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An Overview of the Learning and Teaching Resource Package BACKGROUND Technology Education (TE) in the Hong Kong school curriculum focuses on how human beings solve their daily problems and how the processes involved can be replicated and transferred to solve new problems. It is an essential area of study for all students in Hong Kong. Building on the strengths of the existing TE curriculum and catering for social, economic and technological development, Information and Communication Technology (ICT) is one of the five elective subjects in the TE Key Learning Area in the NSS curriculum. To ensure smooth implementation of the ICT curriculum, teachers must have a firm grasp of the curriculum intention, and be fully equipped to deliver the curriculum contents confidently. As stated in the Chapter 10 of the Report on the New Academic Structure for Senior Secondary Education and Higher Education, the Education Bureau (EDB) would then collaborate with various institutions in providing learning and teaching resources for teachers with the intention to teach ICT. The PolyU Technology & Consultancy Co. Ltd. was commissioned to develop such learning and teaching resource package. Both English and Chinese versions are developed. OBJECTIVES The Resource Package aims at providing teachers who will teach NSS ICT curriculum with resource materials for learning and teaching of the option “Multimedia Production and Web Site Development” of the elective part of the curriculum. The materials in the Resource Package should be used as resource bank and references. Teachers are recommended to review, select and edit to materials to suit their needs in the teaching and learning activities. In order to help students achieving the curriculum aims and objectives, teachers should feel free to vary the organization and teaching sequence of learning elements. Students are expected to achieve the following learning objectives: Benefits of multimedia applications; Different kinds of multimedia elements; Integrated use of multimedia elements in a simple multimedia application; Design factors for presenting information effectively on the Internet; Web authoring and web site publishing; and Dynamic and interactive web pages. Before using the package, it is assumed that students have acquired the necessary knowledge and skills in the Compulsory Part – module A “Information Processing” and module C “Internet and its Applications” before. All comments and suggestions on this Resource Package may be sent to: Technology Education Section Curriculum Development Institute, Room W101, 1/F, West Block, Education Bureau Kowloon Tong Education Services Centre, 19 Suffolk Road, Kowloon Tong, Kowloon. Fax: 2768 8664 e-mail: [email protected] 1 A. Design Principles of Teaching Package During the development and finishing work of the “Multimedia Production and Web Site Development” Teaching Package, the following principles have been adopted: The package is used as a resource bank and references to assist teachers. Students have prior knowledge, experiences, skills and positive values and attitudes that students have acquired through the Computer Literacy curriculum and/or school-based curricula related to computer and information technology in basic education. Materials are divided into different levels and parts to achieve a balance of breath and depth to facilitate student learning. Materials are organized into different units to support various teaching sequences to cater for students’ varied needs, interests and abilities. zes the significance of both theoretical and applied learning through the use of common applications of ICT in daily life; Achieves a balance between essential learning and a diversified curriculum by introducing Compulsory and Elective Parts to cater for students’ varied needs, interests and abilities; Promotes independent learning and/or collaborative learning through various learning activities. 2 B. Package Contents B.1 Organization of the Package The “Multimedia Production and Web Site Development” Teaching Package is divided into three parts. The three parts are the “Multimedia Production”, the “Website Development”, and the “Other Topics”. Altogether, there are 6 chapters and 23 units inside. A summary table is shown below. PART A - MULTIMEDIA PRODUCTION Chapter 1 1.1 1.2 Chapter 2 2.1 2.2 2.3 2.4 Chapter 3 3.1 3.2 3.3 3.4 Multimedia Applications What is Multimedia Multimedia Applications and Devices Multimedia Basics Media Types Attributes of Different Multimedia Elements Multimedia File Types Digitization, Coding-decoding and Compression Multimedia Products Multimedia Elements Preparation Multimedia Editing and Processing Finalizing Multimedia Products Multimedia Design Factors PART B - WEBSITE DEVELOPMENT Chapter 4 Presenting Information on the Internet 4.1 4.2 Web Construction Factors Web Usability: Web Design Concerns Chapter 5 Web Authoring Tools 5.1 5.2 5.3 5.4 Simple Web Page Construction Browser Windows Manipulation Special Effects Publishing Chapter 6 Dynamic and Interactive Web Pages 6.1 6.2 6.3 6.4 6.5 Server-side and Client-side Technologies Client-side Computing Interactive Menus Input Data Validation and Manipulation Retrieve and Save Client Information Part C – EXTRA UNITS C.1 C.2 Visualization and Photo-taking Computer Game Development 3 Within each unit, it has the following components: Learning Activity Summary Learning Objectives Learning Outcomes Learning Activities Teaching Methods Research Problems Teaching/Learning materials in the form of MS Powerpoint slides Worksheets Hands-on Practical Exercise Unit Student Assessment There is another view of the package (option) which can divide it into 3 sections. Section 1, includes Chapter 1 to Chapter 2, will cover fundamental concepts and knowledge in multimedia applications. Moreover, basic multimedia elements will be introduced in this section. The main focus of this section is on the basic understanding of multimedia, which includes the benefits of multimedia applications and the different kinds of multimedia elements in applications. Section 2, includes Chapter 3 and Chapter 4, will introduce some popular and useful multimedia products available. Students would be able to evaluate and compare how to present multimedia information in the suitable formats so that they are more readable, usable, and understandable. Information visualization will be introduced in this section after students have mastered themselves with the skills and knowledge previously accumulated. The main focus of this section is on “design and analysis of multimedia applications”. Section 3, includes Chapter 5 and Chapter 6, will cover advanced topics in this option. The focus here is to enable students to design, plan, and implement dynamic and interactive web pages through web authoring teaching. Materials would include programming skills and integration of previous learned knowledge and technologies on multimedia. After mastering this section, students can work on a more complex multimedia project to practise their problem-solving and communication skills, and to encourage them to think critically and creatively. Within the Teaching Package, in various places and components, different software packages have been discussed or described. Some are freeware, shareware or commercial software. All these packages are for illustration purposes and they are used to demonstrate the functions used in the corresponding learning activities. Any package discussed can be replaced with a similar or suitable alternative. 4 B.2 Teaching/Learning Material Contents Organization For each unit, a MS Powerpoint file has been include for teachers to review, select and edit for their use in teaching and learning for students. The slides are classified into 3 classes and their markings are at the end of each slide title. Class I (Core materials) o The contents of the slides are directly related to the C&A Guide. There is no marking at the slide title. Class II (Nice to know) o The contents of the slides would enable students to know more of the related materials. They are indicated by having a “*” at the end of the slide titles. Class III (Better depth) o The contents of the slides would enable students to have a deeper understanding of the related materials. They are indicated by having a “**” at the end of the slide titles. Teachers are recommended to use selectively of the slides of Class II and Class III for students are relatively motivated and better technical background. B.3 Teaching Activity Summary There are many ways to use the Package. The Teaching Activity Summaries in this Package provide a set of suggested teaching/learning activities and their associated use of the Package material. Note that in the Summary, those items marked with a “#” are not covered in the C&A Guide but are good for students to learn. B.4 Teaching Sequences There are many possible combinations to conduct the teaching/learning flow for the Multimedia module. The simplest and direct combination is to have a linear sequence of starting at Chapter 1, then Chapter 2 and then Chapter 3 for Part A. This sequence is shown below. What is Multimedia (Chapter 1.1) Multimedia Applications and Devices (Chapter 1.2) Media Types (Chapter 2.1) Attributes of Different Multimedia Elements (Chapter 2.2) Multimedia File Types (Chapter 2.3) Digitization, Coding-decoding and Compression (Chapter 2.4) Multimedia Elements Preparation (Chapter 3.1) Multimedia Editing and Processing (Chapter 3.2) Finalizing Multimedia Products (Chapter 3.3) Multimedia Design Factors (Chapter 3.4) In some situations, students would like more hands-on experience or practice to arise their interest. Then, it is recommended to start with Chapter 3 instead of having them learning to create and edit multimedia elements first. After the first 2 units of Chapter 3, students can move to study Chapter 2 for the properties of multimedia elements. With a broader knowledge, students learn the materials of unit Chapter 3.3 for finalizing multimedia products. Materials in Chapter 1 can be taught afterwards for students to know about multimedia systems and trends. The sequence will then be: Multimedia Elements Preparation (Chapter 3.1) 5 Multimedia Editing and Processing (Chapter 3.2) Media Types (Chapter 2.1) Attributes of Different Multimedia Elements (Chapter 2.2) Multimedia File Types (Chapter 2.3) Digitization, Coding-decoding and Compression (Chapter 2.4) Finalizing Multimedia Products (Chapter 3.3) What is Multimedia (Chapter 1.1) Multimedia Applications and Devices (Chapter 1.2) Multimedia Design Factors (Chapter 3.4) 6 C. Package Contents Reference Chapter 1 Multimedia Applications 1.1 What is Multimedia What is Multimedia? Introduction in Multimedia Systems Trends in Multimedia 1.2 Multimedia Applications and Devices Application Areas for Multimedia Applications Multimedia Devices Overview of Software Tools Chapter 2 Multimedia Basics 2.1 Media Types Text Graphics / Image Audio (Sound) Animation Video 2.2 Attributes of different multimedia elements Text Attributes Graphics / Image Attributes Audio (Sound) Attributes Animation Attributes Video Attributes 2.3 Multimedia File Types File Types of Text Element File Types of Graphic Element File Types of Sound Element File Types of Animation Element File Types of Video Element 2.4 Digitization, Coding-decoding and Compression Overview of Digitization Coding-decoding Types of Compression Current Standards of Multimedia Compression 7 Chapter 3 Multimedia Products 3.1 Multimedia Elements Preparation Inputting Text Capturing Digital Images Creating Videos Creating Animations Capturing and Creating Audio Importing Multimedia Files Use of Authoring Tools 3.2 Multimedia Editing and Processing Text Editing and Formatting Image Editing Sound Editing Digital Video Editing Converting Multimedia Elements 3.3 Finalizing Multimedia Products Developing a Multimedia Product Packaging a Multimedia Product Exporting a Multimedia Product to Different File Formats Compressing and Distributing Multimedia Products 3.4 Multimedia Design Factors Our Abilities and Limitations Basic Design Considerations Multimedia Design Considerations Integrating Multimedia Hardware and Software Constraints Chapter 4 Presenting Information on the Internet 4.1 Web Construction Factors Hypertext and Hypermedia Hardware and Software Constraints Basic Web Interface Design Dealing with Multimedia 4.2 Web Usability: Web Design Concerns Different Groups of Users with Special Needs How to Making Web Sites Easy to Use: Some General Discussions Web Accessibility 8 Chapter 5 Web Authoring Tools 5.1 Simple Web Page Construction What is Inside a Webpage? Overview of HTML Text Formatting Tags Lists Tables Inserting Hyperlinks Inserting Multimedia Elements 5.2 Browser Window Manipulation JavaScript Introduction Simple JavaScript Popup Windows Variables in JavaScript Conditionals in JavaScript JavaScript For Loops JavaScript Confirm Box Event Linking Mouse Events Advanced Popup Windows Options in Popup Windows 5.3 Special Effects Special Effects and Mouseover Document Backgrounds Rotating Banners Timing Events Blinking and Scrolling Text Web Authoring Tools 5.4 Publishing Publishing Your Material on Web Domain Names How to Get Your Own Domain Name How to Get Your Own Website Tools and Other Considerations 9 Chapter 6 Dynamic and Interactive Web Pages 6.1 Server-side and Client-side Technologies Client-Server Computing Server-side Computing – Tools and Platforms Server-side Scripting – Introduction (PHP) Simple Program: Showing a Webpage with Your Name PHP Arithmetic and String Functions A Second PHP Program: Adding Numbers 6.2 Client-side Computing Characteristics of Client-side Scripting Client-side Computing – Tools and Platforms Web Servers – Choices and Selections Recent Development of Web Applications 6.3 Interactive Menus Design of Menus Static Menus – Uses of Hyperlinks Interactive Menus 6.4 Input Data Validation and Manipulation HTML Fill-in Form Form Processing – An Example: Checking the Password Data Validation Creating Quizzes with Multiple Input Formats Developing Simple Mathematics Games 6.5 Retrieve and Save Client Information Needs of Saving and Retrieving Information on the Web At Client-side At Server-side Creating Interactive Web Pages 10 Topic a. i. ii. Learning Outcomes Remarks Multimedia Production (25 hours) Multimedia applications Multimedia basics Describe and appreciate the applications of multimedia. (Chapter 1.1) Identify the benefits of multimedia applications. (Chapter 1.2) Describe and identify different types of multimedia elements. (Chapter 2.1) Describe the attributes of different multimedia elements. (Chapter 2.2) For example, font size and typeface of text, colour depth and resolution of graphics, bit rate and frequency of audio signal, frame size and frame rate of video. (Chapter 2.2) Know the different multimedia file types. (Chapter 2.3) For example, the difference between bitmaps and vector graphics, and the difference between wave files and midi files. The applications include advertisements, entertainment, public information, and training and education, etc. (Chapter 1.1) (Chapter 2.3) Understand the meaning of digitisation, coding-decoding and compression. (Chapter 2.4) 11 Topic iii. Multimedia products (1) Learning Outcomes Preparing multimedia elements Prepare multimedia elements. (Chapter 3.1) (2) Remarks Students should be able to prepare multimedia elements by capturing audio information, digital images and video with various devices, importing and converting from ready-made files, constructing from scratch and by using various media authoring tools. (Chapter 3.1) Multimedia editing and processing Perform simple editing and processing on multimedia elements. (Chapter 3.2) For example, changing the sharpness and brightness of graphical images, applying filters to give special effects, mixing of wave files, and adding a simple transition effect / text / image on video clips. (Chapter 3.2) Convert multimedia elements from one file format to another and know the potential information loss. (Chapter 3.2) (3) Finalising multimedia products Examine how multimedia elements of a multimedia product function together to produce meaning for an audience. (Chapter 3.3) Export a multimedia product to different file formats. (Chapter 3.3) 12 Topic Learning Outcomes Compress a multimedia product. Remarks (Chapter 3.3) (4) Multimedia design factors Recognise the essential design factors. (Chapter 3.4) Integrate multimedia elements into a cohesive multimedia product in a given context. (Chapter 3.4) By demonstrating some multimedia applications, students should understand that the essential design factors are audience awareness and content purpose. (Chapter 3.4) The required multimedia elements are texts, digital images/photos, sound clips, video clips, and frame-by-frame animations with shape/motion tweening and morphing. (Chapter 3.4) Understand the need to strike a balance between qualities and constraints in processing multimedia elements. (Chapter 3.4) 13 Topic b. Web Site Development (50 hours) i. Presenting information on the Internet Learning Outcomes Remarks Outline and discuss the various factors to be considered in the construction of web pages. (Chapter 4.1) By demonstrating some web sites, students should discuss successful design factors such as the web site structure, audience awareness, content purpose, site map, use of the workspace available on each page, arrangement of elements on screen, appropriateness of embedded graphics/sound/animations, use of frames and meaningful contextual links, grouping related information into tables/lists, providing channels for feedback, providing details in downloadable files, and structuring contents for easy printing. (Chapter 4.1) Students should also discuss the hardware constraint and platform compatibility factors such as computer processing power, bandwidth limitation, browser and plug-in compatibility, viewing environment, and language and colour compatibility. (Chapter 4.1) They should analyse and judge the use of the right resolution and file format for images and photos in order to keep download time low. (Chapter 4.1) 14 Topic Learning Outcomes Know that there are guidelines to cater for web accessibility by people with special needs. (Chapter 4.2) Remarks For example, providing an additional text-only version, and including brief descriptions and text links in existing websites to make the web pages more accessible to the visually-impaired. (Chapter 4.2) ii. Web authoring tools Construct simple web pages. (Chapter 5.1) Students should be able to use different features (e.g. links, anchors, lists, tables, frames, Mailto and Fill-out Forms) in constructing the web page. They should also be able to embed multimedia elements in the web page and apply a consistent look and style across a set of web pages. (Chapter 5.1, Chapter 6.4) Create and manipulate browser windows. (Chapter 5.2) Students should be able to create pop-up windows, manipulate window location, and window size, and allow scrollbars to appear when necessary. They should also be able to embed messages in browser window’s status bar such as displaying the current date, time, URL and its description. (Chapter 5.2) Perform special effects. (Chapter 5.3) Students should be able to create special effects such as scrolling messages, rotating image banners, mouse over effect, blinking text and changing colours. (Chapter 5.3, Chapter 6.3) 15 Topic iii. Dynamic and interactive web pages Learning Outcomes Publish web site. (Chapter 5.4) Remarks Students should know the basics of getting a domain name and web hosting. They should also be able to transfer web pages onto web sites on the Internet. (Chapter 5.4) Understand the difference between server-side and client-side technologies. (Chapter 6.1) Describe the characteristics of client-side scripting. (Chapter 6.2) Create interactive menus upon user selection. (Chapter 6.3) Students should be able to create interactive user selection, such as the 2-level interdependent select list, pull down menu and click-to-expand menu. (Chapter 6.3) Validate and manipulate input data. Students should be able to check text data, numeric data, required input, length of input, manipulate radio buttons and check boxes and valid values for all input data. They should also be able to perform simple computations to create quizzes and simple mathematics games. (Chapter 6.4) (Chapter 6.4) Retrieve and save client information. (Chapter 6.5) 16 For example, the use of Cookies for collection of user information. (Chapter 6.5)