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* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
1. 2. 3. 4. 5. Do as you’re told when you’re told Wear the correct uniform No swearing No unnecessary talking Keep your hands, feet and other objects to yourself 6. Be an Active Learner LESSON OBJECTIVES: • Understand the requirements for AO1, AO2 & AO3. • Read feedback for work submitted. • Refine your AO1 & AO2 work based of formative feedback. LESSON OBJECTIVES • Develop Photoshop skills, • Adapt your photo and using Photoshop create a Christmas Scene. • Ensure that your Christmas Scene is realistic and uses key Photoshop skills. Main Activity: AO1: Impact of Gaming on Society Look at feedback for your AO1 Impact of Gaming on Society Report Amend your reports to include suggestions from feedback. • Reports should include: o Introduction - To explain what you are trying to achieve. o Contents page - to help reader navigate, o Page numbering. o Headings & Sub-headings - try to use headings to identify each Impact (Society, Employment& Finance, Health, Psychology). o Sub-headings to comment on the positives & negatives. o Bibliography - listing each source, reliability, copyright and usefulness. o Conclusion - stating your own personal opinions and summarising your findings. Lesson Objectives • Understand the requirements for AO1, AO2 & AO3 • Read feedback for work submitted. • Refine your AO1 & AO2 work based on formative feedback. Main Activity: AO2: History of Video Games Look at feedback for your AO2 Report and amend your reports to include suggestions from feedback. • Reports should include: o Introduction - To explain what you are trying to achieve. o Contents page - to help reader navigate, o Page numbering. o Headings & Sub-headings - try to use headings to identify each section o Game Genre’s – Include a full list of all available types of games. o Gaming History Timeline - detailing how computer games have developed over time, rather than the platforms they run on. o Gaming Platforms – Comparison of gaming platforms from the earliest to the latest, include lots of technical details. o Bibliography - listing each source, reliability, copyright and usefulness. o Conclusion - stating your own personal opinions and summarising your findings. Lesson Objectives • Understand the requirements for AO1, AO2 & AO3 • Read feedback for work submitted. • Refine your AO1 & AO2 work based on formative feedback. AO3: Be able to design and develop computer games Your AO3 Report consists of 2 parts – Design & Development Design o Introduction - To explain what you are trying to achieve. o Contents page & Page numbering. - to help reader navigate, o Headings & Sub-headings - try to use headings to identify each section o Aims & Audience – Explain the purpose and audience of your game. o Genre – What type of game are you designing? o Design tools (e.g. storyboarding, mind maps, narrative) o Platforms – Which devices will your game run on? o Interfaces – What type of interface will your game have? o Possible expansions/repurposing (e.g. add-ons to make more revenue from the game). • Development o Language – AS3, C+, HTML5, IOS, Java, GameMaker, Scratch, Kodu, Construct2…… o Compiling Code – Does your code need compiling? o User Interface Elements - Option menus, puzzles, help, facilities, triggers, collisions) o Artificial Intelligence (AI) techniques - Scripting, rule based decisions, input processes. • Lesson Objectives • Understand the requirements for AO1, AO2 & AO3 • Read feedback for work submitted. • Refine your AO1 & AO2 work based on formative feedback. PLENARY – PEER EVALUATION • Discuss and explain the changes you have made to your reports in light of feedback. Lesson Objectives • Understand the requirements for AO1 & AO2 • Read feedback for work submitted. • Refine your AO1 & AO2 work based of formative feedback.