender receiver first packet bit transmitted, t = 0 last bit transmitted, t = L / R first packet bit arrives last packet bit arrives, send ACK last bit of 2nd packet arrives, send ACK last bit of 3rd packet arrives, send ACK RTT ACK arrives, send next packet, t = RTT + L / R Increase utilization by a factor of 3! U sender = 3*L/R RTT + L / R = .024 30.008 = 0.0008 microsecon ds 37 Sliding Window with Maximum Receiver Window Size WR With a maximum window size of 1, the receiver must receive and process every frame in sequence With a maximum window size of WR, the receiver can receive and process up to WR frames before acknowledging them This is useful when frames are lost: the receiver can still accept and buffer frames after the missing frame 38 Receiver-Side Window with WR=2 7 7 0 6 1 5 2 6 1 5 3 4 2 6 7 1 5 2 3 4 (e) 1 5 2 6 7 1 5 2 3 4 1 5 2 (f) (a) Initial window state (b) Nothing happens (c) Frame 0 arrives, ACK frame 0 (d) Nothing happens (d) 7 0 6 1 5 2 3 4 (g) 3 4 (c) 0 0 6 3 4 (b) 0 7 0 6 3 4 (a) 7 7 0 0 6 1 5 2 3 4 (h) (e) Frame 1 arrives, ACK frame 1 (f) Frame 2 arrives, ACK frame 2 (g) Nothing happens (h) Frame 3 arrives, ACK frame 3 39 What about Errors? What if a data or acknowledgement frame is lost when using a sliding window protocol? Two Solutions: Go Back N Selective Repeat 40 Pipelined protocols - how? Pipelining: sender allows multiple, “in-flight”, yet-tobe-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver Two generic forms of pipelined protocols: go-Back-N, selective repeat 41 Sliding Window with Go Back N When the receiver notices a missing or erroneous frame, it simply discards all frames with greater sequence numbers and sends no ACK The sender will eventually time out and retransmit all the frames in its sending window 42 Go Back N Timeout interval Sender 0 1 2 3 4 2 3 4 5 6 Maximum window size = 8 Receiver Maximum window size = 8 0 1 E D D 2 3 4 5 6 Discarded by receiver Frame with error Time 43 Go-Back-N Sender: k-bit seq # in pkt header “window” of up to N, consecutive unack’ed pkts allowed ACK(n): ACKs all pkts up to seq # n - “cumulative ACK” timeout(n): retransmit pkt n and all higher seq # pkts in window One timer for all in-flight pkts 44 Go Back N (cont’d) Go Back N can recover from erroneous or missing frames But… It is wasteful. If there are errors, the sender will spend time retransmitting frames the receiver has already seen 45 Sliding Window with Selective Repeat The sender retransmits only the frame with errors The receiver stores all the correct frames that arrive following the bad one. (Note that the receiver requires a frame buffer for each sequence number in its receiver window.) When the receiver notices a skipped sequence number, it keeps acknowledging the last good sequence number When the sender times out waiting for an acknowledgement, it just retransmits the one unacknowledged frame, not all its successors. 46 Selective Repeat Timeout interval Sender 0 1 2 3 4 2 5 6 Maximum window size = 8 Receiver Maximum window size = 8 0 1 E 3 4 2 5 6 Buffered by receiver Frame with error Time 47 Selective repeat: sender, receiver windows 48