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Transcript
Chapter 3
Learning and Memory
CONSUMER
BEHAVIOR, 8e
Michael Solomon
Learning Objectives
When you finish this chapter you should understand
why:
• It’s important for marketers to understand how
consumers learn about products and services.
• Conditioning results in learning.
• Learned associations can generalize to other things,
and why this is important to marketers.
• There is a difference between classical and
instrumental conditioning.
• We learn by observing others’ behavior.
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Learning Objectives (cont.)
• Memory systems work.
• The other products we associate with an individual
product influences how we will remember it.
• Products help us to retrieve memories from our past.
• Marketers measure our memories about products
and ads.
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The Learning Process
• Products as reminders of life
experiences
• Products + memory = brand
equity/loyalty
• Learning: a relatively
permanent change in
behavior caused by
experience
• Incidental learning: casual,
unintentional acquisition of
knowledge
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Learning is a Process
• Our tastes are formed as a
result of a learning process,
sometimes with painful results.
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Behavioral Learning Theories
• Behavioral learning theories: assume that learning
takes place as the result of responses to external
events.
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Figure 3.1
Types of Behavioral Learning Theories
Classical conditioning: a
stimulus that elicits a
response is paired with
another stimulus that
initially does not elicit a
response on its own.
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Instrumental conditioning
(also, operant
conditioning): the
individual learns to
perform behaviors that
produce positive
outcomes and to avoid
those that yield negative
outcomes.
3-7
Classical Conditioning
Ivan Pavlov and his dogs
• Rang bell, then squirt dry meat
powder into dogs’ mouths
• Repeated this until dogs
salivated when the bell rang
• Meat powder = unconditioned
stimulus (UCS) because natural
reaction is drooling
• Bell = conditioned stimulus (UC)
because dogs learned to drool
when bell rang
• Drooling = conditioned response
(CR)
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 Click to play
Pavlov’s dog game
3-8
Marketing Applications of Repetition
Repetition increases learning
• More exposures = increased brand awareness
• When exposure decreases, extinction occurs
• Example: Izod crocodile on clothes
• However, too MUCH exposure leads to advertising
wear out
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Discussion
• In the 1980’s, the Lacoste
crocodile was an exclusive logo
symbolizing casual elegance.
When it was repeated on baby
clothes and other items, it lost its
cache and began to be replaced
by contenders such as the Ralph
Lauren Polo Player.
• Can you think of other logos that
have lost their prestige due to
repetition?
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Marketing Applications of Stimulus
Generalization
Stimulus generalization: tendency for stimuli similar to
a conditioned stimulus to evoke similar,
unconditioned responses.
•
•
•
•
Family branding
Product line extensions
Licensing
Look-alike packaging
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Discussion
Some advertisers use well-known songs to promote
their products. They often pay more for the song
than for original compositions.
• Why do advertisers do this? How does this relate
to learning theory?
• How do you react when one of your favorite songs
turns up in a commercial?
• If you worked for an ad agency, how would you
select songs for your clients?
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Instrumental Conditioning
• Behaviors = positive outcomes or negative
outcomes
• Instrumental conditions occurs in one of these ways:
• Positive reinforcement
• Negative reinforcement
• Punishment
• Extinction
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Instrumental Conditioning
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Figure 3.2
Instrumental Conditioning (cont.)
• Reinforcement schedules include:
• Fixed-interval (seasonal sales)
• Variable-interval (secret shoppers)
• Fixed-ratio (grocery-shopping receipt
•
programs)
Variable-ratio (slot machines)
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Positive Reinforcement
The power of positive reinforcement.
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Cognitive Learning Theories:
Observational Learning
We watch others and note reinforcements they
receive for behaviors
• Vicarious learning
• Socially desirable models/celebrities who use
or do not use their products
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Applications of Instrumental Conditioning Principles
• Reinforcement of Consumption:
• Thank you
• Rebates
• Follow-up phone calls
• Frequency Marketing:
• Reinforces regular purchases by giving them
rewards with values that increase along with the
amount purchased
• Frequent flyer miles
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Loyalty to Brands
• Rewarding consumers with frequent flyer miles is an effective way to
reinforce them and build brand loyalty.
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Cognitive Learning Theory
• Is learning cognitive or not?
• Learning conscious or not?
• Expectations are created that a stimulus will be
•
followed by a response, forming expectations
require mental activity… so conditioning occurs
based on conscious hypothesis
Evidence for non-conscious knowledge, (people do
process at least some information in automatic passive
way)
• Respond to new stimulus according to existing
categories
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Cognitive Learning Theory
• Observational learning:
• Occurs when people watch the actions of others
•
and note reinforcements received for their
behaviors
Learning occurs as a result of vicarious (on
behalf), rather than direct, experience.
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Observational Learning (cont.)
• Modeling: imitating others’ behavior
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Figure 3.3
Applications of Cognitive
Learning Principles
• Consumers learn vicariously by seeing others receive
reinforcement for their behaviors.
• Marketers can reinforce or punish consumers indirectly by
showing what happens to desirable models who do or do not
use their products.
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Role of Memory in Learning
• Memory: acquiring information and storing it over
time so that it will be available when needed
• Information-processing approach
• Mind = computer and data = input/output
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Figure 3.4
The Role of Memory in Learning
• Stages of Memory
• Encoding stage
• Information entered in a recognizable way
• Storage stage
• Knowledge integrated into what is already
•
there and warehoused
Retrieval stage
• The person accesses the desired information
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How Information Gets Encoded
• Encode: mentally program meaning
• The way information is encoded helps to determine
how it will be presented
• Brand name linked to physical characteristics of
product, (e.g. Coffee-Mate…)
• Types of meaning:
• Sensory meaning, such as the literal color or
•
shape of a package
Semantic meaning: symbolic associations, such
as the idea that rich people drink champagne
• Episodic memories: relate to events that are
personally relevant
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Memory Systems
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Figure 3.5
Memory Systems
• Sensory Memory:
• Very temporary storage of information we receive from our
senses
• Short-Term Memory (STM):
• Limited period of time & limited capacity
• Working memory (i.e., holds memory we are currently
processing)
• Long-Term Memory (LTM):
• Can retain information for a long period of time
• Elaboration rehearsal is required: Process involves thinking
about a stimulus and relating it to information already in
memory
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Associative Networks
• Activation models of memory
• Associative network of related information
• Knowledge structures of interconnected nodes
• Hierarchical processing model
• [See next slide for an example of an
associative network]
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Associative Networks for Perfumes
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Figure 3.6
Spreading Activation
• As one node is activated, other nodes associated
with it also begin to be triggered
• Meaning types of associated nodes:
• Brand-specific
• Ad-specific
• Brand identification
• Product category
• Evaluative reactions
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Levels of Knowledge
• Individual nodes = meaning concepts
• Two (or more) connected nodes = proposition
(complex meaning)
• Two or more propositions = schema
• We encode info that is consistent with an existing
•
schema more readily
E.g. Service scripts: A type of schema consisting of a
sequence of events expected by an individual
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Retrieval for Purchase Decisions
Retrieving information often requires appropriate
factors and cues:
• Physiological factors (e.g. age)
• Situational factors
• Consumer attention; pioneering brand;
descriptive brand names
• Viewing environment (continuous activity;
commercial order in sequence)
• Postexperience advertising effects
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Retrieval for Purchase Decisions (cont.)
• Appropriate factors/cues for
retrieval (cont.):
• State-dependent retrieval/mood
congruence effect
• Familiarity
• Salience/von Restorff effect
(mystery ads)
• Visual memory versus verbal
memory
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Pictorial versus Verbal Cues
• There is some evidence for the
superiority of visual memory
over verbal memory.
• Pictorial ads may enhance
recall, but do not necessarily
improve comprehension.
• How many of these Ad icons
can you remember from the
picture alone?
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What Makes Us Forget?
• Decay
• Interference
• Retroactive versus
proactive
• Part-list cueing effect
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Products as Memory Markers
• Furniture, visual art, and
photos call forth
memories of the past
• Autobiographical
memories
• The marketing power
of nostalgia
• Retro brand: updated
version of a brand
from a prior period
• Nostalgia index
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 Click image for
www.fossil.com
3-37
Discussion
• Marketers often evoke memories of the “good old’
days” by marketing products with nostalgic images.
Though it seems this strategy targets only middleaged or older consumers, it can be used toward
college students.
• What “retro brands” are targeted to you? Were these
brands that were once used by your parents?
• What newer brands focus on nostalgia, even though
they never existed before?
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Measuring Memory for Marketing Stimuli
• Recognition versus recall
• The Starch Test (A widely used commercial
measure of advertising recall for magazines)
• Problems with memory measures
• Response biases
• Memory lapses
• Memory for facts versus feelings
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Discussion
• Ads with celebrities tend to
have very high recall rates.
• Name some ads with
celebrities that you can
recall easily. Why does the
celebrity association with
the ad aid your recall?
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Problems with Memory Measures
• Response Biases
• A contaminated result due to the instrument or the
respondent, rather than the object that is being measured.
• Memory Lapses
• Unintentionally forgetting information:
• Omitting: Leaving facts out
• Averaging: “Normalizing” memories by not
•
reporting extreme cases
Telescoping: Inaccurate recall of time
• Memory for Facts Versus Feelings
• Recall is important but not sufficient to alter consumer
preferences
• More sophisticated attitude-changing strategies are needed.
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Team homework!!
• Within your teams, choose a product (e.g. GJU
university)
• Brainstorm and draw an “Associative network” for
your team (3-5 levels detailed)
• What is your conclusion?!
• What nodes would you try to change? and how?
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