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Potential Problems with Randomness ⢠Possibly many parameters to tweak â How do we know these are the best probabilities to use? Confident Angry Frightened Attack Left 40% 60% 30% Attack Right 40% 35% 20% Defend 20% 5% 50% ⢠Difficult to thoroughly test â Combinations of probabilities may create a bad case (i.e. easy win) which is possible but very unlikely â That case will be found by some player