* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Download lecture 25
Perspective (graphical) wikipedia , lookup
Conic section wikipedia , lookup
Analytic geometry wikipedia , lookup
Projective plane wikipedia , lookup
Multilateration wikipedia , lookup
Trigonometric functions wikipedia , lookup
Lie sphere geometry wikipedia , lookup
Contour line wikipedia , lookup
Euler angles wikipedia , lookup
Rational trigonometry wikipedia , lookup
Duality (projective geometry) wikipedia , lookup
Cartesian coordinate system wikipedia , lookup
Compass-and-straightedge construction wikipedia , lookup
MARCH ’10 TBL MATH 28A — LECTURE 25 — OUTLINE NOTES §6. The problems of antiquity— We discussed a little history about Euclid of Alexandria, and we stated his postulates. It is given: • To draw a straight line from any point to any point. • To produce a finite straight line continuously in a straight line. • To describe a circle with any center and radius. • That all right angles are equal to one another. • That, if a straight line falling on two straight lines makes the interior angles on the same side less than two right angles, the two straight lines, if produced indefinitely, meet on that side on which are the angles less than the two right angles. In particular, we are able to construct four kinds of things: points, line segments, lines and circles. The three great problems of antiquity are: • Given a circle, to construct a rectangle with the same area. • Given two lines which meet at some angle (θ, say), to construct two more lines which meet at an angle θ/3. • Given a pair of line segments, say s0 and s3 , to construct two more line segments s1 and s2 such that all the ratios: len(s0 ) : len(s1 ), len(s1 ) : len(s2 ), len(s2 ) : len(s3 ), and len(s3 ) : len(s4 ) are equal. (Here len(s1 ) refers to the length of s1 , and so on...) We then talked about Descartes, who invented a cunning technique for turning problems in geometry into problems in algebra: the Cartesian plane. Each point in the plane is labelled with a pair of (real) numbers—the x coordinate, and the y coordinate. Having labelled points, we label line segments by giving the two points at the two ends of the line segment (the order in which we give the points doesn’t matter). Lines are a little more tricky: we represent those as equations: for any given line, we can find numbers a, b, c such that the points of the line are precisely the points with coordinates (x, y) satisfying the equation ax + by + c = 0. We regard the numbers a, b, c as being like ’coordinates’ for the line, but we have to remember that if we multiply all three of them by the same number, we are talking about the same line. (We also have to keep at least one of a and b nonzero, otherwise we’re not talking about much of a line.)