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Review of Previous Lecture • Electronic Mail: SMTP, POP3, IMAP • DNS • Socket programming with TCP Some slides are in courtesy of J. Kurose and K. Ross Announcement • Homework 1 and project 1 due Wed. midnight • Submission instruction posted in the newsgroup • Recitation materials online Chapter 3: Transport Layer Our goals: • understand principles behind transport layer services: – multiplexing/demultiple xing – reliable data transfer – flow control – congestion control • learn about transport layer protocols in the Internet: – UDP: connectionless transport – TCP: connection-oriented transport – TCP congestion control Outline • Transport-layer services • Multiplexing and demultiplexing • Connectionless transport: UDP • Principles of reliable data transfer Transport services and protocols • provide logical communication between app processes running on different hosts • transport protocols run in end systems – send side: breaks app messages into segments, passes to network layer – rcv side: reassembles segments into messages, passes to app layer application transport network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical application transport network data link physical Transport vs. network layer • network layer: logical communication between hosts • transport layer: logical communication between processes – relies on, enhances, network layer services • On one host, there may be several processes communicating with processes on several other hosts, with different protocols Internet transport-layer protocols • reliable, in-order delivery (TCP) – congestion control – flow control – connection setup • unreliable, unordered delivery: UDP – no-frills extension of “best-effort” IP • services not available: – delay guarantees – bandwidth guarantees application transport network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical application transport network data link physical Outline • Transport-layer services • Multiplexing and demultiplexing • Connectionless transport: UDP • Principles of reliable data transfer Multiplexing/demultiplexing Multiplexing at send host: gathering data from multiple sockets, enveloping data with header (later used for demultiplexing) Demultiplexing at rcv host: delivering received segments to correct socket = socket application transport network link = process P3 P1 P1 application transport network P2 P4 application transport network link link physical host 1 physical host 2 physical host 3 How demultiplexing works • Host receives IP datagrams – each datagram has source IP address, destination IP address – each datagram carries 1 transport-layer segment – each segment has source, destination port number (recall: well-known port numbers for specific applications) • Host uses IP addresses & port numbers to direct segment to appropriate socket 32 bits source port # dest port # other header fields application data (message) TCP/UDP segment format Connectionless demultiplexing • UDP socket identified by two-tuple: (dest IP address, dest port number) • When host receives UDP segment: – checks destination port number in segment – directs UDP segment to socket with that port number • IP datagrams with different source IP addresses and/or source port numbers directed to same socket Connectionless demux (cont) P2 SP: 6428 SP: 6428 DP: 9157 DP: 5775 SP: 9157 client IP: A P1 P1 P3 DP: 6428 SP provides “return address” SP: 5775 server IP: C DP: 6428 Client IP:B Connection-oriented demux • TCP socket identified by 4-tuple: – – – – source IP address source port number dest IP address dest port number • recv host uses all four values to direct segment to appropriate socket • Server host may support many simultaneous TCP sockets: – each socket identified by its own 4-tuple • Web servers have different sockets for each connecting client – non-persistent HTTP will have different socket for each request Connection-oriented demux (cont) P1 P4 P5 P2 P6 P1P3 SP: 5775 DP: 80 S-IP: B D-IP:C SP: 9157 client IP: A DP: 80 S-IP: A D-IP:C SP: 9157 server IP: C DP: 80 S-IP: B D-IP:C Client IP:B Connection-oriented demux: Threaded Web Server P1 P2 P4 P1P3 SP: 5775 DP: 80 S-IP: B D-IP:C SP: 9157 client IP: A DP: 80 S-IP: A D-IP:C SP: 9157 server IP: C DP: 80 S-IP: B D-IP:C Client IP:B Outline • Transport-layer services • Multiplexing and demultiplexing • Connectionless transport: UDP • Principles of reliable data transfer UDP: User Datagram Protocol [RFC 768] • “no frills,” “bare bones” Internet transport protocol • “best effort” service, UDP segments may be: – lost – delivered out of order to app • connectionless: – no handshaking between UDP sender, receiver – each UDP segment handled independently of others Why is there a UDP? • no connection establishment (which can add delay) • simple: no connection state at sender, receiver • small segment header • no congestion control: UDP can blast away as fast as desired UDP: more • often used for streaming multimedia Length, in apps bytes of UDP – loss tolerant segment, including – rate sensitive • reliable transfer over UDP: add reliability at application layer – application-specific error recovery! 32 bits source port # dest port # length checksum header Application data (message) UDP segment format UDP checksum Goal: detect “errors” (e.g., flipped bits) in transmitted segment Receiver: Sender: • treat segment contents as sequence of 16-bit integers • checksum: addition (1’s complement sum) of segment contents • sender puts checksum value into UDP checksum field Addition: 1’s complement sum: 0110 0101 1011 0100 • addition of all segment contents + checksum • check if all bits are 1: – NO - error detected – YES - no error detected. But maybe errors nonetheless? More later …. 1’s complement sum: Addition: 0110 0101 0100 1111 Outline • Transport-layer services • Multiplexing and demultiplexing • Connectionless transport: UDP • Principles of reliable data transfer Principles of Reliable data transfer • important in app., transport, link layers • top-10 list of important networking topics! • characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt) Principles of Reliable data transfer • important in app., transport, link layers • top-10 list of important networking topics! • characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt) Principles of Reliable data transfer • important in app., transport, link layers • top-10 list of important networking topics! • characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt) Reliable data transfer: getting started rdt_send(): called from above, (e.g., by app.). Passed data to deliver to receiver upper layer send side udt_send(): called by rdt, to transfer packet over unreliable channel to receiver deliver_data(): called by rdt to deliver data to upper receive side rdt_rcv(): called when packet arrives on rcv-side of channel Reliable data transfer: getting started We’ll: • incrementally develop sender, receiver sides of reliable data transfer protocol (rdt) • consider only unidirectional data transfer – but control info will flow on both directions! • use finite state machines (FSM) to specify event causing state transition sender, receiver state: when in this “state” next state uniquely determined by next event actions taken on state transition state 1 event actions state 2 Rdt1.0: reliable transfer over a reliable channel • underlying channel perfectly reliable – no bit errors – no loss of packets • separate FSMs for sender, receiver: – sender sends data into underlying channel – receiver read data from underlying channel Wait for call from above rdt_send(data) packet = make_pkt(data) udt_send(packet) sender Wait for call from below rdt_rcv(packet) extract (packet,data) deliver_data(data) receiver Rdt2.0: channel with bit errors • underlying channel may flip bits in packet – recall: UDP checksum to detect bit errors • the question: how to recover from errors: – acknowledgements (ACKs): receiver explicitly tells sender that pkt received OK – negative acknowledgements (NAKs): receiver explicitly tells sender that pkt had errors – sender retransmits pkt on receipt of NAK • new mechanisms in rdt2.0 (beyond rdt1.0): – error detection – receiver feedback: control msgs (ACK,NAK) rcvr->sender rdt2.0: FSM specification rdt_send(data) snkpkt = make_pkt(data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) Wait for Wait for call from ACK or udt_send(sndpkt) above NAK rdt_rcv(rcvpkt) && isACK(rcvpkt) L sender receiver rdt_rcv(rcvpkt) && corrupt(rcvpkt) udt_send(NAK) Wait for call from below rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) rdt2.0: operation with no errors rdt_send(data) snkpkt = make_pkt(data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) Wait for Wait for call from ACK or udt_send(sndpkt) above NAK rdt_rcv(rcvpkt) && isACK(rcvpkt) L rdt_rcv(rcvpkt) && corrupt(rcvpkt) udt_send(NAK) Wait for call from below rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) rdt2.0: error scenario rdt_send(data) snkpkt = make_pkt(data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) Wait for Wait for call from ACK or udt_send(sndpkt) above NAK rdt_rcv(rcvpkt) && isACK(rcvpkt) L rdt_rcv(rcvpkt) && corrupt(rcvpkt) udt_send(NAK) Wait for call from below rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) Backup Slides IP datagram format IP protocol version number header length (bytes) “type” of data max number remaining hops (decremented at each router) upper layer protocol to deliver payload to how much overhead with TCP? • 20 bytes of TCP • 20 bytes of IP • = 40 bytes + app layer overhead 32 bits head. type of length ver len service fragment 16-bit identifier flgs offset upper time to Internet layer live checksum total datagram length (bytes) for fragmentation/ reassembly 32 bit source IP address 32 bit destination IP address Options (if any) data (variable length, typically a TCP or UDP segment) E.g. timestamp, record route taken, specify list of routers to visit.