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MS 104 Unit 5 Plan Unit Name: What do you expect? Grade: 7 Essential Question: How can you predict the outcome of future events? How do you know which type of graph to use when displaying data? Duration: 3 weeks Big Ideas/Enduring Understandings: Probabilities are ratios. Probability can be used to predict outcomes in real-world events or to analyze games for fairness. Theoretical probability is determined by reasoning about the likelihood of a specific outcome based on all possible outcomes of an event. Lists, tree diagrams, or area models can show all of the possible outcomes and can be used to determine the theoretical probability of a compound event. The experimental probability of an event can be from experiments or observations, counting the number of times the specified t h e outcome occurred, and comparing that to the number of trials. Long run relative frequencies collected from experiments make good approximations of theoretical probabilities. Common Core Learning Standards: 7.SP.1 Understand that statistics can be used to gain information about a population by examining a sample of the population; generalizations about a population from a sample are valid only if the sample is representative of that population. Understand that random sampling tends to produce representative samples and support valid inferences. 7.SP.2. Use data from a random sample to draw inferences about a population with an unknown characteristic of interest. Generate multiple samples (or simulated samples) of the same size to gauge the variation in estimates or predictions. 7.SP.3 Informally assess the degree of visual overlap of two numerical data distributions with similar variabilities, measuring the difference between the centers by expressing it as a multiple of a measure of variability. 7.SP.4 Use measures of center and measures of variability for numerical data from random samples to draw informal comparative inferences about two populations. 7.SP.C.5: Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event. 7.SP.C.6: Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given reasoning the probability. 7.SP.C.7: Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy. 7.SP.C.8: Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation. Student Objectives: EXPERIMENTAL AND THEORETICAL PROBABILITIES Understand experimental and theoretical probabilities Recognize that probabilities are useful for predicting what will happen over the long run For an event described in everyday language, identify the outcomes in a sample space that compose the event Interpret experimental and theoretical probabilities and the relationship between them and recognize that experimental probabilities are better estimates of theoretical probabilities when they are based on larger numbers Distinguish between outcomes that are equally likely or not equally likely by collecting data and analyzing experimental probabilities Realize that the probability of simple events is a ratio of favorable outcomes to all outcomes in the sample space Recognize that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability Determine the fairness of a game REASONING WITH PROBABILITY Explore and develop probability models by identifying possible outcomes and analyze probabilities to solve problems Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process Represent sample spaces for simple and compound events and find probabilities using organized lists, tables, tree diagrams, area models, and simulation Realize that, just as with simple events, the probability of a compound event is a ratio of favorable outcomes to all outcomes in the sample space Design and use a simulation to generate frequencies for simple and compound events Analyze situations that involve two or more stages (or actions) called compound events Use area models to analyze the theoretical probabilities for two-stage outcomes Analyze situations that involve binomial outcomes Use probability to calculate the long-term average of a game of chance Determine the expected value of a probability situation Use probability and expected value to make a decision Activities/Tasks Investigation 1: A First look at Chance Choosing Cereal: Tossing Coins to Find Probabilities Tossing Paper Cups: Finding More Probabilities One More Try: Finding Experimental Probabilities Analyzing Events: Understanding Equally Likely Investigation 2: Experimental and Theoretical Probability Predicting to Win: Finding Theoretical Probabilities Choosing Marbles: Developing Probability Models Winning the Bonus Prize: Using Strategies to Find Theoretical Probabilities Winning the Bonus Prize: Using Strategies to Find Theoretical Probabilities Investigation 3: Making Decisions with Probability Designing a Spinner to Find Probabilities Making Decisions: Analyzing Fairness Roller Derby: Analyzing a Game Scratching Spots: Designing and Using a Simulation Investigation 4: Analyzing Compound Events Using an Area Model Drawing Area Models to Find the Sample Space Making Purple: Area Models and Probability One-and-One Free-Throws: Simulating a Probability Situation Scoring Points: Finding Expected Value Investigation 5: Binomial Outcomes Guessing Answers: Finding More Expected Values Ortonville: Binomial Probability A Baseball Series: Expanding Binomial Probability Assessments: Benchmark 8: Performance Task ‘M&Ms’ Key Terms/Vocabulary: Biased sample, box and whisker plots, complementary events, compound events, dependent events, dot plot, experimental probability, fair, fundamental counting principle, independent events, inter-quartile range, outcome, population, probability, random, sample space, simple event, standard deviation, statistics, survey, theoretical probability, tree diagram Resources: CMP 3 What do you expect? Glencoe Math Common Core Mathematics Big Ideas Math