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An Interactive Approach to Teaching Elementary Mathematics Karen V. Reynolds Tonya L. Witherspoon Wichita State University MACE, Salina, KS March 2003 Meet Roamer Robot Programming Roamer • • • • Clear Memory (twice) Forward (# of Units) Backward (# of Units) Turn Left or Right (Degrees) • Play Note (Pitch/Duration) • GO Programming: Pretend You’re a Roamer Describe Roamer’s Movements Develop language in a mathematical context • • • • • • Direction Units Measurement Patterns Estimation Sequencing Numbers and Computation • • • • • “See” addition/subtraction Reinforce number recognition Practice estimation and prediction Combine operations Practice language of mathematics Geometry • Recognize and name shapes and angles • Describe the properties of geometric shapes • Use geometric shapes to develop counting skills • Develop understanding of angles/degrees • Draw geometric shapes by sequencing sides and angles Prediction/Estimation • • • • Predict simple outcomes Estimate results Estimate results of a repeat operation Use estimation language (as long as, less than, farther than, approximately) Measurement • Understand and use common units of measurement • Use non-traditional units of measurement (floor tiles) • Describe measurement as a number of units • Estimate and compare with actual measurements Resources NCTM Standards PreK-2, Grades 3-5 http://standards.nctm.org/document/index.htm ISTE NETS*Students Pre-2; Grades 3-5 http://cnets.iste.org/currstands/cstands-netss.html WSU Roamer Resources http://education.wichita.edu/mindstorms/roamer NAEYC Position Statement on Technology Ages 3-5 http://www.naeyc.org/resources/position_statements/pstech98.htm Contact Information WSU College of Education Technology http://www.wichita.edu/education/techcenter Tonya Witherspoon [email protected] Karen Reynolds [email protected] Programming Robots is FUN!!