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Chapter 5 Consumer Behavior: How and Why We Buy Chapter Objectives  Define consumer behavior and explain why consumers buy what they do  Describe the prepurchase, purchase, and postpurchase activities  Explain how internal factors influence consumers’ decision-making processes  Show how situational factors influence consumer behavior  Explain how consumers’ relationships influence their decision-making processes  Show how the Internet offers consumer-toconsumer marketing opportunities 5-2 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Real People, Real Choices: Decision Time at (RED)  What is the optimal way to generate the most money for the Global Fund? – Option 1: Expand the (RED) model based on what the research revealed about the teen market – Option 2: Stick with the existing (RED) model – Option 3: Expand the (RED) model to include more traditional non-profit aspects 5-3 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Decisions, Decisions  Consumer behavior: The process we use to select, purchase, use, and dispose of goods, services, ideas, or experiences to satisfy needs/desires  Internal, situational, and social factors influence consumer behavior 5-4 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Figure 5.1 The Consumer Decision-Making Process 5-5 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Consumer Behavior Varies  The amount of effort expended by consumers varies according to: – Extended problem-solving vs. habitual decision making – Involvement: Relative importance of perceived consequences of the purchase – Perceived risk: Choice of product has potentially negative consequences 5-6 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Figure 5.2 Extended Problem Solving vs. Habitual Decision Making 5-7 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Decision-Making Process: Step 1: Problem Recognition  Occurs when consumer sees a significant difference between current state and ideal state  Marketers can develop ads that stimulate problem recognition – Example: Radio ads promoting restaurants which are played at lunchtime – Example: TV ad showing excitement of owning a new car 5-8 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Figure 5.3, Part 1 Marketers’ Responses to Decision-Process States 5-9 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Decision-Making Process: Step 2: Information Search  Consumers need adequate information to make a reasonable decision – Consumers search memory and the environment for information – Internet search engines, portals, or “shopping robots” are being increasingly relied upon  Behavioral targeting: – Marketers deliver ads for products consumers look for by watching what they do online 5-10 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall It’s Debatable Class Discussion Question Internet search engines and portal Web sites allow consumers to access a variety of products and services worldwide, as well as locate multiple sellers of a particular product or service. Some people feel that this has enabled individuals to become “better” consumers. Others feel that the proliferation of manufacturers, distributors, and retailers overloads consumers decision-making capabilities. Where do you stand? 5-11 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Figure 5.3, Part 2 Marketers’ Responses to Decision-Process States 5-12 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Decision-Making Process: Step 3: Evaluation of Alternatives  A consumer identifies a small number of products in which he or she is interested, then narrow choices and compares the pros/cons of each – Evaluative criteria: Product characteristics consumers use to compare competing alternatives – Marketers identify and discuss important evaluative criteria 5-13 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Evaluative Criteria In this ad, PowerBar attempts to influence consumers’ beliefs about the evaluative criteria they should use when they choose a snack Do you feel that this ad will be successful? Why or why not? 5-14 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Decision-Making Process: Step 4: Product Choice  Consumers often rely on heuristics to make decisions – Heuristics: A mental rule of thumb used for a speedy decision, such as . . . • Price equals quality • Brand loyalty • Country of origin 5-15 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Advice Web sites like Tripadvisor.com help consumers Decision-Making Process: Step 5: Postpurchase Evaluation  Consumer satisfaction/dissatisfaction after purchase of product is critical – Degree of satisfaction is influenced by whether or not expectations of product quality are met/exceeded – Marketing communications must create accurate expectations for the product – Cognitive dissonance is common Visit Planetfeedback.com 5-16 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Figure 5.4 Influences on Consumer Decision Making 5-17 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Perception  Perception: – Process by which we select, organize, and interpret information from outside world  Three factors are necessary for perception to occur – Exposure: capable of registering a stimulus – Attention: mental processing activity – Interpretation: assigning meaning to a stimulus 5-18 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Subliminal Perception? True subliminal advertising embeds images or words into an ad that cannot be perceived consciously in an attempt to motivate consumers to action by appealing to their ID The ad at left borrows from this idea but is not actually a subliminal ad as the images embedded in the cola are easily perceived 5-19 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Motivation  Motivation: Internal state that drives us to satisfy needs by activating goal-oriented behavior  The hierarchy of needs categorizes motivation as being related to five different types of needs 5-20 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Figure 5.5 Maslow’s Hierarchy of Needs & Related Products 5-21 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Learning  Learning: – A relatively permanent change in behavior caused by information or experience  Behavioral learning – Classical conditioning – Operant conditioning – Stimulus generalization  Cognitive learning theory – Observational learning 5-22 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Attitudes  Attitudes: – Lasting evaluations of a person, object, or issue – Three attitude components • Affect (feeling): emotional response • Cognition (knowing): beliefs or knowledge • Behavior (doing): intention to do something – Marketers decide which attitude component will drive consumer preferences 5-23 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Personality  Personality: – The set of unique psychological characteristics that consistently influences the way a person responds to situations in the environment  Personality traits: – Innovativeness, materialism, self-confidence, sociability, need for cognition  Self-concept 5-24 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Marketing Personality Some products are marketed as a means of personal expression, others are targeted toward expressing or improving an individual’s self concept 5-25 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Age Group  Nostalgia is often used to market goods  Goods/services often appeal to a specific age group  Purchases are often associated with a particular stage in the family life cycle 5-26 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Lifestyle  Lifestyle: A pattern of living that determines how people choose to spend their time, money, and energy  Psychographics: Groups consumers according to psychological and behavioral similarities 5-27 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Situational Influences on Consumers’ Decisions  Many situational influences shape purchase choices: – Important dimensions of the physical environment include décor, smells, and lighting – Arousal and pleasure determine consumers’ reaction to store environment – Entertainment helps enhance the shopping experience  Time is a situational factor 5-28 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Social Influences on Consumer Decisions  We are members of many groups that influence our buying decisions: – Culture/subcultures – Social class – Group memberships – Opinion leaders – Gender roles 5-29 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Culture and Subcultures  Culture: – The values, beliefs, customs, and tastes produced or practiced by a group of people – Includes key rituals like weddings and funerals – Cultural values are important  Subculture: – A group within a society who share a distinctive set of beliefs, characteristics, or common experiences 5-30 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Emerging Lifestyle Trends  Social movements within society also influence consumer choices  Consumerism – A social movement that attempts to protect consumers from harmful business practices – Resulted in the Consumer Bill of Rights: • Right to be safe; right to be informed; right to be heard; right to choose freely  Environmentalism 5-31 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Emerging Lifestyle Trends  Environmentalism – Seeks conservation and improvement of the natural environment • Kyoto Protocol—reduces greenhouse gasses • Environmental stewardship—firms protect or enhance environment in business activities • Green marketing—marketing strategy that supports environmental stewardship • Greenwashing—environmentally friendly claims that are exaggerated 5-32 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Social Class  Social class: – The overall rank or social standing of groups of people within a society, according to factors such as family background, education, occupation, and income – Status symbols such as luxury products allow people to flaunt their social classes – Mass-class consumers are targeted by many marketers 5-33 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Group Memberships  Reference group: – A set of people a consumer wants to please or imitate and that therefore has an effect on an individual’s evaluations, aspirations, or behavior – Conformity means that people change behavior due to group pressure • Referred to as the bandwagon effect 5-34 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Opinion Leaders  Opinion leaders – Are people who influence others’ attitudes or behaviors because others perceive them as possessing expertise about the product – Have high interest in product category – Update knowledge by reading, talking with salespeople, etc. – Impart both positive and negative product information – Are among the first to buy goods  5-35 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Gender Roles  Gender roles Society’s expectations regarding appropriate attitudes, behaviors, and appearance for men and women – Consumers often associate “sex-typed” products with one gender or the other – Sex roles are constantly evolving • Metrosexuals 5-36 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Consumer-to-Consumer E-Commerce (C2C)  C2C E-Commerce: – Online communications and purchases that occur among individuals without directly involving the manufacturer or retailer  Popular online C2C formats include: – Gaming – Chat rooms, rings, lists, and boards – Social networks – Online brand communities – Blogs 5-37 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Online Brand Communities Eventful.com allows fans to create demand for performances where they live Eventful.com 5-38 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Real People, Real Choices: Decision Made at (RED)  Julia chose option 1 – Julia felt (RED) should complement partnerships with international brands with smaller special editions appealing to youth – Implementation: (RED) skateboard was introduced in 2008 to target teens – Measuring success: Brand tracking study measured awareness, consideration, preference, and brand momentum 5-39 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Keeping It Real: Fast-Forward to Next Class Decision Time at NCR  Meet Brad Tracy, VP of Americas Marketing Deployment for NCR  NCR recently released a new generation of point of sale (POS) workstations  The decision to be made: Should NCR continue to attend a particular trade show? 5-40 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permissionCopyright of the publisher. Printed in theEducation, United States of America. © 2009 Pearson Inc. Publishing as Prentice Hall 5-41 Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall