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Algebra 1 Summer Institute 2014 The ESP Verification Summary Goals In this activity, participants will explore some basic ideas about probability, and some of the relationships between probability and statistics. Participant Handouts Explore random events Explore games of chance Finite, equally likely probability models Mathematical probabilities and the probability table Tree diagrams Pascal Triangle The binomial probability model 1. The ESP Verification Materials Technology Source Estimated Time Paper Dice Colored Pencils LCD Projector Facilitator Laptop Excel Annenberg Learner website 120 minutes Mathematics Standards Common Core State Standards for Mathematics MAFS. 7.SP.3: Investigate chance processes and develop, use, and evaluate probability models 3.5: Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around ½ indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event. 3.6: Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times. 3.7: Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy. a. Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected a random from a class, find the probability that Jane will be selected and the probability that a girl will be selected. b. Develop a probability model (which may not be uniform) by observing 1 Algebra 1 Summer Institute 2014 frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper clip will land open end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies. 3.8: Find the probabilities of compound events using organized lists, tables, trees, and simulation. a. Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs. b. Represent sample spaces for the compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g.,”rolling double sixes”), identify the outcomes in the sample space which compose the event. c. Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood? MAFS.912.S-IC.1: Understand and evaluate random processes underlying statistical experiments 1.1: Understand statistics as a process for making inferences about population parameters based on a random sample from that population. 1.2: Decide if a specified model is consistent with results from a given datagenerating process, e.g., using simulation. For example, a model says that a spinning coin falls heads up with probability 0.5. Would a result of 5 tails in a row cause you to question the model? Standards for Mathematical Practice 1. Make sense of problems and persevere in solving them 2. Reason abstractly and quantitatively 3. Construct viable arguments and critique the reasoning of others 4. Model with mathematics 5. Use tools appropriately Instructional Plan In this unit, we will explore some basic ideas about probability, a subject that has important applications to statistics. 1. Begin by asking participants to brainstorm in groups of 4 or 5 what is probability and what does probability have to do with statistics. Ask them to write their thoughts down on a poster paper and later have a class discussion reviewing their ideas. What ideas do the groups have in common? (Slide 2) 2 Algebra 1 Summer Institute 2014 2. When many people think of probability, they think of rolling dice, picking numbers at random, or playing the lottery. In fact, games of chance, which often involve dice or other random devices, rely on the principles of probability. Ask them what they think is a random event. Can they provide examples of something that is random and something that is not? 3. In the next activity, we are going to test if the participants have ESP (extrasensory perception) while playing a game with one die. This activity is an example of the binomial probability model, since there are two possible outcomes: correct and incorrect. (Slide 3) To play the game, they will need to be in groups of two. One player will roll the die making sure the second player does not see the result. The second player, using ESP, will predict if the die came up with an even or odd number. If the second player made a correct prediction it counts as a correct call (C); otherwise it is incorrect (I). Two rolls of the die count as one round of the game. Each player should play for 20 rounds and record the results of each round in the following table: Player Toss 1 Toss 2 Player Toss 1 Toss 2 1 (C/I) (C/I) 2 (C/I) (C/I) 1 1 2 2 3 3 4 4 5 5 6 6 7 7 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 4. After they are done playing the game, they should complete a frequency table counting how many time in each round they were correct. For example, in each round they were either 0 times correct, 1 time correct, or 2 times correct. (Slide 4) Number Correct Frequency Relative Frequency 3 Algebra 1 Summer Institute 2014 0 1 2 5. Pool the results from the whole class to complete a similar table. 6. Explain that they have collected experimental data. We cannot know the outcome of a single random event in advance. However, if we repeat the random experiment over and over and summarize the results, a pattern of outcomes begins to emerge. We can determine this pattern by repeating the experiment many, many times, or we can also use mathematical probabilities to describe the pattern. In statistics, we use mathematical probabilities to predict the expected frequencies of outcomes from repeated trials of random experiments. Now we would like to come up with a mathematical model that could describe someone without ESP and it is simply guessing. Participants should work in groups of 4 and try to come up with a mathematical model. Ask a volunteer group to share their results. The possible outcomes for this investigation are: (Slide 5) Roll 2 Roll 1 C I C CC CI I IC II From the table we have: # Correct Number Fraction Decimal 0 1 1/4 .25 1 2 2/4 .50 2 1 1/4 .25 7. Compare the mathematical model results with their experimental results. Hopefully they are very close and we can conclude that the participants were guessing and do not have ESP. (Slide 6) 8. Taking the investigation further, ask participants what would happen if we roll the die three times, or four times. How many do we get correct? Counting the number correct is what is referred to as the binomial random variable. 4 Algebra 1 Summer Institute 2014 What outcomes could we get if we roll the die three times (n = 3)? We could get 0, 1, 2, or 3 corrects. If we roll the die 4 times, we can get: 0, 1, 2, 3, or 4 correct. Ask participant to work in groups and come up with a mathematical model for the cases when n = 3 and n = 4. For example for n = 3, they should get: (Slide 7) # Correct 0 1 2 3 Outcomes Frequency Proportion III 1 1/8 IIC, ICI, CII 3 3/8 ICC, CIC, CCI 3 3/8 CCC 1 1/8 For n=4 (Slide 8) # Correct 0 1 2 3 4 Outcomes Frequency Proportion IIII 1 1/16 IIIC, IICI, ICII, CIII 4 4/16 IICC, ICIC, ICCI, CIIC, CICI, CCII 6 6/16 ICCC, CICC, CCIC, CCCI 4 4/16 CCCC 1 1/16 9. How could we figure out the number of total outcomes without listing them? Tree diagrams can help with the counting. Demonstrate on the board how this would look like 10. How many outcomes would there be if we roll the die 5 times? What is the pattern? (Slide 10) The pattern is powers of 2 where the exponent is equal to the number of times the die is being rolled (2n). 11. The numbers we have seen in the frequency are 1, 3, 3, 1 and 1, 4, 6, 4, 1. Maybe they have seen these numbers in the Pascal’s Triangle. Show the first 4 rows of the triangle and explain how the numbers can be generated. (Slide 11) 5 Algebra 1 Summer Institute 2014 The rows of Pascal's triangle are conventionally enumerated starting with row n = 0 at the top. The entries in each row are numbered from the left beginning with k = 0 and are usually staggered relative to the numbers in the adjacent rows. A simple construction of the triangle proceeds in the following manner. On row 0, write only the number 1. Then, to construct the elements of following rows, add the number above and to the left with the number above and to the right to find the new value. If either the number to the right or left is not present, substitute a zero in its place. For example, the first number in the first row is 0 + 1 = 1, whereas the numbers 1 and 3 in the third row are added to produce the number 4 in the fourth row. The numbers in blue in the diagram represent the sum of the entries in each row. For example, the sum of the entries in row 0 is 1, the sum of the entries in row 1 is 2, and so on. 12. Pascal’s triangle provides the counts associated with each of the different number correct we could get. How many outcomes could we get with 5 rolls? How many of each count of corrects? (Slide 12) Tree diagrams are useful to a certain point because they become large, however, Pascal’s triangle give the numbers very easily. 13. How could we arrive to the mathematical probabilities for each of the numbers of corrects that you might get if we did the experiment with 5 rolls of the die? The mathematical probability is the number of counts divided by the total number of outcomes. The numbers in the next row of Pascal’s triangle would be: 1, 5, 10, 10, 5, 1, for a total of 32. For 5 rolls of the die, the probabilities would be: 1/32 5/32 10/32 10/32 5/32 1/32 14. Ask participants to extend Pascal's Triangle to the 10th row. Using the 10th row, determine the probability of tossing exactly five heads out of 10 coin tosses. (Slide 13) 6 Algebra 1 Summer Institute 2014 The 10th row is 1, 10, 45, 120, 210, 252, 210, 120, 45, 10, 1. The frequency of five heads in 10 coin tosses is the sixth number in this row (remember that the count starts with 0 heads), which is 252 (note that it is the center number in the row). Since there are 210 = 1,024 possible outcomes in this row, the probability of getting five heads out of 10 tosses is 252/1,024, or about 24.6%. 15. We've been investigating the binomial probability model. In a random experiment with two possible outcomes, this model can be used to describe the probability of either result. (Slide 14) Consider, for example, a True-False test. If a test has four True-False questions, and you make an independent guess on each question, how many will you get correct? (Of course, the only thing you can say for sure is that you will get zero, one, two, three, or four questions correct!) Use the binomial probability model to determine the following, using the four true-false questions example: a. What is the most probable score you will get? b. What is the least probable score you will get? c. What is the probability of getting at least two answers correct? d. What is the probability of getting at least three answers correct? Answers: a. The most probable score is two correct. It has a probability of 6/16. b. The least probable scores are zero correct and four correct. Each has a probability of 1/16. c. The probability of getting at least two answers correct is 6/16 + 4/16 + 1/16 = 11/16. d. The probability of getting at least three answers correct is 4/16 + 1/16 = 5/16. 16. Find the probability of getting at least two questions right on a 10-question TrueFalse test (where you must guess on each question). (Slide 15) The simplest way to approach this problem is to find the probability of getting less than two correct, then subtracting this from one. The probability of getting less than two correct is 1/1,024 + 10/1,024 = 11/1024, so the alternate probability is 1 - 11/1,024 = (1,024/1,024) - 11/1,024 = 1,013/1,024, or approximately 98.9%. 17. The table below shows the summary of scores of 100 rounds of another player's attempt to show his ESP powers. Do these scores suggest that this player has developed some serious ESP? (Slide 16) 7 Algebra 1 Summer Institute 2014 Number of Correct Experimental Frequency 0 2 1 14 2 29 3 34 4 21 Let's use a probability table to compare the experimental probability for this player to the probabilities for a random player: Number of Experimental Experimental Probability for Correct Frequency Probability Random Player 0 2 .02 .0625 1 14 .14 .2500 2 29 .29 .3750 3 34 .34 .2500 4 21 .21 .0625 This player seems to have improved his ESP powers. In particular, this player's experimental probability of getting four correct in four tries is more than three times larger than the expected probability for a random player. This suggests that this player has ESP (?). 8