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Transcript
Review of Previous Lecture
• Electronic Mail: SMTP, POP3, IMAP
• DNS
• Socket programming with TCP
Some slides are in courtesy of J. Kurose and K. Ross
Announcement
• Homework 1 and project 1 due Wed.
midnight
• Submission instruction posted in the
newsgroup
• Recitation materials online
Chapter 3: Transport Layer
Our goals:
• understand principles
behind transport layer
services:
– multiplexing/demultiple
xing
– reliable data transfer
– flow control
– congestion control
• learn about transport
layer protocols in the
Internet:
– UDP: connectionless
transport
– TCP: connection-oriented
transport
– TCP congestion control
Outline
• Transport-layer services
• Multiplexing and demultiplexing
• Connectionless transport: UDP
• Principles of reliable data transfer
Transport services and protocols
• provide logical
communication between
app processes running on
different hosts
• transport protocols run
in end systems
– send side: breaks app
messages into
segments, passes to
network layer
– rcv side: reassembles
segments into
messages, passes to
app layer
application
transport
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
application
transport
network
data link
physical
Transport vs. network layer
• network layer: logical communication between
hosts
• transport layer: logical communication
between processes
– relies on, enhances, network layer services
• On one host, there may be several processes
communicating with processes on several
other hosts, with different protocols
Internet transport-layer protocols
• reliable, in-order
delivery (TCP)
– congestion control
– flow control
– connection setup
• unreliable, unordered
delivery: UDP
– no-frills extension of
“best-effort” IP
• services not available:
– delay guarantees
– bandwidth guarantees
application
transport
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
application
transport
network
data link
physical
Outline
• Transport-layer services
• Multiplexing and demultiplexing
• Connectionless transport: UDP
• Principles of reliable data transfer
Multiplexing/demultiplexing
Multiplexing at send host:
gathering data from multiple
sockets, enveloping data with
header (later used for
demultiplexing)
Demultiplexing at rcv host:
delivering received segments
to correct socket
= socket
application
transport
network
link
= process
P3
P1
P1
application
transport
network
P2
P4
application
transport
network
link
link
physical
host 1
physical
host 2
physical
host 3
How demultiplexing works
• Host receives IP datagrams
– each datagram has source IP
address, destination IP
address
– each datagram carries 1
transport-layer segment
– each segment has source,
destination port number
(recall: well-known port
numbers for specific
applications)
• Host uses IP addresses & port
numbers to direct segment to
appropriate socket
32 bits
source port #
dest port #
other header fields
application
data
(message)
TCP/UDP segment format
Connectionless demultiplexing
• UDP socket identified by two-tuple:
(dest IP address, dest port number)
• When host receives UDP segment:
– checks destination port number in segment
– directs UDP segment to socket with that
port number
• IP datagrams with different source IP
addresses and/or source port numbers
directed to same socket
Connectionless demux (cont)
P2
SP: 6428
SP: 6428
DP: 9157
DP: 5775
SP: 9157
client
IP: A
P1
P1
P3
DP: 6428
SP provides “return address”
SP: 5775
server
IP: C
DP: 6428
Client
IP:B
Connection-oriented demux
• TCP socket identified
by 4-tuple:
–
–
–
–
source IP address
source port number
dest IP address
dest port number
• recv host uses all four
values to direct
segment to appropriate
socket
• Server host may support
many simultaneous TCP
sockets:
– each socket identified by
its own 4-tuple
• Web servers have
different sockets for
each connecting client
– non-persistent HTTP will
have different socket for
each request
Connection-oriented demux (cont)
P1
P4
P5
P2
P6
P1P3
SP: 5775
DP: 80
S-IP: B
D-IP:C
SP: 9157
client
IP: A
DP: 80
S-IP: A
D-IP:C
SP: 9157
server
IP: C
DP: 80
S-IP: B
D-IP:C
Client
IP:B
Connection-oriented demux:
Threaded Web Server
P1
P2
P4
P1P3
SP: 5775
DP: 80
S-IP: B
D-IP:C
SP: 9157
client
IP: A
DP: 80
S-IP: A
D-IP:C
SP: 9157
server
IP: C
DP: 80
S-IP: B
D-IP:C
Client
IP:B
Outline
• Transport-layer services
• Multiplexing and demultiplexing
• Connectionless transport: UDP
• Principles of reliable data transfer
UDP: User Datagram Protocol [RFC 768]
• “no frills,” “bare bones”
Internet transport protocol
• “best effort” service, UDP
segments may be:
– lost
– delivered out of order to
app
• connectionless:
– no handshaking between
UDP sender, receiver
– each UDP segment handled
independently of others
Why is there a UDP?
• no connection
establishment (which can
add delay)
• simple: no connection state
at sender, receiver
• small segment header
• no congestion control: UDP
can blast away as fast as
desired
UDP: more
• often used for
streaming multimedia
Length, in
apps
bytes of UDP
– loss tolerant
segment,
including
– rate sensitive
• reliable transfer over
UDP: add reliability at
application layer
– application-specific
error recovery!
32 bits
source port #
dest port #
length
checksum
header
Application
data
(message)
UDP segment format
UDP checksum
Goal: detect “errors” (e.g., flipped bits) in transmitted
segment
Receiver:
Sender:
• treat segment contents as
sequence of 16-bit integers
• checksum: addition (1’s
complement sum) of segment
contents
• sender puts checksum value
into UDP checksum field
Addition:
1’s complement sum:
0110
0101
1011
0100
• addition of all segment
contents + checksum
• check if all bits are 1:
– NO - error detected
– YES - no error detected.
But maybe errors
nonetheless? More later
….
1’s complement sum:
Addition:
0110
0101
0100
1111
Outline
• Transport-layer services
• Multiplexing and demultiplexing
• Connectionless transport: UDP
• Principles of reliable data transfer
Principles of Reliable data transfer
• important in app., transport, link layers
• top-10 list of important networking topics!
• characteristics of unreliable channel will determine complexity
of reliable data transfer protocol (rdt)
Principles of Reliable data transfer
• important in app., transport, link layers
• top-10 list of important networking topics!
• characteristics of unreliable channel will determine complexity
of reliable data transfer protocol (rdt)
Principles of Reliable data transfer
• important in app., transport, link layers
• top-10 list of important networking topics!
• characteristics of unreliable channel will determine complexity
of reliable data transfer protocol (rdt)
Reliable data transfer: getting started
rdt_send(): called from above,
(e.g., by app.). Passed data to
deliver to receiver upper layer
send
side
udt_send(): called by rdt,
to transfer packet over
unreliable channel to receiver
deliver_data(): called by
rdt to deliver data to upper
receive
side
rdt_rcv(): called when packet
arrives on rcv-side of channel
Reliable data transfer: getting started
We’ll:
• incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
• consider only unidirectional data transfer
– but control info will flow on both directions!
• use finite state machines (FSM) to specify
event causing state transition
sender, receiver
state: when in this
“state” next state
uniquely determined
by next event
actions taken on state transition
state
1
event
actions
state
2
Rdt1.0: reliable transfer over a reliable channel
• underlying channel perfectly reliable
– no bit errors
– no loss of packets
• separate FSMs for sender, receiver:
– sender sends data into underlying channel
– receiver read data from underlying channel
Wait for
call from
above
rdt_send(data)
packet = make_pkt(data)
udt_send(packet)
sender
Wait for
call from
below
rdt_rcv(packet)
extract (packet,data)
deliver_data(data)
receiver
Rdt2.0: channel with bit errors
• underlying channel may flip bits in packet
– recall: UDP checksum to detect bit errors
• the question: how to recover from errors:
– acknowledgements (ACKs): receiver explicitly tells sender that
pkt received OK
– negative acknowledgements (NAKs): receiver explicitly tells
sender that pkt had errors
– sender retransmits pkt on receipt of NAK
• new mechanisms in rdt2.0 (beyond rdt1.0):
– error detection
– receiver feedback: control msgs (ACK,NAK) rcvr->sender
rdt2.0: FSM specification
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for
Wait for
call from
ACK or
udt_send(sndpkt)
above
NAK
rdt_rcv(rcvpkt) && isACK(rcvpkt)
L
sender
receiver
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
udt_send(NAK)
Wait for
call from
below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt2.0: operation with no errors
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for
Wait for
call from
ACK or
udt_send(sndpkt)
above
NAK
rdt_rcv(rcvpkt) && isACK(rcvpkt)
L
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
udt_send(NAK)
Wait for
call from
below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt2.0: error scenario
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for
Wait for
call from
ACK or
udt_send(sndpkt)
above
NAK
rdt_rcv(rcvpkt) && isACK(rcvpkt)
L
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
udt_send(NAK)
Wait for
call from
below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
Backup Slides
IP datagram format
IP protocol version
number
header length
(bytes)
“type” of data
max number
remaining hops
(decremented at
each router)
upper layer protocol
to deliver payload to
how much overhead
with TCP?
• 20 bytes of TCP
• 20 bytes of IP
• = 40 bytes + app
layer overhead
32 bits
head. type of
length
ver
len service
fragment
16-bit identifier flgs
offset
upper
time to
Internet
layer
live
checksum
total datagram
length (bytes)
for
fragmentation/
reassembly
32 bit source IP address
32 bit destination IP address
Options (if any)
data
(variable length,
typically a TCP
or UDP segment)
E.g. timestamp,
record route
taken, specify
list of routers
to visit.