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Potential Problems with Randomness
• Possibly many parameters to tweak
– How do we know these are the best probabilities to use?
Confident
Angry
Frightened
Attack Left
40%
60%
30%
Attack Right
40%
35%
20%
Defend
20%
5%
50%
• Difficult to thoroughly test
– Combinations of probabilities may create a bad case (i.e.
easy win) which is possible but very unlikely
– That case will be found by some player