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Transcript
Crash Course in Java
Based on notes from D. Hollinger
Based in part on notes from J.J. Johns
also: Java in a Nutshell
Java Network Programming and
Distributed Computing
1
What is Java?
• A programming language.
– As defined by Gosling, Joy, and Steele in the Java
Language Specification
• A platform
– A virtual machine (JVM) definition.
– Runtime environments in diverse hardware.
• A class library
– Standard APIs for GUI, data storage, processing,
I/O, and networking.
2
Why Java?
• Network Programming in Java is very
different than in C/C++
–
–
–
–
–
much more language support
error handling
no pointers! (garbage collection)
threads are part of the language.
some support for common application level
protocols (HTTP).
– dynamic class loading and secure sandbox
execution for remote code.
– source code and bytecode-level portability.
3
Java notes for C++
programmers
• Everything is an object.
– Every object inherits from java.lang.Object
• No code outside of class definition!
– No global variables.
• Single inheritance
– an additional kind of inheritance: interfaces
• All classes are defined in .java files
– one top level public class per file
4
More for C++ folks
• Syntax is similar (control structures are
very similar).
• Primitive data types similar
– bool is not an int.
• To print to stdout:
– System.out.println();
5
First Program
public class HelloWorld {
public static void main(String args[])
{
System.out.println("Hello World");
}
}
6
Compiling and Running
HelloWorld.java
javac HelloWorld.java
compile
source code
run
java HelloWorld
HelloWorld.class
bytecode
7
Java bytecode and interpreter
• bytecode is an intermediate
representation of the program (class).
• The Java interpreter starts up a new
“Virtual Machine”.
• The VM starts executing the users class
by running it’s main() method.
8
The output of the
compiler is .class
file
A Picture is Worth…
The Interpreter's are sometimes referred to as the Java Virtual
Machines
9
PATH and CLASSPATH
• The java_home/bin directory is in your
$PATH
• If you are using any classes outside the
java or javax package, their locations
are included in your $CLASSPATH
10
The Language
•
•
•
•
•
Data types
Operators
Control Structures
Classes and Objects
Packages
11
Java Data Types
• Primitive Data Types:
– boolean
true or false
– char
unicode! (16 bits)
– byte
signed 8 bit integer
– short
signed 16 bit integer
– int
signed 32 bit integer
– long
signed 64 bit integer
– float,double IEEE 754 floating point
12
Other Data Types
• Reference types (composite)
– classes
– arrays
• strings are supported by a built-in class
named String
• string literals are supported by the
language (as a special case).
13
Java Primitive Data Types
Data
Type
Characteristics
Range
byte
8 bit signed integer
-128 to 127
short
16 bit signed integer
-32768 to 32767
int
32 bit signed integer
-2,147,483,648 to 2,147,483,648
long
64 bit signed integer
-9,223,372,036,854,775,808 to9,223,372,036,854,775,808
float
32 bit floating point
number
+ 1.4E-45 to
+ 3.4028235E+38
double
64 bit floating point
number
+ 4.9E-324 to
+ 1.7976931348623157E+308
boolean
true or false
NA, note Java booleans cannot be
converted to or from other types
char
16 bit, Unicode
Unicode character, \u0000 to \uFFFF
Can mix with integer types
14
Type Conversions
• conversion between integer types and
floating point types.
– this includes char
• No automatic conversion from or to the
type boolean!
• You can force conversions with a cast –
same syntax as C/C++.
int i = (int) 1.345;
15
Casting
• Casting is the temporary conversion of a variable from its
original data type to some other data type.
– Like being cast for a part in a play or movie
• With primitive data types if a cast is necessary from a less
inclusive data type to a more inclusive data type it is done
automatically.
int x = 5;
double a = 3.5;
double b = a * x + a / x;
double c = x / 2;
• if a cast is necessary from a more inclusive to a less
inclusive data type the class must be done explicitly by the
programmer
– failure to do so results in a compile error.
double a = 3.5, b = 2.7;
int y = (int) a / (int) b;
y = (int)( a / b );
y = (int) a / b; //syntax error
16
Operators
•
•
•
•
•
Assignment: =, +=, -=, *=, …
Numeric: +, -, *, /, %, ++, --, …
Relational: ==. !=, <, >, <=, >=, …
Boolean: &&, ||, !
Bitwise: &, |, ^, ~, <<, >>, …
Just like C/C++!
17
Control Structures
• More of what you expect:
conditional: if, if else, switch
loop: while, for, do
break and continue (but a little different
than with C/C++).
18
Enhanced for loop
• New in Java 5.0
• a.k.a. the for-each loop
• alternative for iterating through a set of values
for(Type loop-variable : set-expression)
statement
• logic error (not a syntax error) if try to modify
an element in array via enhanced for loop
19
Enhanced for loop
public static int sumListOld(int[] list)
{
int total = 0;
for(int i = 0; i < list.length; i++)
{
total += list[i];
System.out.println( list[i] );
}
return total;
}
public static int sumListEnhanced(int[] list)
{
int total = 0;
for(int val : list)
{
total += val;
System.out.println( val );
}
return total;
}
20
Method Overloading and Return
• a class may have multiple methods with the same
name as long as the parameter signature is unique
– may not overload on return type
• methods in different classes may have same name
and signature
– this is a type of polymorphism, not method overloading
• if a method has a return value other than void it
must have a return statement with a variable or
expression of the proper type
• multiple return statements allowed, the first one
encountered is executed and method ends
– style considerations
21
Exceptions
• Terminology:
– throw an exception: signal that some
condition (possibly an error) has occurred.
– catch an exception: deal with the error (or
whatever).
• In Java, exception handling is
necessary (forced by the compiler)!
22
Try/Catch/Finally
try {
// code that can throw an exception
} catch (ExceptionType1 e1) {
// code to handle the exception
} catch (ExceptionType2 e2) {
// code to handle the exception
} catch (Exception e) {
// code to handle other exceptions
} finally {
// code to run after try or any catch
}
23
Exception Handling
• Exceptions take care of handling errors
– instead of returning an error, some method
calls will throw an exception.
• Can be dealt with at any point in the
method invocation stack.
• Forces the programmer to be aware of
what errors can occur and to deal with
them.
24
Concurrent Programming
• Java is multithreaded!
– threads are easy to use.
• Two ways to create new threads:
– Extend java.lang.Thread
• Overwrite “run()” method.
– Implement Runnable interface
• Include a “run()” method in your class.
• Starting a thread
– new MyThread().start();
– new Thread(runnable).start();
25
Classes and Objects
• “All Java statements appear within
methods, and all methods are defined
within classes”.
• Java classes are very similar to C++
classes (same concepts).
• Instead of a “standard library”, Java
provides a lot of Class implementations.
26
Defining a Class
• One top level public class per .java file.
– typically end up with many .java files for a
single program.
– One (at least) has a static public main()
method.
• Class name must match the file name!
– compiler/interpreter use class names to
figure out what file name is.
27
Sample Class
(from Java in a Nutshell)
public class Point {
public double x,y;
public Point(double x, double y) {
this.x = x; this.y=y;
}
public double distanceFromOrigin(){
return Math.sqrt(x*x+y*y);
}
}
28
Objects and new
You can declare a variable that can hold
an object:
Point p;
but this doesn’t create the object! You
have to use new:
Point p = new Point(3.1,2.4);
there are other ways to create objects…
29
Using objects
• Just like C++:
– object.method()
– object.field
• BUT, never like this (no pointers!)
– object->method()
– object->field
30
Strings are special
• You can initialize Strings like this:
String blah = "I am a literal ";
• Or this ( + String operator):
String foo = "I love " + "RPI";
31
Arrays
• Arrays are supported as a second kind
of reference type (objects are the other
reference type).
• Although the way the language supports
arrays is different than with C++, much
of the syntax is compatible.
– however, creating an array requires new
32
Array Examples
int x[] = new int[1000];
byte[] buff = new byte[256];
float[][] mvals = new float[10][10];
33
Notes on Arrays
• index starts at 0.
• arrays can’t shrink or grow.
– e.g., use Vector instead.
• each element is initialized.
• array bounds checking (no overflow!)
– ArrayIndexOutOfBoundsException
• Arrays have a .length
34
Array Example Code
int[] values;
int total=0;
for (int i=0;i<value.length;i++) {
total += values[i];
}
35
Array Literals
• You can use array literals like C/C++:
int[] foo = {1,2,3,4,5};
String[] names = {“Joe”, “Sam”};
36
Reference Types
• Objects and Arrays are reference types
• Primitive types are stored as values.
• Reference type variables are stored as
references (pointers that we can’t mess
with).
• There are significant differences!
37
Primitive vs. Reference Types
int x=3;
int y=x;
There are two copies of
the value 3 in memory
Point p = new Point(2.3,4.2);
There is only one Point
Point t = p;
object in memory!
Point p = new Point(2.3,4.2);
Point t = new Point(2.3,4.2);
38
Passing arguments to methods
• Primitive types: the method gets a copy
of the value. Changes won’t show up in
the caller.
• Reference types: the method gets a
copy of the reference, the method
accesses the same object!
39
Example
int sum(int x, int y) {
x=x+y;
return x;
}
void increment(int[] a) {
for (int i=0;i<a.length;i++) {
a[i]++;
}
}
40
Packages
• You can organize a bunch of classes
and interfaces into a package.
– defines a namespace that contains all the
classes.
• You need to use some java packages in
your programs
– java.lang java.io, java.util
41
Importing classes and packages
• Instead of #include, you use import
• You don’t have to import anything, but
then you need to know the complete
name (not just the class, the package).
– if you import java.io.File you can
use File objects.
– If not – you need to use java.io.File
objects.
42