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Voice DSP Processing I Yaakov J. Stein Chief Scientist RAD Data Communications Stein VoiceDSP 1.1 Voice DSP Part 1 Speech biology and what we can learn from it Part 2 Speech DSP (AGC, VAD, features, echo cancellation) Part 3 Speech compression techiques Part 4 Speech Recognition Stein VoiceDSP 1.2 Voice DSP - Part 1a Speech production mechanisms Biology of the vocal tract Pitch and formants Sonograms The basic LPC model The cepstrum LPC cepstrum Line spectral pairs Stein VoiceDSP 1.3 Voice DSP - Part 1b Speech perception mechanisms Biology of the ear Psychophysical phenomena – Weber’s law – Fechner’s law – Changes – Masking Stein VoiceDSP 1.4 Voice DSP - Part 1c Speech quality measurement Subjective measurement – MOS and its variants Objective measurement – PSQM, PESQ Stein VoiceDSP 1.5 Voice DSP - Part 2a Basic speech processing Simplest processing – AGC – Simplistic VAD More complex processing – pitch tracking – formant tracking – U/V decision – computing LPC and other features Stein VoiceDSP 1.6 Voice DSP - Part 2b Echo Cancellation Sources of echo (acoustic vs. line echo) Echo suppression and cancellation Adaptive noise cancellation The LMS algorithm Other adaptive algorithms The standard LEC Stein VoiceDSP 1.7 Voice DSP - Part 3 Speech compression techniques PCM ADPCM SBC VQ ABS-CELP MBE MELP STC Waveform Interpolation Stein VoiceDSP 1.8 Voice DSP - Part 4 Speech Recognition tasks ASR Engine Phonetic labeling DTW HMM State-of-the-Art Stein VoiceDSP 1.9 Voice DSP - Part 1a Speech production mechanisms Stein VoiceDSP 1.10 Speech Production Organs Brain Hard Palate Nasal cavity Velum Teeth Lips Mouth cavity Uvula Pharynx Tongue Esophagus Larynx Trachea Lungs Stein VoiceDSP 1.11 Speech Production Organs - cont. Air from lungs is exhaled into trachea (windpipe) Vocal chords (folds) in larynx can produce periodic pulses of air by opening and closing (glottis) Throat (pharynx), mouth, tongue and nasal cavity modify air flow Teeth and lips can introduce turbulence Epiglottis separates esophagus (food pipe) from trachea Stein VoiceDSP 1.12 Voiced vs. Unvoiced Speech When vocal cords are held open air flows unimpeded When laryngeal muscles stretch them glottal flow is in bursts When glottal flow is periodic called voiced speech Basic interval/frequency called the pitch Pitch period usually between 2.5 and 20 milliseconds Pitch frequency between 50 and 400 Hz You can feel the vibration of the larynx Vowels are always voiced (unless whispered) Consonants come in voiced/unvoiced pairs for example : B/P K/G D/T V/F J/CH TH/th W/WH Z/S ZH/SH Stein VoiceDSP 1.13 Excitation spectra Voiced speech Pulse train is not sinusoidal - harmonic rich f Unvoiced speech Common assumption : white noise f Stein VoiceDSP 1.14 Effect of vocal tract Mouth and nasal cavities have resonances Resonant frequencies depend on geometry Stein VoiceDSP 1.15 Effect of vocal tract - cont. Sound energy at these resonant frequencies is amplified Frequencies of peak amplification are called formants F1 frequency response F2 F3 F4 frequency voiced speech unvoiced speech F0 Stein VoiceDSP 1.16 Formant frequencies Peterson - Barney data (note the “vowel triangle”) Stein VoiceDSP 1.17 Sonograms Stein VoiceDSP 1.18 Cylinder model(s) Rough model of throat and mouth cavity Voice Excitation With nasal cavity Voice Excitation open open open/closed Stein VoiceDSP 1.19 Phonemes The smallest acoustic unit that can change meaning Different languages have different phoneme sets Types: (notations: phonetic, CVC, ARPABET) – Vowels • front (heed, hid, head, hat) • mid (hot, heard, hut, thought) • back (boot, book, boat) • dipthongs (buy, boy, down, date) – Semivowels • liquids (w, l) • glides (r, y) Stein VoiceDSP 1.20 Phonemes - cont. – Consonants • nasals (murmurs) (n, m, ng) • stops (plosives) – voiced (b,d,g) – unvoiced (p, t, k) • fricatives – voiced (v, that, z, zh) – unvoiced (f, think, s, sh) • affricatives (j, ch) • whispers (h, what) • gutturals ( ח ,) ע • clicks, etc. etc. etc. Stein VoiceDSP 1.21 Basic LPC Model Pulse Generator U/V Switch LPC synthesis filter White Noise Generator Stein VoiceDSP 1.22 Basic LPC Model - cont. Pulse generator produces a harmonic rich periodic impulse train (with pitch period and gain) White noise generator produces a random signal (with gain) U/V switch chooses between voiced and unvoiced speech LPC filter amplifies formant frequencies (all-pole or AR IIR filter) The output will resemble true speech to within residual error Stein VoiceDSP 1.23 Cepstrum Another way of thinking about the LPC model Speech spectrum is the obtained from multiplication Spectrum of (pitch) pulse train times Vocal tract (formant) frequency response So log of this spectrum is obtained from addition Log spectrum of pitch train plus Log of vocal tract frequency response Consider this log spectrum to be the spectrum of some new signal called the cepstrum The cepstrum is the sum of two components: excitation plus vocal tract Stein VoiceDSP 1.24 Cepstrum - cont. Cepstral processing has its own language Cepstrum (note that this is really a signal in the time domain) Quefrency (its units are seconds) Liftering (filtering) Alanysis Saphe Several variants: complex cepstrum power cesptrum LPC cepstrum Stein VoiceDSP 1.25 Do we know enough? Standard speech model (LPC) (used by most speech processing/compression/recognition systems) is a model of speech production Unfortunately, speech production and speech perception systems are not matched So next we’ll look at the biology of the hearing (auditory) system and some psychophysics (perception) Stein VoiceDSP 1.26 Voice DSP - Part 1b Speech Hearing &perception mechanisms Stein VoiceDSP 1.27 Hearing Organs Stein VoiceDSP 1.28 Hearing Organs - cont. Sound waves impinge on outer ear enter auditory canal Amplified waves cause eardrum to vibrate Eardrum separates outer ear from middle ear The Eustachian tube equalizes air pressure of middle ear Ossicles (hammer, anvil, stirrup) amplify vibrations Oval window separates middle ear from inner ear Stirrup excites oval window which excites liquid in the cochlea The cochlea is curled up like a snail The basilar membrane runs along middle of cochlea The organ of Corti transduces vibrations to electric pulses Pulses are carried by the auditory nerve to the brain Stein VoiceDSP 1.29 Function of Cochlea Cochlea has 2 1/2 to 3 turns were it straightened out it would be 3 cm in length The basilar membrane runs down the center of the cochlea as does the organ of Corti 15,000 cilia (hairs) contact the vibrating basilar membrane and release neurotransmitter stimulating 30,000 auditory neurons Cochlea is wide (1/2 cm) near oval window and tapers towards apex is stiff near oval window and flexible near apex Hence high frequencies cause section near oval window to vibrate low frequencies cause section near apex to vibrate Overlapping bank of filter frequency decomposition Stein VoiceDSP 1.30 Psychophysics - Weber’s law Ernst Weber Professor of physiology at Leipzig in the early 1800s Just Noticeable Difference : minimal stimulus change that can be detected by senses Discovery: DI=KI Example Tactile sense: place coins in each hand subject could discriminate between with 10 coins and 11, but not 20/21, but could 20/22! Similarly vision lengths of lines, taste saltiness, sound frequency Stein VoiceDSP 1.31 Weber’s law - cont. This makes a lot of sense Bill Gates Stein VoiceDSP 1.32 Psychophysics - Fechner’s law Weber’s law is not a true psychophysical law it relates stimulus threshold to stimulus (both physical entities) not internal representation (feelings) to physical entity Gustav Theodor Fechner student of Weber medicine, physics philosophy Simplest assumption: JND is single internal unit Using Weber’s law we find: Y = A log I + B Fechner Day (October 22 1850) Stein VoiceDSP 1.33 Fechner’s law - cont. Log is very compressive Fechner’s law explains the fantastic ranges of our senses Sight: single photon - direct sunlight 1015 Hearing: eardrum move 1 H atom - jet plane 1012 Bel defined to be log10 of power ratio decibel (dB) one tenth of a Bel d(dB) = 10 log10 P 1 / P 2 Stein VoiceDSP 1.34 Fechner’s law - sound amplitudes Companding adaptation of logarithm to positive/negative signals m-law and A-law are piecewise linear approximations Equivalent to linear sampling at 12-14 bits (8 bit linear sampling is significantly more noisy) Stein VoiceDSP 1.35 Fechner’s law - sound frequencies octaves, well tempered scale 12 2 Critical bands Frequency warping Melody 1 KHz = 1000, JND afterwards f M ~ 1000 log2 ( 1 + fKHz ) Barkhausen can be simultaneously heard B ~ 25 + 75 ( 1 + 1.4 f2KHz )0.69 excite different basilar membrane regions Stein VoiceDSP 1.36 Psychophysics - changes Our senses respond to changes Inverse E Filter Stein VoiceDSP 1.37 Psychophysics - masking Masking: strong tones block weaker ones at nearby frequencies narrowband noise blocks tones (up to critical band) f Stein VoiceDSP 1.38 Voice DSP - Part 1c Speech Quality Measurement Stein VoiceDSP 1.39 Why does it sound the way it sounds? PSTN BW=0.2-3.8 KHz, SNR>30 dB PCM, ADPCM (BER 10-3) five nines reliability line echo cancellation Voice over packet network speech compression delay, delay variation, jitter packet loss/corruption/priority echo cancellation Stein VoiceDSP 1.40 Subjective Voice Quality Old Measures meet neat seat feet Pete beat heat 5/9 DRT DAM The modern scale MOS DMOS Stein VoiceDSP 1.41 MOS according to ITU P.800 Subjective Determination of Transmission Quality Annex B: Absolute Category Rating (ACR) Listening Quality 5 4 3 2 1 excellent good fair poor bad Listening Effort relaxed attention needed moderate effort considerable effort no meaning with feasible effort Stein VoiceDSP 1.42 MOS according to ITU (cont) Annex D Degradation Category Rating (DCR) Annex E Comparison Category Rating (CCR) ACR not good at high quality speech DCR 5 4 3 2 1 0 -1 -2 -3 inaudible not annoying slightly annoying annoying very annoying CCR much better better slightly better the same slightly worse worse much worse Stein VoiceDSP 1.43 Some MOS numbers Effect of Speech Compression: (from ITU-T Study Group 15) Quiet room 48 KHz 16 bit linear sampling PCM (A-law/mlaw) 64 Kb/s G.723.1 @ 6.3 Kb/s G.729 @ 8 Kb/s 5.0 4.1 3.9 3.9 ADPCM G.726 32 Kb/s GSM @ 13Kb/s VSELP IS54 @ 8Kb/s 3.8 3.6 3.4 toll quality Stein VoiceDSP 1.44 The Problem(s) with MOS Accurate MOS tests are the only reliable benchmark BUT MOS tests are off-line MOS tests are slow MOS tests are expensive Different labs give consistently different results Most MOS tests only check one aspect of system Stein VoiceDSP 1.45 The Problem(s) with SNR Naive question: Isn’t CCR the same as SNR? SNR does not correlate well with subjective criteria Squared difference is not an accurate comparator Gain Delay Phase Nonlinear processing Stein VoiceDSP 1.46 Speech distance measures Many objective measures have been proposed: Segmental SNR Itakura Saito distance Euclidean distance in Cepstrum space Bark spectral distortion Coherence Function None correlate well with MOS ITU target - find a quality-measure that does correlate well Stein VoiceDSP 1.47 Some objective methods Perceptual Speech Quality Measurement (PSQM) ITU-T P.861 Perceptual Analysis Measurement System (PAMS) BT proprietary technique Perceptual Evaluation of Speech Quality (PESQ) ITU-T P.862 Objective Measurement of Perceived Audio Quality (PAQM) ITU-R BS.1387 Stein VoiceDSP 1.48 Objective Quality Strategy channel speech QM QM to MOS MOS estimate Stein VoiceDSP 1.49 PSQM philosophy (from P.861) Internal Perceptual Representation model Audible Cognitive Difference Model Perceptual model Internal Representation Stein VoiceDSP 1.50 PSQM philosophy (cont) Perceptual Modelling (Internal representation) Short time Fourier transform Frequency warping (telephone-band filtering, Hoth noise) Intensity warping Cognitive Modelling Loudness scaling Internal cognitive noise Asymmetry Silent interval processing PSQM Values 0 (no degradation) to 6.5 (maximum degradation) Conversion to MOS PSQM to MOS calibration using known references Equivalent Q values Stein VoiceDSP 1.51 Problems with PSQM Designed for telephony grade speech codecs Doesn’t take network effects into account: filtering variable time delay localized distortions Draft standard P.862 adds: transfer function equalization time alignment, delay skipping distortion averaging Stein VoiceDSP 1.52 PESQ philosophy (from P.862) Perceptual Internal model Representation Time Audible Cognitive Alignment Difference Model Perceptual Internal model Representation Stein VoiceDSP 1.53