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C3 “Creative Classroom Collaborative” Summer Seminar 2011 Glossary of Terms for Artistic Disciplines __________________________________________________________________ ELEMENTS OF THEATER actor – a person who interprets a role and performs it in a play choreography – patterns of movement and stillness classic – having lasting significance or worth; enduring climax – the crucial moment, turning point, or dramatic high point in the action of a play, book, or film that can bring the previous events together, usually at the end of the story costumes – what the performer wears to help enhance qualities of the character that they are portraying curtain – drapery that hides the stage from the audience; when the performance is about to start, the curtain parts to the sides or rises up out of sight. Usually, curtain is closed again during intermission, and at the end of the show curtain call – the appearance of performers or a performer at the end of the show to receive applause from the audience. They enter in order of importance, with the stars coming last and usually taking more than one bow dialogue – conversation in a play, usually between two or more characters director – a person who creates an overall concept for a production, supervises all elements of the production and guides the actors in their performances dramatization – a work adapted from another medium, such as a novel or a poem, for dramatic presentation interpretation – the expression, through performance, of a particular concept of a role, scene, play, or musical composition lighting effects – the atmosphere, moods, and time of day created by the use of light monologue - a form of dramatic entertainment or comedic solo by a single speaker music – patterned sound changes in pitch, rhythm, loudness, melody and other qualities, capable of setting mood, time, or atmosphere narrator – a person who reads or speaks lines that advance a story, apart from the characters’ lines producer – a person responsible for mounting and financing a production, selecting the material, choosing the creative artists, staff, and administration, arranging the publicity props – a property which a performer handles on stage, ex: a wallet, an umbrella, or a letter scene – unit within a play scenery – onstage decoration to help show the place and period of the show script – the written text of a play. It includes what is said and what is to happen sketch – a hasty or un-detailed drawing or painting often made as a preliminary study sound effects – sounds characteristic of humans, animals, objects, and forces of nature (e.g. wind, rain) that can be performed live or pre-recorded storyteller – one who relates stories or anecdotes translation – changing the text from one language to another by selecting words that have the same meaning and retains the spirit and tone of the text ELEMENTS OF DANCE All dance has the same three basic building blocks: space—the whole design and use of the place in which a dance unfolds time—measurable period when movement or dance occurs. Dance articulates the passage of time through a myriad of movement patterns, from complex, rhythmic to long, unbroken stillness. energy—amount of force of the movement; sometimes referred to as the color, texture or dynamic of the movement Dance productions incorporate some of these theatrical elements: scenery—environment or setting of a dance, created, for example, by painted flats, painted backdrops, back curtains, lighting and/or slides on a cyclorama (a white screen-like curtain at the back of the stage) prop—item the performer handles, such as a hat or pocketbook, used to create a sense of time and place Score—musical or sound accompaniment (may be created for the dance or may be preexisting music or sound) stage lights—lights used to illuminate the stage, or an area of the stage, to suggest a mood or setting backstage—the area around and behind the stage where theatre technicians work, and where dancers enter and exit the stage A dance production requires many people in different roles, working together as a team: choreographer—artist who creates dances composer—creator of music dancer—artist who executes and gives meaning to the movements of a dance artistic director—artistic leader of a dance company, who may or may not be a choreographer. S/he makes the decisions about hiring and casting the dancers, and about the repertory rehearsal director—person responsible for coaching and rehearsing a dance after the choreographer creates the dance designer—creator of the costumes (and sometimes the sets for a dance) lighting designer—designs and arranges the lighting for a performance stage manager—person who calls the cues (e.g., changes in lighting, raising and lowering curtains, moving scenery) and directs the theatre technicians backstage theatre technicians (or technical crew)—those people responsible for the backstage technical activities (lighting, sets, curtains, and sound) ELEMENTS OF MUSIC You do not need to know anything at all about a piece of music in order to enjoy it. However you may find you enjoy it even more if you know a bit about why it was composed and how it achieves its effect. Once you know what to listen for, you may even find you enjoy types of music that previously did not interest you. Music has certain ingredients, as described here. What the music sounds like depends on which ingredients are used and how they are combined. For instance, you could probably identify a piece of 1950’s rock and roll because of the type of rhythm, the instruments used and the style of singing. Tempo The speed of the beat in music is called the tempo. Using Italian terms (such as adagio, “slow;” allegro, “fast;” largo, “very slow;” and presto, “very fast”) the composer indicates on the score the speed at which the piece should be played. Rhythm Rhythm is a pattern of long and short sounds and pauses which fit around the beat. Some music, such as drumming, is made up of rhythm alone. Tone Color Each instrument has its own special sound, or tone. The instrument chosen for a piece of music gives it a certain sound quality called timbre or tone color. Expression Music played without energy and feeling sounds lifeless. A musician needs to express the mood of the music, using contrasts in volume, emphasis and so on. Structure Without a structure, music would sound disorganized. Most structures are based on repetition and variation of a theme or tune. Beat or Pulse If you clap along to a piece of music, you can usually find yourself clapping on the beat or pulse. Dynamics Variations in intensity between sounds (softs and louds) refer to the dynamics of the piece. Italian terms and abbreviations are often used in sheet music to indicate difference levels: pianissimo (pp,) “very soft;” piano (p,) “soft;” mezzo-forte (mf,) “fairly loud;” forte (f,) “loud;” and fortissimo (ff,) “very loud.” Harmony Harmony is the combining of notes to create chords, sets of two or three notes played at once. Notes which sound good together are often said to be in harmony. A lot of music has harmonies added to the melody to make it sound more interesting or to create a particular effect. Melody The melody or tune is the part which you might whistle or sing. It is made up of notes of different pitches. (Pitch describes how high or low a musical note is.) The notes in a tune also have a rhythm. Elements and Principles of Visual Art Elements of Art The elements of art are the building blocks used by artists to create a work of art. Line is a mark with greater length than width. Lines can be horizontal, vertical, or diagonal; straight or curved; thick or thin. Shape is a closed line. Shapes can be geometric, like squares and circles; or organic, like free-form or natural shapes. Shapes are flat and can express length and width. Forms are three-dimensional shapes expressing length, width, and depth. Balls, cylinders, boxes, and pyramids are forms. Space is the area between and around objects. The space around objects is often called negative space; negative space has shape. Space can also refer to the feeling of depth. Real space is three-dimensional; in visual art, when we create the feeling or illusion of depth, we call it space. Color is light reflected off of objects. Color has three main characteristics: hue (the name of the color, such as red, green, blue, etc.), value (how light or dark it is), and intensity (how bright or dull it is). • White is pure light; black is the absence of light. • Primary colors are the only true colors (red, blue, and yellow). All other colors are mixes of primary colors. • Secondary colors are two primary colors mixed together (green, orange, violet). • Intermediate colors, sometimes called tertiary colors, are made by mixing a primary and secondary color together. Some examples of intermediate colors are yellow green, blue green, and blue violet. • Complementary colors are located directly across from each other on the color wheel (an arrangement of colors along a circular diagram to show how they are related to one another). Complementary pairs contrast because they share no common colors. For example, red and green are complements, because green is made of blue and yellow. When complementary colors are mixed together, they neutralize each other to make brown. Texture is the surface quality that can be seen and felt. Textures can be rough or smooth, soft or hard. Textures do not always feel the way they look; for example, a drawing of a porcupine may look prickly, but if you touch the drawing, the paper is still smooth. Principles of Design The principles of design describe the ways that artists use the elements of art in a work of art. Balance is the distribution of the visual weight of objects, colors, texture, and space. If the design was a scale, these elements should be balanced to make a design feel stable. In symmetrical balance, the elements used on one side of the design are similar to those on the other side; in asymmetrical balance, the sides are different but still look balanced. In radial balance, the elements are arranged around a central point and may be similar. Emphasis is the part of the design that catches the viewer’s attention. Usually the artist will make one area stand out by contrasting it with other areas. The area could be different in size, color, texture, shape, etc. Movement is the path the viewer’s eye takes through the work of art, often to focal areas. Such movement can be directed along lines, edges, shape, and color within the work of art. Pattern is the repeating of an object or symbol all over the work of art. Repetition works with pattern to make the work of art seem active. The repetition of elements of design creates unity within the work of art. Proportion is the feeling of unity created when all parts (sizes, amounts, or number) relate well with each other. When drawing the human figure, proportion can refer to the size of the head compared to the rest of the body. Rhythm is created when one or more elements of design are used repeatedly to create a feeling of organized movement. Rhythm creates a mood like music or dancing. To keep rhythm exciting and active, variety is essential. Variety is the use of several elements of design to hold the viewer’s attention and to guide the viewer’s eye through and around the work of art. Unity is the feeling of harmony between all parts of the work of art, which creates a sense of completeness