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Preface Welcome to the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’12). Computer games are a staple of today’s popular culture, and have been called the preeminent form of entertainment of the 21st century. The computer game industry has become a multibilliondollar commercial enterprise. Game system requirements are an important driver of hardware and software innovation in the computer industry. Artificial intelligence is a major component contributing to the success of the computer game industry, setting the conditions for more immersive virtual environments and more engaging experiences. Artificial intelligence in the context of human entertainment also reveals difficult challenges for researchers and developers that are not found in other application domains. These challenges include: creating believable opponents and companions; interactive storytelling; procedural content generation; data mining and analytics; player modeling; path planning; and developing tools and representations that empower designers to bring their visions to life. The scope of the AIIDE conference ranges from the application of artificial intelligence to computer games to fundamental questions of how intelligent systems can facilitate the entertainment of humans. The goal for the AIIDE conference is to be the premier annual meeting where industry and academe discuss artificial intelligence for interactive digital entertainment. The core mission of AIIDE is to prove a venue for industry developers and aca- demic researchers to exchange ideas, problems, challenges, and solutions. One of the highlights of AIIDE is a series of keynote talks by prominent industry professionals and academic researchers. The 2012 conference will feature four invited speakers from industry and academia plus a fifth, interactive session consisting of a panel of game development industry veterans. These talks and panels frame a peer-reviewed group of 16 academic paper presentations (27.1% acceptance rate). In addition, AIIDE features a poster and demonstration session of 16 peer-reviewed academic papers and one demonstration abstract. We would like to thank the members of our Program Committee for their service and the AAAI Staff, particularly Carol McKenna Hamilton and Keri Harvey, who helped organize the conference and were a pleasure to work with. Without them, this conference would have not been possible. – Mark Riedl, Conference Chair (Georgia Institute of Technology) – Gita Sukthankar, Program Chair (University of Central Florida) Organizing Committee Arnav Jhala (University of California, Santa Cruz) Jichen Zhu (Drexel University) Santiago Ontañón (Drexel University) xiii