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Instruction Set Architecture Outline Instruction set architecture (taking MIPS ISA as an example) Operands –Register operands and their organization –Memory operands, data transfer –Immediate operands Instruction format Operations –Arithmetic and logical –Decision making and branches –Jumps for procedures 2 What Is Computer Architecture? Computer Architecture = Instruction Set Architecture + Machine Organization “ ... the attributes of a [computing] system as seen by the [____________ assembly language] programmer, i.e. the conceptual structure and functional behavior …” What are specified? 3 Recall in C Language Operators: +, -, *, /, % (mod), ... –7/4==1, 7%4==3 Operands: –Variables: lower, upper, fahr, celsius –Constants: 0, 1000, -17, 15.4 Assignment statement: variable = expression –Expressions consist of operators operating on operands, e.g., celsius = 5*(fahr-32)/9; a = b+c+d-e; 4 When Translating to Assembly ... a = b + 5; Statement load load add store $r1, M[b] $r2, 5 $r3, $r1, $r2 $r3, M[a] Constant Operands Memory Register Operator (op code) 5 Components of an ISA Organization of programmable storage –registers –memory: flat, segmented –Modes of addressing and accessing data items and instructions Data types and data structures –encoding and representation (next chapter) Instruction formats Instruction set (or operation code) –ALU, control transfer, exceptional handling 6 MIPS ISA as an Example Instruction Registers categories: –Load/Store $r0 - $r31 –Computational –Jump and Branch –Floating Point PC HI –Memory Management LO –Special 3 Instruction Formats: all 32 bits wide OP $rs $rt OP $rs $rt OP $rd sa funct immediate jump target 7 Outline Instruction set architecture (using MIPS ISA as an example) Operands –Register operands and their organization –Memory operands, data transfer –Immediate operands Instruction format Operations –Arithmetic and logical –Decision making and branches –Jumps for procedures 8 Operands and Registers Unlike high-level language, assembly don’ t use variables => assembly operands are registers –Limited number of special locations built directly into the hardware –Operations are performed on these Benefits: –Registers in hardware => faster than memory –Registers are easier for a compiler to use e.g., as a place for temporary storage –Registers can hold variables to reduce memory traffic and improve code density (since register named with fewer bits than memory location) 9 MIPS Registers 32 registers, each is 32 bits wide –Why 32? smaller is faster –Groups of 32 bits called a word in MIPS –Registers are numbered from 0 to 31 –Each can be referred to by number or name –Number references: $0, $1, $2, … $30, $31 –By convention, each register also has a name to make it easier to code, e.g., $16 - $22 $8 - $15 32 $s0 - $s7 (C variables) $t0 - $t7 (temporary) x 32-bit FP registers (paired DP) Others: HI, LO, PC Registers Conventions for MIPS 0 zero constant 0 16 s0 callee saves 1 at ... 2 v0 expression evaluation & 23 s7 3 v1 function results 24 t8 4 a0 arguments 25 t9 5 a1 26 k0 reserved for OS kernel 6 a2 27 k1 7 a3 28 gp pointer to global area 8 t0 ... 15 t7 reserved for assembler (caller can clobber) temporary (cont’ d) temporary: caller saves 29 sp stack pointer (callee can clobber) 30 fp frame pointer 31 ra return address (HW) Fig. 2.18 Memory MIPS R2000 Organization CPU Coprocessor 1 (FPU) Registers Registers $0 $0 $31 $31 Arithmetic unit Multiply divide Lo Fig. A.10.1 Arithmetic unit Hi Coprocessor 0 (traps and memory) Registers BadVAddr Cause Status EPC 12 Operations of Hardware Syntax of basic MIPS arithmetic/logic instructions: 1 2 3 4 add $s0,$s1,$s2 # f = g + h 1) operation by name 2) operand getting result (“ destination” ) 3) 1st operand for operation (“ source1” ) 4) 2nd operand for operation (“ source2” ) Each instruction is 32 bits Syntax is rigid: 1 operator, 3 operands –Why? Keep hardware simple via regularity 13 Example How to do the following C statement? f = (g + h) - (i + j); use intermediate temporary register t0 add $s0,$s1,$s2# f = g + h add $t0,$s3,$s4# t0 = i + j sub $s0,$s0,$t0# f=(g+h)-(i+j) 14 Register Architecture Accumulator (1 register): 1 address: add A 1+x address: addx A //acc acc + mem[A] //acc acc + mem[A+x] Stack: 0 address: General add //tos tos + next Purpose Register: 2 address: 3 address: Load/Store: 3 address: add A,B //EA(A) EA(A) + EA(B) add A,B,C //EA(A) EA(B) + EA(C) (a special case of GPR) add $ra,$rb,$rc load $ra,$rb store $ra,$rb //$ra $rb + $rc //$ra mem[$rb] //mem[$rb] $ra Register Organization Affects Programming Code for C = A + B for four register organizations: Stack Accumulator Register Register (reg-mem) (load-store) Push A Load A Load $r1,A Load $r1,A Push B Add B Add $r1,B Load $r2,B Add Store C Store C,$r1 Add $r3,$r1,$r2 Pop C Store C,$r3 => Register organization is an attribute of ISA! Comparison: Byte per instruction? Number of instructions? Cycles per instruction? Since 1975 all machines use GPRs Outline Instruction set architecture (using MIPS ISA as an example) Operands –Register operands and their organization –Memory operands, data transfer –Immediate operands Instruction format Operations –Arithmetic and logical –Decision making and branches –Jumps for procedures 17 Memory Operands C variables map onto registers; what about large data structures like arrays? –Memory contains such data structures But MIPS arithmetic instructions operate on registers, not directly on memory –Data transfer instructions (lw, sw, ...) to transfer between memory and register –A way to address memory operands 18 Data Transfer: Memory to Register (1/2) To transfer a word of data, need to specify two things: –Register: specify this by number (0 - 31) –Memory address: more difficult Think of memory as a 1D array Address it by supplying a pointer to a memory address Offset (in bytes) from this pointer The desired memory address is the sum of these two values, e.g., 8($t0) Specifies the memory address pointed to by the value in $t0, plus 8 bytes (why “ bytes” , not “ words” ?) Each address is 32 bits 19 Data Transfer: Memory to Register (2/2) Load Instruction Syntax: 1 2 3 4 lw $t0,12($s0) 1) operation name 2) register that will receive value 3) numerical offset in bytes 4) register containing pointer to memory Example: lw $t0,12($s0) – lw (Load Word, so a word (32 bits) is loaded at a time) – Take the pointer in $s0, add 12 bytes to it, and then load the value from the memory pointed to by this calculated sum into register $t0 Notes: – $s0 is called the base register, 12 is called the offset – Offset is generally used in accessing elements of array: base register points to the beginning of the array 20 Data Transfer: Register to Memory Also want to store value from a register into memory Store instruction syntax is identical to Load instruction syntax Example: sw $t0,12($s0) –sw (meaning Store Word, so 32 bits or one word are loaded at a time) –This instruction will take the pointer in $s0, add 12 bytes to it, and then store the value from register $t0 into the memory address pointed to by the calculated sum 21 Compilation with Memory Compile by hand using registers: $s1:g, $s2:h, $s3:base address of A g = h + A[8]; What offset in lw to select an array element A[8] in a C program? – 4x8=32 bytes to select A[8] – 1st transfer from memory to register: lw $t0,32($s3) # $t0 gets A[8] – Add 32 to $s3 to select A[8], put into $t0 Next add it to h and place in g add $s1,$s2,$t0 # $s1 = h+A[8] 22 Addressing: Byte versus Word Every word in memory has an address, similar to an index in an array Early computers numbered words like C numbers elements of an array: – Memory[0], Memory[1], Memory[2], … Called the “ address”of a word Computers need to access 8-bit bytes as well as words (4 bytes/word) Today, machines address memory as bytes, hence word addresses differ by 4 – Memory[0], Memory[4], Memory[8], … – This is also why lw and sw use bytes in offset 23 A Note about Memory: Alignment MIPS requires that all words start at addresses that are multiples of 4 bytes 0 1 2 3 Aligned Not Aligned 24 Another Note: Endianess Byte order: numbering of bytes within a word Big Endian: address of most significant byte = word address (xx00 = Big End of word) –IBM 360/370, Motorola 68k, MIPS, Sparc, HP PA Little Endian: address of least significant byte = word address (00xx = Little End of word) –Intel 80x86, DEC Vax, DEC Alpha (Windows NT) 3 2 1 little endian byte 00 msb 0 1 big endian byte 0 lsb 2 3 MIPS Data Transfer Instructions Instruction sw $t3,500($t4) sh $t3,502($t2) sb $t2,41($t3) lw $t1, 30($t2) lh $t1, 40($t3) lhu $t1, 40($t3) lb $t1, 40($t3) lbu $t1, 40($t3) lui $t1, 40 Comment Store word Store half Store byte Load word Load halfword What does it mean? Load halfword unsigned Load byte Load byte unsigned Load Upper Immediate (16 bits shifted left by 16) Load Byte Signed/Unsigned $t0 … 12 F7 F0 … lb $t1, 0($t0) lbu $t2, 0($t0) $t1 FFFFFF F7 Sign-extended $t2 000000 F7 Zero-extended 27 Role of Registers vs. Memory What if more variables than registers? –Compiler tries to keep most frequently used variables in registers –Writes less common variables to memory: spilling Why not keep all variables in memory? –Smaller is faster: registers are faster than memory –Registers more versatile: MIPS arithmetic instructions can read 2 registers, operate on them, and write 1 per instruction MIPS data transfers only read or write 1 operand per 28 instruction, and no operation Outline Instruction set architecture (using MIPS ISA as an example) Operands –Register operands and their organization –Memory operands, data transfer, and addressing –Immediate operands (Sec 2.3) Instruction format Operations –Arithmetic and logical –Decision making and branches –Jumps for procedures 29 Constants Small constants used frequently (50% of operands) e.g., A = A + 5; B = B + 1; C = C - 18; Solutions? Why not? – put 'typical constants' in memory and load them – create hard-wired registers (like $zero) for constants MIPS Instructions: addi $29, $29, 4 slti $8, $18, 10 andi $29, $29, 6 ori $29, $29, 4 Design Principle: Make the common case fast Which format? Immediate Operands Immediate: numerical constants –Often appear in code, so there are special instructions for them –Add Immediate: f = g + 10 (in C) addi $s0,$s1,10 (in MIPS) where $s0,$s1 are associated with f,g –Syntax similar to add instruction, except that last argument is a number instead of a register –One particular immediate, the number zero (0), appears very often in code; so we define register zero ($0 or $zero) to always 0 –This is defined in hardware, so an instruction like addi $0,$0,5 will not do anything 31 Outline Instruction set architecture (using MIPS ISA as an example) Operands –Register operands and their organization –Memory operands, data transfer –Immediate operands Instruction format (Sec. 2.4.~2.9) Operations –Arithmetic and logical –Decision making and branches –Jumps for procedures 32 Instructions as Numbers Currently we only work with words (32-bit blocks): –Each register is a word –lw and sw both access memory one word at a time So how do we represent instructions? –Remember: Computer only understands 1s and 0s, so “ add $t0,$0,$0”is meaningless to hardware –MIPS wants simplicity: since data is in words, make instructions be words… 33 MIPS Instruction Format One instruction is 32 bits => divide instruction word into “ fields” –Each field tells computer something about instruction We could define different fields for each instruction, but MIPS is based on simplicity, so define 3 basic types of instruction formats: –R-format: for register –I-format: for immediate, and lw and sw (since the offset counts as an immediate) –J-format: for jump 34 R-Format Instructions (1/2) Define the following “ fields” : 6 opcode 5 rs 5 rt 5 rd 5 6 shamt funct – opcode: partially specifies what instruction it is (Note: 0 for all R-Format instructions) – funct: combined with opcode to specify the instruction Question: Why aren’ t opcode and funct a single 12-bit field? – rs (Source Register): generally used to specify register containing first operand – rt (Target Register): generally used to specify register containing second operand – rd (Destination Register): generally used to specify register which will receive result of computation 35 R-Format Instructions (2/2) Notes about register fields: –Each register field is exactly 5 bits, which means that it can specify any unsigned integer in the range 0-31. Each of these fields specifies one of the 32 registers by number. Final field: –shamt: contains the amount a shift instruction will shift by. Shifting a 32-bit word by more than 31 is useless, so this field is only 5 bits –This field is set to 0 in all but the shift instructions 36 R-Format Example MIPS add Instruction: $8,$9,$10 –opcode = 0 (look up in table) –funct = 32 (look up in table) –rs = 9 (first operand) –rt = 10 (second operand) –rd = 8 (destination) –shamt = 0 (not a shift) binary representation: 000000 01001 01010 01000 00000 100000 called a Machine Language Instruction 37 I-Format Instructions the following “ fields” : 6 5 5 opcode rs rt Define 16 immediate –opcode: uniquely specifies an I-format instruction –rs: specifies the only register operand –rt: specifies register which will receive result of computation (target register) –addi, slti, immediate is sign-extended to 32 bits, and treated as a signed integer –16 bits can be used to represent immediate up to 216 different values Key concept: Only one field is inconsistent with R-format. Most importantly, opcode is still in same location 38 I-Format Example 1 MIPS addi Instruction: $21,$22,-50 –opcode = 8 (look up in table) –rs = 22 (register containing operand) –rt = 21 (target register) –immediate = -50 (by default, this is decimal) decimal representation: 8 22 21 -50 binary representation: 001000 10110 10101 1111111111001110 39 I-Format Example 2 MIPS lw Instruction: $t0,1200($t1) –opcode = 35 (look up in table) –rs = 9 (base register) –rt = 8 (destination register) –immediate = 1200 (offset) decimal representation: 35 9 8 1200 binary representation: 100011 01001 01000 0000010010110000 40 I-Format Problem What if immediate is too big to fit in immediate field? Load Upper Immediate: lui register, immediate –puts 16-bit immediate in upper half (high order half) of the specified register, and sets lower half to 0s addi becomes: lui ori add $t0,$t0, 0xABABCDCD $at, 0xABAB $at, $at, 0xCDCD $t0,$t0,$at LUI R1 R1 0000 … 0000 41 Big Idea: Stored-Program Concept Computers built on 2 key principles: 1) Instructions are represented as numbers 2) Thus, entire programs can be stored in memory to be read or written just like numbers (data) One consequence: everything addressed –Everything has a memory address: instructions, data both branches and jumps use these –One register keeps address of the instruction being executed: “ Program Counter”(PC) Basically a pointer to memory: Intel calls it Instruction Address Pointer, which is better –A register can hold any 32-bit value. That value can be a (signed) int, an unsigned int, a pointer (memory address), etc. 42 Outline Instruction set architecture (using MIPS ISA as an example) Operands –Register operands and their organization –Memory operands, data transfer, and addressing –Immediate operands Instruction format Operations –Arithmetic and logical (Sec 2.5) –Decision making and branches –Jumps for procedures 43 MIPS Arithmetic Instructions Instruction add subtract add immediate Example add $1,$2,$3 sub $1,$2,$3 addi $1,$2,100 Meaning $1 = $2 + $3 $1 = $2 - $3 $1 = $2 + 100 Comments 3 operands; 3 operands; + constant; Bitwise Operations Up until now, we’ ve done arithmetic (add, sub, addi) and memory access (lw and sw) All of these instructions view contents of register as a single quantity (such as a signed or unsigned integer) New perspective: View contents of register as 32 bits rather than as a single 32-bit number Since registers are composed of 32 bits, we may want to access individual bits rather than the whole. Introduce two new classes of instructions: –Logical Operators –Shift Instructions 45 Logical Operators Logical instruction syntax: 1 2 or 3 4 $t0, $t1, $t2 1) operation name 2) register that will receive value 3) first operand (register) 4) second operand (register) or immediate (numerical constant) Instruction names: – and, or: expect the third argument to be a register – andi, ori: expect the third argument to be immediate MIPS Logical Operators are all bitwise, meaning that bit 0 of the output is produced by the respective bit 0’ s of the inputs, bit 1 by the bit 1’ s, etc. 46 Use for Logical Operator And and operator can be used to set certain portions of a bit-string to 0s, while leaving the rest alone => mask Example: Mask: 1011 0110 1010 0100 0011 1101 1001 1010 0000 0000 0000 0000 0000 1111 1111 1111 The result of anding these two is: 0000 0000 0000 0000 0000 1101 1001 1010 In MIPS assembly: andi $t0,$t0,0xFFF 47 Use for Logical Operator Or or operator can be used to force certain bits of a string to 1s For example, $t0 = 0x12345678, then after ori $t0, $t0, 0xFFFF $t0 = 0x1234FFFF (e.g. the high-order 16 bits are untouched, while the low-order 16 bits are set to 1s) 48 Shift Instructions (1/3) Shift Instruction Syntax: 1 2 sll 3 4 $t2,$s0,4 1) operation name 2) register that will receive value 3) first operand (register) 4) shift amount (constant) MIPS has three shift instructions: – sll (shift left logical): shifts left, fills empties with 0s – srl (shift right logical): shifts right, fills empties with 0s – sra (shift right arithmetic): shifts right, fills empties by sign extending 49 Shift Instructions (2/3) Move (shift) all the bits in a word to the left or right by a number of bits, filling the emptied bits with 0s. Example: shift right by 8 bits 0001 0010 0011 0100 0101 0110 0111 1000 0000 0000 0001 0010 0011 0100 0101 0110 Example: shift left by 8 bits 0001 0010 0011 0100 0101 0110 0111 1000 0011 0100 0101 0110 0111 1000 0000 0000 50 Shift Instructions (3/3) Example: shift right arithmetic by 8 bits 0001 0010 0011 0100 0101 0110 0111 1000 0000 0000 0001 0010 0011 0100 0101 0110 Example: shift right arithmetic by 8 bits 1001 0010 0011 0100 0101 0110 0111 1000 1111 1111 1001 0010 0011 0100 0101 0110 51 Uses for Shift Instructions (1/2) Suppose we want to get byte 1 (bit 15 to bit 8) of a word in $t0. We can use: sll $t0,$t0,16 srl $t0,$t0,24 0001 0010 0011 0100 0101 0110 0111 1000 0101 0110 0111 1000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0101 0110 52 Uses for Shift Instructions (2/2) Shift for multiplication: in binary –Multiplying by 4 is same as shifting left by 2: 112 x 1002 = 11002 10102 x 1002 = 1010002 –Multiplying by 2n is same as shifting left by n Since shifting is so much faster than multiplication (you can imagine how complicated multiplication is), a good compiler usually notices when C code multiplies by a power of 2 and compiles it to a shift instruction: a *= 8; would compile to: sll $s0,$s0,3 (in C) (in MIPS) 53 MIPS Logical Instructions Instruction and or nor and immediate or immediate shift left logical shift right logical shift right arithm. Example and $1,$2,$3 or $1,$2,$3 nor $1,$2,$3 andi $1,$2,10 ori $1,$2,10 sll $1,$2,10 srl $1,$2,10 sra $1,$2,10 Meaning $1 = $2 & $3 $1 = $2 | $3 $1 = ~($2 |$3) $1 = $2 & 10 $1 = $2 | 10 $1 = $2 << 10 $1 = $2 >> 10 $1 = $2 >> 10 Comment 3 reg. operands; Logical AND 3 reg. operands; Logical OR 3 reg. operands; Logical NOR Logical AND reg, zero exten. Logical OR reg, zero exten. Shift left by constant Shift right by constant Shift right (sign extend) So Far... All instructions have allowed us to manipulate data. So we’ ve built a calculator. In order to build a computer, we need ability to make decisions… 55 Outline Instruction set architecture (using MIPS ISA as an example) Operands –Register operands and their organization –Memory operands, data transfer, and addressing –Immediate operands Instruction format Operations –Arithmetic and logical –Decision making and branches (Sec. 2.6, 2.9) –Jumps for procedures 56 Decision Making: Branches Decision making: if statement, sometimes combined with goto and labels beq register1, register2, L1(beq: Branch if equal) Go to the statement labeled L1 if the value in register1 equals the value in register2 bne register1, register2, L1(bne: Branch if not equal) Go to the statement labeled L1 if the value in register1 does not equal the value in register2 beq and bne are termed Conditional branches What instruction format is beq and bne? 57 MIPS Decision Instructions beq Decision register1, register2, L1 instruction in MIPS: beq register1, register2, L1 “ Branch if (registers are) equal” meaning : if (register1==register2) goto L1 Complementary MIPS decision instruction bne register1, register2, L1 “ Branch if (registers are) not equal” meaning : if (register1!=register2) goto L1 These are called conditional branches 58 MIPS Goto Instruction j label MIPS has an unconditional branch: j label – Called a Jump Instruction: jump directly to the given label without testing any condition – meaning : goto label Technically, it’ s the same as: beq $0,$0,label since it always satisfies the condition It has the j-type instruction format 59 Compiling an If statement If (i == j) go to L1; f = g + h; L1: f = f-i; f, g, h, i, and j correspond to five registers $s0 through $s4. L1: beq $s3, $s4, L1 #go to L1 if i equals j add $s0, $s1, $s2 # f = g+h (skipped if i equals j) sub $s0, $s0, $s3 # f = f –i (always executed) Instructions must have memory addresses Label L1 corresponds to address of sub instruction 60 Compiling an if-then-else Compile by hand if (i == j) f=g+h; else f=g-h; Use this mapping: f: $s0, g: $s1, h: $s2, i: $s3, j: $s4 Final (true) i == j f=g+h True: Fin: $s3,$s4,True $s0,$s1,$s2 Fin $s0,$s1,$s2 f=g-h Exit compiled MIPS code: beq sub j add (false) i == j? i != j # # # # branch i==j f=g-h(false) go to Fin f=g+h (true) Note: Compiler automatically creates labels to handle decisions (branches) appropriately 61 Inequalities in MIPS Until now, we’ ve only tested equalities (== and != in C), but general programs need to test < and > Set on Less Than: slt reg1,reg2,reg3 meaning : if (reg2 < reg3) reg1 = 1; else reg1 = 0; # set # reset Compile by hand: if (g < h) goto Less; Let g: $s0, h: $s1 slt $t0,$s0,$s1 bne $t0,$0,Less # $t0 = 1 if g<h # goto Less if $t0!=0 MIPS has no “ branch on less than”=> too complex 62 Immediate in Inequalities There is also an immediate version of slt to test against constants: slti if (g >= 1) goto Loop . . . C Loop: M # $t0 = 1 if $s0<1 (g<1) I slti $t0,$s0,1 P beq $t0,$0,Loop # goto Loop if $t0==0 S Unsigned inequality: sltu, sltiu $s0 = FFFF FFFAhex, $s1 = 0000 FFFAhex slt $t0, $s0, $s1 => $t0 = ? sltu $t1, $s0, $s1 => $t1 = ? 63 Branches: Instruction Format Use I-format: opcode rs rt immediate – opcode specifies beq or bne – rs and rt specify registers to compare What can immediate specify? PC-relative addressing – Immediate is only 16 bits, but PC is 32-bit => immediate cannot specify entire address – Loops are generally small: < 50 instructions Though we want to branch to anywhere in memory, a single branch only need to change PC by a small amount – How to use PC-relative addressing 16-bit immediate as a signed two’ s complement integer to be added to the PC if branch taken Now we can branch +/- 215 bytes from the PC ? 64 Branches: Instruction Format Immediate specifies word address – Instructions are word aligned (byte address is always a multiple of 4, i.e., it ends with 00 in binary) The number of bytes to add to the PC will always be a multiple of 4 – Specify the immediate in words (confusing?) – Now, we can branch +/- 215 words from the PC (or +/- 217 bytes), handle loops 4 times as large Immediate specifies PC + 4 – Due to hardware, add immediate to (PC+4), not to PC – If branch not taken: PC = PC + 4 – If branch taken: PC = (PC+4) + (immediate*4) 65 Branch Example MIPS Code: Loop: beq add addi j $9,$0,End $8,$8,$10 $9,$9,-1 Loop End: Branch is I-Format: opcode rs rt immediate opcode = 4 (look up in table) rs = 9 (first operand) rt = 0 (second operand) immediate = ??? – Number of instructions to add to (or subtract from) the PC, starting at the instruction following the branch => immediate = 3 66 Branch Example MIPS Code: Loop: beq add addi j End: $9,$0,End $8,$8,$10 $9,$9,-1 Loop decimal representation: 4 9 0 3 binary representation: 000100 01001 00000 0000000000000011 67 J-Format Instructions (1/3) For branches, we assumed that we won’ t want to branch too far, so we can specify change in PC. For general jumps (j and jal), we may jump to anywhere in memory. Ideally, we could specify a 32-bit memory address to jump to. Unfortunately, we can’ t fit both a 6-bit opcode and a 32-bit address into a single 32-bit word, so we compromise. 68 J-Format Instructions (2/3) Define “ fields”of the following number of bits each: 6 bits As usual, each field has a name: opcode 26 bits target address Key concepts: – Keep opcode field identical to R-format and I-format for consistency – Combine other fields to make room for target address Optimization: – Jumps only jump to word aligned addresses last two bits are always 00 (in binary) specify 28 bits of the 32-bit bit address 69 J-Format Instructions (3/3) Where do we get the other 4 bits? –Take the 4 highest order bits from the PC –Technically, this means that we cannot jump to anywhere in memory, but it’ s adequate 99.9999…% of the time, since programs aren’ t that long –Linker and loader avoid placing a program across an address boundary of 256 MB Summary: –New PC = PC[31..28] || target address (26 bits) || 00 –Note: II means concatenation 4 bits || 26 bits || 2 bits = 32-bit address If we absolutely need to specify a 32-bit address: –Use jr $ra # jump to the address specified by $ra 70 MIPS Jump, Branch, Compare Instruction Example branch on equal beq $1,$2,25 branch on not eq. bne $1,$2,25 set on less than slt $1,$2,$3 set less than imm. slti $1,$2,100 jump j 10000 Meaning if ($1 == $2) go to PC+4+100 Equal test; PC relative branch if ($1!= $2) go to PC+4+100 Not equal test; PC relative if ($2 < $3) $1=1; else $1=0 Compare less than; 2’ s comp. if ($2 < 100) $1=1; else $1=0 Compare < constant; 2’ s comp.. go to 10000 26-bit+4-bit of PC Outline Instruction set architecture (using MIPS ISA as an example) Operands –Register operands and their organization –Immediate operands –Memory operands, data transfer, and addressing Instruction format Operations –Arithmetic and logical –Decision making and branches –Jumps for procedures (Sec. 2.7) 72 Procedures • Procedure/Subroutine A set of instructions stored in memory which perform a set of operations based on the values of parameters passed to it and returns one or more values • Steps for execution of a procedure or subroutine The program (caller) places parameters in places where the procedure (callee) can access them The program transfers control to the procedure The procedure gets storage needed to carry out the task The procedure carries out the task, generating values The procedure (callee) places values in places where the program (caller) can access them The procedure transfers control to the program (caller) 73 Procedures int f1 (inti, intj, intk, intg) { :::: return 1; callee } int f2 (ints1, ints2) { :::::: add $3,$4, $3 i = f1 (3,4,5, 6); add $2, $3, $3 :::: } caller How to pass parameters & results? How to preserve caller register values? How to alter control? (i.e., go to callee, return from callee) 74 Procedures How to pass parameters & results – $a0-$a3: four argument registers. What if # of parameters is larger than 4? – push to the stack – $v0-$v1: two value registers in which to return values How to preserve caller register values? – Caller saved register – Callee saved register – Use stack How to switch control? – How to go to the callee jal procedure_address(jump and link) – Store the the return address (PC +4 ) at $ra – set PC = procedure_addres How to return from the callee – Callee exectues jr $ra 75 Procedure calling/return • Studies of programs show that a large portions of procedures have a few parameters passed to them and return a very few, often one value to the caller • Parameter values can be passed in registers • MIPS allocates various registers to facilitate use of procedures • $a0-$a3 four argument registers in which to pass parameters • $v0-$v1 two value registers in which to return values • $ra one return address register to return to point of origin • jump-and-link instruction jal ProcedureAddress Jump to an address and simultaneously save the address of the following instruction in register $ra (What is the address of the following instruction?) jal is a J-format instruction, with 26 bits relative word address. Pseudodirect addressing applies in this case. 76 Procedure Call Stack (Frame) Frame pointer points to the first word of the procedure frame 77 Procedure Call Stack (Frame) 78 Procedure Calling Convention Calling Procedure –Step-1: pass the argument –Step-2: save caller-saved registers –Step-3: Execute a jal instruction 79 Procedure Calling Convention Called Procedure –Step-1: establish stack frame subi $sp, $sp <frame-size> –Step-2: saved callee saved registers $ra, $fp,$s0-$s7 –Step-3: establish frame pointer add $fp, $sp, <frame-size>-4 On return from a call –Step-1: put returned values in register $v0, [$v1]. –Step-2: restore callee-saved registers –Step-3: pop the stack –Step-4: return: jr $ra 80 Registers Conventions for MIPS 0 zero constant 0 16 s0 callee saves 1 at ... 2 v0 expression evaluation & 23 s7 3 v1 function results 24 t8 4 a0 arguments 25 t9 5 a1 26 k0 reserved for OS kernel 6 a2 27 k1 7 a3 28 gp pointer to global area 8 t0 ... 15 t7 reserved for assembler (caller can clobber) temporary (cont’ d) temporary: caller saves 29 sp stack pointer (callee can clobber) 30 fp frame pointer 31 ra return address (HW) Nested Procedures 82 String Copy Procedure in C 83 Array vs. Pointer 84 Array vs. Pointer 85 Array vs. Pointer 86 Procedure calling/return •How to do the return jump? • Use a jr instruction jr $ra • Refined MIPS steps for execution of a procedure Caller puts parameter values in $a0-$a3 Caller uses a jal X to jump to procedure X (callee) Callee performs calculations Callee place results in $v0-$v1 Callee returns control to the caller using jr $ra 87 More Registers?? • What happens when the compiler needs more registers than 4 argument and 2 return value registers? Can we use $t0-$t7, $s0-$s7 in callee or does caller need values in these registers?? $t0-$t9: 10 temporary registers that are not preserved by the callee on a procedure call $s0-$s7: 8 saved registers that must be preserved on a procedure call if used • Any registers needed by the caller must be restored to the values they contained before the procedure was invoked • How? Spill registers to memory use the registers in callee restore contents from memory • We need a stack (LIFO data structure) (Why?) Placing data onto stack push Removing data from stack pop 88 Stack and Stack Pointer • A pointer is needed to the stack top , to know where the next procedure should place the registers to be spilled or where old register values can be found (stack pointer) • $sp is the stack pointer • Stacks grow from higher addresses to lower addresses • What does a push/pop means in terms of operations on the stack pointer (+/-)? Higher address $sp Higher address Contents of register X $sp Lower address Lower address After push of contents of register X 89 Simple Example 1/2 int leaf_example (int g, int h, int i, int j) { int f; f = (g+h) –(i+j); return f; } Leaf_example: #procedure label subi $sp,$sp,4 #make room for 1 item sw $s0, 0 ($sp) #store register $s0 for use later add $t0, $a2, $a1 # $t0 g+h What is the generated MIPS assembly code? add $t1,$a2,$a3 # $t1 i+j sub $s0,$t0,$t1 #f $t0-$t1 • Local variable f corresponds to $s0. Hence, we need to save $s0 before actually using it for local variable f (maybe caller needs it) add $v0,$s0,$zero # set up return value in $v0 lw $s0, 0($sp) # restore register $s0 for caller • Return value will be in $v0 addi $sp,$sp,4 #adjust stack to delete 1 item jr $ra #jump back to caller • g,h, i, and j correspond to $a0 through $a3 • Textbook assumes that $t0, $t1 need to be saved for caller (page 135) 90 Simple Example 2/2 subi $sp,$sp,12 # adjust stack to make room for 3 items sw $t1, 8($sp) # save register $t1 for later use sw $t0 ,4($sp) # save register $t0 for later use sw $s0,0($sp) # save register $s0 for later use 91 Real Picture: It is not that Simple 1/2 How about if a procedure invokes another procedure? • main calls procedure A with one argument • A calls procedure B with one argument • If precautions not taken $a0 would be overwritten when B is called and value of parameter passed to A would be lost When B is called using a jal instruction, $ra is overwritten • How about if caller needs the values in temporary registers $t0-$t9? • More than 4 arguments? • Local variables that do not fit in registers defined in procedures? (such as?) • We need to store the register contents and allocate the local variables somewhere? • We already saw a solution when we saved $s0 before using it in the previous example 92 Real Picture: It is not that Simple 2/2 Solution Use segment of stack to save register contents and hold local variables (procedure frame or activation record) If $sp changes during procedure execution, that means that accessing a local variable in memory might use different offsets depending on their position in the procedure Some MIPS software uses a frame pointer $fp to point to first word procedure frame $fp provides a stable base register within a procedure for local memory references $sp points to the top of the stack, or the last word in the current procedure frame An activation record appears on the stack even if $fp is not used. 93 Procedure Call details 1/3 Caller • Passes arguments The first 4 in registers $a0-$a3 The remainder of arguments in the stack (push onto stack) Load other arguments into memory in the frame $sp points to last argument • Save the caller-saved registers ($a0-$a3 and $t0-$t9) if and only if the caller needs the contents intact after call return • Execute a jal instruction which saves the return address in $ra and jumps to the procedure 94 Procedure Call details 2/3 Callee • Allocates memory on the stack for its frame by subtracting the frame’ s size from the stack pointer ($sp $sp –frame size) • Save callee-saved registers in the frame ($s0-$s7, $fp, and $ra) before altering them since the caller expects to find these registers unchanged after the call $fp is saved by every procedure that allocates a new stack frame (we will not worry about this issue in our examples) $ra only needs to be saved if the callee itself makes a call • Establish its frame pointer (we will not worry about this issue in our examples) • The callee ends by • Return the value if a function in $v0 • Restore all callee-saved registers that were saved upon procedure entry • Pop the stack frame by adding the frame size to $sp • Return by jumping to the address in register $ra (jr $ra) 95 Procedure Call details 3/3 Figure 3.12 page 139 96 Example: Swap array Elements void swap (int v[], int k) { int temp; temp = v[k]; v[k] = v[k+1]; v[k+1] = temp; } What is the generated MIPS assembly code? • v and k correspond to $a0 and $a1 • What is actually passed as v? The base address of the array • Local variable temp corresponds to $t0. (Why we can use $t0 and not use $s0 as explained before?) This is a leaf procedure $t0 does not have to be saved by callee • No registers need to be saved • No return value swap: #procedure label add $t1, $a1, $a1 # $t1 k *2 add $t1,$t1,$t1 # $t1 k *4 add $t1,$a0,$t1 #$t1 base + (k*4) lw $t0, 0($t1) # temp v[k] lw $t2, 4($t1) # $t2 v[k+1] sw $t2,0($t1) #v[k] $t2 (which is v[k+1]) sw $t0,4($t1) # v[k+1] v[k] (temp) jr $ra #jump back to caller 97 Example: A Recursive Procedure int fact (int n) { if ( n < 1) return 1; else return (n * fact(n-1)); } fact: • Parameter n corresponds to $a0 • Return value will be in $v0 addi $sp,$sp,-8 #make room for 2 items sw $ra, 04($sp) #store register $ra sw $a0,0($sp) # store register $a0 slti $t0,$a0, 1 # test if n < 1 beq $t0, $zero,L1 # if n >= 1, go to L1 addi $v0, $zero, 1 What is the generated MIPS assembly code? • This procedure makes recursive calls which means $a0 will be overwritten, and so does $ra when executing jal instruction (Why?). Implications? #procedure label L1: # return 1 addi $sp,$sp,8 # pop 2 items off the stack jr $ra # return to caller addi $a0,$a0,-1 # next argument is n-1 jal fact # call fact with argument n-1 lw $a0,0($sp) # restore argument n lw $ra,4($sp) # restore $ra addi $sp,$sp,8 # adjust stack pointer mul $v0,$a0,$v0 # return n *fact (n-1) jr $ra #return to caller 98 Stack Frames: A call to fact(3) Stack Stack Stack main main main fact(3) Old $a0 fact(3) Old $ra Old $a0 Old $a0 Old $ra Old $ra fact(2) fact(2) Old $a0 Call to fact(2) returns Old $ra Old $ra Old $a0 Old $a0 fact(3) fact(1) Call to fact(1) returns Old $ra 99 Registers Conventions for MIPS 0 zero constant 0 16 s0 callee saves 1 at ... 2 v0 expression evaluation & 23 s7 3 v1 function results 24 t8 4 a0 arguments 25 t9 5 a1 26 k0 reserved for OS kernel 6 a2 27 k1 7 a3 28 gp pointer to global area 8 t0 ... 15 t7 reserved for assembler (caller can clobber) temporary (cont’ d) temporary: caller saves 29 sp stack pointer (callee can clobber) 30 fp frame pointer 31 ra return address (HW) Fig. 2.18 JAL and JR Single instruction to jump and save return address: jump and link (jal) –Replace: 1008 addi $ra,$zero,1016 1012 j sum with: 1012 jal sum #$ra=1016 #go to sum # $ra=1016,go to sum –Step 1 (link): Save address of next instruction into $ra –Step 2 (jump): Jump to the given label –Why have a jal? Make the common case fast: functions are very common jump register: jr register –jr provides a register that contains an address to jump to; usually used for procedure return 101 MIPS Jump, Branch, Compare Instruction Example branch on equal beq $1,$2,25 branch on not eq. bne $1,$2,25 set on less than slt $1,$2,$3 set less than imm. slti $1,$2,100 jump jump register j 10000 jr $31 jump and link jal 10000 Meaning if ($1 == $2) go to PC+4+100 Equal test; PC relative branch if ($1!= $2) go to PC+4+100 Not equal test; PC relative if ($2 < $3) $1=1; else $1=0 Compare less than; 2’ s comp. if ($2 < 100) $1=1; else $1=0 Compare < constant; 2’ s comp.. go to 10000 26-bit+4-bit of PC go to $31 For switch, procedure return $31 = PC + 4; go to 10000 For procedure call Why Procedure Conventions? Definitions –Caller: function making the call, using jal –Callee: function being called Procedure conventions as a contract between the Caller and the Callee If both the Caller and Callee obey the procedure conventions, there are significant benefits –People who have never seen or even communicated with each other can write functions that work together –Recursion functions work correctly 103 Caller’ s Rights, Callee’ s Rights Callees’rights: – Right to use VAT registers freely – Right to assume arguments are passed correctly To ensure callees’ s right, caller saves registers: – Return address – Arguments – Return value – $t Registers $ra $a0, $a1, $a2, $a3 $v0, $v1 $t0 - $t9 Callers’rights: – Right to use S registers without fear of being overwritten by callee – Right to assume return value will be returned correctly To ensure caller’ s right, callee saves registers: – $s Registers $s0 - $s7 104 Memory Allocation for Program and Data 105 Representation of Characters ASCII (American Standard Code for Information Interchange) –Uses 8 bits to represent a character –MIPS provides instructions to move bytes: lb $t0, 0($sp)#Read byte from source sb $t0, 0($gp)#Write byte to destination Unicode –Uses 16 bits to represent a character –MIPS provides instructions to move 16 bits: lh $t0, 0($sp) #Read halfwordfrom source sh $t0, 0($gp) #Write halfwordto destination 106 2.9 MIPS Addressing for 32-Bit Immediates and Addresses 107 32-Bit Immediate Operands If constants are bigger than 16-bit, e.g., 0xABABCDCD lui ori $S0, 0xABAB $S0, $S0, 0xCDCD 108 Addressing in Branches and Jumps J-type 6 bits 26 bits I-type 6 bits 5 bits 5 bits 16 bits –Program counter = Register + Branch address PC-relative addressing –We can branch within ±215 words of the current instruction. –Conditional branches are found in loops and in if statements, so they tend to branch to a nearby instruction. 109 J-type 26-bit field is sufficient to represent 32-bit address? –PC is 32 bits The lower 28 bits of the PC come from the 26-bit field –The field is a word address –It represents a 28-bit byte address The higher 4 bits –Come from the original PC content An address boundary of 256 MB (64 million instructions) 110 Branching Far Away If we need branch farther than can be represented in the 16 bits of the conditional branch instruction –Ex: beq $s0, $s1, L1 L1 with 16 bits is not sufficient The new instructions replace the short-address conditional branch: bne $S0, $S1, L2 j L1 L2: 111 Addressing Modes Addressing mode Register Immediate Displacement Register indirect Indexed / Base Direct / Absolute Memory indirect Auto-increment Example Add R4,R3 Add R4,#3 Add R4,100(R1) Add R4,(R1) Add R3,(R1+R2) Add R1,(1001) Add R1,@(R3) Add R1,(R2)+ Meaning R4 R4+R3 R4 R4+3 R4 R4+Mem[100+R1] R4 R4+Mem[R1] R3 R3+Mem[R1+R2] R1 R1+Mem[1001] R1 R1+Mem[Mem[R3]] R1 R1+Mem[R2] R2 R2+d Auto-decrement Add R1,-(R2) R2 R2-d R1 R1+Mem[R2] Scaled Add R1,100(R2)[R3] R1 R1+ Mem[100+R2+R3*d] 112 MIPS Addressing Mode (1) 113 MIPS Addressing Mode (2) rd 114 MIPS Addressing Mode (3) 115 How to Get the Base Address in the Base Register 116 MIPS Addressing Mode (4) MPIS Addressing Mode (5) 2.10 Translating and Starting a Program 119 120 Assembler Assembler –The assembler turns the assembly language program (pseudoinstructions) into an object file. An object file contains –machine language instructions –Data –.. –Symbol table: A table that matches names of labels to the addresses of the memory words that instruction occupy. –In MIPS Register $at is reserved for use by the assembler. 121 An Object File for UNIX Systems static data segment external references 122 Linker (Link editor) Linker takes all the independently assembled machine language programs and “ stitches”them together to produce an executable file that can be run on a computer. There are three steps for the linker: –1.Place code and data modules symbolically in memory. –2.Determine the addresses of data and instruction labels. –3.Patch both the internal and external references. 123 Linker The linker use the relocation information and symbol table in each object module to resolve all undefined labels. If all external references are resolved, the linker next determines the memory locations each modules will occupy. 124 Example The first 3 commands have each taken one source file, and compiled it into something called “ object file” , with the same names, but with a ‘ .o’suffix. The object file contains the code for the source file in machine language, but with some unresolved symbols. % gcc -c main.cc % gcc -c a.c % gcc -c b.c % gcc -o hello_world main.o a.o b.o The 4th command links the 3 object files into one program. The linker (which is invoked by the compiler now) takes all the symbols from the 3 object files, and links them together. 125 Loader Read the executables file header to determine the size of the text and data segments Creates an address space large enough for the text and data Copies the instructions and data from the executable file into memory Copies the parameters (if any) to the main program onto the stack Initializes the machine registers and sets the stack pointer the first free location Jump to a start-up routine which copies the parameters into the argument registers 126 Dynamically Linked Libraries (DLL) Disadvantages with traditional statically linked library –Library updates –Loading the whole library even if all of the library is not used The standard C library is 2.5 MB. Dynamically linked library –The libraries are not linked and loaded until the program is run. –Lazy procedure linkage Each routine is linked only after it is called. 127 Dynamic Linking O.S. services request of dynamic linking –Dynamic loader is one part of the OS –Instead of executing a JSUB instruction that refers to an external symbol, the program makes a load-and-call service request to the OS Example –When call a routine, pass routine name as parameter to O.S. (a) –If routine is not loaded, O.S. loads it from library and pass the control to the routine (b and c) –When the called routine completes it processing, it returns to the caller (O.S.) (d) –When call a routine and the routine is still in memory, O.S. simply passes the control to the routine (e) 128 Example of Dynamic Linking Issue a loadand-call request Load the routine from the specified library 129 Jump back to the dynamic loader Jump to the loaded routine Jump back to the user program Second call to this subroutine may not require load operation. 130 Starting a Java Program Java Virtual Machine (JVM): The program that interprets Java bytecodes – Low performance Just In Time Compiler (JIT): profile the running program to find where the hot methods are, and then compile them into the native instruction set on which the virtual machine is running. – The program can run faster each time it is run. 131 How Compilers Optimize 132 Compiler Optimization Summary 133 MIPSoperands Name To Summarize Example Comments $s0-$s7, $t0-$t9, $zero, Fast locations for data. In MIPS, data must be in registers to perform arithmetic. MIPSregister $zero always equals 0. Register $at is 32 registers $a0-$a3, $v0-$v1, $gp, $fp, $sp, $ra, $at reserved for the assembler to handle large constants. Memory[0], Accessed only by data transfer instructions. MIPS uses byte addresses, so 30 2 memory Memory[4], ..., sequential words differ by 4. Memory holds data structures, such as arrays, words and spilled registers, such as those saved on procedure calls. Memory[4294967292] add MIPS assembly language Example Meaning add $s1, $s2, $s3 $s1 = $s2 + $s3 Three operands; data in registers subtract sub $s1, $s2, $s3 $s1 = $s2 - $s3 Three operands; data in registers addi $s1, $s2, 100 lw $s1, 100($s2) sw $s1, 100($s2) lb $s1, 100($s2) sb $s1, 100($s2) lui $s1, 100 $s1 = $s2 + 100 Used to add constants $s1 = Memory[$s2 + 100] Word from memory to register Memory[$s2 + 100] = $s1 Word from register to memory $s1 = Memory[$s2 + 100] Byte from memory to register Memory[$s2 + 100] = $s1 Byte from register to memory Loads constant in upper 16 bits $s1 = 100 * 2 16 beq $s1, $s2, 25 if ($s1 == $s2 ) go to PC + 4 + 100 Equal test; PC-relative branch branch on not equal bne $s1, $s2, 25 if ($s1 != $s2 ) go to PC + 4 + 100 Not equal test; PC-relative set on less than slt $s1, $s2, $s3 if ($s2 < $s3 ) $s1 = 1; else $s1 = 0 Compare less than; for beq, bne set less than immediate slti $s1, $s2, 100 if ($s2 < 100 ) $s1 = 1; jump jump register jump and link j 2500 jr $ra jal 2500 Category Arithmetic Instruction add immediate load w ord store w ord Data transfer load byte store byte load upper immediate branch on equal Conditional branch Unconditional jump Comments Compare less than constant else $s1 = 0 go to 10000 Jump to target address For sw itch, procedure return go to $ra $ra = PC + 4; go to 10000 For procedure call Summary: MIPS ISA (1/2) 32-bit fixed format instructions (3 formats) 32 32-bit GPR (R0 = zero), 32 FP registers, (and HI LO) –partitioned by software convention 3-address, reg-reg arithmetic instructions Memory is byte-addressable with a single addressing mode: base+displacement –16-bit immediate plus LUI Decision making with conditional branches: beq, –Often compare against zero or two registers for = –To help decisions with inequalities, use: “ Set on Less bne Than” called slt, slti, sltu, sltui Jump and link puts return address PC+4 into link register $ra (R31) Branches and Jumps were optimized to address to words, 135 for greater branch distance Summary: MIPS ISA (2/2) Immediates are extended as follows: – logical immediate: zero-extended to 32 bits – arithmetic immediate: sign-extended to 32 bits – Data loaded by lb and lh are similarly extended: lbu, lhu are zero extended; lb, lh are sign extended Simplifying MIPS: Define instructions to be same size as data (one word), so they can use same memory Stored Program Concept: Both data and actual code (instructions) are stored in the same memory Instructions formats are kept as similar as possible R opcode I opcode J opcode rs rs rt rd shamt funct rt immediate target address Alternative Architectures Design alternative: –to provide more powerful operations –to reduce number of instructions executed –danger is a slower cycle time and/or a higher CPI – “The path toward operation complexity is thus fraught with peril. To avoid these problems, designers have moved toward simpler instructions” Let’ s look (briefly) at Intel IA-32 IA-32 1978: Intel 8086 is announced (16 bit architecture) 1980: 8087 floating point coprocessor is added 1982: 80286 increases address space to 24 bits, +instructions 1985: 80386 extends to 32 bits, new addressing modes 1989-1995: 80486, Pentium, Pentium Pro add a few instructions (mostly designed for higher performance) 1997: 57 new “ MMX”instructions are added, Pentium II 1999: Pentium III added another 70 instructions for streaming SIMD extension (SSE) 2001: Another 144 instructions (SSE2) 2003: AMD extends to increase address space to 64 bits, widens all registers to 64 bits and other changes (AMD64) 2004: Intel capitulates and embraces AMD64 (calls it EM64T) and adds more media extensions “ This history illustrates the impact of the “ golden handcuffs”of compatibility “ adding new features as someone might add clothing to a packed bag” “ an architecture that is difficult to explain and impossible to love” IA-32 Overview Complexity: –Instructions from 1 to 17 bytes long –one operand can come from memory –complex addressing modes e.g., “ base or scaled index with 8 or 32 bit displacement” Saving grace: –the most frequently used instructions are not too difficult to build –compilers avoid the portions of the architecture that are slow “what the 80x86 lacks in style is made up in quantity, making it beautiful from the right perspective” IA-32 Registers 140 IA-32 Addressing Mode are not “ general purpose”–note the restrictions below Registers Fig. 2.42 141 IA-32 Typical Instructions Four major types of integer instructions: –Data movement including move, push, pop –Arithmetic and logical (destination register or memory) –Control flow (use of condition codes / flags ) –String instructions, including string move and compare Fig. 2.43 1.IA-32: Two-operand operation vs. MIPS: three-operand operation 2.IA-32: Register-memory vs. MIPS: register-register 142 IA-32 instruction Formats 143 Summary Instruction complexity is only one variable –lower instruction count vs. higher CPI / lower clock rate Design Principles: –simplicity favors regularity –smaller is faster –good design demands compromise –make the common case fast Instruction set architecture –a very important abstraction indeed!