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MS 104
Unit 5 Plan
Unit Name:
What do you expect?
Grade: 7
Essential Question:
How can you predict the outcome of future events?
How do you know which type of graph to use when
displaying data?
Duration: 3 weeks
Big Ideas/Enduring Understandings:
 Probabilities are ratios. Probability can be
used to predict outcomes in real-world
events or to analyze games for fairness.
 Theoretical probability is determined by
reasoning about the likelihood of a
specific outcome based on all possible
outcomes of an event. Lists, tree
diagrams, or area models can show all of
the possible outcomes and can be used
to determine the theoretical probability
of a compound event.
 The experimental probability of an event can
be from experiments or observations,
counting the number of times the specified
t h e outcome occurred, and comparing that
to the number of trials. Long run relative
frequencies collected from experiments
make good approximations of theoretical
probabilities.
Common Core Learning Standards:
7.SP.1 Understand that statistics can be used to gain information about a population by examining a
sample of the population; generalizations about a population from a sample are valid only if the sample is
representative of that population. Understand that random sampling tends to produce representative
samples and support valid inferences.
7.SP.2. Use data from a random sample to draw inferences about a population with an unknown
characteristic of interest. Generate multiple samples (or simulated samples) of the same size to gauge the
variation in estimates or predictions.
7.SP.3 Informally assess the degree of visual overlap of two numerical data distributions with similar
variabilities, measuring the difference between the centers by expressing it as a multiple of a measure of
variability.
7.SP.4 Use measures of center and measures of variability for numerical data from random samples to
draw informal comparative inferences about two populations.
7.SP.C.5: Understand that the probability of a chance event is a number between 0 and 1 that
expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A
probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is
neither unlikely nor likely, and a probability near 1 indicates a likely event.
7.SP.C.6: Approximate the probability of a chance event by collecting data on the chance
process that produces it and observing its long-run relative frequency, and predict the
approximate relative frequency given reasoning the probability.
7.SP.C.7: Develop a probability model and use it to find probabilities of events. Compare
probabilities from a model to observed frequencies; if the agreement is not good, explain
possible sources of the discrepancy.
7.SP.C.8: Find probabilities of compound events using organized lists, tables, tree diagrams, and
simulation.
Student Objectives:
EXPERIMENTAL AND THEORETICAL PROBABILITIES
 Understand experimental and theoretical probabilities
 Recognize that probabilities are useful for predicting what will happen over the long run
 For an event described in everyday language, identify the outcomes in a sample space that compose
the event
 Interpret experimental and theoretical probabilities and the relationship between them and recognize
that experimental probabilities are better estimates of theoretical probabilities when they are based on
larger numbers
 Distinguish between outcomes that are equally likely or not equally likely by collecting data and
analyzing experimental probabilities
 Realize that the probability of simple events is a ratio of favorable outcomes to all outcomes in the
sample space
 Recognize that the probability of a chance event is a number between 0 and 1 that expresses the
likelihood of the event occurring
 Approximate the probability of a chance event by collecting data on the chance process that produces
it and observing its long-run relative frequency, and predict the approximate relative frequency given
the probability
 Determine the fairness of a game
REASONING WITH PROBABILITY
 Explore and develop probability models by identifying possible outcomes and analyze probabilities
to solve problems
 Develop a uniform probability model by assigning equal probability to all outcomes, and use the
model to determine probabilities of events
 Develop a probability model (which may not be uniform) by observing frequencies in data generated
from a chance process
 Represent sample spaces for simple and compound events and find probabilities using organized
lists, tables, tree diagrams, area models, and simulation
 Realize that, just as with simple events, the probability of a compound event is a ratio of favorable
outcomes to all outcomes in the sample space
 Design and use a simulation to generate frequencies for simple and compound events
 Analyze situations that involve two or more stages (or actions) called compound events
 Use area models to analyze the theoretical probabilities for two-stage outcomes
 Analyze situations that involve binomial outcomes
 Use probability to calculate the long-term average of a game of chance
 Determine the expected value of a probability situation
 Use probability and expected value to make a decision
Activities/Tasks
Investigation 1: A First look at Chance
Choosing Cereal: Tossing Coins to Find Probabilities
Tossing Paper Cups: Finding More Probabilities
One More Try: Finding Experimental Probabilities
Analyzing Events: Understanding Equally Likely
Investigation 2: Experimental and Theoretical Probability
Predicting to Win: Finding Theoretical Probabilities
Choosing Marbles: Developing Probability Models
Winning the Bonus Prize: Using Strategies to Find Theoretical Probabilities
Winning the Bonus Prize: Using Strategies to Find Theoretical Probabilities
Investigation 3: Making Decisions with Probability
Designing a Spinner to Find Probabilities
Making Decisions: Analyzing Fairness
Roller Derby: Analyzing a Game
Scratching Spots: Designing and Using a Simulation
Investigation 4: Analyzing Compound Events Using an Area Model
Drawing Area Models to Find the Sample Space
Making Purple: Area Models and Probability
One-and-One Free-Throws: Simulating a Probability Situation
Scoring Points: Finding Expected Value
Investigation 5: Binomial Outcomes
Guessing Answers: Finding More Expected Values
Ortonville: Binomial Probability
A Baseball Series: Expanding Binomial Probability
Assessments:
Benchmark 8: Performance Task ‘M&Ms’
Key Terms/Vocabulary: Biased sample, box and whisker plots, complementary events, compound
events, dependent events, dot plot, experimental probability, fair, fundamental counting principle,
independent events, inter-quartile range, outcome, population, probability, random, sample space, simple
event, standard deviation, statistics, survey, theoretical probability, tree diagram
Resources:
CMP 3 What do you expect?
Glencoe Math
Common Core Mathematics
Big Ideas Math