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STUDENTS
LIKE TO PLAY
Melisa Rice
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BINGO
GOAL:
Students will use subject knowledge to successfully play the
familiar game of Bingo.
SUPPLIES: BINGO card
Chips
30 questions and answers
SET UP:
Each student is given a blank Bingo card. The center square is
the FREE SPACE.
Answers are then given to the students.
Students cross off 6 answers and place the remaining 24 into
the squares on the bingo cards.
RULES:
The questions are read and students cover the correct answer
on their Bingo card.
First student to get 5 in a row, horizontally, vertically or
diagonally wins.
ALTERNATE IDEA: Use a search engine to find a website that will print
Bingo Cards for FREE. Then create questions that correspond to the
numbers on the bingo cards.
3
MATH
BINGO
FREE
FREE
FREE
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Bingo Questions template 1
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Bingo Questions template 2
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Bingo Sample Questions 1
Q: What is the only
state flag that is not a Q: Which is the Red
square or a
Planet?
rectangle?
Q: Name the coldest
planet?
Q: If a=7 and b=8,
then 3a + 7b equals?
A: OHIO
A: MARS
A: PLUTO
A: 77
Q: Who told Henny
Penny the sky was
falling?
Q: In which direction
Q: What are you
would you go if you
Q: What is the capital
really using if you are
were traveling from
of Monaco?
using your noodle?
Kansas to Colorado?
A: CHICKEN
LITTLE
A: BRAIN
A: WEST
A: MONACO
Q: What is the
chemical symbol for
Nitrogen
Q: In what country
would you spend
drachmans
Q: Name the winged
horse of Greek
mythology.
Q: In what city would
you have the
Acropolis?
A: N
A: GREECE
A: PEGASUS
A: ATHENS
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Sample Bingo Questions 2
Q: In the land down
under, a boomer is a
male
Q: What is the name
of a female cow that
has not given birth?
Q: What part of
speech is WE?
Q: A baby moose is
called a
A: KANGAROO
A: HEIFER
A: PRONOUN
A: CALF
Q: What word refers
to the speed of
sound?
Q: The process by
which an animal
regrows newbody
parts is called
Q: In the United
States, he developed
a method of quick
freezing food?
Q: Of the 88 keys on
a piano, how many are
black?
A: MACH
A:
REGENERATION
A: BIRDSEYE
A: 36
Q: What is the value
Q: two-fifths of 100 is
of 1 to the 99th
what percent:
power?
Q: When you rub your Q: A large cloud of
hands together, heat gas and dust in space
is created by:
is called a:
A: 40 %
A: FRICTION
A: 1
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A: Nebula
Bingo Question Word list
WORD LIST
WORD LIST
WORD LIST
WORD LIST
40%
40%
40%
40%
1
1
1
1
36
36
36
36
77
77
77
77
HEIFER
HEIFER
HEIFER
HEIFER
OHIO
OHIO
OHIO
OHIO
ATHENS
ATHENS
ATHENS
ATHENS
BIRDSEYE
BIRDSEYE
BIRDSEYE
BIRDSEYE
BRAIN
BRAIN
BRAIN
BRAIN
CALF
CALF
CALF
CALF
CHICKEN LITTLE
CHICKEN LITTLE
CHICKEN LITTLE
CHICKEN LITTLE
FRICTION
FRICTION
FRICTION
FRICTION
GREECE
GREECE
GREECE
GREECE
KANGAROO
KANGAROO
KANGAROO
KANGAROO
MACH
MACH
MACH
MACH
MARS
MARS
MARS
MARS
MONACO
MONACO
MONACO
MONACO
N
N
N
N
Nebula
Nebula
Nebula
Nebula
PEGASUS
PEGASUS
PEGASUS
PEGASUS
PLUTO
PLUTO
PLUTO
PLUTO
PRONOUN
PRONOUN
PRONOUN
PRONOUN
REGENERATION
REGENERATION
REGENERATION
REGENERATION
WEST
WEST
WEST
WEST
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I HAVE…WHO HAS…
GOAL:
Students use listening skills to answer concepts and
respond when appropriate
SUPPLIES: I HAVE…WHO HAS… game cards
SET UP:
Create game cards with questions on the Who Has Side and
answers on the I HAVE side.
RULESL
Each student is handed 1 (or 2) cards
One student begins by reading their card.
The second student with the correct answer responds with I
have…,
Who has ….
Example: Student 1: I have 6, who has 4 times 5.
Student 2: I have 20, who has 8 -3.
Student 3: I have 5, who has…..
Play continues until all the questions have been read and
answered and play returns to the student that read their
question first.
4
I have… Who has… 1
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
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I have…Who has…2
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
I HAVE…
WHO HAS…
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RACE TO THE TOP
GOAL:
Students will use appropriate operations to successfully find
the correct solution.
SUPPLIES: RACE TO THE TOP game sheet
RULES:
Given a game sheet, students will enter numbers on the base of
the game sheet as instructed by the teacher.
The teacher will give the students an operation to perform on
the numbers in the two consecutive spaces.
The answer is placed directly above the corresponding spaces.
The first person to complete the entire pyramid and find the
correct answer is the winner.
ALTERNATE IDEAS:
Give the students 5 numbers in numeric order and
have them place the numbers in the order they choose to find the HIGHEST
SUM.
Also, alternate sum and difference per row or even add multiplication.
Remember, finding the product will take time and the answer will be large.
14
RACE TO THE TOP
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RACE TO THE TOP 2
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TOSS THE BOX
GOAL:
Students will successfully answer questions using learned
concepts, definitions, and concepts.
SUPPLIES: TOSS THE BOX question template
20 questions
Tissue box
Small zipper bags, (3inch square, or smaller, usually found at a
Hobby and Crafts store)
Glue or double sided tape
SET UP:
The teacher will attach the 6 small zipper bags using either a
strong glue or tape.
The cards are then cut from the template and trimmed to fit
inside the zipper bags.
Questions are placed on the cards in the corresponding spaces
provided.
RULES:
The teacher begins by tossing the box to a student.
The student will answer the question found under their left (or
right) thumb.
If the student answers the question correctly, they then toss
the box to another student.
This student answers a question.
If the student answers the question incorrectly, they then
answer another question on the same side of the box.
Play continues until all questions have been answered or time
runs out.
This is a great activity on the first day of school. Place questions on the
cards that allow the teacher to get to know the student: your favorite team,
your favorite subject, your favorite movie, song, book, your hero, etc.
5
Toss the Box 1
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Toss the Box 2
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DOMINOES
GOAL:
Students will use expressions to correctly create a train
of dominoes.
SUPPLIES: DOMINO cards
SET UP:
Create questions and place the answer on one domino and the
question on the other. Be sure to NOT create 2
questions with the same answer.
RULES:
Students are divided into groups of 2 or 3 students.
Each group is given a set of domino cards.
Cards are divided among the students.
The player with the START domino card begins the game.
They play this domino card.
The next person with the correct corresponding domino places
it next to the START domino.
Play continues until all dominoes have been played and the end
domino is played.
The team that can build the domino train quickest is the winner.
7
Dominoes 1
START
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Domines 2
END
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START
C
Y
O
L
Z
W
R
A
H
T
B
X
J
F
N
K
E
D
Q
M
G
V
I
U
S
END
START
catorce
14
nueve
9
cero
0
ochenta
80
cien
100
ochenta y
cuatro
84
cinco
5
ocho
8
cincuenta
50
once
11
cincuenta y
ocho
58
quince
15
cuarenta
40
seis
6
cuarenta y
siete
47
sesenta
60
cuatro
4
sesenta y dos
62
diecinueve
19
setenta
70
dieciocho
18
setenta y
cinco
75
dieciséis
16
siete
7
diecisiete
17
trece
13
diez
10
treinta
30
doce
12
treinta y tres
33
dos
2
tres
3
noventa
90
uno
1
noventa y
nueve
99
veinte
20
veintiuno
21
END
START
the blender
la licuadora
the
microwave
el horno de
microondas
the
dishwasher
el lavaplatos
the oven
el horno
the dryer
la secadora
the toaster
el tostador
the freezer
el congelador
the washer
la lavadora
the fridge
el refrigerador
the water
heater
el calentador
de agua
the iron
la plancha
END
START
9*3
27
5
2
25
16
4
Greatest
common factor
of 40 and 60
20
3*4+1
13
(5-2)*1
3
(5+2)*5
35
32*22
36
GCF of 60
and 36
12
7*2
14
12+7
19
35/7
5
2
32
25 − 1
LCM of 9
and 6
5
31
36
6
18
13*2
26
100
3
2
10
LCM of
15 and 6
30
9
4
16
33 + 2
26
only EVEN
prime
2
sum of 14
and 9
23
LCM of 7
and 3
21
5
1
3(6+5)
33
Difference of
29 and 12
17
24/3
8
Twice 17
34
GCF 110
and 44
22
First two digit
prime number
3*5
15
Product of
7 and 4
343
7
END
11
28
3
2
0
START
x-6=17
23
x 3  5
Find the VA for
28
ln(e)
-4
cosine
180°
-3
x  3x  54  0 x= 9, -6
-5
1
-1
2
the
complement
of 29°
61°
2x  3
y
x 4
Find the slope
of the linear
equation
y = -3x + 5
log21/32
Pythagorean
Theorem
Find the HA for
hyp²=leg²+
sin (π/3)
leg²
3
2
y
2x  3
x 4
2
2 3

3
5
the
supplement of
48°
132°
sec 210°
tangent
π/2
undefined
Find the y-int
of the linear
equation
y = -3x + 5
cos (π/3)
1
2
Slope of line
parallel to
3x - 4y = -12

1
2
3/4
log381
4
1
( )
81
9
Perimeter of a
square with
Area 64
32
3x  x  4  0
4/3, -1
5-17-(-3)
-9
END
2
PUZZLE POWER
GOAL:
Students will use expressions to work concepts within a
group setting.
SUPPLIES: 28 questions (more or less)
Card Stock in 2 colors
Notebook paper, one sheet per group.
SET UP:
Develop 7 (more or less) questions and write one on each sheet
of card stock.
Cut these sheets into 4 pieces, creating puzzle pieces.
Then write the 7 answers on half sheets of the card stock. Be
sure to include 2 or 3 wrong answers.
On the back of the right answers, create 3 or 4 more questions.
On the back of the wrong answers, but an X or put the word
“WRONG”.
Then using the second color of card stock, cut the card stock
into 8 pieces and place the answers to the second set of
questions on these pieces. Be sure again to include wrong
answers.
RULES:
Students are given a BIG puzzle piece.
When instructed, students get up and roam the room finding 3
other students with puzzle pieces that create a puzzle.
Students then pair into a group of 4 and work the puzzle just
created.
As the students are working this puzzle, the teacher will
display the answers on a shelf or the chalkboard for all
to see. Instruct the students that the answers are given
and to check their results with the board.
After they have completed this puzzle, they will write the
answer on their paper and then exchange the puzzle
pieces with another group and work this puzzle.
After all groups have exchanged puzzles and worked each one,
9
they will go find the answer to the current puzzle.
On the back of this card are 3 or 4 more questions.
The students work these as the teacher displays the answers to
these questions on the board as in the previous questions.
Time permitting, allow the students to exchange questions with
another group.
When class is almost over, have students turn in the sheets of
paper with the answers.
Remember, NOTHING TO CHECK. Students self-checked as
they worked problems.
10
Find the
Greatest
Common
Factor of 24
and 32.
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Find the
Greatest
Common
Factor of 15
and 35.
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Find the
Greatest
Common
Factor of 21,
42 and 70.
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Find the
Greatest
Common
Factor of 38,
95 and 152.
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Find the
Greatest
Common
Factor of 81,
108 and 27.
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Find the
Least
Common
Multiple of
15 and 6.
Find the
Least
Common
Multiple of
24 and 18.
Find the
Least
Common
Multiple of
18 and 12.
Find the
Least
Common
Multiple of
10 and 7.
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1) Which Amendment
to the Constitution
protects the right to
a fair and speedy
public trial?
2) In which
Shakespeare play
are the characters
Goneril and Regan?
3) Find the sum
of the first
50 whole
numbers.
4) What science term
has the following
definition: A unit of
matter; the smallest
unit of a chemical
element?
5) What is the
value of the
Roman Numeral
D?
6) What science term has
the following definition:
The central and most
important part of an
object, movement or group,
forming the basis for its
activity and growth?
7) In which
Shakespeare play
are the characters
Banquo and
Malcolm?
KRYPTO
GOAL:
Given only 5 numbers, the student will use math operations the
correctly obtain the given target number.
SUPPLIES: KRYPTO cards
KRYPTO game sheet
RULES:
5 KRYPTO cards are dealt to each student.
One card is dealt to the teacher, who displays this card on the
board. This is the target number.
Students perform operations, including parenthesis, roots, and
exponents to equal the target number.
First student to achieve the target number wins.
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KRYPTO
▪
▪
▪
▪
Give each student a copy of this recording sheet
With Krypto Cards, deal 5 cards to each student and one target card for the whole group.
Record the 5 numbers and the target number.
Each student must use all 5 numbers and any operations to create an expression equal to
the target number.
1.
Krypto Hand
Target Number
Expression
2.
Krypto Hand
Target Number
Expression
3.
Krypto Hand
Target Number
Expression
4.
Krypto Hand
Target Number
Expression
5.
Krypto Hand
Target Number
Expression
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Krypto Cards 1
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
6 7 8 9 10
6 7 8 9 10
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Krytpo Cards 2
6 7 8 9 10
11 12 13 14 15
11 12 13 14 15
16 17 18 19 20
16 17 21 22 23
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Krypto Cards 3
24 25
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FOUR IN A ROW
GOAL:
Students will use basic multiplication and logic to correctly
“capture” 4 squares in a row.
SUPPLIES: FOUR IN A ROW game sheet
2 colored chips, each a different color.
RULES:
Player 1 places their chip on a number on the number line.
Player 2 places their chip on a number and finds the product.
They then place their initials on the product in the grid.
Player 1 moves their chip left or right one space and also find
the product.
Player 1 then places their initials on the corresponding square in
the grid.
Play continues until one player gets 4 answers in a row,
horizontally, diagonally or vertically.
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Whole Number 4-In-A-Row
1
2
3
4
5
6
7
8
9
10
11
12
14
15
16
18
20
21
22
24
25
27
28
30
32
33
35
36
40
42
44
45
48
49
50
54
55
56
60
63
64
66
70
72
77
80
81
84
88
90
96
99
100 108
110 120 121 132 144
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
10
11
12
14
15
16
18
20
21
22
24
25
27
28
30
32
33
35
36
40
42
44
45
48
49
50
54
55
56
60
63
64
66
70
72
77
80
81
84
88
90
96
99
10
11
12
10
11
12
100 108
110 120 121 132 144
1
2
3
4
5
6
7
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8
9
INTEGER 4 IN A ROW
1
2
3
4
-5
6
-6
7
8
9
-9 -10
12 -12 14 -15 16 -18
-20 21 24 -24 25 -27
28 30 -30 32 -35 36
-36 -40 -42 45 -48 49
50 54 56 60 -63 64
-70 -72 -80 81 90 100
1
2
3
4
-5
-6
7
8
-9
-10
-9
-10
INTEGER 4 IN A ROW
1
2
3
4
-5
6
-6
7
8
9
-9 -10
12 -12 14 -15 16 -18
-20 21 24 -24 25 -27
28 30 -30 32 -35 36
-36 -40 -42 45 -48 49
50 54 56 60 -63 64
-70 -72 -80 81 90 100
1
2
3
4
-5
-6
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7
8
Percent 4-In-A-Row
2
1
1
% 83 % 25% 37.5% 33 %
3
3
3
2
12.5% 80% 22 % 62.5% 100% 60%
9
5
1
2
40%
20% 33 % 75% 16 % 55 %
9
3
3
8
4
2
88 % 44 % 37.5% 66 % 40% 100%
9
3
9
1
2
66 % 100% 20%
83 % 62.5% 50%
3
3
1
50%
66
25%
16
2
2
% 50%
3
3
4
12.5%
75%
5
6
11
1
%
9
8
9
2
1
1
% 83 % 25% 37.5% 33 %
3
3
3
2
12.5% 80% 22 % 62.5% 100% 60%
9
5
1
2
40%
20% 33 % 75% 16 % 55 %
9
3
3
8
4
2
88 % 44 % 37.5% 66 % 40% 100%
9
3
9
1
2
66 % 100% 20%
83 % 62.5% 50%
3
3
1
50%
66
25%
16
2
2
% 50%
3
3
4
12.5%
75%
5
6
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11
1
%
9
8
9
Decimal 4-In-A-Row
1
1
0.5
.66…
.833…
0.25
0.375
.33…
0.125
0.8
.22…
0.625
1
0.6
0.4
0.2
.33…
0.75
.166…
.55…
.88…
.44…
0.375
.66…
0.4
1
.66…
1
0.2
.833…
0.625
0.5
0.25
.166…
0.5
0.125
0.75
.11…
2
3
4
5
6
8
0.5
.66…
.833…
0.25
0.375
.33…
0.125
0.8
.22…
0.625
1
0.6
0.4
0.2
.33…
0.75
.166…
.55…
.88…
.44…
0.375
.66…
0.4
1
.66…
1
0.2
.833…
0.625
0.5
0.25
.166…
0.5
0.125
0.75
.11…
2
3
4
5
6
8
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9
9
HOW DO THEY FIT?
GOAL:
Students will use math concepts learned to successfully put a
math puzzle together.
SUPPLIES: HOW DO THEY FIT game pieces
RULES:
Students may pair into groups of 2 or 3.
Students are given a puzzle in which each piece has
answers/questions on each side.
Students match corresponding answers and questions together,
creating a square.
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n/2=13
n=17
5n=150
n = 24
n/3=8
n+4 = 4
n-9=8
4+n=36
n=31
35/n=7
n=18
n+4=7
n=5
n/2=9
n=4
n=7
n=2
n+14=36
5n=20
n=22
n=3
3n=36
n/2=7
n-2=4
n=12
n=14
n-9=11
n=8
n-11=12
n=20
3n=24
3n=33
n=6
n=15
n=13
n=19
n/5=3
n=33
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n=1
n/3=7
5n=5
n=25
3n=27
n+15=40
n+7=26
n/2=5
n+4=17
n=16
BULL’S EYE
GOAL:
Students will roll dice and reach a specified goal number in the
least number of rolls of a pair of dice.
SUPPLIES: BULL’S EYE game sheet
2 dice per student
RULES:
Teacher assigns goal number
Student rolls dice and finds the sum, difference, product,
quotient, power or root of the two numbers.
This answer is then recorded on the game sheet.
The answer is added to the cumulative total on the game sheet.
Winner is the person who reaches the goal number first or in
the fewest rolls.
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BULL'S EYE SCORE SHEET
BULL'S EYE SCORE SHEET
GOAL NUMBER:______________
ROUND
RESULT OF ROLL
OPERATION
GOAL NUMBER:______________
CUMULATIVE
TOTAL
ROUND
0
RESULT OF ROLL
OPERATION
CUMULATIVE
TOTAL
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
17
17
18
18
19
19
20
20
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ADDITIONAL TEMPLATES
Whole Number Wheel
Students cut out two number wheels and the square window on the
Whole Number cover sheet.
Students use 2prong brads to connect wheels to back of cover sheet
so numbers show through window.
Students then rotate wheels to create problems to solve using
operations – addition, subtraction, multiplication, or even
exponents.
Integer Wheel
Similar to Whole Number wheel, except numbers contain negatives.
Magic Square using math vocabulary
Students complete a matching activity, answering questions containing
vocabulary terms.
Students then record answers in the space provided.
The sum of the numbers in the grid will be the same horizontally,
vertically, and diagonally.
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WHOLE NUMBER FOOTBALL
Rules Sheet
Students need to pair into groups of two.
Materials needed for each pair of students
2 dice with the numbers 1, 2, 3, and -1, -2, -3
integer football field
score sheet
2 different colored disks
To decide who rolls first, each student will roll their die. The highest roll goes first.
That student is Player 1.
Each student places their disks on the 10 yard line on the field game sheet.
Player 1 rolls the die and moves that number of units left or right on the field.
He/she then places that number on the score sheet and solves the integer problem.
Player 2 then rolls the die and also moves that number of units on the field and fills
out the score sheet too.
Player 1 rolls again and again moves that number of units on the field and continues
to fill out the score sheet.
The play continues until one player crosses the goal line. That person is the
WHOLE NUMBER FOOTBALL CHAMPION!!
www.gridgamesgalore.com
INTEGER FOOTBALL
PLAYER 1 Value on
Die
PLAYER 2 Value on
Die
math problem
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Math problem
10
Winner www.gridgamesgalore.com
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1
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0
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1
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0
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0O
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INTEGER FOOTBALL
Rules Sheet
Students need to pair into groups of two.
Materials needed for each pair of students
2 dice with the numbers 1, 2, 3, and -1, -2, -3
integer football field
score sheet
2 different colored disks
To decide who rolls first, each student will roll their die. The highest roll goes first.
That student is Player 1.
Each student places their disks on the 0 yard line on the field game sheet.
Player 1 rolls the die and moves that number of units left or right on the field.
He/she then places that number on the score sheet and solves the integer problem.
Player 2 then rolls the die and also moves that number of units on the field and fills
out the score sheet too.
Player 1 rolls again and again moves that number of units on the field and continues
to fill out the score sheet.
The play continues until one player crosses the goal line. That person is the
INTEGER FOOTBALL CHAMPION!!
www.gridgamesgalore.com
INTEGER FOOTBALL
PLAYER 1 Value on
Die
PLAYER 2 Value on
Die
Integer problem
+
=
+
=
2
+
=
+
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3
+
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+
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4
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1
0
Integer problem
0
Winner www.gridgamesgalore.com
www.gridgamesgalore.com
-8
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3 EASY WAYS TO ORDER
Mail:
e-mail:
Online:
SHIP TO:
GridGamesGalore
21274 Skagg City Road
Tecumseh, OK 74873
580-320-4434
[email protected]
www.gridgamesgalore.com
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Grid Games
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Elementary GG Activity Book
Multiplication GG Activity Book
Middle School GG Activity Book
Algebra I GG Activity Book
Algebra 2 GG Activity Book
Geometry GG Activity Book
MatchingMania
Elementary MatchingMania Book
Multiplication MatchingMania
Middle School MatchingMania Book
Algebra I MatchingMania Book
Advanced Math MatchingMania Book
Geometry MatchingMania Book
Remediation MatchingMania Book
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$20.00
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$20.00
$20.00
$20.00
Teacher Toolkit
●
includes any book, dice and chips
$27.00
Bingo Chips (2 colors of 250 chips)
$6.00
Dot Dice (set of 10 dice)
$2.50
Blank Dice (set of 10 dice)
$2.50
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