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Chapter 6 Methods 1 Objectives To declare methods, invoke methods, and pass arguments to a method. To use method overloading and know ambiguous overloading. To determine the scope of local variables. To learn the concept of method abstraction. To know how to use the methods in the Math class. To design and implement methods using stepwise refinement . 2 Introducing Methods A method is a collection of statements that are grouped together to perform an operation. Example: when you call the System.out.println method, the system actually executes several statements in order to display a message on the console. 3 Introducing Methods In general, a method has the following syntax: Modifier returnValueType methodName(list of parameters) { // Method body; } Example: a method to find which of two integers is bigger: Define a method modifier method header return value type Invoke a method method name formal parameters public static int max(int num1, int num2) { int result; method body if (num1 > num2) result = num1; else result = num2; parameter list int z = max(x, y); actual parameters (arguments) return value return result; } 4 Introducing Methods, cont. • Method signature is the combination of the method name and the parameter list. • The variables defined in the method header are known as formal parameters. • When a method is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. • The modifier which is optional, tells the compiler how to call the method. The static modifier is used for all the methods in this chapter. 5 Introducing Methods, cont. • A method may return a value. The returnValueType is the data type of the value the method returns. If the method does not return a value, the returnValueType is the keyword void. For example, the returnValueType in the main method is void, as well as in System.exit, System.out.println, and JOptionPane.showMessageDialog. The method that returns a value is called a nonvoid method, and the method that does not return a value is called a void method. 6 Calling Methods Testing the max method This program demonstrates calling a method max to return the largest of the int values: public class TestMax { /** Main method */ public static void main (String[] args) { int i = 5; int j = 2; int k = max(i, j); System.out.println("The maximum between " + i + " and " + j + " is " + k); } // end main method /** Return the max between two numbers */ public static int max(int num1, int num2) { int result; if (num1 > num2) result = num1; else result = num2; return result; } //end method max } // end class TestMax 7 animation Calling Methods, cont. pass the value of i pass the value of j public static void main(String[] args) { int i = 5; int j = 2; int k = max(i, j); public static int max(int num1, int num2) { int result; if (num1 > num2) result = num1; else result = num2; System.out.println( "The maximum between " + i + " and " + j + " is " + k); } return result; } When the return statement in the max method is executed, the max method returns the control to its caller (in this case the caller is the main method). 8 animation Trace Method Invocation i is now 5 9 animation Trace Method Invocation j is now 2 10 animation Trace Method Invocation invoke max(i, j) 11 animation Trace Method Invocation invoke max(i, j) Pass the value of i to num1 Pass the value of j to num2 12 animation Trace Method Invocation declare variable result 13 animation Trace Method Invocation (num1 > num2) is true since num1 is 5 and num2 is 2 14 animation Trace Method Invocation result is now 5 15 animation Trace Method Invocation return result, which is 5 16 animation Trace Method Invocation return max(i, j) and assign the return value to k 17 animation Trace Method Invocation Execute the print statement 18 CAUTION A return statement is required for a nonvoid method. The following method is logically correct, but it has a compilation error, because the Java compiler thinks it possible that this method does not return any value. public static int sign(int n) { if (n > 0) return 1; else if (n == 0) return 0; else if (n < 0) return –1; } To fix this problem, delete if (n<0) in the code, so that the compiler will see a return statement to be reached regardless of how the if statement is evaluated as follows: public static int sign(int n) { if (n > 0) return 1; else if (n == 0) return 0; else return –1; } 19 Reuse Methods from Other Classes NOTE: One of the benefits of methods is for reuse. The max method can be invoked from any class besides TestMax. If you create a new class Test, you can invoke the max method using ClassName.methodName (e.g., TestMax.max). public class Test { /** Main method */ public static void main (String[] args) { int i = 5; int j = 2; System.out.println("The maximum between " + i + " and " + j + " is " + TestMax.max(i, j)); } } 20 Call Stacks Each time a method is invoked, the system stores parameters and variables in an area of memory, known as a stack, which stores elements in last-in first-out fashion. When a method calls another method the caller’s stack space is kept intact, and new space is created to handle the new method call. When a method finishes its work, and returns to Its caller, its associated space is released. Understanding call stack helps you to understand how methods are invoked: Space required for the max method result: 5 num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The main method is invoked. Space required for the main method k: j: 2 i: 5 Space required for the main method k: 5 j: 2 i: 5 The max method is invoked. The max method is finished and the return value is sent to k. Stack is empty The main method is finished. 21 animation Trace Call Stack i is declared and initialized i: 5 The main method is invoked. 22 animation Trace Call Stack j is declared and initialized j: 2 i: 5 The main method is invoked. 23 animation Trace Call Stack Declare k Space required for the main method k: j: 2 i: 5 The main method is invoked. 24 animation Trace Call Stack Invoke max(i, j) Space required for the main method k: j: 2 i: 5 The main method is invoked. 25 animation Trace Call Stack pass the values of i and j to num1 and num2 num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The max method is invoked. 26 animation Trace Call Stack pass the values of i and j to num1 and num2 result: num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The max method is invoked. 27 animation Trace Call Stack (num1 > num2) is true result: num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The max method is invoked. 28 animation Trace Call Stack Assign num1 to result Space required for the max method result: 5 num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The max method is invoked. 29 animation Trace Call Stack Return result and assign it to k Space required for the max method result: 5 num2: 2 num1: 5 Space required for the main method k:5 j: 2 i: 5 The max method is invoked. 30 animation Trace Call Stack Execute print statement Space required for the main method k:5 j: 2 i: 5 The main method is invoked. 31 JBuilder Optional Call Stack in JBuilder Debugger You can see the chain of method invocations in the stack view of the JBuilder debugger. Stack view Invoke max Invoke main 32 void Method Example public class TestVoidMethod { public static void main(String[] args) { printGrade(78.5); } public static void printGrade(double score) { if (score < 0 || score > 100) { System.out.println("Invalid score"); //return statement to terminate the function //when the score is invalid return; } Program Output: if (score >= 90.0) { System.out.println('A'); } else if (score >= 80.0) { System.out.println('B'); } else if (score >= 70.0) { System.out.println('C'); } else if (score >= 60.0) { System.out.println('D'); } else { System.out.println('F'); } } } 33 void Method Example using GUI import javax.swing.JOptionPane; public class TestVoidMethodGui { public static void main(String[] args) { String s = JOptionPane.showInputDialog("Enter score: "); double d = Double.parseDouble(s); Program Output: printGrade(d); } public static void printGrade(double score) { if (score < 0 || score > 100) { String output = "Student score is invalid"; JOptionPane.showMessageDialog(null, output); return; } if (score >= 90.0) { String output = "Student score is " +score +" and student grade is A"; JOptionPane.showMessageDialog(null, output); } else if (score >= 80.0) { String output = "Student score is " +score +" and student grade is B"; JOptionPane.showMessageDialog(null, output); } else if (score >= 70.0) { String output = "Student score is " +score +" and student grade is C"; JOptionPane.showMessageDialog(null, output); } else if (score >= 60.0) { String output = "Student score is " +score +" and student grade is D"; JOptionPane.showMessageDialog(null, output); } else { String output = "Student score is " +score +" and student grade is F"; JOptionPane.showMessageDialog(null, output); } } } 34 Passing Parameters public static void nPrintln(String message, int n) { for (int i = 0; i < n; i++) System.out.println(message); } Suppose you invoke the method using nPrintln(“Welcome to Java”, 5); What is the output? Suppose you invoke the method using nPrintln(“Computer Science”, 15); What is the output? 35 Passing Parameters Suppose you invoke the method using nPrintln(“Welcome to Java”, 5); What is the output? public class Invoke { public static void main (String args[]) { nPrintln("Welcome to Java", 5); } //end main public static void nPrintln(String message, int n) { for (int i = 0; i < n; i++) System.out.println(message); } // end nPrintln } // end Invoke 36 Passing Parameters Suppose you invoke the method using nPrintln(“Computer Science”, 15); What is the output? public class Invoke { public static void main (String args[]) { nPrintln("Computer Science", 15); } //end main public static void nPrintln(String message, int n) { for (int i = 0; i < n; i++) System.out.println(message); } // end nPrintln } // end Invoke 37 Pass by Value Testing Pass by value. This program demonstrates passing values to the methods: public class TestPassByValue { /** Main method */ public static void main(String[] args) { // Declare and initialize variables int num1 = 1; int num2 = 2; System.out.println("Before invoking the swap method, num1 is " + num1 + " and num2 is " + num2); // Invoke the swap method to attempt to swap two variables swap(num1, num2); System.out.println("After invoking the swap method, num1 is " + num1 + " and num2 is " + num2); } //end main Program Output: /** Swap two variables */ public static void swap(int n1, int n2) { System.out.println("Inside the swap method"); System.out.println("Before swapping n1 is " + n1 + " n2 is " + n2); // Swap n1 with n2 int temp = n1; n1 = n2; n2 = temp; System.out.println("After swapping n1 is " + n1 + " n2 is " + n2); } //end swap } //end TestPassByValue 38 Pass by Value, cont. The values of num1 and num2 are passed to n1 and n2. Executing swap does not affect num1 and num2. Space required for the swap method temp: n2: 2 n1: 1 Space required for the main method num2: 2 num1: 1 The main method is invoked Space required for the main method num2: 2 num1: 1 The swap method is invoked Space required for the main method num2: 2 num1: 1 The swap method is finished Stack is empty The main method is finished 39 Exercise a method named footToMeter() that converts feet to meters. The method receives a double variable with actual parameter 68.1 and formal parameter named foot and a return value in meter. (meter = 0.305 x foot) Write a method named divisibleBy3() that return true or false. The method receives an integer named number and evaluate whether number is divisible by 3 or not. Write 40 Solution Write a method named footToMeter() that converts feet to meters. The method receives a double variable with actual parameter 68.1 and formal parameter named foot and a return value in meter. (meter = 0.305 x foot) public class ConvertFootToMeter { public static void main (String args[]) { System.out.println(footToMeter(68.1)); } //end main public static double footToMeter(double foot) { double meter; Program Output: meter = 0.305*foot; return meter; } // end footConvert } // end ConvertFootToMeter 41 Solution Write a method named divisibleBy3() that return true or false. The method receives an integer named number and evaluate whether number is divisible by 3 or not. import java.util.Scanner; public class DivisibleThree { public static void main (String args[]) { /* Create scanner object */ Scanner scanner = new Scanner(System.in); /* Read a number */ System.out.print("Enter an integer number: "); int num = scanner.nextInt(); System.out.println(); /* Print the result */ System.out.println(num + " can be divided by 3? " +divisibleBy3(num)); System.out.println(); Program Output: } //end main method /* divisibleBy3 method */ public static boolean divisibleBy3(int number) { if (number%3==0) return true; else return false; } // end divisibleBy3 method } // end DivisibleThree class 42 Overloading Methods The max method that was used earlier works only with the int data type. But what if you need to find which of two floating-point numbers has the maximum value? The solution is to create another method with the same name but different parameters as follows: public static double max(double num1, double num2) { if (num1 > num2) return num1; else return num2; } If you call max with int parameters, the max method that expects int parameters will be invoked; if you call max with double parameters, the max method that expects double parameters will be invoked. This is referred to as method overloading; that is two methods have the same name but different parameter lists within one class. The Java compiler determines which method is used based on the method signature. 43 Overloading Methods This program creates three methods. The first finds the maximum integer, the second finds the maximum double, and the third finds the maximum among three double values. All three methods are named max. public class TestMethodOverloading { /** Main method */ public static void main(String[] args) { // Invoke the max method with int parameters System.out.println("The maximum between 3 and 4 is " + max(3, 4)); // Invoke the max method with the double parameters System.out.println("The maximum between 3.0 and 5.4 is " + max(3.0, 5.4)); // Invoke the max method with three double parameters System.out.println("The maximum between 3.0, 5.4, and 10.14 is " + max(3.0, 5.4, 10.14)); } // end main /** Return the max between two int values */ public static int max(int num1, int num2) { if (num1 > num2) return num1; else return num2; } // end max with 2 int parameters /** Find the max between two double values */ public static double max(double num1, double num2) { if (num1 > num2) return num1; else return num2; } // end max with 2 double parameters /** Return the max among three double values */ public static double max(double num1, double num2, double num3) { return max(max(num1, num2), num3); } // end max with 3 double parameters } // end class TestMethodOverloading 44 Overloading Methods If caller method is max(2,2.5), which method will be invoked? The max method for finding the maximum of two double values will be invoked. The argument 2 is automatically converted into a double value and passed to this method. BUT, Why max(double,double) is not invoked for the call max(3,4)? Both max(double,double) and max(int,int) are possible matches for max(3,4). The Java compiler finds the most specific method for a method invocation. Since max(int,int) is more specific than max(double,double), max(int,int) is used to invoke max(3,4). 45 Ambiguous Invocation Sometimes there may be two or more possible matches for an invocation of a method, but the compiler cannot determine the most specific match. This is referred to as ambiguous invocation. Ambiguous invocation is a compilation error. 46 Ambiguous Invocation public class AmbiguousOverloading { public static void main(String[] args) { System.out.println(max(1, 2)); } public static double max(int num1, double num2) { if (num1 > num2) return num1; else return num2; } public static double max(double num1, int num2) { if (num1 > num2) return num1; else return num2; } } Both max(int,double) and max(double,int) are possible candidates to match max(1,2). Since neither of them is more specific than the other, the invocation is ambiguous, resulting in a compilation error. 47 Case Study: Computing Taxes with Methods “Computing Taxes,” uses if statements to check the filing status and computes the tax based on the filing status. Simplify the problem using methods. Each filing status has six brackets. The code for computing taxes is nearly same for each filing status except that each filing status has different bracket ranges. For example, the single filer status has six brackets [0, 6000], (6000, 27950], (27950, 67700], (67700, 141250], (141250, 307050], (307050, ), and the married file jointly status has six brackets [0, 12000], (12000, 46700], (46700, 112850], (112850, 171950], (171950, 307050], (307050, ). 48 Case Study cont. The first bracket of each filing status is taxed at 10%, the second 15%, the third 27%, the fourth 30%, the fifth 35%, and the sixth 38.6%. So you can write a method with the brackets as arguments to compute the tax for the filing status. The signature of the method is: public static double computeTax(double income, int r1, int r2, int r3, int r4, int r5) 400000 [0, 6000], (6000, 27950], (27950, 67700], (67700, 141250], (141250, 307050], (307050, ) For example, you can invoke computeTax(400000, 6000, 27950, 67700, 141250, 307050) to compute the tax for single filers with $400,000 of taxable income: ComputeTaxWithMethod Run 49 Case Study cont. else if (income <= r5) tax = r1 * 0.10 + (r2 - r1) * 0.15 + (r3 - r2) * 0.27 + (r4 - r3) * 0.30 + (income - r4) * 0.35; else tax = r1 * 0.10 + (r2 - r1) * 0.15 + (r3 - r2) * 0.27 + (r4 - r3) * 0.30 + (r5 - r4) * 0.35 + (income - r5) * 0.386; return tax; import javax.swing.JOptionPane; public class ComputeTaxWithMethod { public static void main(String[] args) { // Prompt the user to enter filing status String statusString = JOptionPane.showInputDialog( "Enter the filing status:"); int status = Integer.parseInt(statusString); } public static double computeTax(int status, double income) { switch (status) { case 0: return computeTax(income, 6000, 27950, 67700, 141250, 307050); case 1: return computeTax(income, 12000, 46700, 112850, 171950, 307050); case 2: return computeTax(income, 6000, 23350, 56425, 85975, 153525); case 3: return computeTax(income, 10000, 37450, 96700, 156600, 307050); default: return 0; } } // Prompt the user to enter taxable income String incomeString = JOptionPane.showInputDialog( "Enter the taxable income:"); double income = Double.parseDouble(incomeString); // Display the result JOptionPane.showMessageDialog(null, "Tax is " + (int)(computeTax(status, income) * 100) / 100.0); } public static double computeTax(double income, int r1, int r2, int r3, int r4, int r5) { double tax = 0; } if (income <= r1) tax = income * 0.10; else if (income <= r2) tax = r1 * 0.10 + (income - r1) * 0.15; else if (income <= r3) tax = r1 * 0.10 + (r2 - r1) * 0.15 + (income - r2) * 0.27; else if (income <= r4) tax = r1 * 0.10 + (r2 - r1) * 0.15 + (r3 - r2) * 0.27 + (income - r3) * 0.30; 50 Scope of Local Variables A local variable: a variable defined inside a method. Scope: the part of the program where the variable can be referenced. The scope of a local variable starts from its declaration and continues to the end of the block that contains the variable. A local variable must be declared before it can be used. 51 Scope of Local Variables, cont. A variable declared in the initial action part of a for loop header has its scope in the entire loop. But a variable declared inside a for loop body has its scope limited in the loop body from its declaration and to the end of the block that contains the variable as shown below: The scope of i The scope of j public static void method1() { . . for (int i = 1; i < 10; i++) { . . int j; . . . } } 52 Scope of Local Variables, cont. You can declare a local variable with the same name multiple times in different nonnesting blocks in a method, but you cannot declare a local variable twice in nested blocks. 53 Scope of Local Variables, cont. It is fine to declare i in two non-nesting blocks public static void method1() { int x = 1; int y = 1; It is wrong to declare i in two nesting blocks public static void method2() { int i = 1; int sum = 0; for (int i = 1; i < 10; i++) { x += i; } for (int i = 1; i < 10; i++) { y += i; } for (int i = 1; i < 10; i++) { sum += i; } } } 54 Scope of Local Variables, cont. // Fine with no errors public static void correctMethod() { int x = 1; int y = 1; // i is declared for (int i = 1; i < 10; i++) { x += i; } // i is declared again for (int i = 1; i < 10; i++) { y += i; } } 55 Scope of Local Variables, cont. // With errors public static void incorrectMethod() { int x = 1; int y = 1; for (int i = 1; i < 10; i++) { int x = 0; x += i; } } 56 Scope of Local Variables, cont. CAUTION! DO NOT declare a variable inside a block and then attempt to use it outside the block, as follows: // With errors for (int i = 0; i < 10; i++) { } System.out.println(i) } The last statement will cause a syntax error because variable i is not defined outside of the for loop 57 The Math Class The Math class contains the methods needed to perform basic mathematical functions. Class constants: – PI –E Class methods: – Trigonometric Methods – Exponent Methods – Rounding Methods – min, max, abs, and random Methods 58 Trigonometric Methods sin(double a) cos(double a) tan(double a) acos(double a) asin(double a) atan(double a) Radians Examples: Math.sin(0) returns 0.0 Math.sin(Math.PI / 6) returns 0.5 Math.sin(Math.PI / 2) returns 1.0 Math.cos(0) returns 1.0 Math.cos(Math.PI / 6) returns 0.866 Math.cos(Math.PI / 2) returns 0 toRadians(90) 59 Exponent Methods exp(double a) Returns e raised to the power of a. Examples: log(double a) Returns the natural logarithm of a. log10(double a) Math.exp(1) returns 2.71 Math.log(2.71) returns 1.0 Math.pow(2, 3) returns 8.0 Math.pow(3, 2) returns 9.0 Math.pow(3.5, 2.5) returns 22.91765 Math.sqrt(4) returns 2.0 Math.sqrt(10.5) returns 3.24 Returns the 10-based logarithm of a. pow(double a, double b) Returns a raised to the power of b. sqrt(double a) Returns the square root of a. 60 Rounding Methods double ceil(double x) x rounded up to its nearest integer. This integer is returned as a double value. double floor(double x) x is rounded down to its nearest integer. This integer is returned as a double value. double rint(double x) x is rounded to its nearest integer. If x is equally close to two integers, the even one is returned as a double. int round(float x) Return (int)Math.floor(x+0.5). long round(double x) Return (long)Math.floor(x+0.5). 61 Rounding Methods Examples Math.ceil(2.1) returns 3.0 Math.ceil(2.0) returns 2.0 Math.ceil(-2.0) returns –2.0 Math.ceil(-2.1) returns -2.0 Math.floor(2.1) returns 2.0 Math.floor(2.0) returns 2.0 Math.floor(-2.0) returns –2.0 Math.floor(-2.1) returns -3.0 Math.rint(2.1) returns 2.0 Math.rint(2.0) returns 2.0 Math.rint(-2.0) returns –2.0 Math.rint(-2.1) returns -2.0 Math.rint(2.5) returns 2.0 Math.rint(-2.5) returns -2.0 Math.round(2.6f) returns 3 Math.round(2.0) returns 2 Math.round(-2.0f) returns -2 Math.round(-2.6) returns -3 62 min, max, and abs max(a, b)and min(a, b) Returns the maximum or minimum of two parameters. abs(a) Returns the absolute value of the parameter. random() Returns a random double value in the range [0.0, 1.0). Examples: Math.max(2, 3) returns 3 Math.max(2.5, 3) returns 3.0 Math.min(2.5, 3.6) returns 2.5 Math.abs(-2) returns 2 Math.abs(-2.1) returns 2.1 0.0 <= Math.random() < 1.0 63 The random Method Generates a random double value greater than or equal to 0.0 and less than 1.0 (0 <= Math.random() < 1.0). Examples: (int)(Math.random() * 10) Returns a random integer between 0 and 9. 50 + (int)(Math.random() * 50) Returns a random integer between 50 and 99. In general, a + Math.random() * b Returns a random number between a and a + b, excluding a + b. 64 JBuilder Optional View java.lang.Math Documentation You can view the complete documentation for the Math class online from http://java.sun.com/j2se/1.5. 2/docs/api/index.htm. 65 JBuilder Optional View java.lang.Math from JBuilder You can view the complete documentation for the Math class in JBuilder by choosing Search, Find Classes to display the Find Classes dialog box. Type java.lang.Math in the Class name field to display the documentation of the Math class in the content pane. 66 Case Study: Generating Random Characters Computer programs process numerical data and characters. You have seen many examples that involve numerical data. It is also important to understand characters and how to process them. Each character has a unique Unicode between 0 and FFFF in hexadecimal (65535 in decimal). To generate a random character is to generate a random integer between 0 and 65535 using the following expression: (note that since 0 <= Math.random() < 1.0, you have to add 1 to 65535.) (int)(Math.random() * (65535 + 1)) 67 Case Study: Generating Random Characters, cont. Now let us consider how to generate a random lowercase letter. The Unicode for lowercase letters are consecutive integers starting from the Unicode for 'a', then for 'b', 'c', ..., and 'z'. The Unicode for 'a' is (int)'a' So, a random integer between (int)'a' and (int)'z' is (int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1) 68 Case Study: Generating Random Characters, cont. Now let us consider how to generate a random lowercase letter. The Unicode for lowercase letters are consecutive integers starting from the Unicode for 'a', then for 'b', 'c', ..., and 'z'. The Unicode for 'a' is (int)'a' So, a random integer between (int)'a' and (int)'z' is (int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1) 69 Case Study: Generating Random Characters, cont. All numeric operators can be applied to the char operands. The char operand is cast into a number if the other operand is a number or a character. So, the preceding expression can be simplified as follows: 'a' + Math.random() * ('z' - 'a' + 1) So a random lowercase letter is (char)('a' + Math.random() * ('z' - 'a' + 1)) 70 Case Study: Generating Random Characters, cont. To generalize the foregoing discussion, a random character between any two characters ch1 and ch2 with ch1 < ch2 can be generated as follows: (char)(ch1 + Math.random() * (ch2 – ch1 + 1)) 71 The RandomCharacter Class // RandomCharacter.java: Generate random characters public class RandomCharacter { /** Generate a random character between ch1 and ch2 */ public static char getRandomCharacter(char ch1, char ch2) { return (char)(ch1 + Math.random() * (ch2 - ch1 + 1)); } /** Generate a random lowercase letter */ public static char getRandomLowerCaseLetter() { return getRandomCharacter('a', 'z'); } /** Generate a random uppercase letter */ public static char getRandomUpperCaseLetter() { return getRandomCharacter('A', 'Z'); } /** Generate a random digit character */ public static char getRandomDigitCharacter() { return getRandomCharacter('0', '9'); } /** Generate a random character */ public static char getRandomCharacter() { return getRandomCharacter('\u0000', '\uFFFF'); } } 72 Test Program for the RandomCharacter Class public class TestRandomCharacter { /** Main method */ public static void main(String args[]) { final int NUMBER_OF_CHARS = 175; final int CHARS_PER_LINE = 25; // Print random characters between '!' and '~', 25 chars per line for (int i = 0; i < NUMBER_OF_CHARS; i++) { char ch = RandomCharacter.getRandomLowerCaseLetter(); if ((i + 1) % CHARS_PER_LINE == 0) System.out.println(ch); else System.out.print(ch); } } } 73 Test Program for The RandomCharacter Class: Output 74 Method Abstraction You can think of the method body as a black box that contains the detailed implementation for the method. Optional arguments for Input Optional return value Method Signature Black Box Method body 75 Benefits of Methods • Write a method once and reuse it anywhere. • Information hiding. Hide the implementation from the user. • Reduce complexity. 76 Stepwise Refinement (Optional) The concept of method abstraction can be applied to the process of developing programs. When writing a large program, you can use the “divide and conquer” strategy, also known as stepwise refinement, to decompose it into subproblems. The subproblems can be further decomposed into smaller, more manageable problems. 77 PrintCalender Case Study Let us use the PrintCalendar example to demonstrate the stepwise refinement approach. 78 Design Diagram printCalendar (main) printMonth readInput printMonthTitle getMonthName printMonthBody getStartDay getTotalNumOfDays getNumOfDaysInMonth isLeapYear 79 Implementation: Top-Down Top-down approach is to implement one method in the structure chart at a time from the top to the bottom. Stubs can be used for the methods waiting to be implemented. A stub is a simple but incomplete version of a method. The use of stubs enables you to test invoking the method from a caller. Implement the main method first and then use a stub for the printMonth method. For example, let printMonth display the year and the month in the stub. Refer to page chapter 5, page 176. 80 Implementation: Bottom-Up Bottom-up approach is to implement one method in the structure chart at a time from the bottom to the top. For each method implemented, write a test program to test it. Both top-down and bottom-up methods are fine. Both approaches implement the methods incrementally and help to isolate programming errors and makes debugging easy. Sometimes, they can be used together. Refer to PrintCalendar class on page 177-179. 81