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Chapter 1 Instructions: Language of the Computer Rabie A. Ramadan http://www.rabieramadan.org/ [email protected] http://www.rabieramadan.org/classes/2014-2015/CA/ Class Style Do not think of the exam Feel free to stop me at any time Just think of the class materials and how much you learn from it I do not care how much I teach in class as long as you understand what I am saying There will be an interactive sessions in class you solve some of the problems with my help Chapter 2 — Instructions: Language of the Computer — 2 When the time is up , just let me know…. Chapter 2 — Instructions: Language of the Computer — 3 Course Objectives To evaluate the issues involved in choosing and designing instruction set. To learn concepts behind advanced pipelining techniques. To understand the “hitting the memory wall” problem and the current state-of-art in memory system design. To understand the qualitative and quantitative tradeoffs in the design of modern computer systems 4 Before you start ….. Why do we need an architecture ? Why do we have different architectures? Chapter 2 — Instructions: Language of the Computer — 5 What is Computer Architecture? Functional operation of the individual HW units within a computer system, and the flow of information and control among them. Technology Hardware Organization Parallelism Computer Architecture: Programming Language Interface Interface Design (ISA) Applications Measurement & Evaluation 6 OS Computer Architecture Topics Input/Output and Storage Disks, WORM, Tape Emerging Technologies Interleaving Memories DRAM Memory Hierarchy Coherence, Bandwidth, Latency L2 Cache L1 Cache VLSI Instruction Set Architecture RAID Addressing, Protection, Exception Handling Pipelining, Hazard Resolution, Superscalar, Reordering, Prediction, Speculation, Vector, DSP Pipelining and Instruction Level Parallelism 7 Computer Architecture Topics P M P M S °°° P M P M Interconnection Network Processor-Memory-Switch Multiprocessors Networks and Interconnections Shared Memory, Message Passing, Data Parallelism Network Interfaces Topologies, Routing, Bandwidth, Latency, Reliability 8 Measurement and Evaluation Design Architecture is an iterative process: • Searching the space of possible designs • At all levels of computer systems Analysis Creativity Cost / Performance Analysis Good Ideas Mediocre Ideas Bad Ideas 9 Enjoy the Video Computer Architecture Central Processing Unit CPU Input/ Output Devices Bus RAM Computer Architecture CPU Keyboard Display Bus RAM Hard Disk CD-ROM The Bus • What is a bus? • It is a simplified way for many devices to communicate to each other. • Looks like a “highway” for information. • Actually, more like a “basket” that they all share. CPU Bus Keyboard Display The Bus CPU Bus Keyboard Display The Bus • Suppose CPU needs to check to see if the user typed anything. CPU Bus Keyboard Display The Bus • CPU puts “Keyboard, did the user type anything?” (represented in some way) on the Bus. CPU Keyboard Display Bus “Keyboard, did the user type anything?” The Bus • Each device (except CPU) is a State Machine that constantly checks to see what’s on the Bus. CPU Keyboard Display Bus “Keyboard, did the user type anything?” The Bus • Keyboard notices that its name is on the Bus, and reads info. Other devices ignore the info. CPU Keyboard Display Bus “Keyboard, did the user type anything?” The Bus • Keyboard then writes “CPU: Yes, user typed ‘a’.” to the Bus. CPU Keyboard Bus “CPU: Yes, user typed ‘a’.” Display The Bus • At some point, CPU reads the Bus, and gets the Keyboard’s response. CPU Keyboard Bus “CPU: Yes, user typed ‘a’.” Display Computer Architecture CPU Keyboard Display Bus RAM Hard Disk CD-ROM Inside the CPU • The CPU is the brain of the computer. • It is the part that actually executes the instructions. • Let’s take a look inside. Inside the CPU (cont.) Memory Registers Register 0 Register 1 Temporary Memory. Computer “Loads” data from RAM to registers, performs operations on data in registers, and “stores” results from registers back to RAM Register 2 Register 3 Remember our initial example: “read value of A from memory; read value of B from memory; add values of A and B; put result in memory in variable C.” The reads are done to registers, the addition is done in registers, and the result is written to memory from a register. Inside the CPU (cont.) Memory Registers Register 0 Register 1 Register 2 Register 3 Arithmetic / Logic Unit For doing basic Arithmetic / Logic Operations on Values stored in the Registers Inside the CPU (cont.) Memory Registers Register 0 Register 1 Register 2 Register 3 Instruction Register Arithmetic / Logic Unit To hold the current instruction Inside the CPU (cont.) Memory Registers Register 0 Register 1 Register 2 Arithmetic / Logic Unit Register 3 Instruction Register Instr. Pointer (IP) To hold the address of the current instruction in RAM Inside the CPU (cont.) Memory Registers Register 0 Register 1 Register 2 Register 3 Instruction Register Instr. Pointer (IP) Arithmetic / Logic Unit Control Unit (State Machine) The Control Unit • It all comes down to the Control Unit. • This is just a State Machine. • How does it work? The Control Unit • Control Unit State Machine has very simple structure: • 1) Fetch: Ask the RAM for the instruction whose address is stored in IP. • 2) Execute: There are only a small number of possible instructions. Depending on which it is, do what is necessary to execute it. • 3) Repeat: Add 1 to the address stored in IP, and go back to Step 1 ! The Control Unit is a State Machine Add Exec … Fetch Load … Exec Exec … … Add 1 to IP Store Goto Exec … Exec … A Simple Program Want to add values of variables a and b (assumed to be in memory), and put the result in variable c in memory, I.e. c a+b Instructions in program Load a into register r1 Load b into register r3 r2 r1 + r3 Store r2 in c Running the Program r1 r2 r3 r4 IR IP 2 a 1 c 3 b 2 Logic Load a into r1 2005 CPU Memory Load a into r1 Load b into r3 r2 r1 + r3 Store r2 into c 2005 2006 2007 2008 Running the Program r1 r2 r3 r4 IR IP 2 a 1 c 3 b 2 3 Logic Load b into r3 2006 CPU Memory Load a into r1 Load b into r3 r2 r1 + r3 Store r2 into c 2005 2006 2007 2008 Running the Program r1 r2 r3 r4 IR IP 2 a 1 c 3 b 2 5 3 Logic r2 r1 + r3 2007 CPU Memory Load a into r1 Load b into r3 r2 r1 + r3 Store r2 into c 2005 2006 2007 2008 Running the Program r1 r2 r3 r4 IR IP 2 a 1 c 3 b 2 5 3 Logic Store r2 into c 2008 CPU Memory Load a into r1 Load b into r3 r2 r1 + r3 Store r2 into c 2005 2006 2007 2008 Running the Program r1 r2 r3 r4 IR IP 2 a 5 c 3 b 2 5 3 Logic Store r2 into c 2008 CPU Memory Load a into r1 Load b into r3 r2 r1 + r3 Store r2 into c 2005 2006 2007 2008 Putting it all together • Computer has many parts, connected by a Bus: CPU Keyboard Display Bus RAM Hard Disk CD-ROM Putting it all together • The RAM is the computer’s main memory. • This is where programs and data are stored. CPU Keyboard Display Bus RAM Hard Disk CD-ROM Putting it all together • The CPU goes in a never-ending cycle, reading instructions from RAM and executing them. CPU Keyboard Display Bus RAM Hard Disk CD-ROM Putting it all together • This cycle is orchestrated by the Control Unit in the CPU. Memory Registers Register 0 Register 1 Register 2 Register 3 Instruction Register Instr. Pointer (IP) Arithmetic / Logic Unit Control Unit (State Machine) Back to the Control Unit Memory Registers Register 0 Register 1 Register 2 Register 3 Instruction Register Instr. Pointer (IP) Arithmetic / Logic Unit Control Unit (State Machine) Putting it all together • To execute an instruction, the Control Unit uses the ALU plus Memory and/or the Registers. Memory Registers Register 0 Register 1 Register 2 Register 3 Instruction Register Instr. Pointer (IP) Arithmetic / Logic Unit Control Unit (State Machine) Microprocessors in the Market What’s the difference? Areas of Development Below are technologies which can be improved in CPU design: System bus speed Internal and external clock frequency Casing Cooling system Instruction set Material used for the die End result: enhance speed of the CPU and the system in general How do you evaluate an architecture? Performance Chapter 2 — Instructions: Language of the Computer — 47 Architecture Development and Styles Performance is the main goal of any architecture Complex instructions Reduces the number of instructions to be used Small number of instructions to perform a job. Using different addressing modes that fits the required task Examples: Complex Instructions Set Computers (CISCs) such as : Intel PentiumTM, Motorola, MC68000TM, and the IBM & Macintosh PowerPCTM. Architecture Development and Styles (Cont.) Speeding up some of the effective instructions More than 80% of the instructions executed are those using: Assignment statements, conditional branching and procedure calls. Simple assignment statements constitute almost 50% of those operations. Optimizing such instructions enhances the performance Reduced Instructions Set Computers (RISCs) Few types of instructions Example: Sun SPARCTM and MIPS machines. Amdahl’s Law and Performance Measure Speedup : a measure of how a machine performs after some enhancement relative to its original performance. Amdahl’s Law and Performance Measure (Cont.) Not all program instructions execution time can be enhanced May be part of it speedup due to the enhancement for a fraction of time For more than Group Activity A machine for which a speedup of 30 is possible after applying an enhancement. If under certain conditions the enhancement was only possible for 30% of the time, what is the speedup due to this partial application of the enhancement? Answer Performance Measures Performance Measures Performance analysis: User Point of View How fast can a program be executed using a given computer? Time taken to execute a given job (program) Lab Engineer Total amount of work done in a given time. Performance Measures (Cont.) Definitions Clock Cycle Time The time between two consecutive rising (trailing) edges of a periodic clock signal Cycle Count (CC) The number of CPU clock cycles for executing a job Performance Measures (Cont.) Cycle Time (CT) A mount of time taken by a cycle Clock Frequency (f) / Clock Rate f= 1/ CT First Performance Measure The CPU time to execute a job is : CPU time = Clock Count x Clock Time Performance Measures (Cont.) The average number of Clock Cycles Per Instruction (CPI): Not All instructions take the same number of clock cycles In case of the CPI per instruction is known : Ii is the repetition time in the given job Performance Measures (Cont.) The relation between the CPI and CPU Time: Performance Measures (Cont.) Another Measure is the rate of instruction execution per unit time: Millions Instructions Per Second (MIPS) Group Activity Drive CPU Time and MIPS in terms of “Clock Rate”? Group Activity Consider computing the overall CPI for a machine A for which the following performance measures were recorded when executing a set of benchmark programs. Assume that the clock rate of the CPU is 200 MHz. Answer Assuming the execution of 100 instructions, the overall CPI can be computed as: Repeat the same problem without the “others “ instructions. Note : 85 instructions only Group Activity Suppose that the same set of benchmark programs considered above were executed on another machine, call it machine B, for which the following measures were recorded. What is the MIPS rating for the machine considered in the previous slide (machine A) and machine B assuming a clock rate of 200 MHz? Machine A Machine B Answer Group Activity Given the following benchmarks, compute the CPU time and MIPS? Solution Be Carful using it as a performance measure. It does not consider the execution time. More Performance Measures Performance Measure Rate of floating-point instruction execution per unit time Million floating-point instructions per second (MFLOPS) Defined only for subset of instructions where floating point is used Performance Measure (Cont.) Arithmetic Mean Gives a clear picture of the expected behavior of the system Used to compare different systems based on Benchmarks i is the execution time for the ith program n is the total number of programs in the set of benchmarks. Performance Measure (Cont.) Example Program System A Execution Time System B Execution Time System C Execution Time v 50 100 500 w 200 400 600 x 250 500 500 y 400 800 800 z 5000 4100 3500 Average 1180 1180 1180 Note: We could not decide on which system to use due to no great deal of variability Performance Measure (Cont.) Geometric Mean Gives a consistent measure with which to perform comparisons regardless of the distribution of the data. i is the execution time for the ith program n is the total number of programs in the set of benchmarks. Performance Measure (Cont.) Example Program System A Execution Time System B Execution Time System C Execution Time v 50 100 500 w 200 400 600 x 250 500 500 y 400 800 800 z 5000 4100 3500 Geometric mean 346.6 580 840.7 Different Architectures What makes the architecture programmable ? The repertoire/collection of instructions of a computer Different computers have different instruction sets But with many aspects in common Early computers had very simple instruction sets §2.1 Introduction Instruction Set Simplified implementation Many modern computers also have simple instruction sets Chapter 2 — Instructions: Language of the Computer — 78 The MIPS Instruction Set Used as the example throughout the book Stanford MIPS commercialized by MIPS Technologies (www.mips.com) Large share of embedded core market Applications in consumer electronics, network/storage equipment, cameras, printers, … Typical of many modern ISAs Chapter 2 — Instructions: Language of the Computer — 79 Add and subtract, three operands Two sources and one destination add a, b, c # a gets b + c All arithmetic operations have this form Design Principle 1: Simplicity favours regularity §2.2 Operations of the Computer Hardware Arithmetic Operations Regularity makes implementation simpler Simplicity enables higher performance at lower cost Chapter 2 — Instructions: Language of the Computer — 80 Arithmetic Example C code: f = (g + h) - (i + j); Compiled MIPS code: add t0, g, h add t1, i, j sub f, t0, t1 # temp t0 = g + h # temp t1 = i + j # f = t0 - t1 Chapter 2 — Instructions: Language of the Computer — 81 Arithmetic instructions use register operands MIPS has a 32 × 32-bit register file Assembler names Use for frequently accessed data Numbered 0 to 31 32-bit data called a “word” $t0, $t1, …, $t9 for temporary values $s0, $s1, …, $s7 for saved variables §2.3 Operands of the Computer Hardware Register Operands Design Principle 2: Smaller is faster c.f. main memory: millions of locations Chapter 2 — Instructions: Language of the Computer — 82 Register Operand Example C code: f = (g + h) - (i + j); f, …, j in $s0, …, $s4 Compiled MIPS code: add $t0, $s1, $s2 add $t1, $s3, $s4 sub $s0, $t0, $t1 Chapter 2 — Instructions: Language of the Computer — 83 Memory Operands Main memory used for composite data To apply arithmetic operations Each address identifies an 8-bit byte Words are aligned in memory Load values from memory into registers Store result from register to memory Memory is byte addressed Arrays, structures, dynamic data Address must be a multiple of 4 MIPS is Big Endian Most-significant byte at least address of a word c.f. Little Endian: least-significant byte at least address Chapter 2 — Instructions: Language of the Computer — 84 Memory Operand Example 1 C code: g = h + A[8]; g in $s1, h in $s2, base address of A in $s3 Compiled MIPS code: Index 8 requires offset of 32 4 bytes per word lw $t0, 32($s3) add $s1, $s2, $t0 offset # load word base register Chapter 2 — Instructions: Language of the Computer — 85 Memory Operand Example 2 C code: A[12] = h + A[8]; h in $s2, base address of A in $s3 Compiled MIPS code: Index 8 requires offset of 32 lw $t0, 32($s3) # load word add $t0, $s2, $t0 sw $t0, 48($s3) # store word Chapter 2 — Instructions: Language of the Computer — 86 Registers vs. Memory Registers are faster to access than memory Operating on memory data requires loads and stores More instructions to be executed Compiler must use registers for variables as much as possible Only spill to memory for less frequently used variables Register optimization is important! Chapter 2 — Instructions: Language of the Computer — 87 Immediate Operands Constant data specified in an instruction addi $s3, $s3, 4 No subtract immediate instruction Just use a negative constant addi $s2, $s1, -1 Design Principle 3: Make the common case fast Small constants are common Immediate operand avoids a load instruction Chapter 2 — Instructions: Language of the Computer — 88 The Constant Zero MIPS register 0 ($zero) is the constant 0 Cannot be overwritten Useful for common operations E.g., move between registers add $t2, $s1, $zero Chapter 2 — Instructions: Language of the Computer — 89 Given an n-bit number n 1 x x n1 2 x n2 2 x1 2 x 0 2 1 0 Range: 0 to +2n – 1 Example n2 §2.4 Signed and Unsigned Numbers Unsigned Binary Integers 0000 0000 0000 0000 0000 0000 0000 10112 = 0 + … + 1×23 + 0×22 +1×21 +1×20 = 0 + … + 8 + 0 + 2 + 1 = 1110 Using 32 bits 0 to +4,294,967,295 Chapter 2 — Instructions: Language of the Computer — 90 2s-Complement Signed Integers Given an n-bit number n 1 x x n1 2 x n2 2 x1 2 x 0 2 1 0 Range: –2n – 1 to +2n – 1 – 1 Example n2 1111 1111 1111 1111 1111 1111 1111 11002 = –1×231 + 1×230 + … + 1×22 +0×21 +0×20 = –2,147,483,648 + 2,147,483,644 = –410 Using 32 bits –2,147,483,648 to +2,147,483,647 Chapter 2 — Instructions: Language of the Computer — 91 Signed Negation Complement and add 1 Complement means 1 → 0, 0 → 1 x x 1111...1112 1 x 1 x Example: negate +2 +2 = 0000 0000 … 00102 –2 = 1111 1111 … 11012 + 1 = 1111 1111 … 11102 Chapter 2 — Instructions: Language of the Computer — 92 Instructions are encoded in binary MIPS instructions Called machine code Encoded as 32-bit instruction words Small number of formats encoding operation code (opcode), register numbers, … Regularity! Register numbers $t0 – $t7 are reg’s 8 – 15 $t8 – $t9 are reg’s 24 – 25 $s0 – $s7 are reg’s 16 – 23 §2.5 Representing Instructions in the Computer Representing Instructions Chapter 2 — Instructions: Language of the Computer — 93 MIPS R-format Instructions op rs rt rd shamt funct 6 bits 5 bits 5 bits 5 bits 5 bits 6 bits Instruction fields op: operation code (opcode) rs: first source register number rt: second source register number rd: destination register number shamt: shift amount (00000 for now) funct: function code (extends opcode) Chapter 2 — Instructions: Language of the Computer — 94 R-format Example op rs rt rd shamt funct 6 bits 5 bits 5 bits 5 bits 5 bits 6 bits add $t0, $s1, $s2 special $s1 $s2 $t0 0 add 0 17 18 8 0 32 000000 10001 10010 01000 00000 100000 000000100011001001000000001000002 = 0232402016 Chapter 2 — Instructions: Language of the Computer — 95 Hexadecimal Base 16 0 1 2 3 Compact representation of bit strings 4 bits per hex digit 0000 0001 0010 0011 4 5 6 7 0100 0101 0110 0111 8 9 a b 1000 1001 1010 1011 c d e f 1100 1101 1110 1111 Example: eca8 6420 1110 1100 1010 1000 0110 0100 0010 0000 Chapter 2 — Instructions: Language of the Computer — 96 MIPS I-format Instructions rs rt constant or address 6 bits 5 bits 5 bits 16 bits Immediate arithmetic and load/store instructions op rt: destination or source register number Constant: –215 to +215 – 1 Address: offset added to base address in rs Design Principle 4: Good design demands good compromises Different formats complicate decoding, but allow 32-bit instructions uniformly Keep formats as similar as possible Chapter 2 — Instructions: Language of the Computer — 97 Stored Program Computers The BIG Picture Instructions represented in binary, just like data Instructions and data stored in memory Programs can operate on programs e.g., compilers, linkers, … Binary compatibility allows compiled programs to work on different computers Standardized ISAs Chapter 2 — Instructions: Language of the Computer — 98 Instructions for bitwise manipulation Operation C Java MIPS Shift left << << sll Shift right >> >>> srl Bitwise AND & & and, andi Bitwise OR | | or, ori Bitwise NOT ~ ~ nor §2.6 Logical Operations Logical Operations Useful for extracting and inserting groups of bits in a word Chapter 2 — Instructions: Language of the Computer — 99 Shift Operations rs rt rd shamt funct 6 bits 5 bits 5 bits 5 bits 5 bits 6 bits shamt: how many positions to shift Shift left logical op Shift left and fill with 0 bits sll by i bits multiplies by 2i Shift right logical Shift right and fill with 0 bits srl by i bits divides by 2i (unsigned only) Chapter 2 — Instructions: Language of the Computer — 100 AND Operations Useful to mask bits in a word Select some bits, clear others to 0 and $t0, $t1, $t2 $t2 0000 0000 0000 0000 0000 1101 1100 0000 $t1 0000 0000 0000 0000 0011 1100 0000 0000 $t0 0000 0000 0000 0000 0000 1100 0000 0000 Chapter 2 — Instructions: Language of the Computer — 101 OR Operations Useful to include bits in a word Set some bits to 1, leave others unchanged or $t0, $t1, $t2 $t2 0000 0000 0000 0000 0000 1101 1100 0000 $t1 0000 0000 0000 0000 0011 1100 0000 0000 $t0 0000 0000 0000 0000 0011 1101 1100 0000 Chapter 2 — Instructions: Language of the Computer — 102 NOT Operations Useful to invert bits in a word Change 0 to 1, and 1 to 0 MIPS has NOR 3-operand instruction a NOR b == NOT ( a OR b ) nor $t0, $t1, $zero Register 0: always read as zero $t1 0000 0000 0000 0000 0011 1100 0000 0000 $t0 1111 1111 1111 1111 1100 0011 1111 1111 Chapter 2 — Instructions: Language of the Computer — 103 Chapter 2 — Instructions: Language of the Computer — 104 Branch to a labeled instruction if a condition is true beq rs, rt, L1 if (rs == rt) branch to instruction labeled L1; bne rs, rt, L1 Otherwise, continue sequentially §2.7 Instructions for Making Decisions Conditional Operations if (rs != rt) branch to instruction labeled L1; j L1 unconditional jump to instruction labeled L1 Chapter 2 — Instructions: Language of the Computer — 105 Compiling If Statements C code: if (i==j) f = g+h; else f = g-h; f, g, … in $s0, $s1, … Compiled MIPS code: bne add j Else: sub Exit: … $s3, $s4, Else $s0, $s1, $s2 Exit $s0, $s1, $s2 Assembler calculates addresses Chapter 2 — Instructions: Language of the Computer — 106 Compiling Loop Statements C code: while (save[i] == k) i += 1; i in $s3, k in $s5, address of save in $s6 Compiled MIPS code: Loop: sll add lw bne addi j Exit: … $t1, $t1, $t0, $t0, $s3, Loop $s3, 2 $t1, $s6 0($t1) $s5, Exit $s3, 1 Chapter 2 — Instructions: Language of the Computer — 107 Basic Blocks A basic block is a sequence of instructions with No embedded branches (except at end) No branch targets (except at beginning) A compiler identifies basic blocks for optimization An advanced processor can accelerate execution of basic blocks Chapter 2 — Instructions: Language of the Computer — 108 More Conditional Operations Set result to 1 if a condition is true slt rd, rs, rt if (rs < rt) rd = 1; else rd = 0; slti rt, rs, constant Otherwise, set to 0 if (rs < constant) rt = 1; else rt = 0; Use in combination with beq, bne slt $t0, $s1, $s2 bne $t0, $zero, L # if ($s1 < $s2) # branch to L Chapter 2 — Instructions: Language of the Computer — 109 Branch Instruction Design Why not bge, etc? branch less than,… Hardware for <=, ≥, … slower than =, ≠ Combining with branch involves more work per instruction, requiring a slower clock All instructions penalized! beq and bne are the common case This is a good design compromise Chapter 2 — Instructions: Language of the Computer — 110 Steps required 1. 2. 3. 4. 5. 6. Place parameters in registers Transfer control to procedure Acquire storage for procedure Perform procedure’s operations Place result in register for caller Return to place of call §2.8 Supporting Procedures in Computer Hardware Procedure Calling Chapter 2 — Instructions: Language of the Computer — 111 Register Usage $a0 – $a3: arguments (reg’s 4 – 7) $v0, $v1: result values (reg’s 2 and 3) $t0 – $t9: temporaries $s0 – $s7: saved Can be overwritten by callee Must be saved/restored by callee $gp: global pointer for static data (reg 28) $sp: stack pointer (reg 29) $fp: frame pointer (reg 30) $ra: return address (reg 31) Chapter 2 — Instructions: Language of the Computer — 112 Procedure Call Instructions Procedure call: jump and link jal ProcedureLabel Address of following instruction put in $ra Jumps to target address Procedure return: jump register jr $ra Copies $ra to program counter Can also be used for computed jumps e.g., for case/switch statements Chapter 2 — Instructions: Language of the Computer — 113 Leaf Procedure Example C code: int leaf_example (int g, h, i, j) { int f; f = (g + h) - (i + j); return f; } Arguments g, …, j in $a0, …, $a3 f in $s0 (hence, need to save $s0 on stack) Result in $v0 Chapter 2 — Instructions: Language of the Computer — 114 Leaf Procedure Example MIPS code: leaf_example: addi $sp, $sp, -4 sw $s0, 0($sp) add $t0, $a0, $a1 add $t1, $a2, $a3 sub $s0, $t0, $t1 add $v0, $s0, $zero lw $s0, 0($sp) addi $sp, $sp, 4 jr $ra Save $s0 on stack Store word Procedure body Result Restore $s0 Return Chapter 2 — Instructions: Language of the Computer — 115 Explain the function of each line. Chapter 2 — Instructions: Language of the Computer — 116 Non-Leaf Procedures Procedures that call other procedures For nested call, caller needs to save on the stack: Its return address Any arguments and temporaries needed after the call Restore from the stack after the call Chapter 2 — Instructions: Language of the Computer — 117 Non-Leaf Procedure Example C code: int fact (int n) { if (n < 1) return f; else return n * fact(n - 1); } Argument n in $a0 Result in $v0 Chapter 2 — Instructions: Language of the Computer — 118 Non-Leaf Procedure Example MIPS code: fact: addi sw sw slti beq addi addi jr L1: addi jal lw lw addi mul jr $sp, $ra, $a0, $t0, $t0, $v0, $sp, $ra $a0, fact $a0, $ra, $sp, $v0, $ra $sp, -8 4($sp) 0($sp) $a0, 1 $zero, L1 $zero, 1 $sp, 8 $a0, -1 0($sp) 4($sp) $sp, 8 $a0, $v0 # # # # adjust stack for 2 items save return address save argument test for n < 1 # # # # # # # # # # if so, result is 1 pop 2 items from stack and return else decrement n recursive call restore original n and return address pop 2 items from stack multiply to get result and return Chapter 2 — Instructions: Language of the Computer — 119 Local Data on the Stack Local data allocated by callee e.g., C automatic variables Procedure frame (activation record) Used by some compilers to manage stack storage Chapter 2 — Instructions: Language of the Computer — 120 Memory Layout Text: program code Static data: global variables Dynamic data: heap e.g., static variables in C, constant arrays and strings $gp initialized to address allowing ±offsets into this segment E.g., malloc in C, new in Java Stack: automatic storage Chapter 2 — Instructions: Language of the Computer — 121 Byte-encoded character sets ASCII: 128 characters Latin-1: 256 characters 95 graphic, 33 control ASCII, +96 more graphic characters §2.9 Communicating with People Character Data Unicode: 32-bit character set Used in Java, C++ wide characters, … Most of the world’s alphabets, plus symbols UTF-8, UTF-16: variable-length encodings Chapter 2 — Instructions: Language of the Computer — 122 Byte/Halfword Operations Could use bitwise operations MIPS byte/halfword load/store String processing is a common case lb rt, offset(rs) Sign extend to 32 bits in rt lbu rt, offset(rs) lhu rt, offset(rs) Zero extend to 32 bits in rt sb rt, offset(rs) lh rt, offset(rs) sh rt, offset(rs) Store just rightmost byte/halfword Chapter 2 — Instructions: Language of the Computer — 123 String Copy Example -skip C code (naïve): Null-terminated string void strcpy (char x[], char y[]) { int i; i = 0; while ((x[i]=y[i])!='\0') i += 1; } Addresses of x, y in $a0, $a1 i in $s0 Chapter 2 — Instructions: Language of the Computer — 124 String Copy Example- skip MIPS code: strcpy: addi sw add L1: add lbu add sb beq addi j L2: lw addi jr $sp, $s0, $s0, $t1, $t2, $t3, $t2, $t2, $s0, L1 $s0, $sp, $ra $sp, -4 0($sp) $zero, $zero $s0, $a1 0($t1) $s0, $a0 0($t3) $zero, L2 $s0, 1 0($sp) $sp, 4 # # # # # # # # # # # # # adjust stack for 1 item save $s0 i = 0 addr of y[i] in $t1 $t2 = y[i] addr of x[i] in $t3 x[i] = y[i] exit loop if y[i] == 0 i = i + 1 next iteration of loop restore saved $s0 pop 1 item from stack and return Chapter 2 — Instructions: Language of the Computer — 125 Most constants are small 16-bit immediate is sufficient For the occasional 32-bit constant lui rt, constant Copies 16-bit constant to left 16 bits of rt Clears right 16 bits of rt to 0 lhi $s0, 61 0000 0000 0111 1101 0000 0000 0000 0000 ori $s0, $s0, 2304 0000 0000 0111 1101 0000 1001 0000 0000 §2.10 MIPS Addressing for 32-Bit Immediates and Addresses 32-bit Constants Chapter 2 — Instructions: Language of the Computer — 126 Branch Addressing Branch instructions specify Opcode, two registers, target address Most branch targets are near branch Forward or backward op rs rt constant or address 6 bits 5 bits 5 bits 16 bits PC-relative addressing Target address = PC + offset × 4 PC already incremented by 4 by this time Chapter 2 — Instructions: Language of the Computer — 127 Jump Addressing Jump (j and jal) targets could be anywhere in text segment Encode full address in instruction op address 6 bits 26 bits (Pseudo)Direct jump addressing Target address = PC31…28 : (address × 4) Chapter 2 — Instructions: Language of the Computer — 128 Target Addressing Example Loop code from earlier example Assume Loop at location 80000 Loop: sll $t1, $s3, 2 80000 0 0 19 9 4 0 add $t1, $t1, $s6 80004 0 9 22 9 0 32 lw $t0, 0($t1) 80008 35 9 8 0 bne $t0, $s5, Exit 80012 5 8 21 2 19 19 1 addi $s3, $s3, 1 80016 8 j 80020 2 Exit: … Loop 20000 80024 Chapter 2 — Instructions: Language of the Computer — 129 Branching Far Away If branch target is too far to encode with 16-bit offset, assembler rewrites the code Example beq $s0,$s1, L1 ↓ bne $s0,$s1, L2 j L1 L2: … Chapter 2 — Instructions: Language of the Computer — 130 Addressing Mode Summary Chapter 2 — Instructions: Language of the Computer — 131 Two processors sharing an area of memory P1 writes, then P2 reads Data race if P1 and P2 don’t synchronize Hardware support required Result depends of order of accesses Atomic read/write memory operation No other access to the location allowed between the read and write Could be a single instruction E.g., atomic swap of register ↔ memory Or an atomic pair of instructions §2.11 Parallelism and Instructions: Synchronization Synchronization Chapter 2 — Instructions: Language of the Computer — 132 Synchronization in MIPS Load linked: ll rt, offset(rs) Store conditional: sc rt, offset(rs) Succeeds if location not changed since the ll Fails if location is changed Returns 1 in rt Returns 0 in rt Example: atomic swap (to test/set lock variable) try: add ll sc beq add $t0,$zero,$s4 $t1,0($s1) $t0,0($s1) $t0,$zero,try $s4,$zero,$t1 ;copy exchange value ;load linked ;store conditional ;branch store fails ;put load value in $s4 Chapter 2 — Instructions: Language of the Computer — 133 Many compilers produce object modules directly Static linking §2.12 Translating and Starting a Program Translation and Startup Chapter 2 — Instructions: Language of the Computer — 134 Assembler Pseudoinstructions Most assembler instructions represent machine instructions one-to-one Pseudoinstructions: figments of the assembler’s imagination move $t0, $t1 → add $t0, $zero, $t1 - Branch on less than – set on less than blt $t0, $t1, L → slt $at, $t0, $t1 bne $at, $zero, L $at (register 1): assembler temporary Chapter 2 — Instructions: Language of the Computer — 135 Producing an Object Module Assembler (or compiler) translates program into machine instructions Provides information for building a complete program from the pieces Header: described contents of object module Text segment: translated instructions Static data segment: data allocated for the life of the program Relocation info: for contents that depend on absolute location of loaded program Symbol table: global definitions and external refs Debug info: for associating with source code Chapter 2 — Instructions: Language of the Computer — 136 Linking Object Modules Produces an executable image 1. Merges segments 2. Resolve labels (determine their addresses) 3. Patch location-dependent and external refs Could leave location dependencies for fixing by a relocating loader But with virtual memory, no need to do this Program can be loaded into absolute location in virtual memory space Chapter 2 — Instructions: Language of the Computer — 137 Loading a Program Load from image file on disk into memory 1. Read header to determine segment sizes 2. Create virtual address space 3. Copy text and initialized data into memory Or set page table entries so they can be faulted in 4. Set up arguments on stack 5. Initialize registers (including $sp, $fp, $gp) 6. Jump to startup routine Copies arguments to $a0, … and calls main When main returns, do exit syscall Chapter 2 — Instructions: Language of the Computer — 138 Dynamic Linking Only link/load library procedure when it is called Requires procedure code to be relocatable Avoids image expand caused by static linking of all (transitively) referenced libraries Automatically picks up new library versions Chapter 2 — Instructions: Language of the Computer — 139 Lazy Linkage Indirection table Stub: Loads routine ID, Jump to linker/loader Linker/loader code Dynamically mapped code Chapter 2 — Instructions: Language of the Computer — 140 Starting Java Applications Simple portable instruction set for the JVM Compiles bytecodes of “hot” methods into native code for host machine Interprets bytecodes Chapter 2 — Instructions: Language of the Computer — 141 Illustrates use of assembly instructions for a C bubble sort function Swap procedure (leaf) void swap(int v[], int k) { int temp; temp = v[k]; v[k] = v[k+1]; v[k+1] = temp; } v in $a0, k in $a1, temp in $t0 §2.13 A C Sort Example to Put It All Together C Sort Example Chapter 2 — Instructions: Language of the Computer — 142 The Procedure Swap swap: sll $t1, $a1, 2 # $t1 = k * 4 add $t1, $a0, $t1 # $t1 = v+(k*4) # (address of v[k]) lw $t0, 0($t1) # $t0 (temp) = v[k] lw $t2, 4($t1) # $t2 = v[k+1] sw $t2, 0($t1) # v[k] = $t2 (v[k+1]) sw $t0, 4($t1) # v[k+1] = $t0 (temp) jr $ra # return to calling routine Chapter 2 — Instructions: Language of the Computer — 143 The Sort Procedure in C Non-leaf (calls swap) void sort (int v[], int n) { int i, j; for (i = 0; i < n; i += 1) { for (j = i – 1; j >= 0 && v[j] > v[j + 1]; j -= 1) { swap(v,j); } } } v in $a0, k in $a1, i in $s0, j in $s1 Chapter 2 — Instructions: Language of the Computer — 144 The Procedure Body move move move for1tst: slt beq addi for2tst: slti bne sll add lw lw slt beq move move jal addi j exit2: addi j $s2, $a0 $s3, $a1 $s0, $zero $t0, $s0, $s3 $t0, $zero, exit1 $s1, $s0, –1 $t0, $s1, 0 $t0, $zero, exit2 $t1, $s1, 2 $t2, $s2, $t1 $t3, 0($t2) $t4, 4($t2) $t0, $t4, $t3 $t0, $zero, exit2 $a0, $s2 $a1, $s1 swap $s1, $s1, –1 for2tst $s0, $s0, 1 for1tst # # # # # # # # # # # # # # # # # # # # # save $a0 into $s2 save $a1 into $s3 i = 0 $t0 = 0 if $s0 ≥ $s3 (i ≥ n) go to exit1 if $s0 ≥ $s3 (i ≥ n) j = i – 1 $t0 = 1 if $s1 < 0 (j < 0) go to exit2 if $s1 < 0 (j < 0) $t1 = j * 4 $t2 = v + (j * 4) $t3 = v[j] $t4 = v[j + 1] $t0 = 0 if $t4 ≥ $t3 go to exit2 if $t4 ≥ $t3 1st param of swap is v (old $a0) 2nd param of swap is j call swap procedure j –= 1 jump to test of inner loop i += 1 jump to test of outer loop Move params Outer loop Inner loop Pass params & call Inner loop Outer loop Chapter 2 — Instructions: Language of the Computer — 145 The Full Procedure sort: addi $sp,$sp, –20 sw $ra, 16($sp) sw $s3,12($sp) sw $s2, 8($sp) sw $s1, 4($sp) sw $s0, 0($sp) … … exit1: lw $s0, 0($sp) lw $s1, 4($sp) lw $s2, 8($sp) lw $s3,12($sp) lw $ra,16($sp) addi $sp,$sp, 20 jr $ra # # # # # # # make room on stack for 5 registers save $ra on stack save $s3 on stack save $s2 on stack save $s1 on stack save $s0 on stack procedure body # # # # # # # restore $s0 from stack restore $s1 from stack restore $s2 from stack restore $s3 from stack restore $ra from stack restore stack pointer return to calling routine Chapter 2 — Instructions: Language of the Computer — 146 Effect of Compiler Optimization Compiled with gcc for Pentium 4 under Linux Relative Performance 3 140000 Instruction count 120000 2.5 100000 2 80000 1.5 60000 1 40000 0.5 20000 0 0 none O1 O2 Clock Cycles 180000 160000 140000 120000 100000 80000 60000 40000 20000 0 none O3 O1 O2 O3 O2 O3 CPI 2 1.5 1 0.5 0 none O1 O2 O3 none O1 Chapter 2 — Instructions: Language of the Computer — 147 Effect of Language and Algorithm Bubblesort Relative Performance 3 2.5 2 1.5 1 0.5 0 C/none C/O1 C/O2 C/O3 Java/int Java/JIT Quicksort Relative Performance 2.5 2 1.5 1 0.5 0 C/none C/O1 C/O2 C/O3 Java/int Java/JIT Quicksort vs. Bubblesort Speedup 3000 2500 2000 1500 1000 500 0 C/none C/O1 C/O2 C/O3 Java/int Java/JIT Chapter 2 — Instructions: Language of the Computer — 148 Lessons Learnt Instruction count and CPI are not good performance indicators in isolation Compiler optimizations are sensitive to the algorithm Java/JIT compiled code is significantly faster than JVM interpreted Comparable to optimized C in some cases Nothing can fix a dumb algorithm! Chapter 2 — Instructions: Language of the Computer — 149 Array indexing involves Multiplying index by element size Adding to array base address Pointers correspond directly to memory addresses §2.14 Arrays versus Pointers Arrays vs. Pointers Can avoid indexing complexity Chapter 2 — Instructions: Language of the Computer — 150 We studied enough in this chapter Chapter 2 — Instructions: Language of the Computer — 151 Example: Clearing and Array clear1(int array[], int size) { int i; for (i = 0; i < size; i += 1) array[i] = 0; } clear2(int *array, int size) { int *p; for (p = &array[0]; p < &array[size]; p = p + 1) *p = 0; } move $t0,$zero loop1: sll $t1,$t0,2 add $t2,$a0,$t1 move $t0,$a0 # p = & array[0] sll $t1,$a1,2 # $t1 = size * 4 add $t2,$a0,$t1 # $t2 = # &array[size] loop2: sw $zero,0($t0) # Memory[p] = 0 addi $t0,$t0,4 # p = p + 4 slt $t3,$t0,$t2 # $t3 = #(p<&array[size]) bne $t3,$zero,loop2 # if (…) # goto loop2 # i = 0 # $t1 = i * 4 # $t2 = # &array[i] sw $zero, 0($t2) # array[i] = 0 addi $t0,$t0,1 # i = i + 1 slt $t3,$t0,$a1 # $t3 = # (i < size) bne $t3,$zero,loop1 # if (…) # goto loop1 Chapter 2 — Instructions: Language of the Computer — 152 Comparison of Array vs. Ptr Multiply “strength reduced” to shift Array version requires shift to be inside loop Part of index calculation for incremented i c.f. incrementing pointer Compiler can achieve same effect as manual use of pointers Induction variable elimination Better to make program clearer and safer Chapter 2 — Instructions: Language of the Computer — 153 ARM: the most popular embedded core Similar basic set of instructions to MIPS ARM MIPS 1985 1985 Instruction size 32 bits 32 bits Address space 32-bit flat 32-bit flat Data alignment Aligned Aligned 9 3 15 × 32-bit 31 × 32-bit Memory mapped Memory mapped Date announced Data addressing modes Registers Input/output §2.16 Real Stuff: ARM Instructions ARM & MIPS Similarities Chapter 2 — Instructions: Language of the Computer — 154 Compare and Branch in ARM Uses condition codes for result of an arithmetic/logical instruction Negative, zero, carry, overflow Compare instructions to set condition codes without keeping the result Each instruction can be conditional Top 4 bits of instruction word: condition value Can avoid branches over single instructions Chapter 2 — Instructions: Language of the Computer — 155 Instruction Encoding Chapter 2 — Instructions: Language of the Computer — 156 Evolution with backward compatibility 8080 (1974): 8-bit microprocessor 8086 (1978): 16-bit extension to 8080 Adds FP instructions and register stack 80286 (1982): 24-bit addresses, MMU Complex instruction set (CISC) 8087 (1980): floating-point coprocessor Accumulator, plus 3 index-register pairs §2.17 Real Stuff: x86 Instructions The Intel x86 ISA Segmented memory mapping and protection 80386 (1985): 32-bit extension (now IA-32) Additional addressing modes and operations Paged memory mapping as well as segments Chapter 2 — Instructions: Language of the Computer — 157 The Intel x86 ISA Further evolution… i486 (1989): pipelined, on-chip caches and FPU Pentium (1993): superscalar, 64-bit datapath New microarchitecture (see Colwell, The Pentium Chronicles) Pentium III (1999) Later versions added MMX (Multi-Media eXtension) instructions The infamous FDIV bug Pentium Pro (1995), Pentium II (1997) Compatible competitors: AMD, Cyrix, … Added SSE (Streaming SIMD Extensions) and associated registers Pentium 4 (2001) New microarchitecture Added SSE2 instructions Chapter 2 — Instructions: Language of the Computer — 158 The Intel x86 ISA And further… AMD64 (2003): extended architecture to 64 bits EM64T – Extended Memory 64 Technology (2004) Intel Core (2006) Intel declined to follow, instead… Advanced Vector Extension (announced 2008) Added SSE4 instructions, virtual machine support AMD64 (announced 2007): SSE5 instructions AMD64 adopted by Intel (with refinements) Added SSE3 instructions Longer SSE registers, more instructions If Intel didn’t extend with compatibility, its competitors would! Technical elegance ≠ market success Chapter 2 — Instructions: Language of the Computer — 159 Basic x86 Registers Chapter 2 — Instructions: Language of the Computer — 160 Basic x86 Addressing Modes Two operands per instruction Source/dest operand Second source operand Register Register Register Immediate Register Memory Memory Register Memory Immediate Memory addressing modes Address in register Address = Rbase + displacement Address = Rbase + 2scale × Rindex (scale = 0, 1, 2, or 3) Address = Rbase + 2scale × Rindex + displacement Chapter 2 — Instructions: Language of the Computer — 161 x86 Instruction Encoding Variable length encoding Postfix bytes specify addressing mode Prefix bytes modify operation Operand length, repetition, locking, … Chapter 2 — Instructions: Language of the Computer — 162 Implementing IA-32 Complex instruction set makes implementation difficult Hardware translates instructions to simpler microoperations Simple instructions: 1–1 Complex instructions: 1–many Microengine similar to RISC Market share makes this economically viable Comparable performance to RISC Compilers avoid complex instructions Chapter 2 — Instructions: Language of the Computer — 163 Powerful instruction higher performance Fewer instructions required But complex instructions are hard to implement May slow down all instructions, including simple ones §2.18 Fallacies and Pitfalls Fallacies Compilers are good at making fast code from simple instructions Use assembly code for high performance But modern compilers are better at dealing with modern processors More lines of code more errors and less productivity Chapter 2 — Instructions: Language of the Computer — 164 Fallacies Backward compatibility instruction set doesn’t change But they do accrete more instructions x86 instruction set Chapter 2 — Instructions: Language of the Computer — 165 Pitfalls Sequential words are not at sequential addresses Increment by 4, not by 1! Keeping a pointer to an automatic variable after procedure returns e.g., passing pointer back via an argument Pointer becomes invalid when stack popped Chapter 2 — Instructions: Language of the Computer — 166 Design principles 1. 2. 3. 4. Layers of software/hardware Simplicity favors regularity Smaller is faster Make the common case fast Good design demands good compromises §2.19 Concluding Remarks Concluding Remarks Compiler, assembler, hardware MIPS: typical of RISC ISAs c.f. x86 Chapter 2 — Instructions: Language of the Computer — 167 Concluding Remarks Measure MIPS instruction executions in benchmark programs Consider making the common case fast Consider compromises Instruction class MIPS examples SPEC2006 Int SPEC2006 FP Arithmetic add, sub, addi 16% 48% Data transfer lw, sw, lb, lbu, lh, lhu, sb, lui 35% 36% Logical and, or, nor, andi, ori, sll, srl 12% 4% Cond. Branch beq, bne, slt, slti, sltiu 34% 8% Jump j, jr, jal 2% 0% Chapter 2 — Instructions: Language of the Computer — 168