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Transcript
Practical Issues,
Odds and Ends
Per Brand
1
Base Environment - Reference Manual
Table of Contents
1 Introduction
2 Type Structure and Description Format
3 Values
4 Numbers
5 Literals
6 Records, Tuples, and Lists
7 Text
8 Procedures and Cells
9 Chunks
10 Control
11 Infix Notations
12 Miscellaneous
Bibliography
Index
2
Base Environment
•
•
•
•
Contains a short description of all language entities (types)
Contains a short description of fundamental operations on language entities
Contains a number of useful abstractions on language entities
Part 6 - Records, tuples, lists
– Many useful list/record abstractions
• Part 10 - Control
– What you can do with 1st class threads
• Part 4 - Numbers
– Arithmetical operations
• Part 9- Chunks
– Also arrays, dictionaries
3
Chunks
•
A chunk is similar to a record except that:
•
.The label of a chunk is an Oz-name.
•
.There is no Arity operation available on chunks.
•
This means one can hide certain components of a chunk if the feature of the component
is an Oz-name that is visible only (by lexical scoping) to user-defined operations on the
chunk.
4
Chunks II
•
A chunk is created by:
{NewChunk Record ?Chunk}.
•
This creates a chunk with the same arguments as the record, but having a unique
label.
local X in
{Browse X={NewChunk f(c:3 a:1 b:2)}}
{Browse X.c}
end
This will display the following.
– <Ch>(a:1 b:2 c:3)
3
5
Chunks-III
• Chunks and cells are primitive in Oz.
– Objects, classes etc. can be defined in terms of them
– Interesting as the smaller the kernel of a programming
system is
• predictability
• good properties for program analysis, etc.
• For our purposes we will briefly consider arrays and
dictionaries- abstractions that can be built on top of chunks
6
Arrays
• Arr={NewArray 1 100 nil}
– creates an array of 100 elements indexed by 1 to 100 that are initialized
to nil
• {Array.put Arr 1 a}
or Arr.1:=a
• X={Array.get Arr 1} or X=Arr.1
• R={Array.toRecord +Label +Array}
– creates a record(tuple) that is a stateless copy of the array
– (you may find this useful for distribution)
7
Dictionaries
•
•
•
•
•
•
•
Dict={NewDict}
– creates a dictionary and association between Keys and Entries
– Keys are atoms, integers, or names
– Entries can be anything
{Dictionary.put Dict Key WhatEver}
or Dict.Key:=WhatEver
X={Dictionary.get Dict Key}
or X=Dict.Key
X={Dictionary.condGet Dict Key Default}
– equivalent to Dictionary.get if there is a entry in the Dictionary for that keyotherwise X=Default
X={Dictionary.keys Dict}
– returns a list of current keys
X={Dictionary.entries Dict}
– returns a list of current entries of form Key#Entry
R={Dictionary.toRecord +Label +Dict}
– creates a record(tuple) that is a stateless copy of the dictionary
8
– (you may find this useful for distribution)
System Modules
• Part I: Application Programming
– 1 Application Support: Application
– 2 Module Managers: Module
• need to know this
• Part II: Constraint Programming
• not needed for this course
• Part III: Distributed Programming
• will be considered later
• Part IV: Open Programming
– 17 Files, Sockets, and Pipes: Open
– 18 Operating System Support: OS
• These are just the OZ interface to OS and File system services
• Read on need
9
More System Modules
•
•
•
Part V: System Programming
– 19 Persistent Values: Pickle
– 20 Emulator Properties: Property
• read for overview - read on need
– 21 Error Formatting: Error
– 22 System Error Formatters: ErrorFormatters
– 23 Memory Management: Finalize
– 24 Miscelleanous System Support: System
• read for overview - details on need
Part VI: Window Programming
– 25 The Module Tk
– 26 Graphical Tools: TkTools
• deals with graphics
• you won’t need this because we have done it for you
Part VII: Miscellaneous
– 27 Support Classes for Objects: ObjectSupport
10
Pickle
• A pickle is a file that represents stateless Oz graphs (transitive closure)
• Any stateless value can be pickled - i.e. stored on file and retrieved from file
• Stateless includes numbers, atoms, strings, procedures, classes
– stateless includes both data and code
• Stateless does not include cells, objects, single-assignment variables
• The Mozart system consists of two parts
– the engine (a virtual machine)
– a number of Oz modules
– all the Oz modules exist in pickled form - when you start Oz the Ozbase environment modules will be loaded eagerly and the other modules
upon need (access)
• The user can pickle and unpickle himself
11
Pickles-cont’d
•
declare
class Registry
…
end
class SubRegistry from Registry
…
end
X=[a b c d]
proc{Q U}
…
end
proc{P A B}
{Q X}
end
Y=mySave(a:SubRegistry b:[e f g] c:P}
{Pickle.save Y ‘xxx’} %%% everything saved directly or
%%% indirectly
•
declare
X={Pickle.load ‘xxx’}
%%% get everything
12
Resources
• Resources are references from Oz to system resources
– files, file system
– windows, standard input/output
• Resources may not be pickled - reasons
– Security
– Unclear scoping - dynamic or static
• dynamic - resources of loader
• static - resources of saver
• Instead pickle functors that are dynamically linked to resources upon
loading
13
Stand-alone - .ozf
• Standalone application, file p1.oz
(ozc -c p1.oz) results in the file p1.ozf
•
functor
import
System
Application
define
{System.show 'hello world'}
{Application.exit 0}
end
ozengine p1.ozf
14